Fun question. Would Lightning Greaves have a place in a deck like that?
I like what the Greaves could do for us, protecting Meddling Mage, Thalia or Freebooter to protect our disruptive units. I'm not sure it's worth a slot in the deck, however. Unless we go the Celebrant or Garrison way, we don't really need Haste on our Humans... no?
I am currently playing Magus of the Moon as a four of in my sideboard but I am also playing Descendants' Path twice in my main deck. With the help of Aether Vial, Descendants' Path and Noble HierarchI am consistently able to dodge the mana restriction of Magus of the Moon in most cases. Still, I have to admit that sometimes the deck is not nearly as smooth as I want it to be when Magus of the Moon is on the battlefield. I would definitely not play Magus of the Moon without Descendants' Path, as it restricts our mana base as severe at it restricts our opponent's mana base. And this is also the problem of Magus of the Moon: it shuts down the opponent in quite some matchups in which the opponent does not rely on any kind of red mana. For all the other matchups it is a dead draw, as long as you cannot prevent e. g. a Valakut trigger. But then, for all those one mana red removal spells there is always Chalice of the Void and our beloved Thalia, Guardian of Thraben, which in combination also annoy all those one mana removal fans across all colors.
Cheerio from Bielefeld
I'm glad to see my recommandation of Descendants' Path is being tested with you. Keep us updated with your results!
I'm still waiting to get the rest of the cards for Humans (mainly missing Thalia and Meddling Mage). I've played another type of Human deck at LGS's Modern Night, The Royal Flush Gang (4c Ally). It's not Human tribal, even if it features 26 Human creatures. But I've been surprised by how fun and explosive the deck was, and how resilient it was (due to color protection and bounce effects). It does feature Descendants' Path, but I didn't get to cast it when I played the deck the other night. Please, have a look and tell me what you think, and if some Humans should fit in there...
I like the idea of Malcontents. I even picked some up last week, but didn't get to test it yet.
I don't think Descendant's Path is something this deck wants and even Bob is debatable. You want to win as fast as possible while applying a little disruption in the form of Freebooter/Meddling Mage. Malcontents help with this plan with his trigger and his body.
I listened to Cedric's commentary about how Malcontents is just BETTER than Confidant.
I'm still struggling to find that as true myself, but the folks who know more than I seem all-in on Kessig Malcontents; so I'll be running it at the next few events I attend.
The cards don't do the same job. Many cards are legit in the 2/3 remaining slots, and they help by attacking on different angles. It was a 1-of in the deck during the event, hard to make a definitive statement from there. After all there might be wa y to cut 7 cards and still have a legit main deck. It's more important to anticipate the meta and adapt our choices than deciding what the best list is, because no such list exists.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
You are right about Chalice versus decks that run Black, i.e. Grixis. Though Chalice does more to me.
1 It shuts down most removal in Jeskai, Vial and Cavern taking care of the rest.
2 When used vs black based control if they do pick Chalice, your beaters, ramp and important disruption guys live. If it sticks, no shadow, no boltsnapbolt, you get the drift.
3 Chalice on 0 stops fast affinity starts, suspended cards (Rift Bolt, Ancestral Vision, Living End), Pacts,
I'm running one in the board and it stays for now.
I've been testing with fast mana and BoB and so far, it works out great. Don't get me wrong. In humans it's NOT a turn two play. Thalia or Kitesail is our best T2, It's great when played in the mid/lategame when some removal is used or taken.
I see Dismember in a lot of sideboards. I haven't, but I do own them. My local meta used to be all eldrazi but this has moved more to control. Against what decks do you bring them in?
Kessig Malcontents, a card discussed about half a year ago in BantR, looked great then, looks even better now. It's a silver bullet though, and giving up Thalia V2 or another RefMage..... I don't know.
We need more activity here
I've played online most of january/december, but can't wait to get the deck out of the deckbox again and play for real. It has been too long.
