Repudiate has been sweet! It's won a couple games against Amulet Titan. I even countered the bounce-a-land effect to keep his Tolaria West on the field that would have otherwise got a Summoner's Pact -> threat/blocker.
You could also let the bounce resolve and counter the transmute ability (discarding Tolaria West is a cost so they would lose it)
This way you don't have to worry for them to bounce it again next turn and transmute into a Titan
Spoiler season has started and there are already some cards to consider playing. What about these two?
The Arkbow looks interesting as a 1-of in main for lategame card filtering. It is cheap and usable at instant speed.
Vivien can create card advantage or at least filters noncreature spells from the top. +1 is good for her defense even against flying creatures, mono green doesn't have reach besides Avatar. Keep in mind that the exiled cards (if they are indeed creatures) are playable for the rest of the game even if Vivien dies.
Do you think the flash passive is worth it?
Thus far I don’t think anything spoiled is better than just running an extra threat in it’s stead.
Agree! These Cards seem, as mentioned before, as a late game tool, which automatically excludes them from our Primary gameplan. These look more like Sideboard Solutions for grindy Matches, but even for those I think there are better Solutions, e.g. Lead the Stampede.
A tiny red splash for the new Krenko? He only has one R mana in the cmc.
We can produce multiple goblins with each attack if we give him our pump spells.
Vraska, Swarm's Eminence, Jiang Yanggu, Wildcrafter, Samut, Tyrant Smasher are the ones catching my eye from the spoilers atm. The feasibility of them only samut and jiang seem the best slot in stompy and even then Jiang is outdone by a creature that's already available to us. Samut is a interesting card in that it pumps and lets our clock go faster while evening out our draws. The biggest downside is the 4CC. The upside is that it hastes EVERYTHING on our side at min without much investment.
Vraska only gets mentioned since we Narnam a lot in builds and I might experiment with a pair in my elvish stompy since I run Wren's Run Vanquisher and using fight effects in our deck with the tokens is just plain fun.
Krenko is neat and I could see it being interesting to play but the body and dedication it would need would be too much. Admittedly pairing it with Samut would be interesting, haste 4 bodies and scry all on one target but that's optimum.
In a red splash Sarkhan Vol is strictly better than the new Samut. In mono-green nothing beats Garruk Wildspeaker, basically a 2 mana Overrun for the next turn.
Nothing new impressing me, yet. Green has the fewest spoiled cards thus far, though. I'm more interested in seeing what old-style analogs are reprinted within Modern Horizons.
Haven't made any real changes to my deck and it still feels concrete. The Arclight Phoenix and Death's Shadow match-ups feel favored, and I feel practiced in them. Everything else feels super medium. I don't feel like a landslide favorite but feel like I have game against everything, which is where I prefer to be in a given meta.
Absolutely cold to Auras deck, but that seems fine. I've only faced it once in over 100 matches on MTGO Leagues. Would require overhauling the sideboard to Natural State/Back To Nature which would leave me cold to the popular new Whir Of Invention prison artifact variants.
Still have one random flex spot in my SB that I've tried all kinds of things in. Am taking the deck to a paper 1k on April 20th, so we'll see how that goes. I suspect a more refined meta as opposed to the wild west of MTGO, perhaps softer local pilots than the online grinders as well.
My tentative sideboard for the function bar any newly discovered technology will be;
Hey, I'm the person who made the primer. First of all, welcome to Stompy!
I think the list in the primer is pretty up to date: Rhonas the Indomitable can be left out or replaced with a Hooting Mandrills if you want to play with fetches, and with a fetchless list you generally don't want to play Narnam Renegade but instead play more Experiment One or Pelt Collector. Which one of them is 'better' is both vague and undecided, so I think it depends on both your meta and what you personally like/value more.
