Im running mono green for more consistancy and more focus on threats since there a lot of counterspells out there. I playtested emrakul the promised end last night and enjoyed her, although her ability didnt do much (I think the situations were the issue not her). She is almost always 10 mana which is great. I am thinking however kozilek would be a better addition to draw cards and replenish threats. Im up in the air about which one however. I am leaning towards the new one since you can potentially draw more cards and protect itself from the billions of paths out there with its ability. What do you guys think?
It's worth testing at least. Having a colorless hand refill stapled to a tutorable big body is not a bad idea for control matchups, which are getting a lot more popular nowadays. Though I wouldn't count on it resolving, and would run it strictly for the draw ability.
It's worth testing at least. Having a colorless hand refill stapled to a tutorable big body is not a bad idea for control matchups, which are getting a lot more popular nowadays. Though I wouldn't count on it resolving, and would run it strictly for the draw ability.
Yes my sentiments exactly. If you were running it, would you run the old version due to his graveyard shuffling ability. Since you are not counting on him to resolve anyway? I guess it also would have some implications vs lantern
Late reply but thanks, I won't be boarding in ravenous trap against pyromancer. Just a heads up, I wouldn't underestimate yard hate against that deck. I was playing pyromancer against jund once and leyline of the void completely shut me down. Bedlam reveler is pretty important to the deck, as well as lingering souls, flashbacking faithless looting, or bouncing back a creature with k-command.
Anyway I like those recent online lists that 5-0'd. I think I'm gonna move relic of progenitus to the sideboard and max out fatal push, as well as work in a scavenger grounds somewhere to make up for loss of relic. Makes sense.
Bit of recycled old tech but I'm currently running a cavern of souls in my flex land slot.
This has led me to run 1x maindeck Sundering titan, which as some of you know is an old favourite of RG tron but was mostly supplanted by worldbreaker.
However, as you're mostly casting worldbreaker from 8 mana on-board anyway and a tutorable cavern is hot tech against the stronger blue decks in the format right now, I like the titan as a way to just completely trash a manabase in one 'hit' so to speak. Certainly I can't see anyone expecting it.
It's certainly a playable option, and uncounterable wurmcoil/walking ballista is no joke either.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Anyone playing Mono-G with Dismember, can you talk about the reasons for this build? I'm seeing this list a lot in the MTGO winning lists and it's not completely clear for me the benefits this one have.
2-2, which is rough for me. My previous 3 times at this store, I had gone 4-0 with Bogles, 4-0 with Grishoalbrand, and 3-0-1 with Affinity. Bad beets.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Round 1 vs. Knightfall. Drew no lands in the first game, but had 3 Karn, 2 Ugin, and 2 Ulamog by the end. Drew all lands in the next one. Saw (with Courser of Kruphix) him draw 2 Unified Will, so even if I didn't have Tron + 3 lands in play and 3 lands in hand, I still lose. First time losing to this guy. We usually drive together to events. 0-2.
Round 2 vs. Junk Midrange. The deck was lent by the guy in the first round. I do Tron things and basically leave him with no permanents and no meaningful ones in game 2. 2-0.
Round 3 vs. GW Emeria. I do Tron things and get there. 2-0.
I go 2-1, which was not good enough, as only the two 2-0-1s get prizing.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Drawing no lands can happen; but just for reference, can you remember your opening hand?
Mulliganing with this deck can be surprisingly nuanced.
Do you mean vs. Junk Midrange on Monday or Knightfall today?
I think the hand I kept vs. Knightfall was a mull to 6, while he also mulled to 6. I kept Urza's Mine, Chromatic Sphere, Chromatic Star, Oblivion Stone, Ulamog, the Infinite Gyre, and Ugin, the Spirit Dragon. I possibly could have mulled again.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I kept Urza's Mine, Chromatic Sphere, Chromatic Star, Oblivion Stone, Ulamog, the Infinite Gyre, and Ugin, the Spirit Dragon. I possibly could have mulled again.
Honestly that hand looks pretty clunky even if you're on the draw. I would gamble on a better 5 here.