I'm really not sold on descendants path. If your opponent gets that clutch Wrath when you have them almost dead, and then your path trigger reveals a Mantis Rider that you have to bottom because you have no creatures on the board, that feels pretty bad
I'm really not sold on descendants path. If your opponent gets that clutch Wrath when you have them almost dead, and then your path trigger reveals a Mantis Rider that you have to bottom because you have no creatures on the board, that feels pretty bad
That's not how you play the deck once DePath hits the board. Given the card advantage and inevitably it gives you once it resolves, just save 1-2 Humans in your hand until you're ready to go lethal. Use Vial to play a Human during upkeep while trigger is on the stack if you ever get sweeped. DePath will play a Human for you most of the time, or send unwanted lands to the bottom deck the rest of the time. Then you get to draw quality during draw step, and you soon find yourself with a hand full of Humans, and Control overwhelmed with what's already on the board and coming in for free. Have you tested it IRL?
Really, for the very rare occasions where DePath will make you feel bad, it will make you feel really good the rest of the time.
Haven't posted on here in a while, but liking the discussions to keep trying different ideas/spicy additions. I've swapped over from the CoCo to the Vial build and I like the idea of Malcontents, particularly with Phantasmal Images to win through board stalls or finish off someone on a couple of of life points. It seems similar to Shaman of the Pack in Elves, although less extreme (I've been hit for lethal off of double Shaman from a Collected Company before).
I noticed in the SCG lists that Rosum ran 1 main, 1 sideboard. My Malcontent is still in the post, so I was wondering what decks people think it is worth having multiple copies of Malcontents in - is it mainly for creature mirrors so you can both build board states then ping them for 5+?
Also like the idea of Descendant's Path. Could be an interesting alternative to Confidant, particularly against decks with lots of sweepers/removal where you aren't chucking your entire hand onto the battlefield, or against board stalls so you have a way to keep drip feeding Humans onto the board in your upkeep through Vial as patbou mentioned.
Personally, I would try with 1 Reflecting Pool instead of 1 Botanical Sanctum. With 12 « gold » lands, it should almost always provide you with whatever color you need. Using @m_witte's configuration, RePool will always provide at least G when paired with any other land (enough to cast Hierarch, which fixes everything but R). You're only screwed for U if RePool is paired with Horizon Canopy (and only that), in which case having Sanctum would have been better. Otherwise, Forest + Sanctum is only better than Forest + RePool if you want to cast a copy of Hierarch with Image. For the rare case when RePool will screw you over Sanctum, it's a total fix the rest of the time. Personally, I play with 20 lands :
4 Canopy
4 Ziggurat
4 Cavern
4 Territory
2 Pool
1 Sanctum
1 Forest
I think Pool is a trap (even worse in 2 copies). The reasons I see are :
1- Vial lists run only 19 lands. I felt how awkward the land was as soon as I tried it (even in Coco lists). If we run such a low number of lands, we need each of them to be always producing mana.
2- it forces mulligans more often, especially the one-landers we can usually keep with a Vial or multiple one-drops.
3- it can be interacted by our opponent. I got color-screwed several times with this land while I played it so little. If every other land produced all 5 colors, at least there would be no way to be color-screwed (not the same as mana-screwed) besides Moon and Seas.
I recall the land has been tested and discussed many times here, and nobody defended it tooth and nail iirc. It's more about "yeah sometimes it sucks but it's fine" rather than "the land is outstanding in my list". While Botanical Sanctum seems to give the 2 colors DePath and Image need, no more no less, with the upside of consistency no matter whether you draw those cards or the rest of the deck.
It might be worthwhile to seek what can be done with DePath with fewer Images, or at least make a 2-2 split so it lowers the chances of getting dead cards stuck in our hand. Because the deck works as is doesn't mean the deck building isn't already quite greedy with its mana...
