Seems like there isn't really room for any flex spots in amulet. The build feels solved. It's just a matter of piloting when it comes to this deck.
There are 2 fully flexible slots and 2 semi flex slots as I see it, as well as up to 2 flex lands and 3 interchangeable utility lands.
Using the recent 2nd place list, we have;
2 flex slots - MD Rec Sage and 4th Azusa
2 semi flex slots - Walking Balista and Pact of Negation. These are proven enough to be better than almost any other card on these slots but arguments exist for moving either card to the board.
2 land flex slots - Basic Forests #3 and #4. When Deaths Shadow was king Grove of the Burnwillows was used in these slots. When serum visions, hive mind and Jace are in the deck, or if you want more access to blue mana, then Botanical Sanctum is available for these slots. Or, if you don't think either of those things is relevant, or the meta is hostile, the 2 extra forests will insulate you against PtE, FoR, and Blood Moon.
3 utility land slots - Bojuka Big, Cavern of Souls, and Ghost Quarter are all interchangeable between main and side depending on meta, or in particular metas you might run 3 more caverns and fewer Ghost Quarters for example.
All in all the deck has a lot of core components, but heaps of micro adjustments can be made to suit your expected meta.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
How are people feeling about Spell Pierce vs. Swan Song? I've tried both and prefer Swan Song but it seems like most people are moving towards Spell Pierce now. Also looking for some sideboard options for control since my local meta has quite of lot of it. I've tried Thrun in the side as well as a second Cavern main but UW control especially is still a struggle.
How are people feeling about Spell Pierce vs. Swan Song? I've tried both and prefer Swan Song but it seems like most people are moving towards Spell Pierce now. Also looking for some sideboard options for control since my local meta has quite of lot of it. I've tried Thrun in the side as well as a second Cavern main but UW control especially is still a struggle.
I preferred Swan Song when TitanShift was popular, but spell pierce is more universal.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
@daviusminimus, thank you so much for the work put into the sideboard guide and mulligan help. Certainly helps new players like me get into the deck.
Just 1 question, do you board the same way against UWR Geist like the way you board against UW? Feels like they sometimes just clock you fast with a T3 GoST.
Maybe ive played against bad control players, but i really like the matchup against control, if you can protect your cavern, they really cant draw the same quality of cards, cause you use tolaria to titan chain them, and then kill them with walking ballista
(and it seems even easier if you play with kessig, cause every creature and khalni garden tokens are lethal threats, but i didnt test the card)
I played the deck A LOT with and without summer bloom, but i dont consider myself a godly amulet pilot, so i find strange that so many players here and on facebook are having problems with control
ive played against jeskai, uw and ur, and our deck seems tailored to beat that kind of decks (and midrange)
In my experience Jeskai doesn't have any meaningful interaction for your lands and is a lot easier to beat that UW which runs 4 Field of Ruin and 4 Spreading Seas and maybe even a Ghost Quarter or 2. I don't play against it often, but it's the only matchup I find myself consistently struggling with outside of Blood Moon decks.
Vs. Jeskai - better to board out Scouts
Vs. UW - better to board out amulets
Since bolt lines up against scout in their favor, but against UW getting your scout hit with path is fine. Amulet is more vulnerable vs. UW because of detention sphere. In addition, scout is valuable as it can be used to nullify spreading seas/ field of ruin if used in combination with a bounce-land.
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Modern Decks
------------ URW Jeskai Control GUWRB Amulet Titan GR Ponza
Also what do u guys think about Sigarda, Host of Herons? It was a sideboard card when I used to play the deck with Summer Bloom. Seems like its unbeatable if playing Control or BGx
I will be playing this in the team open coming up. Top 8'd and top 4'd two local team events with this list, thought I would share what I have been testing with.
The only card I am up in the air on right now is the hive mind. I also think that Heron's Grace should be a staple in sideboards. Its one of the best possible creatures in the grindy match-ups that can also just hose burn.
