I’ve heard talk of infect on the rise again, and deaths shadow using Temur Battle Rage again. For either of these, Vines is a must (can fizzle their own creature targeting boost spells).
Hybrid mana confirmed for guilds of ravnica folks. Be excited we might just get that next real one drop this deck needs. Hoping for a slightly pushed 2/1 with some colour bend bonus
A new card has been spoiled, and I think it might be good!
Find // Finality
Find
B/G B/G
Sorcery
Return up to two target creature cards from your graveyard to your hand.
(Finality is 4BG, so we don't care about the other side of the card)
It sounds like a pretty good card! Two mana, and returning something like Strangleroot Geist sounds pretty good to me! the cost of GG is 0 problem, and it gives us some extra push through! Maybe as a 1-2 of? What do you think?
It's two creatures back for two mana. They go to your hand, but it's card advantage, something that we have little of, and it's affordable for our deck. Maybe it's good for the sideboard against grindy decks, since it does slow us down a bit?
Hi Stompy-Community! Just registered to join the discussion. It's wonderful to see that there is a living community around this deck. Stompy was my start into Modern in 2015, and it's still my favourite deck to play.
I just made Top 8 at a PPTQ in Germany (55 Players) with a version close to this (I can list up the Matches and my experiences individually if you are interested). The deck feels great and is still very underrated or even unknown.
amicdeeps's version including the White-Splash looks very interesting, I considered this also. Especially the Selesnya Charm seems decent.
A version close to that? What did you change?
And I'd love to hear more about the matchups, experiences and sideboarding!
Can you also tell us your opinion on some of the unusual card choices you've made? E.g. the singletons Blossoming Defense, Dissenter's Deliverance, Leatherback Baloth, Prey Upon.
Absolutely. I played Manamorphose as a cantrip instead of the 20th Land before, and a Wolfir Avenger instead of the third Renegade.
To the PPTQ, here's how it went:
Round 1 Infect (2-1)
This is actually a matchup I would describe as close to unwinnable. I was lucky to draw my removal in time, and to counter his pump spells with Vines of Vastwood. Once the the creatures are done, you can race Infect pretty easily, because there is simplay nothing in your way.
Although, Game 2 was the
I boarded Hunt the Hunter and Natural State as removal and Vines as additional counter, for Ooze, Morphose and a Rancor.
Round 2 Ad Nauseam (2-0)
Not a lot to tell here. I finished him twice as he was not able to find his Combo quick enough. Game 2 Natural State was really helpful.
Boarding artifact and enchantment removal for creature removal and Ooze.
Round 3 4-Color Death Shadow (1-2)
That's a tough one. A lot of removal, Lingering Souls for blocking, counterspells, and Lilianas. Also, Death's Shadow is almost impossible to handle. My Opponent never made the mistake of relying on a single shadow and dying on the backswing, but was patient and killed me with Battle rage twice.
I managed to win Game 2 with Scavenging Ooze and a few protection spells.
Therefore, Boarding is 2nd Scavenging Ooze, 3rd Vines of Vastwood, Shaper's Sanctuary and Act of Aggression instead of some Rancors, Aspects and Deliverance.
Round 4 Humans (2-1)
This was awkward. The games were all very close, I actually won because my Opponent forgot about Reach on the Avatar of the Resolute TWICE. This, by the way, is because of Reach a very important card in the matchup. The most dangerous Cards in the matchup are Thalia (because of First Strike) and the Reflector Mage / Meddling Mage Combo, which can throw you back on the board really hard. But otherwise, the deck cannot handle your creatures effectively, so your chances of racing them are pretty good.
Sideboarding is just Ooze for Deliverance and a Mistcutter Hydra for a Morphose - Pro Blue can be relevant here.
Round 5 Humans (2-1)
This Humans Player was much more skilled. I managed to steal Game 1 with a simple attack into double pump - again, the unawareness of the Opponent for the deck is still an Advantage of this deck. Game 2 he is way ahead with massive creatures, but I managed to stabilize with Experiments and Geists. Here I learned, that the deck can build quiet s atronge defense as well. Unfortunately, he found his removal quicker than me. Game 3 I could win because he missed his land Drops - but still, the curve might have won the game anyway.
