It seems like a decent mana-sink for mid-game, or when we are in top deck mode (we draw a mystic late game with this in the field). It can also block flyers. Thoughts?
Hey all, just getting back into the game over the past few months after being gone from right before return to return to ravnica electric boogaloo. Mostly been on other decks for a minute but I miss elves a lot. I know nurturing peatland is great. After that, I left while people still seemed undecided (or at least I wasn’t paying enough attention) on Clancaller. And I see some people run that new beast that draws cards. Can anyone give me a rundown on those two? I won’t be playing the deck in my local meta for a bit anyway because everyone is on W6 plague engineer decks but I want it at least built again.
Clancaller is a must-include in my opinion. It pump's our team. And is a great mana sink + lord-tutor. Some people still play Visionary on that spot. But with CoCo, Lead the Stampede and Peatland we already have enough card-advantage.
Great you're back into Elves. After looting bann, I feel this deck is very well positioned in the current meta.
@ TheThominator: it feels like a reactive card against flyer decks and therefore optional sideboard material. But I don't know any flyer decks, we need this against.
Besides that, we're a deck that goes wide, not going big
I think it's a good card, but not good enough.
Clancaller is a must-include in my opinion. It pump's our team. And is a great mana sink + lord-tutor. Some people still play Visionary on that spot. But with CoCo, Lead the Stampede and Peatland we already have enough card-advantage.
Great you're back into Elves. After looting bann, I feel this deck is very well positioned in the current meta.
@ TheThominator: it feels like a reactive card against flyer decks and therefore optional sideboard material. But I don't know any flyer decks, we need this against.
Besides that, we're a deck that goes wide, not going big
I think it's a good card, but not good enough.
see everyone knows that we need to go wide, ad that it's kind of our weakness. to me wildborn preserver it's our chance to "change gears" and attack differently. on that same philosophy i've been thinking also about Yorvo
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Im currently looking for a GB elf list that has the craterhoof win con, could someone point me in that direction? I know it might now be the best but I seems to be the most fun to me.
Tim, i have been away from the game for quite some time now...but i still got my Modern Elves deck here and i recently been checking on thge new cards. And i was wondering what to include and why? my only question would be if i need to include Elvish Clancaller instead of Visionary and Nurturing Peatland to counter the lack of visionary. Here's my deck last time i played:
@doc.brown I just don't see wildborn preserver working unless out of the sideboard. It doesn't draw us cards, or anthem our board, it just makes us go tall which OP just answers with targeted removal. Anthem effects make up the large difference in power that trying to go tall with a single elf would do. It's the reason why you don't see SLC or GCG in these decks.
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
I'm kinda surprised that nobody has called out Elvish Warmaster or Elven Ambush for possible deck includes. I know I personally am eyeing warmaster heavily since its realistically better than Dwynen's Elite and you wont need to go through hoops to get the token and on subsequent turns it provides more tokens over elite anyway. Also if you company it out you still get the token as long as you say warmaster come into play first then second elf since it never say cast just enters play.
Ambush I can see as a better test it more before include but the ability to instantly get a bunch of elves on opponents EOT isn't to be scoffed at.
Then we have a couple of good 4 drops that may be worth considering in Tyvar Kell and Harald Unites the Elves for grindy match ups. They are not synergistic with CoCo, obviously, but with 4 CoCo and 3 of a combination of Tyvar Kell/Harald Unites the Elves we have around 33 and 35 hits off CoCo depending on the amount of lands we play. And 33 hits are more than enough for consistency.
Last but not least we have what I think it's the best of them all: Realmwalker. The fact that it's CMC 3 instead of 4 like other similar options makes it a CoCo hit which is just really important.
All things considered, Kaldheim could make elves somewhat playable in modern again. It's unlikely, but maybe.
I saw Realmwalker and Elvish Warmaster today and wanted to try my go at a CoColess GB elf deck... I have lot's of maybe cards... I have a question though
Bounty of Skemfar: what do you think about this card (alongside CoCo, of course)?
In my opinion it seems nice as a card advantage because it ramps and makes you add an Elf card regardless of the CMC.
The ability to put an extra land into play is still quite useful because it allows to take out of the deck a potential bad draw AND allows you to accelerate in the following turns.
Also, this sorcery allows you to grab an Elf (not being limited by its CMC), which is always a good thing.
Bounty of Skemfar is not legal in modern since it's from kaldheim commander, not kaldheim itself. Anyway I would say it's almost always worse than Lead the Stampede and Winding Way.
I'm trying new builds for modern shaman elf
what do you think ab out this list without archdruid?
Beastcaller for more black seems like it be a bit inferior, and you loose any chance to use big mana plays to overrun unless you have nettle and heritage on the field.
