So I've run 4x Phantasmal a bunch over the evening.
I like it! I'll probably cut to 3; but it's awesome to flash it in unexpectedly and is rarely difficult to cast without a vial.
edit: Against UR Breach it is sooooo good. Just flashed in a Phantasmal against a Breached Emrakul, copied it, flashed in Reflector Mage with Vial #2; bounced the Emrakul. Cracked him with his own beast which was then stranded in hand. Feels good.
Even if that scenario doesnt pan out, you'll generally be at +6 permanents so just stay above 15 life and crack them back with a copied Emrakul for fun and profit..
- Lots of BGx.
- Lots of control, mix of different color combos.
- Blood Moon decks, either they are all out one day or non at all.
- Lots of tribal, tons of either elves or fish.
- Mix of one or two copies of other decks like Tron, Bogles, taxes, and burn.
- Virtually no Death Shadow, Lantern, or Affinity.
So my main concern would be the Blood Moon decks and elves. I don't think I have much to go against Blood Moon other than hope and pray. Against the tribal decks I was considering Magus of the Moat over Riders of Gavony. Fish and elves have virtually no way to get it off the board and my own Kites, Mantis, and PI coping one of them can just sail over.
At some point I was considering Grand Abolisher against control, but I think it's overkill.
At another point I was considering trying Magus of the Moon with Avacyn's Pilgrim, Hierarch, and Vial to fix mana and lean heavier towards red. It was scrapped since I would be better off playing RW Prison if that's the case.
my main concern would be the Blood Moon decks and elves
Mulligan hard towards a Vial / Med Mage / FreeB / Plains against Moon, and for Elves you have very nice weapons in your SB like Crusader and Staticaster. I don't feel like you should be too concerned if you're not afraid to mulligan when necessary.
Against the tribal decks I was considering Magus of the Moat over Riders of Gavony.
Good call. On the draw you probably have more chances to win with Magus, while I'd say it's better to race on the play, so Riders help more there. Overall we might be a little short on flyers to really take advantage of the Magus (it's really close to a Moon effect when both players are actually locked for some time). The Magus could actually be decent against Affinity, since their best way to race in the midgame is Etched Champion, while all their flyers will die to Staticaster and trade with our own flyers.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Yeah one of the reasons I'm opting out for Magus is that it would be better if I had some sort of direct damage effect on a creature if I couldn't attack, but at the same time I think the explosiveness of fish and elves can be really troublsome since it could be tough to race them.
Finally found a place where there's quite the healthy discussion on Humans, so it looks like I'll be back to visiting this forum regularly just for this thread, lol.
I've been playing Humans since Collins Mullen ran the tables at SCG Cincinnati with it, and it's settled into my go-to deck for Modern tournaments. It fits the fine medium between aggression and disruption that is right up my alley, which I could never seem to get with other decks I've played in the past (could never try out DNT because I can't seem to find Flagstones).
This is the list I tried out at the latest tournament:
Some observations and notes on my card choices, and what I'd change:
- I went down to 3 little Thalia mostly because of how the sideboard has a fair number of non-creature spells now, and because I felt like I kept drawing multiples. In its place, I put in the second Bob main - makes a matchup like Burn a little rougher, but I do like the added capability to grind since that helps fight the local meta a little bit better. It might just be that I'm very unlucky with Thalia (I always seem to draw them in pairs), but I'll likely stick with this 3-2 split for now.
- I also cut back on Phantasmal Image to try out Harsh Mentor after seeing it in one of the GP lists. In theory it's supposed to help against matchups like Affinity (lots of activated abilities) and Abzan Company. Then I realized that any smart Coco player could just play a big enough Walking Ballista (say, for 3), kill the Mentor, and proceed to dump infinite mana for infinite counters on Ballista anyway. Right now it strikes me as a little too cute to play over the added versatility Image gives, so I'll probably go back to the 3rd Image. I could go up to 4 Images again and cut either Bob #2 or Reflector #4 - this is what I'll have to look at soon.