Here, Narnam Renegade really shined. Attacking into almost any blocker and get 2 damage or a dead blocker guaranteed is huge. After dying to pump spells in Game 1, my Opponent also really wanted to block my creatures.
Round 6 was an intentional draw against Jund. Sideboarding would be similar to the Death's Shadow Boarding.
In Top 8, I lost 0-2 to Mardu Pyromancer because of missing lands. Very frustrating, thanks to Steel Leaf Champion this matchup is actually quite good.
To my unusual Card choices:
Blossoming Defense
This could also be Vines Nr. 4. The unconditional pump for a single mana, even if there is just a CMC1 creature on the battlefield, can be relevant sometimes.
Dissenter's Deliverance
I used to play Gitaxian Probe when it was legal. Since the banning I looked for other cantrips to effectively reduce the number of Cards in the deck. I tried Manamorphose for a while, the DD is my latest Experiment. Having artifact removal Mainboard can be huge against Affinity, Ensnaring Bridge, Hollow One and Tron. In every other case, it is basically Horizon Canopy.
This is the plan - but I am still in testing here.
Prey Upon
I really like Dismember in the deck, but I wanted a "pain-free" alternative for other Aggro matchups. This also pairs well with Strangleroot Geist (killing a creature and getting an extra power) and Renegade (killing a creature with Deathtouch - although card disadvantage).
This also kills Thalia, cause First Strike is not applied while fighting.
Leatherback Baloth
This is simply Steel Leaf Champion Nr. 5. I thought the deck could need a bit more power in the CMC 3 Slot, and this is my current solution. While Champion is clearly the better Card, Baloth itself is not bad, so it's worth a try.
I was not impressed by Rhonas, since he is a bad topdeck on his own and requires a Setup. The other Option was Groundbreaker, which can steal games, but doesn't provide a real board Advantage if he doesn't kill the Opponent.
I'll definitely be running this guy in my deck for a while in order to see how it goes. What do you all think about him? I foresee him being a bit too expensive and will prolly cut him after a few weeks. But he does looks fun.
I like it...to a point. 4cc hexproof on a 6/6 body is great for cc to power value. Issue is you cant play the last third of this deck after dropping him add the fact that you have to pay 2 colorless to give it penetration aids which it doesn't naturally have. In and of itself that wouldn't be bad but then you factor in that if your opponent can float the mana so THEY can do so as well on their removal or wait till you do something to buff it and yeah sorry hard pass. I might pick up a playset just to have later on if anything comes of it but its likely gonna be in the quarter rares bin.
Yeah to me, this only works out in flavours of the deck that don’t play actual noncreature spells. Note that this doesn’t necessarily mean no combat tricks - it means using stuff like Slaughterhorn and Ghor-Clan Rampager as your tricks.
I don’t think that’s a particularly good way for this deck to go - but if one is committed to exploring this card they should do so in tandem with a creatures-only build ... and those cards would be a way to still have combat trick punch in a deck with no noncreature spells.
I'm not sure about this. 6/6 for 4 is alright, and the Discard-Effect seems neat. But I also see the Problem with the "noncreature-spells"-clause.
Also, I guess in the matchups we'd want it, the Opponent has more than enough mana to negate the hexproof.
To the "GG, return two creatures"-spell: I don't see this in our Sideboards, cause It's useless against Path, Terminus and Scavenging Ooze. I'd rather play Lead the Stampede, which is more likely to find Action.
I just made Top 8 at a PPTQ in Germany (55 Players) with a version close to this (I can list up the Matches and my experiences individually if you are interested). The deck feels great and is still very underrated or even unknown.
Welcome to the thread, and congrats on the good finish.
The single dissenter's deliverance looks neat.
You did not run into mana problems with 20 lands?
Has anyone tried running wolfbitten captives as a one/two of? I'm new to this thread and actually came from reddit. I also just bought into stompy since I like it's honest game plan.
First of all, welcome! Wolfbitten Captive is not really good enough for our deck. It doesn't evolve Experiment One, and it needs mana to be a threat, something we don't have a lot of. 1-drops that come into play with 2 power are almost always better.
Welcome to the thread, and congrats on the good finish.
The single dissenter's deliverance looks neat.
You did not run into mana problems with 20 lands?
Thank you!
No, the Manabase feels alright with 20 lands, 6 of them fetches. Going up to 8+ fetches I might consider going up to 21, but so far I consistently hit my land drops til 4 lands on around turn 6, which is all the deck wants.