Take a look at the card choices section, I hope that will clear up some questions you might have (both in strategic and financial sense)
If someone else has something to add to what is not up to date in the primer, please let Break84 and me know! (For slightly different reasons)
8 1-drops is fine. I would just recommend having all 4 Dryad Militants in the mainboard, as they are especially strong in the current meta. A lot of decks want to take advantage of the graveyard, and to be able to hinder that game 1 can give us a real advantage. You can put 2 Natural State or Deglamer in the open sideboard slots, as they tend to be pretty good in general. (2 Creeping Corrosion might be a bit heavy on the 4cmc; I personally play 1 but I don't know how others feel about this.)
Thragtusk is too expensive for us; if you want to have something for midrange/control I can suggest a single Thrun, the Last Troll, as it is really difficult to get rid of.
You can also try out 1 or 2 Hashep Oasis over 2 Forests, if you have them. They can help you push the last bits of damage through, and are sometimes used as budget alternatives for Horizon Canopy.
Other than that, your list looks good!
My final tip is just to read some of the Important Info sections in the Card Choices bit of the primer. Since you're relatively new to the game, they will help you understand how some cards interact with each other, like Lightning Bolt and Dryad Militant, Experiment One with Avatar of the Resolute, etc. And play some matches! I would love to hear what you think of the deck, and how certain matchups went for you.
Hi there every1 !! I have found that the following list is pretty much the "durable" version of my stompy but i haven't played for a year almost now as these past months were kinda rocky . I'm going to my local store for a tourni 2morrowz so I know this is kinda "rushed" of me to ask u , but what would u change for making the list as "all-arounder" as possible? Does it feel too "heavy" for your liking? How about the SB , i really don't know very much the current meta and how it's swifted this past year (both international and in my local store) . Thanks in advance for your constructive criticism and thoughts
Hello and welcome!
I would personally say that your list is too 3-drop heavy, and I would cut at least 2 Rhonas the Indomitable and put in 2 more Forests. You really need 21 lands, especially with so many 3-drops!
I would also cut 2 more 3-drops, be it the last Rhonas or 2 Dungrove Elders, and put in either 2 Pelt Collector, 2 Kalonian Tusker (even though I'm not a big fan of the card), or (what I'd prefer) the 4th Rancor and 2nd Dismember.
If you want to go even lower, cut the last 2 Dungroves for 2 Pelt Collector (as you'd still have 5 3-drops then), but if you like to be 3-drop heavy, that's fine. Just do it with 21 lands.
Your sideboard looks pretty fine to me, you can choose to switch Feed the Clan for Life Goes On, but that's just a matter of what you prefer.
(I'm very tired at the moment, but I saw that you're going tomorrow so I wanted to give some quick advice in time)
Primer edit: changed the core of the deck from 2 to 4 Dryad Militant, with 1-drop flex slots from 4 to 2. Dryad is just too important not to have 4 in the main, especially in the current meta.
Primer edit: changed the core of the deck from 2 to 4 Dryad Militant, with 1-drop flex slots from 4 to 2. Dryad is just too important not to have 4 in the main, especially in the current meta.
Agree on this. Many decks needing instant and sorceries in their yard these days.
And on personal experience.. if you are on the play and have a turn 1 dryad against Grixis Shadow. They are slowed down hard until they remove the dryad. My friend has a Grixis Shadow deck, and I playtested with him a lot.
You could also let the bounce resolve and counter the transmute ability (discarding Tolaria West is a cost so they would lose it)
This way you don't have to worry for them to bounce it again next turn and transmute into a Titan
The Arkbow looks interesting as a 1-of in main for lategame card filtering. It is cheap and usable at instant speed.
Vivien can create card advantage or at least filters noncreature spells from the top. +1 is good for her defense even against flying creatures, mono green doesn't have reach besides Avatar. Keep in mind that the exiled cards (if they are indeed creatures) are playable for the rest of the game even if Vivien dies.
Do you think the flash passive is worth it?
Agree! These Cards seem, as mentioned before, as a late game tool, which automatically excludes them from our Primary gameplan. These look more like Sideboard Solutions for grindy Matches, but even for those I think there are better Solutions, e.g. Lead the Stampede.
We can produce multiple goblins with each attack if we give him our pump spells.