To be fair, I think Pool is brought to the table because playing DePath is quite inconsistent to begin with (Image eventually proved to be playable thanks to Vial though). Champ, Image, DePath, it's many mana tensions in a 19-land deck. Coco versions with 21 lands (including fetchlands, i.e. more consistent than 4 Canopies) can't afford to run Path to Exile, Voltaic Brawler, Kitesail Freebooter and Mantis Rider in the same 60. Brawler had to be cut because we lost too much life, and because we didn't have access to 4 colors by turn 3 all the time anyway. I don't know, curious to read your feedback guys !
Anyone consider dire fleet daredevil as a sideboard card? Against a deck with heavy removal (like death's shadow), it's an interesting play, as its still a creature but has a mana fixing component. It's also nice to get rid of snapcaster mage targets.
Anyone consider dire fleet daredevil as a sideboard card? Against a deck with heavy removal (like death's shadow), it's an interesting play, as its still a creature but has a mana fixing component. It's also nice to get rid of snapcaster mage targets.
I'm currently testing 3 in my 75: 1 main and 2 side. Even against a deck like storm playing it to play Serum Visions isn't terrible. Obviously it shines a little more in the fairer matchups. It being a 2/1 first striker isn't irrelevant either.
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EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
I have a copy on the way too. To me it's the strongest of the new humans. Also, it's really nice it works around our own Grafdigger's Cage, which I always board in against snapcaster decks.
Round 1 vs Gruul Wolves
Felt really sorry, as this person has only just started playing magic and was relatively new to deckbuilding. Won both games on turn 4 I think. Tried to help them out (with a few other more experienced players) on deck building etc.
Both games were really tough, but I always felt in a really strong position with early threats.
round 3 vs Abzan Company
This is the deck I usually play so felt pretty confident with my game plan. Game 1 I played 2 Freebooters taking CoCo and Chord. Waited until they hard cast their devoted Druid before bouncing with a reflector Mage. Manage to stall them long enough while making my dudes larger and larger until I swung for lethal with the Freebooters.
Round 3 vs Naya Zoo
Game 1 was literally a race. Can’t remember how I won but I know that I was on 1 life.... very risky. I think I had a couple of mantis rider and reflector Mage on the board when the game ended.
Game 2 I was really glad I had auriok Champion as this card single handily won me the game.intrepid hero was also useful for getting rid of some big ass threats. Managed to keep myself out of lightning bolt range by constantly jamming creatures, while forcing my opponent to keep playing blockers. When it turned into topdeck mode I won out with mantis rider.
Thoughts
Had an absolute blast playing the deck and probably the best magic I’ve ever played.
Realise some of my card choices may seem a bit off, but wanted to try some stuff out becaus I don’t have phantasmal image and somehow lost one of my thalia, guardian of thraben . anafenza, the foremost in the main is due to several Dredge and Grisalbrand players in my meta. Combat Celebrant was never seen, and unsurprisingly, wouldn’t have been worth it anyway.... always willing to give stuff a go though. Probably going to drop this for either fourth reflector Mage or kessig malcontents.
Although I own dismember I wanted to try something different for hard removal. Was toying with the idea of big game hunter but opted for the reusable ability of intrepid hero and found it surprisingly good.... whether I keep it in the deck I am unsure.
Will probably look to try kessig malcontents and dire fleet daredevil.... during the Zoo and DS match up I think it would’ve been a god send.
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
I am obviously short a few cards. I am missing a Noble, Cavern, and 2 Horizon Canopy. I replaced the Noble with a Dire Fleet Daredevil to try it and replaced the 3 lands with 3 Kaladesh fastlands.
Round 1 vs Storm
Game 1 Turn 2 I stuck a Meddling Mage on Grapeshot and turn 3 a Meddling Mage on Empty The Warrens. That locked him out from any game 1 win conditions with his deck.
Game 2 Turn 1 Grafigger's Cage into turn 2 Thalia, Guardian of Thraben. A couple Kitesail Freebooters later and he was pretty locked out. Storm is basically the reason Humans exist. Glad to 2-0 one of my best matchups.
