I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Thanks! The good news (if any) is that it is red only, and an enchantment. A possible sideboard card for people to use, though I do not think it is going to cause us major issues- as per Damping Sphere.
Does anyone know of any detailed Mulligan guides for the deck?
I have seen some general comments here and there- but they do not seem to apply to all situations. For instance, what to do when at 6, 5 and 4 cards is often not mentioned; also the differences whether on the play/draw, and what opponent is being faced.
I ask because the Mulligan strategy seems to be one of the major ways of improving with the deck.
Second question- when to crack the eggs...would you crack to draw a card when you have no use of the green mana generated, or wait for a payoff card?
when to crack the eggs...would you crack to draw a card when you have no use of the green mana generated, or wait for a payoff card?
Depends on how much you value the colored mana. If color fixing is not an issue (because you already have a Forest/Grove in the board), or the card you need to survive is colorless I would cycle it as soon as possible.
One small exception: Save the Chromatic Spheres against Lantern. The draw effect in that card is part of the mana ability and can't be responded to, which lets to you slip a card by their lock.
when to crack the eggs...would you crack to draw a card when you have no use of the green mana generated, or wait for a payoff card?
Depends on how much you value the colored mana. If color fixing is not an issue (because you already have a Forest/Grove in the board), or the card you need to survive is colorless I would cycle it as soon as possible.
One small exception: Save the Chromatic Spheres against Lantern. The draw effect in that card is part of the mana ability and can't be responded to, which lets to you slip a card by their lock.
BTW I did stumble across this page yesterday, much of it remains relevant for us:
Is it? It's good against Storm and Burn and...that's it? Given we already have lots of good cards for both those matchups that are also good in other matchups, I'd find it hard to justify space for that.
Any version of Tron can win ! I won't bother to post my GB list cause I haven't sleeved it up in a while but from my experience... dismember > push and collective brutality is the best black card in the 75
I haven't liked GB in recent months but with Infect becoming popular again it seems more appealing. Could be a good choice if that deck sticks around in the meta this time.
Well I got curious and ran a few leagues with this list today, and managed to get a 5-0 with it. It's basically the same as my mono green list with a slightly tweaked manabase and the black cards in the sideboard. It felt pretty good. The advantage of having the splash in the side is that I'm diluting the manabase as little as possible, while still having access to 4 basics in the 75 with the Swamp to bring in against Path/Field decks, and any matchup where you're bringing in a lot of the black cards. Having 8 hand-hate cards to bring in against the combo decks is great. I crushed Ad Nauseam by drawing 2 of them one game. Thoughtseize is also really good in the mirror, so this list is positioned a bit better in that matchup.
Brutality is a slightly worse removal spell than Contortion, notably not killing Baral, Mantis Rider or Meddling Mage/Freebooter with a counter on it, and the fact that it requires colored mana to cast, so this list is slightly worse against Humans due to that. Not sure if I like that because Humans is still very popular and the matchup is very close as it is.
This list is a bit light on graveyard hate with only 3 pieces in the 75. The black splash allows for no more than 2 tech lands, so I had to shave the Scavenger Grounds which I missed in the Dredge matchup.
Something like -1 Thoughtseize, -1 Brutality, -1 Dismember, +2 Fatal Push, +1 Relic in the sideboard might be a better more well-rounded approach. The hand-hate spells are nice but 6 is still plenty (I'm including TKS) in this meta. This list seems totally viable and even better than mono green if you have a lot of combo in your meta but for the open meta/MTGO I'm stil not sure. I'll probably work with it a bit more though.
What did people think of the Karnless build that got 10th in the MTGO PTQ last weekend? https://magic.wizards.com/en/articles/archive/mtgo-standings/modern-ptq-2018-06-18 I played Tron at one point but had to sell my Karns earlier this year due to being out of work. Picking them back up anytime soon is not in the cards, as it were, so looking at alternatives and that has been the most promising thing I have seen in a long time.
I saw that and was super confused by it. I can't imagine any reason why you wouldn't play Karn unless it was strictly an availability issue. But clearly the deck is still viable without them. It looks like that list is particularly geared towards beating Humans.
Been giving the BG list a run and Im just getting crushed mercilessly, though its not the fault of the black splash. Skred 2x with turn 2 blood moon turn 3 koth all 4 games, Wr taxes, burn. Matchup lottery. Though I have been playing far more E tron lately as I've been far far more successful with it recently (4-1 6 straight leagues v 1-4, 2-3, 3-2, 2-3 with G and Gb tron). Ill continue to be off it for a while i guess.
Been giving the BG list a run and Im just getting crushed mercilessly, though its not the fault of the black splash. Skred 2x with turn 2 blood moon turn 3 koth all 4 games, Wr taxes, burn. Matchup lottery. Though I have been playing far more E tron lately as I've been far far more successful with it recently (4-1 6 straight leagues v 1-4, 2-3, 3-2, 2-3 with G and Gb tron). Ill continue to be off it for a while i guess.