Hexproof effects are medium against burn. The tend to bring in some combination of Revelry/Path/Deflecting Palm to deal with this deck, which can take care of things like Sigarda. On the same note, things like Thragtusk or Obstinate Baloth are medium-bad against burn as well. They sniff it out and Skullcrack it. The actual best cards against burn are Radiant Fountain + Bouncelands and Courser of Kruphix.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
Hexproof effects are medium against burn. The tend to bring in some combination of Revelry/Path/Deflecting Palm to deal with this deck, which can take care of things like Sigarda. On the same note, things like Thragtusk or Obstinate Baloth are medium-bad against burn as well. They sniff it out and Skullcrack it. The actual best cards against burn are Radiant Fountain + Bouncelands and Courser of Kruphix.
So radiant fountain is better, but its already in your deck. Also, the cards are there for the midrange/control match-up, they are just incidentally good vs burn.
Also what do u guys think about Sigarda, Host of Herons? It was a sideboard card when I used to play the deck with Summer Bloom. Seems like its unbeatable if playing Control or BGx
I feel that Dragonlord Dromoka is a better option than Sigarda in this deck.
I haven't played this much since Bloom, mostly testing against Elves and UW Control so far, but I feel that Ruric Thar is needed almost any time that a deck is creature light. Whenever they play a lot of spells. Humans, no. Hollow One, no. Company decks, possibly but probably no. Storm, yes. Ironworks, yes. Ad Nauseam, yes. Control decks when you need more win-cons too, yes. Midrange with a lot of removal, possibly yes. Affinity, no. Burn, yes.
*These are all guesses and what I tried to figure out in 2 minutes, so feel free to challenge me on some of them. I am most likely wrong on 1 or 2.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I will be playing this in the team open coming up. Top 8'd and top 4'd two local team events with this list, thought I would share what I have been testing with.
The only card I am up in the air on right now is the hive mind. I also think that Heron's Grace should be a staple in sideboards. Its one of the best possible creatures in the grindy match-ups that can also just hose burn.
Do you think Serum Visions is better than Explore?
I think serum visions is significantly better than explore. We are one of the most powerful combo decks in the format, and exploring just seems a little too fair for my taste. I also play more "mana guys" in my list so the extra ramp seems unnecessary.
Does anyone know where I can watch streams of really good Amulet players running the deck?
I have not been able to get the results that I see others have with Amulet and I'm guessing it's mostly because I am not the most proficient. I know all of the basics and some of the land/mana count, but I have some trouble having a game plan vs. some decks. Whenever I test vs. some decks, I have more trouble than people usually have. Right now, I have been testing against GW Elves and it's been 40/60 in my experience. That can't be right, right?
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Does anyone know where I can watch streams of really good Amulet players running the deck?
I have not been able to get the results that I see others have with Amulet and I'm guessing it's mostly because I am not the most proficient. I know all of the basics and some of the land/mana count, but I have some trouble having a game plan vs. some decks. Whenever I test vs. some decks, I have more trouble than people usually have. Right now, I have been testing against GW Elves and it's been 40/60 in my experience. That can't be right, right?
holyshamgar plays the deck quite a bit on stream, he is the only one I really know of. As far as other suggestions,I think a lot of the issues newer players have comes from mulligan decisions. You need to make sure you have 2 of 3 things to keeps a hand: Cantrips, ramp, a threat. That's part of the reason I like serum visions so much. If you just have cantrips and ramp, it can actually find you a titan.
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There are 2 fully flexible slots and 2 semi flex slots as I see it, as well as up to 2 flex lands and 3 interchangeable utility lands.
Using the recent 2nd place list, we have;
2 flex slots - MD Rec Sage and 4th Azusa
2 semi flex slots - Walking Balista and Pact of Negation. These are proven enough to be better than almost any other card on these slots but arguments exist for moving either card to the board.
2 land flex slots - Basic Forests #3 and #4. When Deaths Shadow was king Grove of the Burnwillows was used in these slots. When serum visions, hive mind and Jace are in the deck, or if you want more access to blue mana, then Botanical Sanctum is available for these slots. Or, if you don't think either of those things is relevant, or the meta is hostile, the 2 extra forests will insulate you against PtE, FoR, and Blood Moon.
3 utility land slots - Bojuka Big, Cavern of Souls, and Ghost Quarter are all interchangeable between main and side depending on meta, or in particular metas you might run 3 more caverns and fewer Ghost Quarters for example.