Round 2 vs Standard B/G Hapatra lol
Game 1 This was ridiculously my toughest matchup of the night. It was a new player playing a non top tier standard deck. Drew my 7 cards no lands. Drew 6 cards no lands. 5 cards had 1 land and 2 Aether Vials. I had no steam got rolled over game 1.
Game 2 Landed a turn 2 Mirran Crusader that he had no way to interact with. Quick game.
Game 3 Came down to turns and me on 1 life. It was a board stall the majority of the game. He had quite a few 1/1 death touch snakes out. I luckily drew into Izzet Staticaster or I could have drawn or lost to a jank standard deck lol.
Round 3 vs Abzan Good Stuff
Game 1 I won the dice roll and played a turn 1 Noble that got Fatal Pushed. Landed a Dark Confidant turn 2. He played a Goyf turn 2. Turn 3 I had my 1 of Dire Fleet Daredevil that I used to Push his Goyf. Only time Daredevil came into play for the night but it was a good time. The card advantage I got off of Confidant won me the game.
Game 2 He basically turned into mono removal. Don't remember the ends and outs of it, but he kept my board clear and ran away with it with Lingering Souls.
Game 3 Similar situation to game 2 except I hit the top deck lottery. He was keeping my board clear, but hadn't landed a threat. I hit 3 turns in a row where I drew 2 Mantis Rider and a Meddling Mage where if anyone of those turns I didn't get a threat I would have possibly lost the game. Meddling Mage naming Damnation pretty much locked it up for me.
Round 4 vs Burn
Game 1 I lost the dice roll so I was slightly worried. Although I think Burn is in our favor. He kept a 1 lander and never hit the 2nd land. That can happen to burn. If he hit the 2nd land it would have been close, but we ran away with it.
Game 2 He kept another 1 lander. Turn 1 he plays Monastery Swiftspear and hits me for 1. Turn 1 I play a land and Noble. Turn 2 he misses his land and cast Lava Spike and the hits me for 2 with the Swiftspear. So I am at 14 at this point. Turn 2 I play another land and use my 2 lands and Noble to cast a Sin Collector. His hand is all 2 mana spells. I took a Lightning Helix. Turn 3 he hits his land and decides to go face with another Lightning Helix and swing with Swiftspear. I take the 5 damage. Down to 9. As soon as he didn't kill the Sin Collector the game was over. Turn 3 I played another land and with noble cast double Phantasmal Image on my Sin Collector. Cleared his hand out. He ended up getting me to 5 before I killed him.
It was a fun night. Obviously there are some cards I would like to try and change around to be more optimal. My landbase only really hurt me game 2 against Abzan. The draws against the standard deck of having no lands would have happened whether I had the optimal lands or not. Still would have been the same number. Dire Fleet Daredevil is probably a sideboard card. Everything else is pretty stock. Really enjoyed it.
Round 1 Ad Nauseam
Multiple Freebooters just kinda win the game if they don't have a Leyline. No Leyline game 2 either and I was drawing all the relevant cards (freebooters, meddling mages, canonist, stony silence, uWill, etc)
Round 2 Burn
Game 1 was close the whole way. I ended up at 1 life with him at 5, luckily he topdecked a land so I could swing in for the win.
Game 2 wasn't even close. Freebooter, Kambal, Uwill, etc. nothing really noteworthy happened, I just kinda had all the tempo
Round 3 Mono U Tron
Game 1 she has to mull once or twice. Freebooter takes her only remand and she gets stuck with 2 TKS in hand and no Tron. Anafenza and a Mantis Rider with a counter on it from a Lieutenant are too much to deal with since they dodge most of her removal
Game 2 was similar. She couldn't hit Tron even with a Map and I ran her over
Round 4 Jeskai
Game one my opponent mulls to 6 and Freebooter take his Cryptic. Spell Queller and Geist in his hand aren't too threatening compared to my Mantis Riders and Reflector Mage along with Cavern.
