I will probably go
+1 Scavenging Ooze
+1 Reclamation Sage
-1 Ghost Quarter
-1 Natural State
and replace two forests with canopy lands main
Burn 2-1
+3 Kitchen Finks -Dismember -Rhonas -Aspect of Hydra
Golgari budget 2-0
Thats a slow pet deck that tries to exchange cards with opponent and take lategame with overwhelming card advantage via grave use
My start was fast, their removal couldnt hold my onslaugh both games
+3 Kitchen Finks -Dismember -2 Aspect of Hydra
Revolt Zoo 2-0
That was an explosive deck with Simian Spirit Guide, Burning-Tree Emissary, Hidden HerbalistsAtarka's Command and Reckless Bushwhacker. In ideal world it does 14 damage on its first turn!
I knew this deck was really explosive so I tried to hold its onslaught first. He didnt get one of his insane starts and I won because if you stabilize then it usually over as your creatures are more powerful than his bears
+3 Kitchen Finks -Dismember -Aspect of Hydra -Rhonas
Martyr Proc 2-0
Fast starts didnt let him get 6/6 lifelinks, he did a lot of champ blocks though he couldnt effectively block trample, I knew wrathes were coming so I didnt hesitate to exchange some of my one-drops with his 1/1s, he landed one wrath and it was good but I answered with Steel Leaf Champion with Rancor and he couldnt respond in time
+2 Relic -Dismember -Aspect of Hydra
Congrats on the finish. Hope you are also successful in the future.
Are you considering to include Barkhide Troll?
I personally would cut those 2 Tuskers and 2 Pelt Collectors from your list for a full playset, he seems really strong.
Down on: Damping Sphere
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Down on: Damping Sphere
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Pithing Needle doesn't stop Devoted Druid, but it can stop their Walking Ballista or the werewolf guy who's name escapes me. Phyrexian Revoker has been really good for me, and it get's to attack. Also stops mana abilities, in lieu of stopping land abilities.
Barkhide Troll seems great, as well. I feel inclined to put him in the 3CMC spot, though. Lower the curve further. He makes the grindy match-ups better.
Does Veil of Summer stop the Cryptic "tap all" mode? Nowhere does that mode say "target".
Sadly, not, even if they go counter target spell and tap your team, it will still tap the team as veil only makes spells uncounterable and doesn't give them hexproof on the stack
Dang, I'm 0-2 for those. Forgot the second ability would be shut off on Devoted Druid, and also thought Cryptic Command tap targeted. I'm not very good at this game.
Dang, I'm 0-2 for those. Forgot the second ability would be shut off on Devoted Druid, and also thought Cryptic Command tap targeted. I'm not very good at this game.
Don't worry, I'm probably 10x worse lol
Also, I think the Green PW deck has 3 Barkhide Troll in it so I'm going to try and pick one up at the Open House tomorrow and get some testing in with the Trolls.
I'm planning to update the primer with Hexdrinker, as well as some other cards, and these are my findings so far (mostly just info about the card, but I thought people would still like to see it):
It's good no matter which version you're running, I would start with running 2, and 3 or 4 might be optimal in a fetchless build but I am not sure on it yet (it's not that good in multiples, and in fetch builds you already have Dryad Militant and Narnam Renegade). Note that you cannot pump your Hexdrinker after it gets protection from instants, but Rancor is still fine, as long as it does not have protection from everything. Leveling it up to that while Rancor is on it will make it fall off, and go to the graveyard (and then back to your hand). It will also be good to have Vines of Vastwood open when you level it to level 3; that way the opponent has only one moment to kill it before all spot removal becomes useless against it. Note that Hexdrinker can always die due to a sacrifice effect, getting mass -X/-X or just -1/-1 counters, or mass exile effects like Settle the Wreckage (since it doesn't destroy). When it has protection from instants, most mass removal like Wrath of God, Supreme Verdict, Anger of the Gods and Damnation are sideboard cards you need to look out for, since they are usually boarded in against us.
