It would work late in the game, but not early in the game. I agree with Creevy's suggestion of Terminate. It answers everything, though there are incidental perks of exile that it doesn't have, and it does it from T2 on.
If you rarely have to deal with early creatures and usually just have to deal with bigger ones later on, Murderous Cut might work. Each additional copy is worse, though, because you'll have to refill your graveyard or it will get expensive.
If you're not playing white, I might even consider Terminate. It's one more mana, but it hits most things you want to be hitting.
Completely forgot it existed. Was looking into crappy two mana kill spells like Go for the throat and Doom blade. it's not one mana, but That's still way better.
Having said that, I would highly advocate playing white and just running Path. I feel like playing Burn without white is like playing Infect without blue.
I've been seriously thinking going 4-color lately, because since I started playing my rakdos/fakejund list, I found myself missing my sideboard options. However, now that I saw the speed of black and the power of Destructive revelry, I don't want to stop playing either green or black. Can a 4-color burn deck work? Is the life loss worth it even if you just splash for a couple cards (basically rakdos Main with green+White in the side)? Maybe with a landbase looking something like this:
Also, I've read your detailed post on the speed boost of a mardu build compared to a boros build, and having tried black and being a former Boros player myself, I can totally agree that black does give a noticeable boost to speed, aside from very occasionnal hiccups with Gonti's machinations (Like drawing your first copy on turn 4).
It would work late in the game, but not early in the game. I agree with Creevy's suggestion of Terminate. It answers everything, though there are incidental perks of exile that it doesn't have, and it does it from T2 on.
If you rarely have to deal with early creatures and usually just have to deal with bigger ones later on, Murderous Cut might work. Each additional copy is worse, though, because you'll have to refill your graveyard or it will get expensive.
Perhaps a 1/2 split with Murderous cut and Terminate could work? I agree that a scenario where we draw Cut in multiple is just bad no matter how much it's needed.
If I was gonna play four colors, that's absolutely the manabase I would use. I might even cut a basic for a thirteenth fetch, because drawing a basic in a four color deck where we only wanna see 2-3 lands seems really bad. Just leave one for Path/Ghost Quarter/etc.
Honestly, I wouldn't bother with Murderous Cut. Terminate costs two, so you need Cut to cost exactly one in order for it to be advantageous. If the game is early, you can't really count on that. If the game is late, you probably have the mana to cast either card when you need it. In addition, it messes with using Lavamancers if that's something you wanna do. All for a one-of, making the deck more inconsistent when it comes to decision paths. I would pack 3x Terminate and know what your deck is and is not capable of. Having said that, you're catching a glimpse of my playstyle here, as I tend to skew towards 4-ofs and not splitting slots between similar cards. So this might be more my signature in action, and wouldn't work as well for you.
It would work late in the game, but not early in the game. I agree with Creevy's suggestion of Terminate. It answers everything, though there are incidental perks of exile that it doesn't have, and it does it from T2 on.
If you rarely have to deal with early creatures and usually just have to deal with bigger ones later on, Murderous Cut might work. Each additional copy is worse, though, because you'll have to refill your graveyard or it will get expensive.
Do you think it's worth putting Terminate in the sideboard sections as an alternative to Path?
Path to Exile is the strongest unconditional removal spell in the format. Everything else will have slightly different corner cases. Is it more important to kill Tasigur or Kor Firewalker?
Path to Exile is the strongest unconditional removal spell in the format. Everything else will have slightly different corner cases. Is it more important to kill Tasigur or Kor Firewalker?
This! Path is the best removal spell for our most difficult creatures we deal with (mainly Kor Firewalker and Wurmcoil Engine).
hi there @misterMuffin21, nice to see we share another deck
I see that adding extra colors for nice cards is very tempting, but burn is a very... "statistical deck" rather than a single-card deck (more like death shadow, tarmo decks, etc.). We rely on the redundancy of our multiple bolt-like spells. Adding complexity to this equation in terms of mana-base colors wouldn't really play in our benefit in the long term. You can get some very nice improvements, but they would all be shadowed by the loss in consistency that, to my mind, is more constraining than noticeable the improvement.