Tron mulligans insanely well and you can be pretty greedy. Keeping 1-land 6 Card hands is not that great. Any hand with 2 lands (if possible 2 different tron pieces or atleast one tron piece) looks good in my experience.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Drawing no lands can happen; but just for reference, can you remember your opening hand?
Mulliganing with this deck can be surprisingly nuanced.
Do you mean vs. Junk Midrange on Monday or Knightfall today?
I think the hand I kept vs. Knightfall was a mull to 6, while he also mulled to 6. I kept Urza's Mine, Chromatic Sphere, Chromatic Star, Oblivion Stone, Ulamog, the Infinite Gyre, and Ugin, the Spirit Dragon. I possibly could have mulled again.
Ah that's yer problem right there chappy *kicks tyre* this baby needs an overhawwwhhhwl
Haha no really though, let's examine that hand:
Payoff? Yep.
Land tutor? No
Filtering or digging? Minimal.
Your ideal scenario is drawing another land off the top, but then even if you've achieved this, you're still in need of more lucky topdecks to make your hand function. You'd need to runner-runner a land followed immediately by a sylvan scrying to really make that hand shine.
As it is, that hand maybe draws you into another land, but then what? You could draw the wrong tron piece and just sit there getting your teeth smashed in by Knights.
Mulliganing with tron is perhaps a bit different to most other modern decks. I'm assuming you've been on the deck for a while and aren't "green" but as tron players we can always improve our mulliganing. I'm not professing to be an expert and always want to learn more, but I do have several years of reps with the deck under my belt and for a brief time maybe a couple of years back I'd put myself in maybe the top 3 tron players in the UK (with direct comparisons to actual UK modern champions who were in my playgroup).
Right now I'm picking the deck back up "fresh" so to speak. I feel like I've got to re-learn a bunch of things and more new stuff but the muscle memory is definitely still there and mulligan choices can be super tricky.
One might even say mulligans are the most important choice you make in your average tron game? Meh that's hyperbolic. It's important either way.
Have fun bud
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Yeah, it was really bad. My draw step on turn 1 was a different Tron land, but then I drew no lands for the rest of the game. I have owned Tron since RG Karn Tron near the beginning of Modern, but only played it in 2 tournaments as GW Tron when Tom Ross was kicking arse with it. I went 9-1 and then promptly quit. It really isn't my cup of tea. I am more of a Tron hater, lol.
Then I saw what someone posted their friend's record was here on mtgs and I thought I'd give it another go. 4-3 so far.
I have a friend here who runs foil GB Tron and he said that the keep was definitely really loose. I just felt like mulling to 5 could possibly be bad since the 7 had 0 land and the 6 needed some serious help. The odd part is that I'd rather lose when I need 1 Tron piece to probably win or make it a game than draw Tron and then another set of Tron and never find a payoff. The result is the same, but it just feels so much worse.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Yeah, it was really bad. My draw step on turn 1 was a different Tron land, but then I drew no lands for the rest of the game. I have owned Tron since RG Karn Tron near the beginning of Modern, but only played it in 2 tournaments as GW Tron when Tom Ross was kicking arse with it. I went 9-1 and then promptly quit. It really isn't my cup of tea. I am more of a Tron hater, lol.
Then I saw what someone posted their friend's record was here on mtgs and I thought I'd give it another go. 4-3 so far.
I have a friend here who runs foil GB Tron and he said that the keep was definitely really loose. I just felt like mulling to 5 could possibly be bad since the 7 had 0 land and the 6 needed some serious help. The odd part is that I'd rather lose when I need 1 Tron piece to probably win or make it a game than draw Tron and then another set of Tron and never find a payoff. The result is the same, but it just feels so much worse.
Haha well... Welcome!
I'll tell you for free, Tron's rather quirky unpopularity has brought with it the false idea that it's an unusually easy deck to play. The psychological effect of tron-hating has dumbed down appreciation of the nuances of the deck over time. On the one hand this means some players pick up the deck and lose a lot, then quit. On the other hand it also means people are less likely to have put in the mental-reps or actual reps to fully understand how to beat tron, assuming it's a one-dimensional ramp deck.