Down on: Damping Sphere
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Shutting off Altar of dementia, Griselbrand, inkmoth nexus, Pendelhaven, giver of runes, Celestial Colonnade, walkers doesnt sound great to me. Hogaak can win without altar, Griselbrand can still fly for 7 lifelink
inkmoth nexus, Pendelhaven from infect? Nexus is only one third of their threats (or less if you count Hierarch), Pendelhaven has small effect
disabling one walker after he used his ability doesnt look gread. If you cast Needle in advance its hard to name a proper walker since they usually dont run sets of four. Celestial Colonnade is very expensive, if you didnt win before or coudlnt counter it with pumps seems like you lost anyway.
though it looks ok vs Affinity, they have a lot of good targets so Needle is not likely to be wasted
Damping Sphere. Tron, Phoenix are still top decks, Storm, Amulet Titan are still good. I dont see a reason to remove great sideboard card for our tough matchups.
Nissa, Voice of Zendikar. I like Finks, they are great for aggro and grinding.
What do you guys think about the new one drop hexdrinker that was added lately?
Do you think its good enough in our deck?
I think Pelt Collector is better as a pretty reliable 3/3. Hexdrinker can be better than Dryad, it depends on your meta and number of mana sinks in your list (less mana sinks > Hexdrinker more valuable).
Down on: Damping Sphere
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Shutting off Altar of dementia, Griselbrand, inkmoth nexus, Pendelhaven, giver of runes, Celestial Colonnade, walkers doesnt sound great to me. Hogaak can win without altar, Griselbrand can still fly for 7 lifelink
inkmoth nexus, Pendelhaven from infect? Nexus is only one third of their threats (or less if you count Hierarch), Pendelhaven has small effect
disabling one walker after he used his ability doesnt look gread. If you cast Needle in advance its hard to name a proper walker since they usually dont run sets of four. Celestial Colonnade is very expensive, if you didnt win before or coudlnt counter it with pumps seems like you lost anyway.
though it looks ok vs Affinity, they have a lot of good targets so Needle is not likely to be wasted
Damping Sphere. Tron, Phoenix are still top decks, Storm, Amulet Titan are still good. I dont see a reason to remove great sideboard card for our tough matchups.
Nissa, Voice of Zendikar. I like Finks, they are great for aggro and grinding.
What do you guys think about the new one drop hexdrinker that was added lately?
Do you think its good enough in our deck?
I think Pelt Collector is better as a pretty reliable 3/3. Hexdrinker can be better than Dryad, it depends on your meta and number of mana sinks in your list (less mana sinks > Hexdrinker more valuable).
i genuinely can't tell if your trolling or not but on the off chance your not or that someone reading this takes it seriously
pithing needle, is not meant to win the game, it is meant to slow down opponents using a hard to deal with 1 drop against to shut off your opponent best engine/wincon is about as good as it gets outside of ley lines in modern. and hitting so many decks so constantly makes it ideal for sb in a mono colored deck. if you think that shutting lilly off against jund/ inkmoth against affinity and infect, colonnade against control, and alter against hogaak. dosnt buy a couple of turns to help you win and close a game you really haven't been playing in the current meta. i would also add, it shuts off druid combo, ballister in scales, adnusaum not to mention all its targets in tron and all the other fringe combo decks.
ok damping sphere, i agree its to slow for us, yes it helps against tron but going fast works better. sphere is very slow in the format due to most decks only needing to cast 1-2 cards to win. it is very good against phoenix but that's about it. against storm, dryad militant is normally sufficient for a win, as disabling past in flames and gifts makes winning very hard for them. as they need considerable starting blue mana to go off without there gy, (normally turn 5) which is plenty of time for us to win with our agressive board. also turn on militant is hard for them to win past due to not being able to remand it which is all the mb interaction they run. tron is already a horrific matchup. but artifact hate and a fast board are the best way to go against traditional tron. they can pretty easily deal with artifact and enchantment based hate. if they ugin,ulamog or all is dust we loose, but 2-3 of those are turn 4 plays for tron. where as all the other threats can be dealt with or ignored with artifact hate. the only decent sb card against tron is teeg and is the reason i run w splash. against amulet titan, yes it can slow them down a little, if they have an amulet, apart from that is better to run basic creature removal and artifact/enchantment hate as these are the sources of there wincon, the new oopie is the best addition we've had for this matchup in a long while, (apart from titan which there is no way for mono green to deal with in modern.)