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Want to play a UW control deck in modern, but don't have jace or snaps?
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Vraska only gets mentioned since we Narnam a lot in builds and I might experiment with a pair in my elvish stompy since I run Wren's Run Vanquisher and using fight effects in our deck with the tokens is just plain fun.
Krenko is neat and I could see it being interesting to play but the body and dedication it would need would be too much. Admittedly pairing it with Samut would be interesting, haste 4 bodies and scry all on one target but that's optimum.
Haven't made any real changes to my deck and it still feels concrete. The Arclight Phoenix and Death's Shadow match-ups feel favored, and I feel practiced in them. Everything else feels super medium. I don't feel like a landslide favorite but feel like I have game against everything, which is where I prefer to be in a given meta.
Absolutely cold to Auras deck, but that seems fine. I've only faced it once in over 100 matches on MTGO Leagues. Would require overhauling the sideboard to Natural State/Back To Nature which would leave me cold to the popular new Whir Of Invention prison artifact variants.
Still have one random flex spot in my SB that I've tried all kinds of things in. Am taking the deck to a paper 1k on April 20th, so we'll see how that goes. I suspect a more refined meta as opposed to the wild west of MTGO, perhaps softer local pilots than the online grinders as well.
My tentative sideboard for the function bar any newly discovered technology will be;
4 Deathgorge Scavenger
1 Deglamer
4 Oxidize
4 Repudiate // Replicate
1 Scavenging Ooze
1 Unravel The Aether
3 Deathgorge Scavenger
1 Deglamer
4 Oxidize
4 Repudiate // Replicate
2 Scavenging Ooze
1 Unravel The Aether
Currently practicing my mulligan discipline with the deck as much as possible, and still working out some sequencing based on various opening hands.
We wish you good luck and hope you will evaluate your tournament experience here later.
Cause I real wanna get started in modern with a Mono G Stompy build, but I am fairly new in the game and in the meta.
Greetings
I think the list in the primer is pretty up to date: Rhonas the Indomitable can be left out or replaced with a Hooting Mandrills if you want to play with fetches, and with a fetchless list you generally don't want to play Narnam Renegade but instead play more Experiment One or Pelt Collector. Which one of them is 'better' is both vague and undecided, so I think it depends on both your meta and what you personally like/value more.
Take a look at the card choices section, I hope that will clear up some questions you might have (both in strategic and financial sense)
If someone else has something to add to what is not up to date in the primer, please let Break84 and me know! (For slightly different reasons)
Thx for your response, I read a bit, searched a bit, and finally, for me I found this out what do ya personally think, would u try it?
Or do you think with 8 I have too few 1 Msna Drops?
But I dont know what I should cut for more
Deck: Mono G Stompy
//Main
4 Aspect of Hydra
4 Avatar of the Resolute
2 Dismember
2 Dryad Militant
2 Dungrove Elder
3 Experiment One
19 Forest
3 Pelt Collector
4 Rancor
1 Rhonas the Indomitable
2 Scavenging Ooze
4 Steel Leaf Champion
4 Strangleroot Geist
2 Treetop Village
4 Vines of Vastwood
//Sideboard
2 Creeping Corrosion
2 Dryad Militant
2 Gut Shot
1 Life Goes On
2 Pithing Needle
1 Pulse of Murasa
2 Relic of Progenitus
2 Scavenging Ooze
1 Thragtusk
Deckstatistik anzeigen
Or better linke Thais one, wich just 18 Forests, and now 10 1Mana creatures
Deck: Copy of: Mono G Stompy
//Main
4 Aspect of Hydra
4 Avatar of the Resolute
2 Dismember
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
18 Forest
2 Pelt Collector
4 Rancor
2 Scavenging Ooze
4 Steel Leaf Champion
4 Strangleroot Geist
2 Treetop Village
4 Vines of Vastwood
//Sideboard
2 Creeping Corrosion
2 Gut Shot
2 Life Goes On
2 Pithing Needle
2 Pulse of Murasa
2 Relic of Progenitus
2 Scavenging Ooze
1 Thragtusk
Deckstatistik anzeigen
Thragtusk is too expensive for us; if you want to have something for midrange/control I can suggest a single Thrun, the Last Troll, as it is really difficult to get rid of.