Game 2 was a lot of the same. Cavern, Freebooter, and Uwill put in a lot of work
I have a copy on the way too. To me it's the strongest of the new humans. Also, it's really nice it works around our own Grafdigger's Cage, which I always board in against snapcaster decks.
Cage still stops it so I don’t know what you mean?
I have a copy on the way too. To me it's the strongest of the new humans. Also, it's really nice it works around our own Grafdigger's Cage, which I always board in against snapcaster decks.
Cage still stops it so I don’t know what you mean?
Cage doesn't stop Daredevil.
His trigger exiles the card from opp's graveyard before letting you cast it.
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Modern: WGUBR 5c Humans GWR Naya Zoo
Legacy: GW GW Maverick R Goblins
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I like what the Greaves could do for us, protecting Meddling Mage, Thalia or Freebooter to protect our disruptive units. I'm not sure it's worth a slot in the deck, however. Unless we go the Celebrant or Garrison way, we don't really need Haste on our Humans... no?
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
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I'm glad to see my recommandation of Descendants' Path is being tested with you. Keep us updated with your results!
I'm still waiting to get the rest of the cards for Humans (mainly missing Thalia and Meddling Mage). I've played another type of Human deck at LGS's Modern Night, The Royal Flush Gang (4c Ally). It's not Human tribal, even if it features 26 Human creatures. But I've been surprised by how fun and explosive the deck was, and how resilient it was (due to color protection and bounce effects). It does feature Descendants' Path, but I didn't get to cast it when I played the deck the other night. Please, have a look and tell me what you think, and if some Humans should fit in there...
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
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I don't think Descendant's Path is something this deck wants and even Bob is debatable. You want to win as fast as possible while applying a little disruption in the form of Freebooter/Meddling Mage. Malcontents help with this plan with his trigger and his body.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
I'm still struggling to find that as true myself, but the folks who know more than I seem all-in on Kessig Malcontents; so I'll be running it at the next few events I attend.
1 It shuts down most removal in Jeskai, Vial and Cavern taking care of the rest.
2 When used vs black based control if they do pick Chalice, your beaters, ramp and important disruption guys live. If it sticks, no shadow, no boltsnapbolt, you get the drift.
3 Chalice on 0 stops fast affinity starts, suspended cards (Rift Bolt, Ancestral Vision, Living End), Pacts,
I'm running one in the board and it stays for now.
I've been testing with fast mana and BoB and so far, it works out great. Don't get me wrong. In humans it's NOT a turn two play. Thalia or Kitesail is our best T2, It's great when played in the mid/lategame when some removal is used or taken.
I see Dismember in a lot of sideboards. I haven't, but I do own them. My local meta used to be all eldrazi but this has moved more to control. Against what decks do you bring them in?
Kessig Malcontents, a card discussed about half a year ago in BantR, looked great then, looks even better now. It's a silver bullet though, and giving up Thalia V2 or another RefMage..... I don't know.
We need more activity here
I've played online most of january/december, but can't wait to get the deck out of the deckbox again and play for real. It has been too long.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
That's not how you play the deck once DePath hits the board. Given the card advantage and inevitably it gives you once it resolves, just save 1-2 Humans in your hand until you're ready to go lethal. Use Vial to play a Human during upkeep while trigger is on the stack if you ever get sweeped. DePath will play a Human for you most of the time, or send unwanted lands to the bottom deck the rest of the time. Then you get to draw quality during draw step, and you soon find yourself with a hand full of Humans, and Control overwhelmed with what's already on the board and coming in for free. Have you tested it IRL?
Really, for the very rare occasions where DePath will make you feel bad, it will make you feel really good the rest of the time.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
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I noticed in the SCG lists that Rosum ran 1 main, 1 sideboard. My Malcontent is still in the post, so I was wondering what decks people think it is worth having multiple copies of Malcontents in - is it mainly for creature mirrors so you can both build board states then ping them for 5+?