agreed finks rocks against midrange, also thrun is generally pretty solid (hexdrinker has also can do a lot of work in these matchups.)
pelt collector is not great, going of power is a fine but it there are only 2 creatures (8 slots 10 in a really slow build) that get it past a 2 constantly (yes it can happen with a creature dies with pump on but thats pretty rare as most of our pump spells are also protection or from a once killed strangleroot but its not consistent) its also horric as in multiples and the worsce top deck in the deck. e one protects itself which makes it superior in most matchups. and if your running more than 5 eone/pelt total in your deck you are really going to struggle to get them big constantly
hexdrinker, is by far the better creature, its constantly a 2 power for 1, and is the single best top deck that we can run in grindy games. it becomes a top end threat for 3 extra mana and is pretty consistent in its ability to get there in the current meta ( there is very little interaction in modern atm, and most of it is discard, most decks that run a little removal will need to save it for dryad as it shuts down to many strategies in modern to be ignored. leaving this a 4/4 or rarly 6/6
@MagicYio
on hexdrinker.
yes it does to board wipes but so dose everything except thrun and rhonas (and maybe not strangle root or eone)
i don't think that hexdrinker is just a 1 drop slot creature, it does a very good impression of a three drop, that is a little better when you are mana screwed. agreed its a nobo with pump, but is is normally big enough to not care. most of the time it means you can save the protection and pump for when your other creatures. the closest card to it that i've played is dungrove elder, but cosing 1 cmc rather than 3, its also dose a very very good job of speeding the deck up. my current build is now constantly a turn 4 sometimes turn 3 and hexdrinker is the single biggest reason for the increase in speed. in none fetch builds i would seriously consider running 4 dryad, 4 hexdrinker, 4 eones, in the one drops slot. and cutting the rhonas to make the space (and you know how much a love rhonas).
most people seem to assume that its bad in multiples this isn't really the case. you lvl up the hexdrinker when you have played out your hand and are it top deck mode or you need a big boy, the decks what's to be sticking aggressive one drops as much as possible and hexdrinker does a solid job as a aggressive one drop (its as good as prowler, and better than other choice with easy to used added extras), leveled or not, but it also paints a huge target on it as opponent see mini progenitus and will often kill this over a avatar or scooze if given the chance, and honestly losing a 2/1 for 1 is better in most games that loosing your 4/3 trample reach beatstick. the only other thing that's really important is that it is just a little not expensive to be considered budget at the moment, so should probably be left out the budget lists, (may change in future but its price is still pretty steady over in europe) oh and it dose make the deck more vulnerable to chalice on 1 which is becoming increasingly popular.
also for the primer i've been pretty impressed with 2 copies of [[Barkhide Troll]] in budget builds and feel its a strict upgrade on tusker.
[[Collector Ouphe]] is awesome but need to be run along side rec sages or similar as it does not deal with bridge or chalice.
[[Force of Vigor]] i'm still not sold but have tested this the least out of any of the new cards, this is a very meta dependent option
[[Savage Swipe]] is surprisingly, its the best option for fight spells and may be better that natures way in faster decks, the pump is highly relevant as it means a turn 1 milltanat can use this then rancor for 6 damage turn 2 which in other card terms is groundbreaker and kill a bob. for three mana and 2 cards. i think its better than a third dismember but not better that the first 2. its also the best super budget option.
[[Elvish Reclaimer]] is really bad, it needs looting and or a land based wincon.
[[Veil of Summer]] better that i first though but not by much, maybe if the meta ever slows down as its pretty solid against jund and u/w control.