- For the sideboard, I feel like the 2 Anafenzas, Dismembers, Grafdiggers and Mirran Crusaders, and 1 Sin Collector, have all been solid and are what I'd start any future list with. I tried out Stony Silence, realized it also shuts down my Vials, and will probably go back to good ol' Vithian Renegades (do we seriously not have a Human that kills BOTH artifacts and enchantments?). I don't know if Reclamation Sage is worth the non-human synergy for the full Naturalize effect, but I would like the ability to deal with things like Blood Moon and Worship in some way.
- I've cut back completely on Riders of Gavony because there aren't a whole lot of Humans/Merfolk/other tribal decks in the local meta bar Eldrazi, and I think the deck has enough game against Eldrazi decks even without it.
- I know some pros have been going with Gut Shot over Staticaster, and I think it's a fine choice - I'm just preferring the latter because I can't justify Gut Shot when Lingering Souls midrange decks still abound in the area. I might be wrong on this one.
- Haven't been able to play Kambal, Consul of Allocation even once, so I have no idea how good he is yet. Is he worth it over something like Ethersworn Canonist?
- Hostage Taker is a card that I've continually been impressed with, even if I keep going back and forth on 1-2 in the board. I honestly don't think 4 mana is too much, at least in postboard games - the matchups where I bring it in tend to slow down that 4 mana is feasible enough. My experience with it is that people will usually snipe the humans that either threaten to end the game fast (Champion, Mantis Rider) or disrupt their gameplan (Mage, Kitesail, Thalias) first, so that you can usually play it safely afterwards and there's barely any removal left (which Kitesail helps you figure out because lol Pirate synergy). Against Affinity, it can help you take that Cranial Plating that's going to kill you, force an early pop of Arcbound Ravager (best paired with Reflector Mage), or get you an artifact creature to chump Etched Champion. Eldrazi and Death's Shadow have some high-value targets (Smasher, TKS, Tasigur/Angler) that can just swing the game if you manage to nab them. I've also realized that it's fine against Lantern - sometimes you'll take their lone Ensnaring Bridge and kill them by surprise, sometimes you can take a key lock piece to keep them off balance long enough for you to swing in and win. The usual suspects (Decay, Brutality) don't kill it, either, so I kind of feel safe tapping out for it.
Some other things to try in the near future: Eduardo Sajgalik suggested Hero of Bladehold when he was streaming the deck, as an additional bulky threat against Lightning Bolt-based decks that can threaten to end the game immediately. I know some lists have also been going with Orzhov Pontiff in the board, and it seems fine as a more versatile Staticaster that has the option of pumping your team and swinging for lethal. Finally, the 8-0 list in the latest Modern Challenge on MTGO is Humans, and features a card I have yet to see in any list - Kessig Malcontents! That's an interesting way to give Humans some form of reach, and I assume helps against decks like Death's Shadow where you can just surprise kill them out of nowhere.
I wish there was a guide somewhere on how to best play Meddling Mage. It seems like a very good card, but I don't play Modern often enough to fully know the metagame and what cards I should name with. Save for when I play Kitesail Freebooter first, it's always a wild guess for me (in game 1). So I'm down to 3 in the main deck because of this... anybody has a reading recommendation for how to best play Mage?
I wish there was a guide somewhere on how to best play Meddling Mage. It seems like a very good card, but I don't play Modern often enough to fully know the metagame and what cards I should name with. Save for when I play Kitesail Freebooter first, it's always a wild guess for me (in game 1). So I'm down to 3 in the main deck because of this... anybody has a reading recommendation for how to best play Mage?
This is what I've been using. It's actually a full-on sideboard guide, but it has recommended Meddling Mage targets for a variety of matchups. I keep a list of these targets in a note on my phone and try to read them before playing any Modern tournament, and it helps.
The site has a nice amount of Humans-related content, actually - it's written by a guy who has some experience playing it in the SCG circuit.
Finally found a place where there's quite the healthy discussion on Humans, so it looks like I'll be back to visiting this forum regularly just for this thread, lol.
I've been playing Humans since Collins Mullen ran the tables at SCG Cincinnati with it, and it's settled into my go-to deck for Modern tournaments. It fits the fine medium between aggression and disruption that is right up my alley, which I could never seem to get with other decks I've played in the past (could never try out DNT because I can't seem to find Flagstones).