Personally I think this deck needs to go either Warmaster OR Dwynen's not both since they both represent timing issues in that Warmaster always wants to go first then you cast something and elite always wants to come second but in the early turns even with dorks can you sequence them enough to matter at the right time. While they both have the same into play problems, on subsequent turns Warmaster gives more tokens without the have elf in play issues that arise with Dwynen's. While I will concede that Warmasters pump ability is vastly inferior in some ways than Ezuri's it is a closer if you have archdruid.
Dwynen's Elite allows the line T1 Heritage Druid, T2 Dwynen into 3 mana. Warmaster doesn't do that. It doesn't do anything on T2 if you don't have a T1 dork, then a T2 one-drop to etb after Warmaster. I don't think they fit quite the same slots actually. I personally don't know what to cut to fit him in.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Wildborn Preserver
It seems like a decent mana-sink for mid-game, or when we are in top deck mode (we draw a mystic late game with this in the field). It can also block flyers. Thoughts?
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Great you're back into Elves. After looting bann, I feel this deck is very well positioned in the current meta.
@ TheThominator: it feels like a reactive card against flyer decks and therefore optional sideboard material. But I don't know any flyer decks, we need this against.
Besides that, we're a deck that goes wide, not going big
I think it's a good card, but not good enough.
RBWMardu Nahiri, GBElves, UW Emeria, RSkred Red,
GBelcher, BDevotion, GWRNaya landfall, UWBEsper Miracles
see everyone knows that we need to go wide, ad that it's kind of our weakness. to me wildborn preserver it's our chance to "change gears" and attack differently. on that same philosophy i've been thinking also about Yorvo
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
WRBurnRW
URGifts StormRU
RGoblinsR
2 Overgrown Tomb
4 Cavern of Souls
4 Forest
4 Gilt-Leaf Palace
1 Westvale Abbey
1 Pendelhaven
4 Elvish Mystic
4 Llanowar Elves
4 Dwynen's Elite
4 Elvish Archdruid
1 Eternal Witness
2 Ezuri,Renegade Leader
4 Elvish Visionary
4 Shaman of the Pack
4 Nettle Sentinel
4 Heritage Druid
3 Chord of Calling
1 Spellskite
2 Dismember
2 Stain the mind
1 Scavenging Ooze
1 Reclamation sage
1 Chamaleon Colossus
3 Kitchen Finks
1 Creeping Corrotion
2 Lead the stampede
I would need serious suggestions in sideboard too. Let me know what you think guys. Thanks in advance!
if anything I'm wondering if Once upon a time makes this deck.
-Stay Frosty
Ambush I can see as a better test it more before include but the ability to instantly get a bunch of elves on opponents EOT isn't to be scoffed at.
Then we have a couple of good 4 drops that may be worth considering in Tyvar Kell and Harald Unites the Elves for grindy match ups. They are not synergistic with CoCo, obviously, but with 4 CoCo and 3 of a combination of Tyvar Kell/Harald Unites the Elves we have around 33 and 35 hits off CoCo depending on the amount of lands we play. And 33 hits are more than enough for consistency.
Last but not least we have what I think it's the best of them all: Realmwalker. The fact that it's CMC 3 instead of 4 like other similar options makes it a CoCo hit which is just really important.
All things considered, Kaldheim could make elves somewhat playable in modern again. It's unlikely, but maybe.
4x Llanowar Elves
4x Nettle Sentinel
4x Joraga Warcaller
4x Heritage Druid
4x Elvish Warmaster
3x Dywin's Elite
2x Skemfar Avenger
4x Bramblewood Paragon
2x Elvish Arch-druid
4x Realm-walker
3x Shaman of the Pack
1x Ezuri, Renegade Leader
I saw Realmwalker and Elvish Warmaster today and wanted to try my go at a CoColess GB elf deck... I have lot's of maybe cards... I have a question though
In my opinion it seems nice as a card advantage because it ramps and makes you add an Elf card regardless of the CMC.
The ability to put an extra land into play is still quite useful because it allows to take out of the deck a potential bad draw AND allows you to accelerate in the following turns.
Also, this sorcery allows you to grab an Elf (not being limited by its CMC), which is always a good thing.
What do you think about this card?
what do you think ab out this list without archdruid?
Beastcaller for more black seems like it be a bit inferior, and you loose any chance to use big mana plays to overrun unless you have nettle and heritage on the field.
Personally I think this deck needs to go either Warmaster OR Dwynen's not both since they both represent timing issues in that Warmaster always wants to go first then you cast something and elite always wants to come second but in the early turns even with dorks can you sequence them enough to matter at the right time. While they both have the same into play problems, on subsequent turns Warmaster gives more tokens without the have elf in play issues that arise with Dwynen's. While I will concede that Warmasters pump ability is vastly inferior in some ways than Ezuri's it is a closer if you have archdruid.