[[Weather the Storm]] is ok but and one of the better lifegain options but unless you also what storm and phoenix hate on your lifegain, feed and life are better options
oh and [[Waterlogged Grove]] and [[Nurturing Peatland]] should replace horizon canopy in decks not specify splashing white (due to being about a 20$ of the price)
[[Tranquil Thicket]] has also been very solid in super budget builds that cannot afford grove/ or peatland. (has worked better for me in those budget lists that the oasis.)
I've updated the primer!
Thanks everyone for the info on the newer cards, I've tried to implement it as well as I could.
- Changed Horizon Canopy to Nurturing Peatland in card info and the basic list
- Added Hexdrinker to card info and to the basic list (R.I.P. Rhonas)
- Added Barkhide Troll to card info
- Added Savage Swipe to card info
- Added Elvish Reclaimer to suboptimal card choices
- Added Scale Up to suboptimal card choices
- Added Icehide Golem to suboptimal card choices lmao
- Added Weather the Storm to sideboard cards
- Added Return to Nature to sideboard cards
- Added Collector Ouphe to sideboard cards
- Added Veil of Summer to sideboard cards
- Added Force of Vigor to sideboard cards
- Added Damping Sphere to sideboard cards
- Changed some minor texts in card info to keep everything up to date (Pelt Collector is not the newest addition anymore, Kalonian Tusker is now obsolete etc.)
- Changed the Core section
- Moved suboptimal card choices out of the card choices saction and made it its own section. I don't want this to be overlooked, so I put it more into the foreground.
Please check it out! If you see any mistakes or text that should be updated/added, let me know!
Also, 2 out of the 6 cards depicted in the banner at the top of the primer are now obsolete..
Also also, Nurturing Peatland will not show the card when I hover over it with my cursor, but all the other new card do work. Does anyone know why this is?
Just created an account to post here and I am looking for any recommendations for my deck. I have been playing stompy for a few months now and this is the list I have come up with after m20 spoilers.I think barkhide troll is really good for the deck not just because it has the +1/+1 counter synergy but also being able to hold open one mana and play rancors or buff spells on it make it an unanswerable threat in the deck. I am also trying hexdrinker as a pseudo 3-drop in the deck and decided to cut two steel leafs for him.
I would say that your list looks pretty good, but I would make place for the last 2 Dryad Militant. That card does a lot of work against a significant amount of decks. Also change the Waterlogged Grove to Nurturing Peatland if you're able. You might also want to play a Path to Exile or two main. The sideboard is pretty meta dependent, so I can only say play a lot of matches! That will also help you get a feeling of how many 1, 2 and 3-drops you want to play.
its not about budget, it never has been about budget, the origins of this deck thread was about developing competitive decks.
I mean, right there in the second paragraph of the original post:
“One of the advantages of Stompy in Modern is it's an inherently cheap deck that doesn't require any truly expensive cards.”
Whether you like it or not, whether you agree or not, whether you like to lord your collection value over others or not, budget IS a consideration in this deck and has been from the start. A reason people are drawn to mono color builds as modern entry points is because they’re budget accessible in a way that multicolor builds are not. Also in that paragraph, “As such, if you're brand new to Modern and are looking for a starting point, this is a great one. ”.
You might as well remove that paragraph entirely if we start to take the “you need to run a $200 landbase in this monocolor build or you’re not welcome to talk here” attitude.
Dunno, really hard to talk about budget when it comes to this deck.
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Lost a match to Mono Green Devotion Ramp last night, then woke up today and turned 20 play points into 100 on MTGO in the 2 player queue with the following list...
Blossoming Defense is the worst card in the main deck, but is still pretty good. This is the current flex slot. I'm going to try Hunger Of The Howlpack in it's stead, while I still have all 4 troll in. It's in the same power realm as Aspect Of Hydra or Rancor, but I think the ceiling is a bit higher. Obvious first worry is the floor being a lot lower. I have also considered Spider Umbra in this space, for resilience. It's pretty embarrassing against exile and sacrifice abilities, but great in combat and against Red removal.
Veil Of Summer wasn't used in any of the match ups, so I can't really comment on it's importance. I think I'll definitely want to keep it if I remove the Blossoming Defense from the MD.