This is the list I tried out at the latest tournament:
Some observations and notes on my card choices, and what I'd change:
- I went down to 3 little Thalia mostly because of how the sideboard has a fair number of non-creature spells now, and because I felt like I kept drawing multiples. In its place, I put in the second Bob main - makes a matchup like Burn a little rougher, but I do like the added capability to grind since that helps fight the local meta a little bit better. It might just be that I'm very unlucky with Thalia (I always seem to draw them in pairs), but I'll likely stick with this 3-2 split for now.
I'd love to play Dark Confidant but as mentioned earlier, I don't really know what to cut. Thalia, Guardian of Thraben is definately out of the question for me. I want her always, in every match. And only versus other very heavy creature decks she gets sided out. That leaves Mayor of Avabruck, a card which has fallen out of grace but has won me some games on its own.
- I also cut back on Phantasmal Image to try out Harsh Mentor after seeing it in one of the GP lists. In theory it's supposed to help against matchups like Affinity (lots of activated abilities) and Abzan Company. Then I realized that any smart Coco player could just play a big enough Walking Ballista (say, for 3), kill the Mentor, and proceed to dump infinite mana for infinite counters on Ballista anyway. Right now it strikes me as a little too cute to play over the added versatility Image gives, so I'll probably go back to the 3rd Image. I could go up to 4 Images again and cut either Bob #2 or Reflector #4 - this is what I'll have to look at soon.
I'm a big advocate of Harsh Mentor from the sideboard. It has won me games with another deck against affinity, which would have otherwise unwinnable board states. Definately not maindeck material though, that's for sure.
As for the Walking Ballista comment. This would only apply if they have the card in hand. As far as I know, they only play one copy and it's the only way to deal with Harsh Mentor. Otherwise, it hoses the complete strategy.
- For the sideboard, I feel like the 2 Anafenzas, Dismembers, Grafdiggers and Mirran Crusaders, and 1 Sin Collector, have all been solid and are what I'd start any future list with. I tried out Stony Silence, realized it also shuts down my Vials, and will probably go back to good ol' Vithian Renegades (do we seriously not have a Human that kills BOTH artifacts and enchantments?). I don't know if Reclamation Sage is worth the non-human synergy for the full Naturalize effect, but I would like the ability to deal with things like Blood Moon and Worship in some way.
- I've cut back completely on Riders of Gavony because there aren't a whole lot of Humans/Merfolk/other tribal decks in the local meta bar Eldrazi, and I think the deck has enough game against Eldrazi decks even without it.
- I know some pros have been going with Gut Shot over Staticaster, and I think it's a fine choice - I'm just preferring the latter because I can't justify Gut Shot when Lingering Souls midrange decks still abound in the area. I might be wrong on this one.
- Haven't been able to play Kambal, Consul of Allocation even once, so I have no idea how good he is yet. Is he worth it over something like Ethersworn Canonist?
Kambal, Consul of Allocation is a card I love versus storm and Burn, in the latter, it's a must deal with threat. It eats a spell, gains and drains life, always. Netting you 5 life (7 if you count the difference) in the process.
I don't know why one would take Gut Shot over Izzet Staticaster. appart from the mana costs, the staticaster is just way better in our deck.
- Hostage Taker is a card that I've continually been impressed with, even if I keep going back and forth on 1-2 in the board. I honestly don't think 4 mana is too much, at least in postboard games - the matchups where I bring it in tend to slow down that 4 mana is feasible enough. My experience with it is that people will usually snipe the humans that either threaten to end the game fast (Champion, Mantis Rider) or disrupt their gameplan (Mage, Kitesail, Thalias) first, so that you can usually play it safely afterwards and there's barely any removal left (which Kitesail helps you figure out because lol Pirate synergy). Against Affinity, it can help you take that Cranial Plating that's going to kill you, force an early pop of Arcbound Ravager (best paired with Reflector Mage), or get you an artifact creature to chump Etched Champion. Eldrazi and Death's Shadow have some high-value targets (Smasher, TKS, Tasigur/Angler) that can just swing the game if you manage to nab them. I've also realized that it's fine against Lantern - sometimes you'll take their lone Ensnaring Bridge and kill them by surprise, sometimes you can take a key lock piece to keep them off balance long enough for you to swing in and win. The usual suspects (Decay, Brutality) don't kill it, either, so I kind of feel safe tapping out for it.
Good points here.