Of course there are the occasional floods/screws, but I played 19 lands before, and that also wasn't a huge problem. So Yes, for me playing 20 lands works.
I can also recommend the 2 Horizon Canopies (not more), they can win games from time to time.
What is your opinion on Treetop Village? I run a single one so far, cause it can make your mana really awkward sometimes. But it does a ton of work in grindy matchups.
Has anyone tried running wolfbitten captives as a one/two of? I'm new to this thread and actually came from reddit. I also just bought into stompy since I like it's honest game plan.
Welcome to Stompy!
Wolfbitten Captive is not where you want to be - it is much too conditional, and the flipside isn't that impressive. You might consider Kessig Prowler instead, which has some late game potential, but also not my favourite One-drop.
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Find // Finality
Find
B/G B/G
Sorcery
Return up to two target creature cards from your graveyard to your hand.
(Finality is 4BG, so we don't care about the other side of the card)
It sounds like a pretty good card! Two mana, and returning something like Strangleroot Geist sounds pretty good to me! the cost of GG is 0 problem, and it gives us some extra push through! Maybe as a 1-2 of? What do you think?
This is my current version:
11 Forest
2 Horizon Canopy
1 Treetop Village
4 Windswept Heath
2 Wooded Foothills
Enchantments
3 Rancor
Instants
3 Aspect of Hydra
1 Blossoming Defense
2 Dismember
1 Dissenter's Deliverance
2 Vines of Vastwood
1 Prey Upon
Creatures
4 Avatar of the Resolute
4 Dryad Militant
4 Experiment One
2 Kalonian Tusker
1 Leatherback Baloth
3 Narnam Renegade
1 Scavenging Ooze
4 Steel Leaf Champion
4 Strangleroot Geist
1 Act of Aggression
2 Damping Sphere
1 Feed the Clan
1 Hunt the Hunter
2 Lead the Stampede
1 Mistcutter Hydra
2 Natural State
1 Scavenging Ooze
2 Shapers' Sanctuary
1 Unravel the Aether
1 Vines of Vastwood
I just made Top 8 at a PPTQ in Germany (55 Players) with a version close to this (I can list up the Matches and my experiences individually if you are interested). The deck feels great and is still very underrated or even unknown.
amicdeeps's version including the White-Splash looks very interesting, I considered this also. Especially the Selesnya Charm seems decent.
And I'd love to hear more about the matchups, experiences and sideboarding!
Can you also tell us your opinion on some of the unusual card choices you've made? E.g. the singletons Blossoming Defense, Dissenter's Deliverance, Leatherback Baloth, Prey Upon.
To the PPTQ, here's how it went:
Round 1 Infect (2-1)
This is actually a matchup I would describe as close to unwinnable. I was lucky to draw my removal in time, and to counter his pump spells with Vines of Vastwood. Once the the creatures are done, you can race Infect pretty easily, because there is simplay nothing in your way.
Although, Game 2 was the
I boarded Hunt the Hunter and Natural State as removal and Vines as additional counter, for Ooze, Morphose and a Rancor.
Round 2 Ad Nauseam (2-0)
Not a lot to tell here. I finished him twice as he was not able to find his Combo quick enough. Game 2 Natural State was really helpful.
Boarding artifact and enchantment removal for creature removal and Ooze.
Round 3 4-Color Death Shadow (1-2)
That's a tough one. A lot of removal, Lingering Souls for blocking, counterspells, and Lilianas. Also, Death's Shadow is almost impossible to handle. My Opponent never made the mistake of relying on a single shadow and dying on the backswing, but was patient and killed me with Battle rage twice.
I managed to win Game 2 with Scavenging Ooze and a few protection spells.
Therefore, Boarding is 2nd Scavenging Ooze, 3rd Vines of Vastwood, Shaper's Sanctuary and Act of Aggression instead of some Rancors, Aspects and Deliverance.
Round 4 Humans (2-1)
This was awkward. The games were all very close, I actually won because my Opponent forgot about Reach on the Avatar of the Resolute TWICE. This, by the way, is because of Reach a very important card in the matchup. The most dangerous Cards in the matchup are Thalia (because of First Strike) and the Reflector Mage / Meddling Mage Combo, which can throw you back on the board really hard. But otherwise, the deck cannot handle your creatures effectively, so your chances of racing them are pretty good.