I don't miss having a big 3 CMC creature. Leaves a lot of room for mana efficient interaction.
4x Avatar of the Resolute
4x Dryad Militant
4x Experiment One
2x Kalonian Tusker
4x Pelt Collector
1x Rhonas the Indomitable
1x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
3x Aspect of Hydra
1x Blossoming Defense
1x Dismember
3x Vines of Vastwood
3x Rancor
Land (21)
19x Forest
2x Treetop Village
3x Damping Sphere
1x Dismember
3x Kitchen Finks
4x Natural State
2x Relic of Progenitus
1x Unravel the Aether
1x Ghost Quarter
I will probably go
+1 Scavenging Ooze
+1 Reclamation Sage
-1 Ghost Quarter
-1 Natural State
and replace two forests with canopy lands main
Burn 2-1
+3 Kitchen Finks -Dismember -Rhonas -Aspect of Hydra
Golgari budget 2-0
Thats a slow pet deck that tries to exchange cards with opponent and take lategame with overwhelming card advantage via grave use
My start was fast, their removal couldnt hold my onslaugh both games
+3 Kitchen Finks -Dismember -2 Aspect of Hydra
Revolt Zoo 2-0
That was an explosive deck with Simian Spirit Guide, Burning-Tree Emissary, Hidden Herbalists Atarka's Command and Reckless Bushwhacker. In ideal world it does 14 damage on its first turn!
I knew this deck was really explosive so I tried to hold its onslaught first. He didnt get one of his insane starts and I won because if you stabilize then it usually over as your creatures are more powerful than his bears
+3 Kitchen Finks -Dismember -Aspect of Hydra -Rhonas
Martyr Proc 2-0
Fast starts didnt let him get 6/6 lifelinks, he did a lot of champ blocks though he couldnt effectively block trample, I knew wrathes were coming so I didnt hesitate to exchange some of my one-drops with his 1/1s, he landed one wrath and it was good but I answered with Steel Leaf Champion with Rancor and he couldnt respond in time
+2 Relic -Dismember -Aspect of Hydra
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Are you considering to include Barkhide Troll?
I personally would cut those 2 Tuskers and 2 Pelt Collectors from your list for a full playset, he seems really strong.
Not going to replace Pelt Collectors, I think they are essential
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
High on:
Pithing Needle
Hits most of the fast turn 2/3 win decks, Altar of dementia, Griselbrand, Devoted druid,inkmoth nexus,Pendelhaven giver of runes, plus hits most threats in UW control Celestial Colonnade + walkers
Down on:
Damping Sphere
Storm has not seen much play in while, and for the time being Tron isnt very prevalent due to all the turn 2/3 decks running rampant.
Nissa, Voice of Zendikar
Apart from U/W, you barely see any midrange/control decks around.
Pithing Needle doesn't stop Devoted Druid, but it can stop their Walking Ballista or the werewolf guy who's name escapes me. Phyrexian Revoker has been really good for me, and it get's to attack. Also stops mana abilities, in lieu of stopping land abilities.
I'm curious what everyone's Graveyard hate spread looks like. Dryad Militant doesn't pull much weight in the Hogaak, Arisen Necropolis / Altar Of Dementia match-up. I was using Wheel Of Sun And Moon for a while, but reverted to Grafdigger's Cage in advance of expected Allosaurus Rider / Neoform / Griselbrand decks. Perhaps a split with Relic Of Progenitus will be better. That card is far better in the fair match-ups. I always want to see it in my opening hand.
Looking forward to trying Veil Of Summer, as it stops Cryptic Command fog which is a big nuisance.
Barkhide Troll seems great, as well. I feel inclined to put him in the 3CMC spot, though. Lower the curve further. He makes the grindy match-ups better.
You are wrong, Pithing needle does stop infinite combo.
Sadly, not, even if they go counter target spell and tap your team, it will still tap the team as veil only makes spells uncounterable and doesn't give them hexproof on the stack
Don't worry, I'm probably 10x worse lol
Also, I think the Green PW deck has 3 Barkhide Troll in it so I'm going to try and pick one up at the Open House tomorrow and get some testing in with the Trolls.