You can also try out 1 or 2 Hashep Oasis over 2 Forests, if you have them. They can help you push the last bits of damage through, and are sometimes used as budget alternatives for Horizon Canopy.
Other than that, your list looks good!
My final tip is just to read some of the Important Info sections in the Card Choices bit of the primer. Since you're relatively new to the game, they will help you understand how some cards interact with each other, like Lightning Bolt and Dryad Militant, Experiment One with Avatar of the Resolute, etc. And play some matches! I would love to hear what you think of the deck, and how certain matchups went for you.
thx for that suggestions, atm I am building up an shopping list which I have to order cause actually I own 0 cards for this deck.
I took your suggestions, changed a bit the list, and whoops, this is it:
I am just not clear about Rhonas, but I dont know what to change for him...
Deck: Copy of: Mono G Stompy2
//Main
4 Aspect of Hydra
4 Avatar of the Resolute
2 Dismember
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
18 Forest
1 Hashep Oasis
4 Rancor
1 Rhonas the Indomitable
2 Scavenging Ooze
4 Steel Leaf Champion
4 Strangleroot Geist
2 Treetop Village
4 Vines of Vastwood
//Sideboard
1 Creeping Corrosion
2 Gut Shot
2 Life Goes On
2 Natural State
2 Pithing Needle
1 Pulse of Murasa
2 Relic of Progenitus
2 Scavenging Ooze
1 Thrun, the Last Troll
Deckstatistik anzeigen
I would personally say that your list is too 3-drop heavy, and I would cut at least 2 Rhonas the Indomitable and put in 2 more Forests. You really need 21 lands, especially with so many 3-drops!
I would also cut 2 more 3-drops, be it the last Rhonas or 2 Dungrove Elders, and put in either 2 Pelt Collector, 2 Kalonian Tusker (even though I'm not a big fan of the card), or (what I'd prefer) the 4th Rancor and 2nd Dismember.
If you want to go even lower, cut the last 2 Dungroves for 2 Pelt Collector (as you'd still have 5 3-drops then), but if you like to be 3-drop heavy, that's fine. Just do it with 21 lands.
Your sideboard looks pretty fine to me, you can choose to switch Feed the Clan for Life Goes On, but that's just a matter of what you prefer.
(I'm very tired at the moment, but I saw that you're going tomorrow so I wanted to give some quick advice in time)
Primer edit: changed the core of the deck from 2 to 4 Dryad Militant, with 1-drop flex slots from 4 to 2. Dryad is just too important not to have 4 in the main, especially in the current meta.
Both of your lists seem fine except I'd shave down to four or five 3CMC creatures or play closer to 22 lands. Probably try and work a copy of Unravel The Aether or Deglamer into your sideboards for opposing Wurmcoil Engine or Ensnaring Bridge + Welding Jar.
Welcome aboard/happy hunting.
@MagicYio fully agree with Dryad Militant being a core 4-of. Feels like the "best card" in so many match-ups.
Agree on this. Many decks needing instant and sorceries in their yard these days.
And on personal experience.. if you are on the play and have a turn 1 dryad against Grixis Shadow. They are slowed down hard until they remove the dryad. My friend has a Grixis Shadow deck, and I playtested with him a lot.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
4x Dryad Militant
4x Strangleroot Geist
4x Avatar of the Resolute
2x Scavenging Ooze
2x Rhonas the Indomitable
4x Rancor
4x Aspect of Hydra
4x Vines of Vastwood
2x Dismember
This was the list I have arrived upon. I cut 4x Leatherback Baloth for the 4x Steel Leaf Champion, 4x Collected Company for the 4x Rancor, and 4x Dungrove Elder for 2x Rhonas the Indomitable and 2x Dismember. Is there any glaring flaws in this list?