Sideboarding is just Ooze for Deliverance and a Mistcutter Hydra for a Morphose - Pro Blue can be relevant here.
Round 5 Humans (2-1)
This Humans Player was much more skilled. I managed to steal Game 1 with a simple attack into double pump - again, the unawareness of the Opponent for the deck is still an Advantage of this deck. Game 2 he is way ahead with massive creatures, but I managed to stabilize with Experiments and Geists. Here I learned, that the deck can build quiet s atronge defense as well. Unfortunately, he found his removal quicker than me. Game 3 I could win because he missed his land Drops - but still, the curve might have won the game anyway.
Here, Narnam Renegade really shined. Attacking into almost any blocker and get 2 damage or a dead blocker guaranteed is huge. After dying to pump spells in Game 1, my Opponent also really wanted to block my creatures.
Round 6 was an intentional draw against Jund. Sideboarding would be similar to the Death's Shadow Boarding.
In Top 8, I lost 0-2 to Mardu Pyromancer because of missing lands. Very frustrating, thanks to Steel Leaf Champion this matchup is actually quite good.
To my unusual Card choices:
Blossoming Defense
This could also be Vines Nr. 4. The unconditional pump for a single mana, even if there is just a CMC1 creature on the battlefield, can be relevant sometimes.
Dissenter's Deliverance
I used to play Gitaxian Probe when it was legal. Since the banning I looked for other cantrips to effectively reduce the number of Cards in the deck. I tried Manamorphose for a while, the DD is my latest Experiment. Having artifact removal Mainboard can be huge against Affinity, Ensnaring Bridge, Hollow One and Tron. In every other case, it is basically Horizon Canopy.
This is the plan - but I am still in testing here.
Prey Upon
I really like Dismember in the deck, but I wanted a "pain-free" alternative for other Aggro matchups. This also pairs well with Strangleroot Geist (killing a creature and getting an extra power) and Renegade (killing a creature with Deathtouch - although card disadvantage).
This also kills Thalia, cause First Strike is not applied while fighting.
Leatherback Baloth
This is simply Steel Leaf Champion Nr. 5. I thought the deck could need a bit more power in the CMC 3 Slot, and this is my current solution. While Champion is clearly the better Card, Baloth itself is not bad, so it's worth a try.
I was not impressed by Rhonas, since he is a bad topdeck on his own and requires a Setup. The other Option was Groundbreaker, which can steal games, but doesn't provide a real board Advantage if he doesn't kill the Opponent.
Looks interesting... but 4 cmc is probably too high for our deck.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I don’t think that’s a particularly good way for this deck to go - but if one is committed to exploring this card they should do so in tandem with a creatures-only build ... and those cards would be a way to still have combat trick punch in a deck with no noncreature spells.
Also, I guess in the matchups we'd want it, the Opponent has more than enough mana to negate the hexproof.
To the "GG, return two creatures"-spell: I don't see this in our Sideboards, cause It's useless against Path, Terminus and Scavenging Ooze. I'd rather play Lead the Stampede, which is more likely to find Action.
Welcome to the thread, and congrats on the good finish.
The single dissenter's deliverance looks neat.
You did not run into mana problems with 20 lands?
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Wolfbitten Captive is not really good enough for our deck. It doesn't evolve Experiment One, and it needs mana to be a threat, something we don't have a lot of. 1-drops that come into play with 2 power are almost always better.
Thank you!
No, the Manabase feels alright with 20 lands, 6 of them fetches. Going up to 8+ fetches I might consider going up to 21, but so far I consistently hit my land drops til 4 lands on around turn 6, which is all the deck wants.
Of course there are the occasional floods/screws, but I played 19 lands before, and that also wasn't a huge problem. So Yes, for me playing 20 lands works.
I can also recommend the 2 Horizon Canopies (not more), they can win games from time to time.
What is your opinion on Treetop Village? I run a single one so far, cause it can make your mana really awkward sometimes. But it does a ton of work in grindy matchups.
Welcome to Stompy!
Wolfbitten Captive is not where you want to be - it is much too conditional, and the flipside isn't that impressive. You might consider Kessig Prowler instead, which has some late game potential, but also not my favourite One-drop.