Do you think its good enough in our deck?
It's good no matter which version you're running, I would start with running 2, and 3 or 4 might be optimal in a fetchless build but I am not sure on it yet (it's not that good in multiples, and in fetch builds you already have Dryad Militant and Narnam Renegade). Note that you cannot pump your Hexdrinker after it gets protection from instants, but Rancor is still fine, as long as it does not have protection from everything. Leveling it up to that while Rancor is on it will make it fall off, and go to the graveyard (and then back to your hand). It will also be good to have Vines of Vastwood open when you level it to level 3; that way the opponent has only one moment to kill it before all spot removal becomes useless against it. Note that Hexdrinker can always die due to a sacrifice effect, getting mass -X/-X or just -1/-1 counters, or mass exile effects like Settle the Wreckage (since it doesn't destroy). When it has protection from instants, most mass removal like Wrath of God, Supreme Verdict, Anger of the Gods and Damnation are sideboard cards you need to look out for, since they are usually boarded in against us.
inkmoth nexus, Pendelhaven from infect? Nexus is only one third of their threats (or less if you count Hierarch), Pendelhaven has small effect
disabling one walker after he used his ability doesnt look gread. If you cast Needle in advance its hard to name a proper walker since they usually dont run sets of four. Celestial Colonnade is very expensive, if you didnt win before or coudlnt counter it with pumps seems like you lost anyway.
though it looks ok vs Affinity, they have a lot of good targets so Needle is not likely to be wasted
Damping Sphere. Tron, Phoenix are still top decks, Storm, Amulet Titan are still good. I dont see a reason to remove great sideboard card for our tough matchups.
Nissa, Voice of Zendikar. I like Finks, they are great for aggro and grinding.
I think Pelt Collector is better as a pretty reliable 3/3. Hexdrinker can be better than Dryad, it depends on your meta and number of mana sinks in your list (less mana sinks > Hexdrinker more valuable).
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
i genuinely can't tell if your trolling or not but on the off chance your not or that someone reading this takes it seriously
pithing needle, is not meant to win the game, it is meant to slow down opponents using a hard to deal with 1 drop against to shut off your opponent best engine/wincon is about as good as it gets outside of ley lines in modern. and hitting so many decks so constantly makes it ideal for sb in a mono colored deck. if you think that shutting lilly off against jund/ inkmoth against affinity and infect, colonnade against control, and alter against hogaak. dosnt buy a couple of turns to help you win and close a game you really haven't been playing in the current meta. i would also add, it shuts off druid combo, ballister in scales, adnusaum not to mention all its targets in tron and all the other fringe combo decks.
ok damping sphere, i agree its to slow for us, yes it helps against tron but going fast works better. sphere is very slow in the format due to most decks only needing to cast 1-2 cards to win. it is very good against phoenix but that's about it. against storm, dryad militant is normally sufficient for a win, as disabling past in flames and gifts makes winning very hard for them. as they need considerable starting blue mana to go off without there gy, (normally turn 5) which is plenty of time for us to win with our agressive board. also turn on militant is hard for them to win past due to not being able to remand it which is all the mb interaction they run. tron is already a horrific matchup. but artifact hate and a fast board are the best way to go against traditional tron. they can pretty easily deal with artifact and enchantment based hate. if they ugin,ulamog or all is dust we loose, but 2-3 of those are turn 4 plays for tron. where as all the other threats can be dealt with or ignored with artifact hate. the only decent sb card against tron is teeg and is the reason i run w splash. against amulet titan, yes it can slow them down a little, if they have an amulet, apart from that is better to run basic creature removal and artifact/enchantment hate as these are the sources of there wincon, the new oopie is the best addition we've had for this matchup in a long while, (apart from titan which there is no way for mono green to deal with in modern.)
agreed finks rocks against midrange, also thrun is generally pretty solid (hexdrinker has also can do a lot of work in these matchups.)