I personally splash green for D.Rev. That decision is already delicate, but we can deal with it very robustly, and the power clearly compensates. Consistency is ruler in this kingdom, and adding complexity to the deck spoils it a bit. Just my opinion
hi there @misterMuffin21, nice to see we share another deck
I see that adding extra colors for nice cards is very tempting, but burn is a very... "statistical deck" rather than a single-card deck (more like death shadow, tarmo decks, etc.). We rely on the redundancy of our multiple bolt-like spells. Adding complexity to this equation in terms of mana-base colors wouldn't really play in our benefit in the long term. You can get some very nice improvements, but they would all be shadowed by the loss in consistency that, to my mind, is more constraining than noticeable the improvement.
I personally splash green for D.Rev. That decision is already delicate, but we can deal with it very robustly, and the power clearly compensates. Consistency is ruler in this kingdom, and adding complexity to the deck spoils it a bit. Just my opinion
According to this, as long as you have at least 14 sources of a color, you should be pretty statistically fine. Maybe one more is ideal, because he does his calculations under the assumption of 24 lands and we use 18-20.
According to this, as long as you have at least 14 sources of a color, you should be pretty statistically fine. Maybe one more is ideal, because he does his calculations under the assumption of 24 lands and we use 18-20.
I wouldn't fudge Karsten's numbers when making deck-building considerations. Instead, use his methodology with your land count to see how many colored sources you need.
Also, note that 14 G and 14 W is not adequate even in a 24-land deck since his guarantees are one-at-a-time. I.e., if 14 G gives 90% to find it in your opener (or whatever % and whatever metric he used), then 14 G and 14 W does not give 90% to find W and 90% to find G. In fact, I think he has a table for double color requirements, so if you want a R/W land and a R/G land by turn 2, I think he recommends 20 total sources of those colors, which is many more than the 16 you'd have separately (assuming 12 fetches, 2 of each shock, say).
I got my script working such that I can parse all decks in Modern for some given time range and then study those decks. I'm merging the deck lists a card text database so that I can use the text of each card as a search criterion. There's an annoying problem with this process where my script crashes on decklist typos like "Lingeroing Souls" and "Blood Mon" and a bunch of others, but I'm able to clean all of those up so that it doesn't fail after the cleaning process. Once I have the merged decklists with card text, I searched for and logged all cards used in 2017 until a few days ago in Modern decks that contain the phrase "gain NN life" or "gains NN life" and then I also searched for Leyline of Sanctity. There are a total of 4989 decks in the population.
Once I have a list of potential burn-hate cards as well as all decks in 2017, I went back through and counted how many copies of each card are in the 75 for each deck name as well as how many decks of each deck name contain the card and the total number of decks of that name. I did not do any extra processing beforehand to clean up deck names, and there's unfortunately some variety in deck names. I did not distinguish in this pass through between sideboard and maindeck copies, but I can do that.
Anyway, the most common cards are as follows (there are a lot more that aren't used much), where the number is the fraction of decks in the population that play at least 1 copy of each card.
0.284626 Collective Brutality
0.158148 Scavenging Ooze
0.121066 Nature's Claim
0.112247 Blessed Alliance
0.100621 Kitchen Finks
0.0946081 Leyline of Sanctity
0.0885949 Lightning Helix
0.0773702 Obstinate Baloth
0.0707557 Thragtusk
0.0605332 Kor Firewalker
0.0501102 Ugin, the Spirit Dragon
0.0418922 Timely Reinforcements
0.0364803 Courser of Kruphix
0.0336741 Siege Rhino
0.0318701 Gnaw to the Bone
0.0224494 Inventors' Fair
I'm not going to core dump the output here, but I'll summarize.
For Brutality, you see it in more than 90% of Death's Shadow Decks, Abzan, Lantern, BG Midrange, and a lot more. A lot of decks are in the 70%+ range here, so if they're in black, probably count on it. On average, if a deck plays it, they play 2 copies, though some average less than that.
For SCooze, expect it in more than 90% of Abzan and Jund decks, as well as CoCo decks like Counters Company, Elves, Knightfall, etc. At a glance, it looks like 2.25-2.5 copies in the decks that play it.
Nature's Claim is a weird one where it was played by someone intending to target their own stuff the times I've seen it played against me. It's seen in Tron and Scapeshift decks, where Tron will hit their own stuff but Scapeshift probably won't (or sometimes can't). It's seen in some other artifact decks too. Generally under 2 copies.
Blessed Alliance is seen in about 80% of Bant Eldrazi and BW Eldrazi, half of UW Control, about 1/3 of Jeskai Control, about 60% of Knightfall, and about half of "G/W" Company (which I think isn't Counters Company). It's usually under 2 copies per deck that plays it.
Kitchen Finks is a 3-4 of in 90% of Counters Company decks and 100% of the older Abzan Company decks. It averages 2 copies in about 60% of Jund decks, under 2 copies in 20% of Abzan decks. It's a 2 of in about 70% of Knightfall. About 25% of Elves decks play it and average 2 copies. It also shows up in 10% of UW Control decks.
Leyline of Sanctity is nearly a 4x in every Ad Nauseam deck and a 3-of in 95% of Lantern decks. It shows up in about 20% of UR Gifts Storm decks as 2.5 copies on average. It's a near certainty in Bogles and RW Prison decks, but neither is played much. About 10% of Titanshift and UW Control decks play it. About 5% of Jeskai Control decks play it. 20% of Living End decks play it.
Kor Firewalker is seen in about 75% of Burn/Naya Burn/Boros Burn decks and averages about 2.4 copies. 40% of Eldrazi and Taxes and Zoo decks play it. Less than 5% of UW Control plays it. About 20% of Death and Taxes decks play it. Outside of that, it's not seen very much. It's mostly just Burn players hating on each other.
If anyone has any specific cards that they want me to look at that I missed, let me know and I can add them to the list.
According to this, as long as you have at least 14 sources of a color, you should be pretty statistically fine. Maybe one more is ideal, because he does his calculations under the assumption of 24 lands and we use 18-20.
I wouldn't fudge Karsten's numbers when making deck-building considerations. Instead, use his methodology with your land count to see how many colored sources you need.
Also, note that 14 G and 14 W is not adequate even in a 24-land deck since his guarantees are one-at-a-time. I.e., if 14 G gives 90% to find it in your opener (or whatever % and whatever metric he used), then 14 G and 14 W does not give 90% to find W and 90% to find G. In fact, I think he has a table for double color requirements, so if you want a R/W land and a R/G land by turn 2, I think he recommends 20 total sources of those colors, which is many more than the 16 you'd have separately (assuming 12 fetches, 2 of each shock, say).
Very true. Unfortunately, I don't have the knowledge required to perform his calculations or make use of his script. If anyone knew how and wanted to show it for the 18-20 lands Burn typically plays, I'm sure there would be a lot of us who would be grateful.
I ran maindeck and sideboard splits on cards. I also added all counter spells (by searching for "counter target") and creatures with Lifelink or cards that grant Lifelink and also Chalice of the Void. I also added some deck name cleaning stuff to my repair script, and there are lot of different criteria that go into that. As an example, I look for whether a deck contains Tarmogoyf, LotV, Lingering Souls and Lightning Bolt. If a deck contains Goyf and LotV. If it contains both and color tag (which I also check for) is BRG then it gets labeled Jund and if its color tag is WBG then it gets labeled Abzan. If it contains both and doesn't match those color tags, then it gets labeled "BGx Midrange". I distill all Burn decks down to "Burn". If a deck contains Death's Shadow, then I label it with a color tag and "Death's Shadow". Some other things take precedence, though. For instance, some 8-rack decks might play DS, but those get labeled as 8-rack by virtue of containing The Rack or Shrieking Affliction. There are a lot of cases that I go through in order to distill the decks down to some consistent set of names, but that should give you the gist of it.
Columns below are Copies per deck playing the card in main or side, fraction of decks playing the card, and fraction of decks in the population as a whole. If the meta fraction (column 3) is less than 0.005, then a deck is added into the "Other" category, otherwise these tables would get really long.
It turns out that Collective Brutality is predominately a sideboard card. Feed the Clan is rarely seen because BGx isn't seen too much and Burn isn't the boogeyman right now. Of the counters, Cryptic, Remand, and Mana Leak are the most common maindeck ones.
Expressed another way, the following tables are what you can expect from deck archetypes from the 2017 population that show up as more than 0.5% of the meta. They are sorted by deck prevalence. I think I have some labeling problems on Dredge and various versions of CoCo decks. In my previous post, I think I was counting a lot of things that aren't Counters Company or Melira Company as those decks. For instance, some Elves decks were getting tossed into the Counters Company label. I haven't fixed it above, but I've changed some stuff in this post.