In reality, like most things really, there's plenty of nuance if you look closely at it. Small edges and things to bear in mind.
For instance, most people with a ghost quarter facing three tron lands would, without thinking, blow up the tower. It's the most powerful piece, right? Wrong. Blow up one of the other two, then the tron player is forced to tap the tower to find their missing tron piece, giving them two mana to use that turn and not three. Tree mana gets you an Oblivion Stone. Two mana gets you zip.
There's tonnes of examples of edges and considerations like this that really do make the difference between winning and losing (just in the above example, the difference of a whole turn earlier being able to play an Oblivion Stone will often mean a win or a loss) so it's in a tron player's interest to really understand the deck on a deeper level.
And yes, the same can be said about any deck. That's my point. Anyone telling you that tron is an autopilot noob deck is either selling something or has a rather large salty bee in their bonnet. Tron's like anything else & needs some work and reps to pilot effectively.
(and of course, mulligans are a big part of that).
You know what? You'll probably enjoy playing the deck give it a shot my friend.
Cracking comments pal! I am new to the deck and find that every small decision counts. It is similar to Burn in that respect.
More generally, I doubt that many decks are simple to play; whenever I find myself thinking so, the issue is usually my ability to identify possible lines of play as opposed to deck simplicity.
Cracking comments pal! I am new to the deck and find that every small decision counts. It is similar to Burn in that respect.
More generally, I doubt that many decks are simple to play; whenever I find myself thinking so, the issue is usually my ability to identify possible lines of play as opposed to deck simplicity.
I have also found very few decks with “simple” lines. The ones with the least amount of play typically have very high power for their troubles; I consider Dredge a deck very simple to play in regards to the actual decision trees, but it’s very difficult to pilot well because the few decision trees it DOES have are nuanced and non-intuitive.
Regarding Tron, I feel it is the same way. You can autopilot, and that will win you about 60% of the chances you have to win. Or you can play optimally, and get to your upper echelons.
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Yes my sentiments exactly. If you were running it, would you run the old version due to his graveyard shuffling ability. Since you are not counting on him to resolve anyway? I guess it also would have some implications vs lantern
This has led me to run 1x maindeck Sundering titan, which as some of you know is an old favourite of RG tron but was mostly supplanted by worldbreaker.
However, as you're mostly casting worldbreaker from 8 mana on-board anyway and a tutorable cavern is hot tech against the stronger blue decks in the format right now, I like the titan as a way to just completely trash a manabase in one 'hit' so to speak. Certainly I can't see anyone expecting it.
It's certainly a playable option, and uncounterable wurmcoil/walking ballista is no joke either.
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
Round 1 vs. E Tron. 2-0.
Round 2 vs. Titanshift. 2-1.
Round 3 vs. Grishoalbrand. 1-2.
Round 4 vs. Junk Midrange. 0-2.
2-2, which is rough for me. My previous 3 times at this store, I had gone 4-0 with Bogles, 4-0 with Grishoalbrand, and 3-0-1 with Affinity. Bad beets.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Round 1 vs. Knightfall. Drew no lands in the first game, but had 3 Karn, 2 Ugin, and 2 Ulamog by the end. Drew all lands in the next one. Saw (with Courser of Kruphix) him draw 2 Unified Will, so even if I didn't have Tron + 3 lands in play and 3 lands in hand, I still lose. First time losing to this guy. We usually drive together to events. 0-2.
Round 2 vs. Junk Midrange. The deck was lent by the guy in the first round. I do Tron things and basically leave him with no permanents and no meaningful ones in game 2. 2-0.
Round 3 vs. GW Emeria. I do Tron things and get there. 2-0.
I go 2-1, which was not good enough, as only the two 2-0-1s get prizing.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Mulliganing with this deck can be surprisingly nuanced.
Do you mean vs. Junk Midrange on Monday or Knightfall today?
I think the hand I kept vs. Knightfall was a mull to 6, while he also mulled to 6. I kept Urza's Mine, Chromatic Sphere, Chromatic Star, Oblivion Stone, Ulamog, the Infinite Gyre, and Ugin, the Spirit Dragon. I possibly could have mulled again.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Honestly that hand looks pretty clunky even if you're on the draw. I would gamble on a better 5 here.