pelt collector is not great, going of power is a fine but it there are only 2 creatures (8 slots 10 in a really slow build) that get it past a 2 constantly (yes it can happen with a creature dies with pump on but thats pretty rare as most of our pump spells are also protection or from a once killed strangleroot but its not consistent) its also horric as in multiples and the worsce top deck in the deck. e one protects itself which makes it superior in most matchups. and if your running more than 5 eone/pelt total in your deck you are really going to struggle to get them big constantly
hexdrinker, is by far the better creature, its constantly a 2 power for 1, and is the single best top deck that we can run in grindy games. it becomes a top end threat for 3 extra mana and is pretty consistent in its ability to get there in the current meta ( there is very little interaction in modern atm, and most of it is discard, most decks that run a little removal will need to save it for dryad as it shuts down to many strategies in modern to be ignored. leaving this a 4/4 or rarly 6/6
@MagicYio
on hexdrinker.
yes it does to board wipes but so dose everything except thrun and rhonas (and maybe not strangle root or eone)
i don't think that hexdrinker is just a 1 drop slot creature, it does a very good impression of a three drop, that is a little better when you are mana screwed. agreed its a nobo with pump, but is is normally big enough to not care. most of the time it means you can save the protection and pump for when your other creatures. the closest card to it that i've played is dungrove elder, but cosing 1 cmc rather than 3, its also dose a very very good job of speeding the deck up. my current build is now constantly a turn 4 sometimes turn 3 and hexdrinker is the single biggest reason for the increase in speed. in none fetch builds i would seriously consider running 4 dryad, 4 hexdrinker, 4 eones, in the one drops slot. and cutting the rhonas to make the space (and you know how much a love rhonas).
most people seem to assume that its bad in multiples this isn't really the case. you lvl up the hexdrinker when you have played out your hand and are it top deck mode or you need a big boy, the decks what's to be sticking aggressive one drops as much as possible and hexdrinker does a solid job as a aggressive one drop (its as good as prowler, and better than other choice with easy to used added extras), leveled or not, but it also paints a huge target on it as opponent see mini progenitus and will often kill this over a avatar or scooze if given the chance, and honestly losing a 2/1 for 1 is better in most games that loosing your 4/3 trample reach beatstick. the only other thing that's really important is that it is just a little not expensive to be considered budget at the moment, so should probably be left out the budget lists, (may change in future but its price is still pretty steady over in europe) oh and it dose make the deck more vulnerable to chalice on 1 which is becoming increasingly popular.
also for the primer i've been pretty impressed with 2 copies of [[Barkhide Troll]] in budget builds and feel its a strict upgrade on tusker.
[[Collector Ouphe]] is awesome but need to be run along side rec sages or similar as it does not deal with bridge or chalice.
[[Force of Vigor]] i'm still not sold but have tested this the least out of any of the new cards, this is a very meta dependent option
[[Savage Swipe]] is surprisingly, its the best option for fight spells and may be better that natures way in faster decks, the pump is highly relevant as it means a turn 1 milltanat can use this then rancor for 6 damage turn 2 which in other card terms is groundbreaker and kill a bob. for three mana and 2 cards. i think its better than a third dismember but not better that the first 2. its also the best super budget option.
[[Elvish Reclaimer]] is really bad, it needs looting and or a land based wincon.
[[Veil of Summer]] better that i first though but not by much, maybe if the meta ever slows down as its pretty solid against jund and u/w control.
[[Weather the Storm]] is ok but and one of the better lifegain options but unless you also what storm and phoenix hate on your lifegain, feed and life are better options
oh and [[Waterlogged Grove]] and [[Nurturing Peatland]] should replace horizon canopy in decks not specify splashing white (due to being about a 20$ of the price)
[[Tranquil Thicket]] has also been very solid in super budget builds that cannot afford grove/ or peatland. (has worked better for me in those budget lists that the oasis.)
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Thanks everyone for the info on the newer cards, I've tried to implement it as well as I could.