The columns are average copies per deck playing the card and fraction of decks of each archetype playing the card.
Affinity: Vault Skirge all the way, but expect Spell Pierce or Stubborn Denial from the side.
Eldrazi Tron: About 3/4 play Chalice main. About 1/3 play Batterskull, 1/3 play Basilisk Collar main, and 15% play Wurmcoil. Expect more of those from the side.
Burn: Lightning Helix in the maindeck. About 70% play Kor Firewalker from the side.
RG Titanshift: Not much lifegain main, with about 15% playing Courser of Kruphix. 90% play Obstinate Baloth out of the side, 21% play Thragtusk, and 20% play Chalice.
UBR Death's Shadow: 11% play Stubborn Denial main. 92.5% play Collective Brutality from the side, 87% play Stubborn Denial, Countersquall at 15%, other counters at 3%.
Abzan: 86% play Scavenging Ooze main, 85% play Shambling Vent, 74% Siege Rhino, 11% Brutality. From the side, 85% play Brutality, 18% play Kitchen Finks, 10% play Blessed Alliance.
Dredge: Some play Collective Brutality (I'm wondering if I have some labeling problems here). 85% play Gnaw to the Bone in the side, 78% play Brutality.
WU Control: Almost all play Cryptic, 84% Mana Leak, some other counters show up as well. About 25% play Blessed Alliance main, 11% Kitchen Finks. From the side, 85% Dispel, 80% Negate, 57% Timely Reinforcements, 31% Blessed Alliance, 12% Leyline of Sanctity.
Bant Eldrazi: Not much maindeck. 80% Blessed Alliance in the side, 70% Stubborn Denial, 54% Negate, 42% Thragtusk.
UR Gifts Storm: 85% play Remand maindeck. 72% Dispel in the side, 20% Swan Song and Negate, 14% Leyline.
Jund: 92@ Scavenging Ooze main, 52% Huntmaster of the Fells, 22% Kalitas, 10% Brutality. In the side, 76% Brutality, 58% Kitchen Finks, 14% Obstinate Baloth.
Ad Nauseam: Maindeck Phyrexian Unlife. 97% play Leyline in the side.
WUR Control: All play Cryptic main, 80% Lightning Helix, 77% Logic Knot, 61% Mana Leak, 35% Ajani Vengeant and Remand. From the side, 88% Dispel, 63% Negate, 32% Timely Reinforcements, 23% Blessed Alliance, 5% Leyline.
Merfolk: All play Cursecatcher, 20% Spell Pierce maindeck. From the side, 70% Unified Will, 67% Dispel, 35% Negate, 19% Spell Pierce, 11% Chalice.
Vizier CoCo: About 71% play Kitchen Finks and about 54% play Scavenging Ooze. From the side, about 38% play Scanvenging Ooze.
Eldrazi and Taxes: Almost all play Shambling Vent. 40% Kor Firewalker in the side, 27% Blessed Alliance, abotu 5% Leyline.
Living End: About 54% play Brindle Boar in the side, 20% Leyline, 13% Gnaw to the Bone.
Jund Death's Shadow: 92% Brutality in the side, 32% Scanvenging Ooze.
Death and Taxes: 26% Blessed Alliance in the side, 16% Kor Firewalker, 12% Kitchen Finks, 5% Leyline.
Amulet: Radiant Fountain main. 23% Batterskull main, 20% Courser of Kruphix. 92% Swan Song in the side, 53% Obstinate Baloth, 41% Thragtusk, 13% Leyine.
Melira CoCo: 76% Scavenging Ooze main, 80% Kitchen Finks in the main (I think I have some labeling problems here). 24% Scavenging Ooze, 20% Kitchen Finks.
UBR Delver: 90% Mana Leak and Spell Snare main, 32% Remand, 28% Brutality. 80% Dispel side, 67^ Brutality, 65% Countersquall.
The effort is all in the scripting. Now that I have the script, I can generate all of those tables automatically down to the spoiler tags and stuff. I could make one for December 2011, August 2014, or all of 2015 just by changing a couple inputs.
I'll make one for September in a couple days and then keep a "previous month's hate" section up to date in the primer.
If you rarely have to deal with early creatures and usually just have to deal with bigger ones later on, Murderous Cut might work. Each additional copy is worse, though, because you'll have to refill your graveyard or it will get expensive.