All in all the deck has a lot of core components, but heaps of micro adjustments can be made to suit your expected meta.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
I preferred Swan Song when TitanShift was popular, but spell pierce is more universal.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Just 1 question, do you board the same way against UWR Geist like the way you board against UW? Feels like they sometimes just clock you fast with a T3 GoST.
Standard
WBR Mardu Vehicles RBW
Modern
WUBRG Amulet Titan GRBUW
(and it seems even easier if you play with kessig, cause every creature and khalni garden tokens are lethal threats, but i didnt test the card)
I played the deck A LOT with and without summer bloom, but i dont consider myself a godly amulet pilot, so i find strange that so many players here and on facebook are having problems with control
ive played against jeskai, uw and ur, and our deck seems tailored to beat that kind of decks (and midrange)
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
Standard
WBR Mardu Vehicles RBW
Modern
WUBRG Amulet Titan GRBUW
Vs. UW - better to board out amulets
Since bolt lines up against scout in their favor, but against UW getting your scout hit with path is fine. Amulet is more vulnerable vs. UW because of detention sphere. In addition, scout is valuable as it can be used to nullify spreading seas/ field of ruin if used in combination with a bounce-land.
------------
URW Jeskai Control
GUWRB Amulet Titan
GR Ponza
Standard
WBR Mardu Vehicles RBW
Modern
WUBRG Amulet Titan GRBUW
Also what do u guys think about Sigarda, Host of Herons? It was a sideboard card when I used to play the deck with Summer Bloom. Seems like its unbeatable if playing Control or BGx
URStormRU
GRTitanshift[mana]RG/mana]
4 Primeval Titan
4 Sakura-Tribe Scout
4 Azusa, Lost but Seeking
1 Skyshroud Ranger
4 Amulet of Vigor
4 Summoner's Pact
4 Ancient Stirrings
4 Serum Visions
1 Engineered Explosives
1 Pact of Negation
1 Hive Mind
1 Boros Garrison
2 Botanical Sanctum
1 Cavern of Souls
4 Gemstone Mine
1 Ghost Quarter
3 Gruul Turf
1 Khalni Garden
1 Radiant Fountain
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
1 Sunhome, Fortress of the Legion
3 Tolaria West
2 Vesuva
3 Leyline of Sanctity
2 Spell Pierce
2 Seal of Primordium
2 Kozilek's Return
2 Dismember
1 Sigarda, Heron's Grace
1 Engineered Explosives
1 Thragtusk
1 Hornet Queen
The only card I am up in the air on right now is the hive mind. I also think that Heron's Grace should be a staple in sideboards. Its one of the best possible creatures in the grindy match-ups that can also just hose burn.
So radiant fountain is better, but its already in your deck. Also, the cards are there for the midrange/control match-up, they are just incidentally good vs burn.
I feel that Dragonlord Dromoka is a better option than Sigarda in this deck.
I haven't played this much since Bloom, mostly testing against Elves and UW Control so far, but I feel that Ruric Thar is needed almost any time that a deck is creature light. Whenever they play a lot of spells. Humans, no. Hollow One, no. Company decks, possibly but probably no. Storm, yes. Ironworks, yes. Ad Nauseam, yes. Control decks when you need more win-cons too, yes. Midrange with a lot of removal, possibly yes. Affinity, no. Burn, yes.
*These are all guesses and what I tried to figure out in 2 minutes, so feel free to challenge me on some of them. I am most likely wrong on 1 or 2.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)URStormRU
GRTitanshift[mana]RG/mana]
Do you think Serum Visions is better than Explore?
URStormRU
GRTitanshift[mana]RG/mana]
I have not been able to get the results that I see others have with Amulet and I'm guessing it's mostly because I am not the most proficient. I know all of the basics and some of the land/mana count, but I have some trouble having a game plan vs. some decks. Whenever I test vs. some decks, I have more trouble than people usually have. Right now, I have been testing against GW Elves and it's been 40/60 in my experience. That can't be right, right?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)holyshamgar plays the deck quite a bit on stream, he is the only one I really know of. As far as other suggestions,I think a lot of the issues newer players have comes from mulligan decisions. You need to make sure you have 2 of 3 things to keeps a hand: Cantrips, ramp, a threat. That's part of the reason I like serum visions so much. If you just have cantrips and ramp, it can actually find you a titan.