Tron mulligans insanely well and you can be pretty greedy. Keeping 1-land 6 Card hands is not that great. Any hand with 2 lands (if possible 2 different tron pieces or atleast one tron piece) looks good in my experience.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Ah that's yer problem right there chappy *kicks tyre* this baby needs an overhawwwhhhwl
Haha no really though, let's examine that hand:
Payoff? Yep.
Land tutor? No
Filtering or digging? Minimal.
Your ideal scenario is drawing another land off the top, but then even if you've achieved this, you're still in need of more lucky topdecks to make your hand function. You'd need to runner-runner a land followed immediately by a sylvan scrying to really make that hand shine.
As it is, that hand maybe draws you into another land, but then what? You could draw the wrong tron piece and just sit there getting your teeth smashed in by Knights.
Mulliganing with tron is perhaps a bit different to most other modern decks. I'm assuming you've been on the deck for a while and aren't "green" but as tron players we can always improve our mulliganing. I'm not professing to be an expert and always want to learn more, but I do have several years of reps with the deck under my belt and for a brief time maybe a couple of years back I'd put myself in maybe the top 3 tron players in the UK (with direct comparisons to actual UK modern champions who were in my playgroup).
Right now I'm picking the deck back up "fresh" so to speak. I feel like I've got to re-learn a bunch of things and more new stuff but the muscle memory is definitely still there and mulligan choices can be super tricky.
One might even say mulligans are the most important choice you make in your average tron game? Meh that's hyperbolic. It's important either way.
Have fun bud
Then I saw what someone posted their friend's record was here on mtgs and I thought I'd give it another go. 4-3 so far.
I have a friend here who runs foil GB Tron and he said that the keep was definitely really loose. I just felt like mulling to 5 could possibly be bad since the 7 had 0 land and the 6 needed some serious help. The odd part is that I'd rather lose when I need 1 Tron piece to probably win or make it a game than draw Tron and then another set of Tron and never find a payoff. The result is the same, but it just feels so much worse.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Haha well... Welcome!
I'll tell you for free, Tron's rather quirky unpopularity has brought with it the false idea that it's an unusually easy deck to play. The psychological effect of tron-hating has dumbed down appreciation of the nuances of the deck over time. On the one hand this means some players pick up the deck and lose a lot, then quit. On the other hand it also means people are less likely to have put in the mental-reps or actual reps to fully understand how to beat tron, assuming it's a one-dimensional ramp deck.
In reality, like most things really, there's plenty of nuance if you look closely at it. Small edges and things to bear in mind.
For instance, most people with a ghost quarter facing three tron lands would, without thinking, blow up the tower. It's the most powerful piece, right? Wrong. Blow up one of the other two, then the tron player is forced to tap the tower to find their missing tron piece, giving them two mana to use that turn and not three. Tree mana gets you an Oblivion Stone. Two mana gets you zip.
There's tonnes of examples of edges and considerations like this that really do make the difference between winning and losing (just in the above example, the difference of a whole turn earlier being able to play an Oblivion Stone will often mean a win or a loss) so it's in a tron player's interest to really understand the deck on a deeper level.
And yes, the same can be said about any deck. That's my point. Anyone telling you that tron is an autopilot noob deck is either selling something or has a rather large salty bee in their bonnet. Tron's like anything else & needs some work and reps to pilot effectively.
(and of course, mulligans are a big part of that).
You know what? You'll probably enjoy playing the deck give it a shot my friend.
More generally, I doubt that many decks are simple to play; whenever I find myself thinking so, the issue is usually my ability to identify possible lines of play as opposed to deck simplicity.
I have also found very few decks with “simple” lines. The ones with the least amount of play typically have very high power for their troubles; I consider Dredge a deck very simple to play in regards to the actual decision trees, but it’s very difficult to pilot well because the few decision trees it DOES have are nuanced and non-intuitive.
Regarding Tron, I feel it is the same way. You can autopilot, and that will win you about 60% of the chances you have to win. Or you can play optimally, and get to your upper echelons.
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!