I've been seriously thinking going 4-color lately, because since I started playing my rakdos/fakejund list, I found myself missing my sideboard options. However, now that I saw the speed of black and the power of Destructive revelry, I don't want to stop playing either green or black. Can a 4-color burn deck work? Is the life loss worth it even if you just splash for a couple cards (basically rakdos Main with green+White in the side)? Maybe with a landbase looking something like this:
4x Wooded foothills
4x Bloodstained mire
2x Blood crypt
2x Stomping ground
2x Sacred Foundry
2x Mountain
Perhaps a 1/2 split with Murderous cut and Terminate could work? I agree that a scenario where we draw Cut in multiple is just bad no matter how much it's needed.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Honestly, I wouldn't bother with Murderous Cut. Terminate costs two, so you need Cut to cost exactly one in order for it to be advantageous. If the game is early, you can't really count on that. If the game is late, you probably have the mana to cast either card when you need it. In addition, it messes with using Lavamancers if that's something you wanna do. All for a one-of, making the deck more inconsistent when it comes to decision paths. I would pack 3x Terminate and know what your deck is and is not capable of. Having said that, you're catching a glimpse of my playstyle here, as I tend to skew towards 4-ofs and not splitting slots between similar cards. So this might be more my signature in action, and wouldn't work as well for you.
Mardu Burn
Monogreen Stompy
Legacy
Burn
Pauper
Dimir Flicker
Monowhite Tokens
Do you think it's worth putting Terminate in the sideboard sections as an alternative to Path?
Mardu Burn
Monogreen Stompy
Legacy
Burn
Pauper
Dimir Flicker
Monowhite Tokens
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
This! Path is the best removal spell for our most difficult creatures we deal with (mainly Kor Firewalker and Wurmcoil Engine).
I see that adding extra colors for nice cards is very tempting, but burn is a very... "statistical deck" rather than a single-card deck (more like death shadow, tarmo decks, etc.). We rely on the redundancy of our multiple bolt-like spells. Adding complexity to this equation in terms of mana-base colors wouldn't really play in our benefit in the long term. You can get some very nice improvements, but they would all be shadowed by the loss in consistency that, to my mind, is more constraining than noticeable the improvement.
I personally splash green for D.Rev. That decision is already delicate, but we can deal with it very robustly, and the power clearly compensates. Consistency is ruler in this kingdom, and adding complexity to the deck spoils it a bit. Just my opinion
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
I definitely agree with you that the deck needs to be consistent and statistical in order to properly function. As an alternative thought, I use this article by Frank Karsten when it comes to hitting my colors: https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/
According to this, as long as you have at least 14 sources of a color, you should be pretty statistically fine. Maybe one more is ideal, because he does his calculations under the assumption of 24 lands and we use 18-20.
Mardu Burn
Monogreen Stompy
Legacy
Burn
Pauper
Dimir Flicker
Monowhite Tokens
I wouldn't fudge Karsten's numbers when making deck-building considerations. Instead, use his methodology with your land count to see how many colored sources you need.
Also, note that 14 G and 14 W is not adequate even in a 24-land deck since his guarantees are one-at-a-time. I.e., if 14 G gives 90% to find it in your opener (or whatever % and whatever metric he used), then 14 G and 14 W does not give 90% to find W and 90% to find G. In fact, I think he has a table for double color requirements, so if you want a R/W land and a R/G land by turn 2, I think he recommends 20 total sources of those colors, which is many more than the 16 you'd have separately (assuming 12 fetches, 2 of each shock, say).
Once I have a list of potential burn-hate cards as well as all decks in 2017, I went back through and counted how many copies of each card are in the 75 for each deck name as well as how many decks of each deck name contain the card and the total number of decks of that name. I did not do any extra processing beforehand to clean up deck names, and there's unfortunately some variety in deck names. I did not distinguish in this pass through between sideboard and maindeck copies, but I can do that.
Anyway, the most common cards are as follows (there are a lot more that aren't used much), where the number is the fraction of decks in the population that play at least 1 copy of each card.
I'm not going to core dump the output here, but I'll summarize.
For Brutality, you see it in more than 90% of Death's Shadow Decks, Abzan, Lantern, BG Midrange, and a lot more. A lot of decks are in the 70%+ range here, so if they're in black, probably count on it. On average, if a deck plays it, they play 2 copies, though some average less than that.