Also like the idea of Descendant's Path. Could be an interesting alternative to Confidant, particularly against decks with lots of sweepers/removal where you aren't chucking your entire hand onto the battlefield, or against board stalls so you have a way to keep drip feeding Humans onto the board in your upkeep through Vial as patbou mentioned.
4 Canopy
4 Ziggurat
4 Cavern
4 Territory
2 Pool
1 Sanctum
1 Forest
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
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1- Vial lists run only 19 lands. I felt how awkward the land was as soon as I tried it (even in Coco lists). If we run such a low number of lands, we need each of them to be always producing mana.
2- it forces mulligans more often, especially the one-landers we can usually keep with a Vial or multiple one-drops.
3- it can be interacted by our opponent. I got color-screwed several times with this land while I played it so little. If every other land produced all 5 colors, at least there would be no way to be color-screwed (not the same as mana-screwed) besides Moon and Seas.
I recall the land has been tested and discussed many times here, and nobody defended it tooth and nail iirc. It's more about "yeah sometimes it sucks but it's fine" rather than "the land is outstanding in my list". While Botanical Sanctum seems to give the 2 colors DePath and Image need, no more no less, with the upside of consistency no matter whether you draw those cards or the rest of the deck.
It might be worthwhile to seek what can be done with DePath with fewer Images, or at least make a 2-2 split so it lowers the chances of getting dead cards stuck in our hand. Because the deck works as is doesn't mean the deck building isn't already quite greedy with its mana...
To be fair, I think Pool is brought to the table because playing DePath is quite inconsistent to begin with (Image eventually proved to be playable thanks to Vial though). Champ, Image, DePath, it's many mana tensions in a 19-land deck. Coco versions with 21 lands (including fetchlands, i.e. more consistent than 4 Canopies) can't afford to run Path to Exile, Voltaic Brawler, Kitesail Freebooter and Mantis Rider in the same 60. Brawler had to be cut because we lost too much life, and because we didn't have access to 4 colors by turn 3 all the time anyway. I don't know, curious to read your feedback guys !
—Radha, Keldon warlord
I'm currently testing 3 in my 75: 1 main and 2 side. Even against a deck like storm playing it to play Serum Visions isn't terrible. Obviously it shines a little more in the fairer matchups. It being a 2/1 first striker isn't irrelevant either.
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
4 champion of the parish
4 Noble Hierarch
4 kitesail Freebooter
4 meddling Mage
2 thalia, guardian of thraben
2 dark Confidant
3 mayor of avabruck
4 Thalia’s lieutenant
1 Anafenza, the foremost
1 combat celebrant
1 Thalia, heretic cathar
3 reflector Mage
4 mantis rider
4 aether Vial
Land
4 unclaimed territory
4 ancient ziggurat
3 horizon canopy
3 cavern of souls
2 mana confluence
1 seachrome coast
1 Razorverge thicket
1 plains
2 auriok Champion
2 mirran crusader
2 kambal, consul of allocation
1 orzhov pontiff
1 Izzet Staticaster
1 Anafenza, the foremost
2 Grafdigger’s cage
2 vithian renegades
1 intrepid hero
1 Thalia, heretic cathar
Round 1 vs Gruul Wolves
Felt really sorry, as this person has only just started playing magic and was relatively new to deckbuilding. Won both games on turn 4 I think. Tried to help them out (with a few other more experienced players) on deck building etc.
Round 2 vs Grixis DS
Game 1 kitesail Freebooter, meddling Mage and thalia, guardian of thraben did some serious work. Was also really glad to have dark Confidant as it meant I kept jamming threats.
Game 2 the previous cards I mentioned helped me out, as well as intrepid hero taking out a death shadow and a gurmag angler (once I had grabbed a lightning bolt and fatal push with two Freebooters).