Some other things to try in the near future: Eduardo Sajgalik suggested Hero of Bladehold when he was streaming the deck, as an additional bulky threat against Lightning Bolt-based decks that can threaten to end the game immediately. I know some lists have also been going with Orzhov Pontiff in the board, and it seems fine as a more versatile Staticaster that has the option of pumping your team and swinging for lethal. Finally, the 8-0 list in the latest Modern Challenge on MTGO is Humans, and features a card I have yet to see in any list - Kessig Malcontents! That's an interesting way to give Humans some form of reach, and I assume helps against decks like Death's Shadow where you can just surprise kill them out of nowhere.
To be honest, Topping the curve at 4 mana doesn't appeal to me. But some are worth the try I guess.
Has Fiendslayer Paladin been tested as a solution to Burn? And maybe vs Grixis?
Not a fan. It's good against burn I guess but what else? The fact that it's not "protection" means it can't get pass Shadow, Tasigur, etc. Anger will kill it too.
It's worth a test if your meta is very red heavy or your build has 3+ copies of Mayor.
Warsail Marauder
1U
Creature - Human Pirate
Flying
Whenever Warsail Marauder attacks, target creature defending player controls loses all abilities and has a base power and toughness of 0/1 until end of turn.
An evasive human that helps other grounded humans to attack more safely. It's a pretty solid filler card. I think a few copies might compete with Mayor / Confidant / etc for the flex slots.
EDIT:
Below-curve power and lack of vigilance make it worse than Mantis Rider but it seems like another possible flex option.
About the nonbo I dont believe it will happen at least very often, most of the time Thalia gets immediately answered, so it actually helps to provide a bait for Reckless
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(also in the vial list isn't it basically impossible to cast!?!)
This is what I have been play testing for Grand Prix Santa Clara, and I'm very happy with this current configuration:
4 Ancient Ziggurat
4 Cavern of Souls
4 Champion of the Parish
1 Dark Confidant
4 Horizon Canopy
4 Kitesail Freebooter
4 Mantis Rider
4 Meddling Mage
4 Noble Hierarch
4 Phantasmal Image
1 Plains
4 Reflector Mage
2 Seachrome Coast
4 Thalia's Lieutenant
4 Thalia, Guardian of Thraben
4 Unclaimed Territory
1 Dark Confidant
2 Dismember
2 Grafdigger's Cage
2 Izzet Staticaster
2 Mirran Crusader
2 Sin Collector
2 Vithian Renegades
1 Xathrid Necromancer
I like it! I'll probably cut to 3; but it's awesome to flash it in unexpectedly and is rarely difficult to cast without a vial.
edit: Against UR Breach it is sooooo good. Just flashed in a Phantasmal against a Breached Emrakul, copied it, flashed in Reflector Mage with Vial #2; bounced the Emrakul. Cracked him with his own beast which was then stranded in hand. Feels good.
Even if that scenario doesnt pan out, you'll generally be at +6 permanents so just stay above 15 life and crack them back with a copied Emrakul for fun and profit..
- Lots of BGx.
- Lots of control, mix of different color combos.
- Blood Moon decks, either they are all out one day or non at all.
- Lots of tribal, tons of either elves or fish.
- Mix of one or two copies of other decks like Tron, Bogles, taxes, and burn.
- Virtually no Death Shadow, Lantern, or Affinity.
With that in mind I'm trying this out:
4 Champion of the Parish
4 Noble Hierarch
4 Kitesail Freebooter
4 Meddling Mage
2 Phantasmal Image
2 Dark Confidant
4 Thalia's Lieutenant
4 Thalia, Guardian of Thraben
4 Mantis Rider
3 Reflector Mage
2 Thalia, Heretic Cathar
4 Aether Vial
Lands
4 Ancient Ziggurat
4 Cavern of Souls
4 Horizon Canopy
1 Plains
2 Seachrome Coast
4 Unclaimed Territory
2 Izzet Staticaster
2 Kambal, Consul of Allocation
1 Reflector Mage
2 Sin Collector
2 Relic of Progenitus
2 Vithian Renegades
2 Mirran Crusader
2 Riders of Gavony
So my main concern would be the Blood Moon decks and elves. I don't think I have much to go against Blood Moon other than hope and pray. Against the tribal decks I was considering Magus of the Moat over Riders of Gavony. Fish and elves have virtually no way to get it off the board and my own Kites, Mantis, and PI coping one of them can just sail over.