For SCooze, expect it in more than 90% of Abzan and Jund decks, as well as CoCo decks like Counters Company, Elves, Knightfall, etc. At a glance, it looks like 2.25-2.5 copies in the decks that play it.
Nature's Claim is a weird one where it was played by someone intending to target their own stuff the times I've seen it played against me. It's seen in Tron and Scapeshift decks, where Tron will hit their own stuff but Scapeshift probably won't (or sometimes can't). It's seen in some other artifact decks too. Generally under 2 copies.
Blessed Alliance is seen in about 80% of Bant Eldrazi and BW Eldrazi, half of UW Control, about 1/3 of Jeskai Control, about 60% of Knightfall, and about half of "G/W" Company (which I think isn't Counters Company). It's usually under 2 copies per deck that plays it.
Kitchen Finks is a 3-4 of in 90% of Counters Company decks and 100% of the older Abzan Company decks. It averages 2 copies in about 60% of Jund decks, under 2 copies in 20% of Abzan decks. It's a 2 of in about 70% of Knightfall. About 25% of Elves decks play it and average 2 copies. It also shows up in 10% of UW Control decks.
Leyline of Sanctity is nearly a 4x in every Ad Nauseam deck and a 3-of in 95% of Lantern decks. It shows up in about 20% of UR Gifts Storm decks as 2.5 copies on average. It's a near certainty in Bogles and RW Prison decks, but neither is played much. About 10% of Titanshift and UW Control decks play it. About 5% of Jeskai Control decks play it. 20% of Living End decks play it.
Kor Firewalker is seen in about 75% of Burn/Naya Burn/Boros Burn decks and averages about 2.4 copies. 40% of Eldrazi and Taxes and Zoo decks play it. Less than 5% of UW Control plays it. About 20% of Death and Taxes decks play it. Outside of that, it's not seen very much. It's mostly just Burn players hating on each other.
If anyone has any specific cards that they want me to look at that I missed, let me know and I can add them to the list.
Very true. Unfortunately, I don't have the knowledge required to perform his calculations or make use of his script. If anyone knew how and wanted to show it for the 18-20 lands Burn typically plays, I'm sure there would be a lot of us who would be grateful.
Mardu Burn
Monogreen Stompy
Legacy
Burn
Pauper
Dimir Flicker
Monowhite Tokens
Mardu Burn
Monogreen Stompy
Legacy
Burn
Pauper
Dimir Flicker
Monowhite Tokens
Columns below are Copies per deck playing the card in main or side, fraction of decks playing the card, and fraction of decks in the population as a whole. If the meta fraction (column 3) is less than 0.005, then a deck is added into the "Other" category, otherwise these tables would get really long.
It turns out that Collective Brutality is predominately a sideboard card. Feed the Clan is rarely seen because BGx isn't seen too much and Burn isn't the boogeyman right now. Of the counters, Cryptic, Remand, and Mana Leak are the most common maindeck ones.
Cryptic Command doesn't show up in sideboards.
Dispel barely shows up in maindecks.
Feed the Clan doesn't show up in maindecks.
Kor Firewalker is in zero maindecks.
Nature's Claim is in zero maindecks.
Remand barely shows up in sideboards.
- 3.090 0.864 0.03082 UR Gifts Storm
- 2.000 0.340 0.02002 WUR Control
- 2.900 1.000 0.00600 WUR Gifts Storm
- 3.462 1.000 0.00520 Mono U Tron
- 2.062 0.302 0.01061 UBR Delver
- 2.167 0.039 0.03042 WU Control
- 2.000 0.143 0.00560 UBR Control
- 1.000 0.024 0.00841 WUB Control
- 4.000 0.010 0.01942 Merfolk
- 3.287 0.020 0.03723 Other
Shambling Vent only shows up in maindecks.
Edit: Cleaned up the output of the first two lists.
The columns are average copies per deck playing the card and fraction of decks of each archetype playing the card.
Affinity: Vault Skirge all the way, but expect Spell Pierce or Stubborn Denial from the side.
Eldrazi Tron: About 3/4 play Chalice main. About 1/3 play Batterskull, 1/3 play Basilisk Collar main, and 15% play Wurmcoil. Expect more of those from the side.
Burn: Lightning Helix in the maindeck. About 70% play Kor Firewalker from the side.
RG Titanshift: Not much lifegain main, with about 15% playing Courser of Kruphix. 90% play Obstinate Baloth out of the side, 21% play Thragtusk, and 20% play Chalice.
UBR Death's Shadow: 11% play Stubborn Denial main. 92.5% play Collective Brutality from the side, 87% play Stubborn Denial, Countersquall at 15%, other counters at 3%.
Abzan: 86% play Scavenging Ooze main, 85% play Shambling Vent, 74% Siege Rhino, 11% Brutality. From the side, 85% play Brutality, 18% play Kitchen Finks, 10% play Blessed Alliance.
Dredge: Some play Collective Brutality (I'm wondering if I have some labeling problems here). 85% play Gnaw to the Bone in the side, 78% play Brutality.
WU Control: Almost all play Cryptic, 84% Mana Leak, some other counters show up as well. About 25% play Blessed Alliance main, 11% Kitchen Finks. From the side, 85% Dispel, 80% Negate, 57% Timely Reinforcements, 31% Blessed Alliance, 12% Leyline of Sanctity.
Bant Eldrazi: Not much maindeck. 80% Blessed Alliance in the side, 70% Stubborn Denial, 54% Negate, 42% Thragtusk.
UR Gifts Storm: 85% play Remand maindeck. 72% Dispel in the side, 20% Swan Song and Negate, 14% Leyline.
Jund: 92@ Scavenging Ooze main, 52% Huntmaster of the Fells, 22% Kalitas, 10% Brutality. In the side, 76% Brutality, 58% Kitchen Finks, 14% Obstinate Baloth.
Ad Nauseam: Maindeck Phyrexian Unlife. 97% play Leyline in the side.
WUR Control: All play Cryptic main, 80% Lightning Helix, 77% Logic Knot, 61% Mana Leak, 35% Ajani Vengeant and Remand. From the side, 88% Dispel, 63% Negate, 32% Timely Reinforcements, 23% Blessed Alliance, 5% Leyline.
Merfolk: All play Cursecatcher, 20% Spell Pierce maindeck. From the side, 70% Unified Will, 67% Dispel, 35% Negate, 19% Spell Pierce, 11% Chalice.
Vizier CoCo: About 71% play Kitchen Finks and about 54% play Scavenging Ooze. From the side, about 38% play Scanvenging Ooze.
Eldrazi and Taxes: Almost all play Shambling Vent. 40% Kor Firewalker in the side, 27% Blessed Alliance, abotu 5% Leyline.
Living End: About 54% play Brindle Boar in the side, 20% Leyline, 13% Gnaw to the Bone.
BGx Midrange: 55% Scavenging Ooze main, 40% Brutality, 31% Kalitas, 13% Finks. 44% Brutality in the side, 24% Kalitas, 13% Obstinate Baloth.
Lantern: All play Inventors' Fair maindeck, 40% Collective Brutality, 21% Leyline. 73% play Leyline in the side, 60% Brutality, 11% Sun Droplet.
BG Tron: Most play Ugin and Wurmcoil main. 57% Brutality main. 93% Thragtusk from the side, 43% Brutality.
Elves: Rarely anything maindeck. 75% Scavenging Ooze side, 20% Kitchen Finks, 15% Essence Warden.
Jund Death's Shadow: 92% Brutality in the side, 32% Scanvenging Ooze.
Death and Taxes: 26% Blessed Alliance in the side, 16% Kor Firewalker, 12% Kitchen Finks, 5% Leyline.
Amulet: Radiant Fountain main. 23% Batterskull main, 20% Courser of Kruphix. 92% Swan Song in the side, 53% Obstinate Baloth, 41% Thragtusk, 13% Leyine.
Melira CoCo: 76% Scavenging Ooze main, 80% Kitchen Finks in the main (I think I have some labeling problems here). 24% Scavenging Ooze, 20% Kitchen Finks.
UBR Delver: 90% Mana Leak and Spell Snare main, 32% Remand, 28% Brutality. 80% Dispel side, 67^ Brutality, 65% Countersquall.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
The effort is all in the scripting. Now that I have the script, I can generate all of those tables automatically down to the spoiler tags and stuff. I could make one for December 2011, August 2014, or all of 2015 just by changing a couple inputs.
I'll make one for September in a couple days and then keep a "previous month's hate" section up to date in the primer.