Both games were really tough, but I always felt in a really strong position with early threats.
round 3 vs Abzan Company
This is the deck I usually play so felt pretty confident with my game plan. Game 1 I played 2 Freebooters taking CoCo and Chord. Waited until they hard cast their devoted Druid before bouncing with a reflector Mage. Manage to stall them long enough while making my dudes larger and larger until I swung for lethal with the Freebooters.
Game 2 was slightly more grindy, landed an early meddling Mage naming walking ballista (vizierof remedies was already in play). Despite my opponent activating gavony township with a couple of kitchen finks in play my anafenze, the foremost were bigger and prevented the persist triggers. I eventually bounced the remaining blockers with two reflecting Mage before swinging for lethal.
Round 3 vs Naya Zoo
Game 1 was literally a race. Can’t remember how I won but I know that I was on 1 life.... very risky. I think I had a couple of mantis rider and reflector Mage on the board when the game ended.
Game 2 I was really glad I had auriok Champion as this card single handily won me the game.intrepid hero was also useful for getting rid of some big ass threats. Managed to keep myself out of lightning bolt range by constantly jamming creatures, while forcing my opponent to keep playing blockers. When it turned into topdeck mode I won out with mantis rider.
Thoughts
Had an absolute blast playing the deck and probably the best magic I’ve ever played.
Realise some of my card choices may seem a bit off, but wanted to try some stuff out becaus I don’t have phantasmal image and somehow lost one of my thalia, guardian of thraben . anafenza, the foremost in the main is due to several Dredge and Grisalbrand players in my meta. Combat Celebrant was never seen, and unsurprisingly, wouldn’t have been worth it anyway.... always willing to give stuff a go though. Probably going to drop this for either fourth reflector Mage or kessig malcontents.
Although I own dismember I wanted to try something different for hard removal. Was toying with the idea of big game hunter but opted for the reusable ability of intrepid hero and found it surprisingly good.... whether I keep it in the deck I am unsure.
Will probably look to try kessig malcontents and dire fleet daredevil.... during the Zoo and DS match up I think it would’ve been a god send.
Everyone loves an angry mob RWG
Why so Bloo? RU
4 Champion of the Parish
4 Thalia's Lieutenant
4 Thalia, Guardian of Thraben
4 Meddling Mage
4 Kitesail Freebooter
4 Phantasmal Image
1 Dark Confidant
1 Dire Fleet Daredevil
4 Reflector Mage
4 Mantis Rider
4 Aether Vial
3 Cavern of Souls
4 Ancient Ziggurat
4 Unclaimed Territory
2 Horizon Canopy
2 Seachrome Coast
1 Inspiring Vantage
1 Botanical Sanctum
1 Blooming Marsh
1 Plains
2 Dismember
2 Grafdigger's Cage
1 Dark Confidant
2 Izzet Staticaster
2 Vithian Renegades
2 Mirran Crusader
2 Sin Collector
1 Xathrid Necromancer
1 Anafenza, the Foremost
I am obviously short a few cards. I am missing a Noble, Cavern, and 2 Horizon Canopy. I replaced the Noble with a Dire Fleet Daredevil to try it and replaced the 3 lands with 3 Kaladesh fastlands.
Round 1 vs Storm
Game 1 Turn 2 I stuck a Meddling Mage on Grapeshot and turn 3 a Meddling Mage on Empty The Warrens. That locked him out from any game 1 win conditions with his deck.
Game 2 Turn 1 Grafigger's Cage into turn 2 Thalia, Guardian of Thraben. A couple Kitesail Freebooters later and he was pretty locked out. Storm is basically the reason Humans exist. Glad to 2-0 one of my best matchups.
Round 2 vs Standard B/G Hapatra lol
Game 1 This was ridiculously my toughest matchup of the night. It was a new player playing a non top tier standard deck. Drew my 7 cards no lands. Drew 6 cards no lands. 5 cards had 1 land and 2 Aether Vials. I had no steam got rolled over game 1.
Game 2 Landed a turn 2 Mirran Crusader that he had no way to interact with. Quick game.
Game 3 Came down to turns and me on 1 life. It was a board stall the majority of the game. He had quite a few 1/1 death touch snakes out. I luckily drew into Izzet Staticaster or I could have drawn or lost to a jank standard deck lol.
Round 3 vs Abzan Good Stuff
Game 1 I won the dice roll and played a turn 1 Noble that got Fatal Pushed. Landed a Dark Confidant turn 2. He played a Goyf turn 2. Turn 3 I had my 1 of Dire Fleet Daredevil that I used to Push his Goyf. Only time Daredevil came into play for the night but it was a good time. The card advantage I got off of Confidant won me the game.
Game 2 He basically turned into mono removal. Don't remember the ends and outs of it, but he kept my board clear and ran away with it with Lingering Souls.
Game 3 Similar situation to game 2 except I hit the top deck lottery. He was keeping my board clear, but hadn't landed a threat. I hit 3 turns in a row where I drew 2 Mantis Rider and a Meddling Mage where if anyone of those turns I didn't get a threat I would have possibly lost the game. Meddling Mage naming Damnation pretty much locked it up for me.
Round 4 vs Burn
Game 1 I lost the dice roll so I was slightly worried. Although I think Burn is in our favor. He kept a 1 lander and never hit the 2nd land. That can happen to burn. If he hit the 2nd land it would have been close, but we ran away with it.
Game 2 He kept another 1 lander. Turn 1 he plays Monastery Swiftspear and hits me for 1. Turn 1 I play a land and Noble. Turn 2 he misses his land and cast Lava Spike and the hits me for 2 with the Swiftspear. So I am at 14 at this point. Turn 2 I play another land and use my 2 lands and Noble to cast a Sin Collector. His hand is all 2 mana spells. I took a Lightning Helix. Turn 3 he hits his land and decides to go face with another Lightning Helix and swing with Swiftspear. I take the 5 damage. Down to 9. As soon as he didn't kill the Sin Collector the game was over. Turn 3 I played another land and with noble cast double Phantasmal Image on my Sin Collector. Cleared his hand out. He ended up getting me to 5 before I killed him.
It was a fun night. Obviously there are some cards I would like to try and change around to be more optimal. My landbase only really hurt me game 2 against Abzan. The draws against the standard deck of having no lands would have happened whether I had the optimal lands or not. Still would have been the same number. Dire Fleet Daredevil is probably a sideboard card. Everything else is pretty stock. Really enjoyed it.
http://tappedout.net/mtg-decks/5c-humans-company-1/
Round 1 Ad Nauseam
Multiple Freebooters just kinda win the game if they don't have a Leyline. No Leyline game 2 either and I was drawing all the relevant cards (freebooters, meddling mages, canonist, stony silence, uWill, etc)
Round 2 Burn
Game 1 was close the whole way. I ended up at 1 life with him at 5, luckily he topdecked a land so I could swing in for the win.
Game 2 wasn't even close. Freebooter, Kambal, Uwill, etc. nothing really noteworthy happened, I just kinda had all the tempo
Round 3 Mono U Tron
Game 1 she has to mull once or twice. Freebooter takes her only remand and she gets stuck with 2 TKS in hand and no Tron. Anafenza and a Mantis Rider with a counter on it from a Lieutenant are too much to deal with since they dodge most of her removal
Game 2 was similar. She couldn't hit Tron even with a Map and I ran her over
Round 4 Jeskai
Game one my opponent mulls to 6 and Freebooter take his Cryptic. Spell Queller and Geist in his hand aren't too threatening compared to my Mantis Riders and Reflector Mage along with Cavern.
Game 2 was a lot of the same. Cavern, Freebooter, and Uwill put in a lot of work
Sorry for not having better notes!
Cage still stops it so I don’t know what you mean?
Cage doesn't stop Daredevil.
His trigger exiles the card from opp's graveyard before letting you cast it.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins