This poll is for the next spotlight deck. The current post information can be found at https://www.mtgsalvation.com/forums/the-game/modern/established-modern/aggro-tempo/782962-burn?page=79#c1583
Matchup Spotlight (Currently Humans) - Single Choice
Ended Nov 5, 2018
As a result, Keldon Maruaders (although a fine card) just doesn't have the same impact. The chances of doing 5 damage for your 2 mana is low. Lightning Helix at least gives you 3 life and can be pointed to creatures, all of which are pretty relevant.
The card I'd suggest would be Shrine of Burning Rage.
Ratchet Bomb is fine if you end up staying mono red (to try beat leyline of sanctity), but honestly you'll probably loose anyway with that approach
Quote from elconquistador1985 »Hand 1: 7 card hand, game 1, unknown opponent, you're on the play. Fetch, Goblin Guide, Eidolon, Rift Bolt, Lava Spike, Boros Charm, Skullcrack.
Keep: this has enough 1 drops and a guide, so I would try to ride it out. There's access to white as well.
Hand 2: 6 card hand, game 1, unknown opponent, you're on the play. Fetch, Goblin Guide, Eidolon, Rift Bolt, Lava Spike, Boros Charm.
Keep. I don't like 1 landers at 6, but I don't feel like I'm more likely to win with a 2 land 5 then this hand.
Hand 3: 5 card hand, game 1, unknown opponent, you're on the play. Fetch, Goblin Guide, Eidolon, Rift Bolt, Boros Charm.
Keep. Going to 4 is just punting.
Hand 4: 7 card hand, game 1, unknown opponent, you're on the play. Fetch, Goblin Guide, Eidolon, Searing Blaze, Rift Bolt, Boros Charm, Skullcrack.
Mulligan. This doesn't have enough 1 drops for me to try to ride it out for a second land. I feel like a mulligan with a scry is better.
Hand 5: 7 card hand, game 2, Affinity, you're on the play. Fetch, Mountain, Goblin Guide, Spike, Spike, Boros Charm, Skullcrack.
Mulligan. There's no interaction and the game is over if they put plating on something, and interacting with affinity is the only way we win.
Quote from urdjur »I'm an old Legacy burn player and just getting into Modern after a recent move. I have a slightly dated mono red Legacy burn that I intend to adapt to a Modern legal deck which will also be mono red for starters. I've been reading the primer and thread and have a few questions:
In Legacy, Pithing Needle and Ratchet Bomb can help mono-red burn fight enchantments, but they don't seem to be discussed much here. Is it just because the mono red variant is less common here or are there simply not many activated abilities or low cmc permanents that need be dealt with?
I was thinking about including mostly Magma Jet and Shard Volley instead of Lightning Helix and Boros Charm. I'm also thinking about Grim Lavamancer (though I go without fetches) and possibly Keldon Marauders. IMO, the Marauders often offer as much value as Lightning Helix, but they seem to be pretty unpopular in Modern?
Quote from elconquistador1985 »Searing Blaze is an amazing card against creature decks (stuff like Elves, Collected Company decks, Infect), because it says "RR: Lightning Bolt a player and Lightning Bolt a creature that player controls", but it's going to be dead against decks without many creatures (and would get sideboarded out). It gets worse in multiples, but you should be able to trigger landfall enough times to deal 3 with it.
If the Liliana Zombie deck had creatures in play, Searing Blaze is a live card. If they have a Bloodghast, it might feel bad using it as a fog, but it still deals damage.
Blaze should be good against Delver decks, and Burn is strong against Delver decks. The Burn mirror is something you just have to learn. The player who wins is generally the one who gets recurring damage from creatures through, and Blaze keeps your gameplan going by dealing damage to the player while it kills one of their recurring damage sources.
Quote from DCteamup »@poll, keep all hands except for the last to try and mull to something that targets creatures.
Every hand despite just having one land have a guide and 2 1cmc spells to get recurring damage and the ability to play something turn 2 and even turn 3 if you fail to find the second land.
Seem really reasonable hands to me