Haha wow that's really interesting cause I've had the opposite experience. 4 straight scrub-outs with E-Tron which I'm off now, but good results with the green Tron builds. Variance is a thing. WR Taxes - is that the one with Simian, Chalice, Thalia, and Eldrazi? That matchup is a nightmare, but all the taxes decks are pretty annoying.
Been giving the BG list a run and Im just getting crushed mercilessly, though its not the fault of the black splash. Skred 2x with turn 2 blood moon turn 3 koth all 4 games, Wr taxes, burn. Matchup lottery. Though I have been playing far more E tron lately as I've been far far more successful with it recently (4-1 6 straight leagues v 1-4, 2-3, 3-2, 2-3 with G and Gb tron). Ill continue to be off it for a while i guess.
How did he t2 Blood Moon t3 Koth? I struggle to see the line. 3 lands, Blood Moon, Koth and 2x Simian Spirit Guide all 4 games? Provided most Skred builds dont play SSG.
Well I got curious and ran a few leagues with this list today, and managed to get a 5-0 with it. It's basically the same as my mono green list with a slightly tweaked manabase and the black cards in the sideboard. It felt pretty good. The advantage of having the splash in the side is that I'm diluting the manabase as little as possible, while still having access to 4 basics in the 75 with the Swamp to bring in against Path/Field decks, and any matchup where you're bringing in a lot of the black cards. Having 8 hand-hate cards to bring in against the combo decks is great. I crushed Ad Nauseam by drawing 2 of them one game. Thoughtseize is also really good in the mirror, so this list is positioned a bit better in that matchup.
Brutality is a slightly worse removal spell than Contortion, notably not killing Baral, Mantis Rider or Meddling Mage/Freebooter with a counter on it, and the fact that it requires colored mana to cast, so this list is slightly worse against Humans due to that. Not sure if I like that because Humans is still very popular and the matchup is very close as it is.
This list is a bit light on graveyard hate with only 3 pieces in the 75. The black splash allows for no more than 2 tech lands, so I had to shave the Scavenger Grounds which I missed in the Dredge matchup.
Something like -1 Thoughtseize, -1 Brutality, -1 Dismember, +2 Fatal Push, +1 Relic in the sideboard might be a better more well-rounded approach. The hand-hate spells are nice but 6 is still plenty (I'm including TKS) in this meta. This list seems totally viable and even better than mono green if you have a lot of combo in your meta but for the open meta/MTGO I'm stil not sure. I'll probably work with it a bit more though.
Thanks for the feedback! I think I'm going to give this a run myself.
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EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
New Blood Moon variant in M19.
Remember the crazy hype for Damping Sphere and everyone saying Tron was dead? Well, get ready for that all over again.
----------
Alpine Moon
R
Enchantment
As ~ enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "T: Add one mana of any colour"
----------
It's an interesting card, though. A less flexible Pithing Needle that can hit Valakut.
I have seen some general comments here and there- but they do not seem to apply to all situations. For instance, what to do when at 6, 5 and 4 cards is often not mentioned; also the differences whether on the play/draw, and what opponent is being faced.
I ask because the Mulligan strategy seems to be one of the major ways of improving with the deck.
Second question- when to crack the eggs...would you crack to draw a card when you have no use of the green mana generated, or wait for a payoff card?
edit: sorry, I didnt think at first it shuts down all tron lands at once, not only the one you name
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Depends on how much you value the colored mana. If color fixing is not an issue (because you already have a Forest/Grove in the board), or the card you need to survive is colorless I would cycle it as soon as possible.
One small exception: Save the Chromatic Spheres against Lantern. The draw effect in that card is part of the mana ability and can't be responded to, which lets to you slip a card by their lock.
BTW I did stumble across this page yesterday, much of it remains relevant for us:
http://mtgolibrary.blogspot.com/2015/02/the-modern-bible-of-rg-tron-part-1.html
GXTronGX
RWxBurnRWx
Retired
Legacy:
GRUB Lands
Modern:
U Tron
RG Tron
RG Ponza
Brutality is a slightly worse removal spell than Contortion, notably not killing Baral, Mantis Rider or Meddling Mage/Freebooter with a counter on it, and the fact that it requires colored mana to cast, so this list is slightly worse against Humans due to that. Not sure if I like that because Humans is still very popular and the matchup is very close as it is.
This list is a bit light on graveyard hate with only 3 pieces in the 75. The black splash allows for no more than 2 tech lands, so I had to shave the Scavenger Grounds which I missed in the Dredge matchup.
Something like -1 Thoughtseize, -1 Brutality, -1 Dismember, +2 Fatal Push, +1 Relic in the sideboard might be a better more well-rounded approach. The hand-hate spells are nice but 6 is still plenty (I'm including TKS) in this meta. This list seems totally viable and even better than mono green if you have a lot of combo in your meta but for the open meta/MTGO I'm stil not sure. I'll probably work with it a bit more though.
Thoughts?
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Thanks for the feedback! I think I'm going to give this a run myself.