- Changed Horizon Canopy to Nurturing Peatland in card info and the basic list
- Added Hexdrinker to card info and to the basic list (R.I.P. Rhonas)
- Added Barkhide Troll to card info
- Added Savage Swipe to card info
- Added Elvish Reclaimer to suboptimal card choices
- Added Scale Up to suboptimal card choices
- Added Icehide Golem to suboptimal card choices lmao
- Added Weather the Storm to sideboard cards
- Added Return to Nature to sideboard cards
- Added Collector Ouphe to sideboard cards
- Added Veil of Summer to sideboard cards
- Added Force of Vigor to sideboard cards
- Added Damping Sphere to sideboard cards
- Changed some minor texts in card info to keep everything up to date (Pelt Collector is not the newest addition anymore, Kalonian Tusker is now obsolete etc.)
- Changed the Core section
- Moved suboptimal card choices out of the card choices saction and made it its own section. I don't want this to be overlooked, so I put it more into the foreground.
Please check it out! If you see any mistakes or text that should be updated/added, let me know!
Also, 2 out of the 6 cards depicted in the banner at the top of the primer are now obsolete..
Also also, Nurturing Peatland will not show the card when I hover over it with my cursor, but all the other new card do work. Does anyone know why this is?
4 Experiment One
3 Narnam Renegade
4 Strangleroot Geist
2 Dryad Militant
1 Scavenging Ooze
3 Hexdrinker
4 Barkhide Troll
4 Avatar of the Resolute
1 Questing Beast
3 Steel Leaf Champion
2 Rancor
Land
6 Forest
2 Temple Garden
2 Treetop Village
4 Windswept Heath
4 Wooded Foothills
2 Waterlogged Grove
1 Dryad Arbor
Instant
4 Vines of Vastwood
4 Aspect of Hydra
1 Gaddock Teeg
2 Collector Ouphe
1 Pithing Needle
3 Damping Sphere
2 Feed the Clan
3 Path to Exile
3 Force of Vigor
Just created an account to post here and I am looking for any recommendations for my deck. I have been playing stompy for a few months now and this is the list I have come up with after m20 spoilers.I think barkhide troll is really good for the deck not just because it has the +1/+1 counter synergy but also being able to hold open one mana and play rancors or buff spells on it make it an unanswerable threat in the deck. I am also trying hexdrinker as a pseudo 3-drop in the deck and decided to cut two steel leafs for him.
Dunno, really hard to talk about budget when it comes to this deck.
-Stay Frosty
4 Barkhide Troll
4 Dryad Militant
4 Experiment One
4 Hexdrinker
4 Strangleroot Geist
4 Rancor
4 Savage Swipe
4 Vines Of Vastwood
20 Forest
2 Treetop Village
1 Collector Ouphe
2 Force Of Vigor
4 Grafdigger's Cage
2 Gut Shot
2 Life Goes On
1 Scavenging Ooze
1 Unravel The Aether
2 Veil Of Summer
I beat out Eldrazi Tron, Hollow One with Hoagaak, Arisen Necropolis, Infect, Burn, Amulet Titan, Humans, Goblins, and Neoform combo.
Barkhide Troll has been awesome, but I may sub 1 out for another spell. Drawing 2 can be awkward.
Savage Swipe has pulled A LOT of weight.
Blossoming Defense is the worst card in the main deck, but is still pretty good. This is the current flex slot. I'm going to try Hunger Of The Howlpack in it's stead, while I still have all 4 troll in. It's in the same power realm as Aspect Of Hydra or Rancor, but I think the ceiling is a bit higher. Obvious first worry is the floor being a lot lower. I have also considered Spider Umbra in this space, for resilience. It's pretty embarrassing against exile and sacrifice abilities, but great in combat and against Red removal.
The sideboard has been plenty fine. Unravel The Aether and the 3rd and 4th Grafdigger's Cage are the worst cards, but feel necessary. I haven't seen a Wurmcoil Engine in a while.
Veil Of Summer wasn't used in any of the match ups, so I can't really comment on it's importance. I think I'll definitely want to keep it if I remove the Blossoming Defense from the MD.
I don't miss having a big 3 CMC creature. Leaves a lot of room for mana efficient interaction.