At some point I was considering Grand Abolisher against control, but I think it's overkill.
At another point I was considering trying Magus of the Moon with Avacyn's Pilgrim, Hierarch, and Vial to fix mana and lean heavier towards red. It was scrapped since I would be better off playing RW Prison if that's the case.
Thoughts?
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Mulligan hard towards a Vial / Med Mage / FreeB / Plains against Moon, and for Elves you have very nice weapons in your SB like Crusader and Staticaster. I don't feel like you should be too concerned if you're not afraid to mulligan when necessary.
Good call. On the draw you probably have more chances to win with Magus, while I'd say it's better to race on the play, so Riders help more there. Overall we might be a little short on flyers to really take advantage of the Magus (it's really close to a Moon effect when both players are actually locked for some time). The Magus could actually be decent against Affinity, since their best way to race in the midgame is Etched Champion, while all their flyers will die to Staticaster and trade with our own flyers.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I've been playing Humans since Collins Mullen ran the tables at SCG Cincinnati with it, and it's settled into my go-to deck for Modern tournaments. It fits the fine medium between aggression and disruption that is right up my alley, which I could never seem to get with other decks I've played in the past (could never try out DNT because I can't seem to find Flagstones).
This is the list I tried out at the latest tournament:
4 Champion of the Parish
4 Noble Hierarch
2 Dark Confidant
3 Thalia, Guardian of Thraben
2 Phantasmal Image
4 Thalia's Lieutenant
4 Kitesail Freebooter
4 Meddling Mage
4 Mantis Rider
4 Reflector Mage
1 Thalia, Heretic Cathar
1 Harsh Mentor
4 Aether Vial
Lands:
4 Horizon Canopy
4 Ancient Ziggurat
4 Cavern of Souls
4 Unclaimed Territory
2 Seachrome Coast
1 Plains
2 Mirran Crusader
2 Dismember
2 Grafdigger's Cage
2 Stony Silence
2 Kambal, Consul of Allocation
1 Izzet Staticaster
1 Hostage Taker
1 Sin Collector
2 Anafenza, the Foremost
Some observations and notes on my card choices, and what I'd change:
- I went down to 3 little Thalia mostly because of how the sideboard has a fair number of non-creature spells now, and because I felt like I kept drawing multiples. In its place, I put in the second Bob main - makes a matchup like Burn a little rougher, but I do like the added capability to grind since that helps fight the local meta a little bit better. It might just be that I'm very unlucky with Thalia (I always seem to draw them in pairs), but I'll likely stick with this 3-2 split for now.
- I also cut back on Phantasmal Image to try out Harsh Mentor after seeing it in one of the GP lists. In theory it's supposed to help against matchups like Affinity (lots of activated abilities) and Abzan Company. Then I realized that any smart Coco player could just play a big enough Walking Ballista (say, for 3), kill the Mentor, and proceed to dump infinite mana for infinite counters on Ballista anyway. Right now it strikes me as a little too cute to play over the added versatility Image gives, so I'll probably go back to the 3rd Image. I could go up to 4 Images again and cut either Bob #2 or Reflector #4 - this is what I'll have to look at soon.
- For the sideboard, I feel like the 2 Anafenzas, Dismembers, Grafdiggers and Mirran Crusaders, and 1 Sin Collector, have all been solid and are what I'd start any future list with. I tried out Stony Silence, realized it also shuts down my Vials, and will probably go back to good ol' Vithian Renegades (do we seriously not have a Human that kills BOTH artifacts and enchantments?). I don't know if Reclamation Sage is worth the non-human synergy for the full Naturalize effect, but I would like the ability to deal with things like Blood Moon and Worship in some way.
- I've cut back completely on Riders of Gavony because there aren't a whole lot of Humans/Merfolk/other tribal decks in the local meta bar Eldrazi, and I think the deck has enough game against Eldrazi decks even without it.
- I know some pros have been going with Gut Shot over Staticaster, and I think it's a fine choice - I'm just preferring the latter because I can't justify Gut Shot when Lingering Souls midrange decks still abound in the area. I might be wrong on this one.
- Haven't been able to play Kambal, Consul of Allocation even once, so I have no idea how good he is yet. Is he worth it over something like Ethersworn Canonist?
- Hostage Taker is a card that I've continually been impressed with, even if I keep going back and forth on 1-2 in the board. I honestly don't think 4 mana is too much, at least in postboard games - the matchups where I bring it in tend to slow down that 4 mana is feasible enough. My experience with it is that people will usually snipe the humans that either threaten to end the game fast (Champion, Mantis Rider) or disrupt their gameplan (Mage, Kitesail, Thalias) first, so that you can usually play it safely afterwards and there's barely any removal left (which Kitesail helps you figure out because lol Pirate synergy). Against Affinity, it can help you take that Cranial Plating that's going to kill you, force an early pop of Arcbound Ravager (best paired with Reflector Mage), or get you an artifact creature to chump Etched Champion. Eldrazi and Death's Shadow have some high-value targets (Smasher, TKS, Tasigur/Angler) that can just swing the game if you manage to nab them. I've also realized that it's fine against Lantern - sometimes you'll take their lone Ensnaring Bridge and kill them by surprise, sometimes you can take a key lock piece to keep them off balance long enough for you to swing in and win. The usual suspects (Decay, Brutality) don't kill it, either, so I kind of feel safe tapping out for it.
Some other things to try in the near future: Eduardo Sajgalik suggested Hero of Bladehold when he was streaming the deck, as an additional bulky threat against Lightning Bolt-based decks that can threaten to end the game immediately. I know some lists have also been going with Orzhov Pontiff in the board, and it seems fine as a more versatile Staticaster that has the option of pumping your team and swinging for lethal. Finally, the 8-0 list in the latest Modern Challenge on MTGO is Humans, and features a card I have yet to see in any list - Kessig Malcontents! That's an interesting way to give Humans some form of reach, and I assume helps against decks like Death's Shadow where you can just surprise kill them out of nowhere.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
http://www.mattling.com/2017/11/modern-humans-sideboard-guide.html
This is what I've been using. It's actually a full-on sideboard guide, but it has recommended Meddling Mage targets for a variety of matchups. I keep a list of these targets in a note on my phone and try to read them before playing any Modern tournament, and it helps.
The site has a nice amount of Humans-related content, actually - it's written by a guy who has some experience playing it in the SCG circuit.
I'd love to play Dark Confidant but as mentioned earlier, I don't really know what to cut. Thalia, Guardian of Thraben is definately out of the question for me. I want her always, in every match. And only versus other very heavy creature decks she gets sided out. That leaves Mayor of Avabruck, a card which has fallen out of grace but has won me some games on its own.
I'm a big advocate of Harsh Mentor from the sideboard. It has won me games with another deck against affinity, which would have otherwise unwinnable board states. Definately not maindeck material though, that's for sure.
As for the Walking Ballista comment. This would only apply if they have the card in hand. As far as I know, they only play one copy and it's the only way to deal with Harsh Mentor. Otherwise, it hoses the complete strategy.
Kambal, Consul of Allocation is a card I love versus storm and Burn, in the latter, it's a must deal with threat. It eats a spell, gains and drains life, always. Netting you 5 life (7 if you count the difference) in the process.
I don't know why one would take Gut Shot over Izzet Staticaster. appart from the mana costs, the staticaster is just way better in our deck.
Good points here.
To be honest, Topping the curve at 4 mana doesn't appeal to me. But some are worth the try I guess.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
Not a fan. It's good against burn I guess but what else? The fact that it's not "protection" means it can't get pass Shadow, Tasigur, etc. Anger will kill it too.
It's worth a test if your meta is very red heavy or your build has 3+ copies of Mayor.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Warsail Marauder
1U
Creature - Human Pirate
Flying
Whenever Warsail Marauder attacks, target creature defending player controls loses all abilities and has a base power and toughness of 0/1 until end of turn.
2/1
EDIT:
Below-curve power and lack of vigilance make it worse than Mantis Rider but it seems like another possible flex option.
The card should be compared to Daxos of Meletis, which sees absolutely no play.
The 2-drop is more intriguing but I wouldn't cut anything in my list for it. It doesn't help in our bad MUs, right ?
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -