Quick question for any BW DnT variation: is there any consensus regarding the correct number of Shambling Vents in our manabase? I'm currently working with 2 and it feels ok. I don't often see it but at least I also don't get to draw multiples that would hiccup my curve. what's the impression on running 3 of those fellas?
I'm at 2. Multiples not only hurt your curve-out, they're also dead draws in the late game, because it's not often you'll have the right lands to activate two at once. There's also the nightmare scenario of an opener with vial but no untapped lands. I mostly play them because I need the fixing and there's no good options for untapped duals besides Shrines and Caves. Isolated Chapel doesn't work very well since the deck plays so few basics.
If you're on the eldrazi plan, play a basic plains instead of the 3rd vents, or if you want the fixing badly, a fetchland is fine(getting hurt by your own arbiter will almost never come up).
A couple comments in these regards:
Mana sinks (like manlands) are the opposite of a dead draw in late game. The fact that you are not likely able to activate both doesn't mean anything, sometimes it gains you life by helping you not having to ping you for 1 with a caves for one of the colors for the other manland activation. Plus instantly replaces the other vent if it gets bolted/killed.
The chances of opening with multiple vents is the reason you don't want to play more than 2, the nightmare is real and hurts a lot. It also sucks even if you don't open with vial, as you don't have a T2 play due to ETB tapped.
The reason to play them is not just the fixing, in any case Fetid Heath is great at fixing mana and provides colorless for Sea Gate Wreckage and eldrazi creatures/abilities (if you play them). Fetchlands are out of the question, and they will hurt you. Isolated chapel wouldn't be that bad if the deck played something like 8/10 basics + shocks, as Godless Shrine also counts as Swamp/Plains for chapel. I would still play vent over chapel every day, it helps against burn and control/midrange.
Just to contribute with the discussion on manafixing, I'm currently working with Eldrazi and Taxes playing 2 Shambling Vents and a singleton Fetid Heath. There are times in which I'm forced to mulligan due to drawing just Fetid Heath and Ghost Quarter, but it is way more common for the Heath to show up just when I would be forced to shock myself for a Godless Shrine or add a Caves of Koilos to generate a second color. It also happened to be my only colourless source in a few games. I highly recommend testing it as a one-of. 2 or more copies is certainly not recommended. [rant]I wish Wizards could print the full cycle of fastlands, though. They didn't even bother to print the sub-optimal enemy-colored battle lands and shadow lands either.[/rant]
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH: UG Edric, Spymaster of Goodstuff UG
So that mono-white list with 4x selfless spirit that made top 4 in the latest scg classic gave me the idea to try them out. Basically, vs decks that go wide, you side out 4x thalia, guardian of thraben and 2x something else and bring in 3x spirit and 3x wrath of god. The nice thing is in my deck i can get my stuff back with eternal witness if i don't draw spirit. Wrath is great vs elves, merfolk, eldrazi, soul sisters, which are all present in my meta.
Dropping a Wrath on yourself to then ameliorate its effects with Selfless Spirit seems a bit clunky to me, especially considering you'd need at least 4 and sometimes 5 mana to do it (Thalia, Guardian of Thraben has some legs against most of the decks you mentioned thanks to its first strike, so I'd be reluctant to cut it). The Spirit itself is good enough to see play in pretty much any non-Eldrazi 75 (and those don't seem to be as well positioned nowadays, honestly), and you don't need janky tricks like Wrath of God to get mileage out of it.
Yes. I often find myself leaving Thalia in vs the faster aggro decks due to her FS ability and since they usually run so few lands, if they have any combat tricks, it forces them to decide whether or not they can afford to spend all the mana they have for the turn to play said trick.
Dropping a Wrath on yourself to then ameliorate its effects with Selfless Spirit seems a bit clunky to me, especially considering you'd need at least 4 and sometimes 5 mana to do it (Thalia, Guardian of Thraben has some legs against most of the decks you mentioned thanks to its first strike, so I'd be reluctant to cut it). The Spirit itself is good enough to see play in pretty much any non-Eldrazi 75 (and those don't seem to be as well positioned nowadays, honestly), and you don't need janky tricks like Wrath of God to get mileage out of it.
Yes. I often find myself leaving Thalia in vs the faster aggro decks due to her FS ability and since they usually run so few lands, if they have any combat tricks, it forces them to decide whether or not they can afford to spend all the mana they have for the turn to play said trick.
Obviously you don't swap thalias for wraths vs deck that have combat trick (fewer threat density), you do that vs decks that go wide, as i mentioned in my post. Honestly thalia is a liability vs the decks i mentionned, because her taxing effect is mostly useless (elves have tons of mana and merfolk have next to no non creature spells) and i ofte find the tax on my own path is really bad for me. Those deck outgrow thalia in creature size quite easily making her first strike ability often not useful enough.
She gets outpaced a bit quickly, yes, but she often buys you time to land a Blade Splicer or a Thalia, Heretic Cathar, and the resulting wall of 5 first-striking power is something they have to islandwalk/trample over, because the direct approach will usually end poorly. Despite the paucity of noncreature spells in both decks, I would never cut Thalia, Guardian of Thraben.
Mana sinks (like manlands) are the opposite of a dead draw in late game.
What I mean is that the second one is a dead draw, since you're so unlikely to have 6 other lands that can tap for 2WWBB.
Yes I know what you said, and it's still a better draw than any other land as it will replace the other vent in the event of getting it removed. Drawing a plains is worse, drawing a card that allows you do do something without spending cards is NOT a dead draw. In the scenario you propose pretty much any land is a dead draw, so that is not relevant for discussing vents numbers or viability. That's the way I see it.
Private Mod Note
():
Rollback Post to RevisionRollBack
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Dropping a Wrath on yourself to then ameliorate its effects with Selfless Spirit seems a bit clunky to me [...]
I'm not sure if you mean specifically Wrath of God because it is 4cmc (plus tax) or Wrath-effects in general, but I'm totally ready to try a pair of maindeck Anger of the Gods in a RW deck running 4xSelfless Spirit.
Wednesday 2-2
R1 loss vs b/w eldrazi and taxes, games were close and my opponent knew his game. Game 3 i got blown up with me flickerwisping my eternal witness to which my opponent vialed in wasteland strangler, processing witness and blew me up.
R2 win vs green eldrazi tron, i just got great draw and was able to get advantage in combat.
R3 loss vs r/g titanshift, my opponent got amulet of vigor both games he won, which allowed him to pay for arbiter every turn. Nice tech in this deck!
Thurday 4-0
R1 win vs elves, G1 my opponent mulled to 5 and lost, G2 i mulled to 4, G3 was an actual game of magic, i got the path to exile, witness path, flicker witness path engine going and won while i was at 3 life, killing every lord on sight. Wow i beat elves for the first time, haha!
R2 win vs jund, G1 i out valued my opponent. G2 was a grindfest, i ended up drawing my witness right after my opponent drew scavenging ooze, so i lost. G3 was also a grindfest (as usual...) but i got the advantage in the end.
R3 win vs thing in the ice jeskai delver. Mana denial G1 and G3 got there.
R4 win vs necrotic ooze combo, flyers got there, arbiter did a lot of work vs fauna shaman, scooze was overkill my opponent had a hard time getting things in the graveyard and protecting necro ooze.
Never got to draw the wrath/spirit combo after adding it thursday, so i'll keep testing it. This week-end is GP mtl, yay! I'll be attending a bunch of side events and report back!
* what do you guys think of its role?
Depends on MU ofk. From hard beater to creatures protector.
* is it a sb card, is it a md card?
Strictly MD
* is it better in the md than card x?
It is better than any 1st drop or any other flex slot.
* is it better than a card in sb with similar role (like bft...)?
It is better than cards we use to protect us against red sweepers: we tupicaly have 2-3 burrentons/hallow/brave the elements
* how good is it in t1 matchups, how good in t2 matchups?
man,srsly, did you read spirit's textbox?
* hat matchups does it REALLY improve?
Any MU that use mass removal, espesially MB.
if you comment, maybe you can add a note if your opinion is based on theory or real testing.
Just read it's textbox, than read again and againt, untill You'll find answers to Your questions.
Private Mod Note
():
Rollback Post to RevisionRollBack
DnT! And I'll win the fight
DnT! I'm a power-load
DnT! Watch me Explode
what do you guys think of its role?
Defensive 2 drop who can help with the evasive clock
is it a sb card, is it a md card?
Totally md
is it better in the md than card x?
This question is very build dependant, I cut 2 Serra avanger for them and for now its ok. Brimaz never do much in my build, so i cut him. I agree with my panda friend: It is better than any 1st drop.
is it better than a card in sb with similar role (like bft...)?
I dont leave my house without 2 burrenton. My local meta is full of burn and a turn 1 unkillable wall is great. I dont cut BFT for them. I try put in place of spellskite (i love the card, but my gameplan is block the road and win with my flyers, he dont help with the clock).
how good is it in t1 matchups, how good in t2 matchups?
I want him against nahiri and tron clearly. Can help in jund or abzan protecting our important boy (Linvala, leonin, aven)but same as spellkite does.
Infect and boogles are really bad MU without spellskites... im not sure if i need cut them but i feel is too much protection. he is better than spellskite or brimaz in affinity ;).
what matchups does it REALLY improve?
Tron was very clear in my case, i dont think tron was a great mu for us, they md a lot of wrath, selfless was spectacular here. I think he can destroy nahiri, but thats not true... so much removal... and he cant take 2 bolts like spellskite, he is good but not great here...
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: Jeskai control / Jeskai Geist
Death and taxes / UW control
His problem is that if you play new Thalia and someone removes her, she had no affect on the board. I get it, but I am still going to run her as a 1 or 2-of in my 75. (I play b/w Eldrazi so I think that is all I can afford to play her.)
I had a casted wrath almost every time I played against the UWx archtype. Sometimes, when the Lady Luck smiles upon us, we may win before they put enough mana on a table. But if they successfuly deals with our thalia or/and arbiter, they will cast it. For sure. Now we don't have to bother about it much. No we may vial out the a spirit in response for a wrath. Moreover, even if we don't have a vial, they have tokeep their pathes and bolts for the spirit, because their wrath is the main way they may deal with our guys. That makes our taxing more effective due to heightened durability of a thalia or a leonin we have.
Wrapping up: I just don't believe that a skilfull UWx player will not be able to cast at least one wrath.
Various Trons do use six to eight sweepers that wipes out our guys. Here the spirit acts not only as a protector, but as a solid attacker also. It's ability of self sacrifice may be crucial when we need to block an incoming wurmcoil, and kill an opponent by next attack.
We may use it as a fog every time an enemy attacks us with trampless beaters. And more beaters they have, more value we may take from that sacrifice.
Spending only one spirit may, virtualy, give us ~6+ lives, when we play against jund, grixis, junk.
Just imagine couple of 5/6 tarmoes we block with a leonin and a spirit.
In other cases, it's just a power 2 unblockable beater. Same power as the Driad Militant, but with the more valuable options also.
Thanks for the write up!
I see you're running a playset of Witness, does this sometimes feel too much?
And regarding your combo, have you considered Archangel Avacyn instead of Wrath? Avacyn is a serious beater, a flicker target and can actually pull some work on her own.
4 wit has been fine, they are the best flicker target by far. Yes they shine especially in the mid-late game but i found my deck has the tools to prolong games even vs the most aggressive decks. Witness is often the best possible top deck and i want to see 1 or 2 every game. I've been really happy with the many roles she can take, when on the mana denial plan they bring back extra GQ/tec edge, when on the removal plan they bring back path, when facing removal heavy decks she can bring back creatures and sometimes chain them (get wisp, flicker witness, get skyfisher, bounce witness, etc).
Regarding avacyn, i've stopped playing restoration angel because i sac so many of my lands sometimes i can't cast her, and if i tick up vial to 4 she messes with my curve and makes my vial useless for the rest of the game. This may be a mistake and i may put resto back in my deck someday, but 5 mana is just waaaay too expensive, even for a powerful effect.
I might just take out the wrath package when i get a linvala, keeper of silence for elves and company, but i want to draw a wrath in a game to at least see how it feels, with or without spirit.
Saffron Olive has videos up about "Mono White Hatebears"I hit him up on twitter about the name but he used it because that's what SCG called it. Any way, I haven't viewed the matchs yet.
As far as Selfless Spirit goes I am very excited to test. If I have any in my list it will be MAIN DECK only. BFT is still going to be a 2-3 of in my sideboard. The only thing I am wondering is the number of spellskites I use. From the get go I wanted to keep 2 Skite MD and run a 2/2 split. But I wonder if its going to be just better to run 4 spirits main?(4 spirits / 2 skite main or 2 skite SB) The only problem I ever have with skite is it cant attack. But if we take a small downgrade in protection to be a little more aggressive, then this is a trade I think we want to make. I have only played cube the last few weeks waiting for Thalia HC and Selfless Spirit to come to MTGO but as soon as I get them I will be doing some hardcore testing.
So i was thinking about a substitue for wrath of god and i remembered silent arbiter. Seems perfect vs the same decks i want wrath. Merfolk, elves, soul sisters, affinity, dredge, various token decks and maybe kiki-resto. I think the drawback is fine for me because i can swing with a single flyer with exalted triggers.
@mr.pandarian:
your answers are very generic and don't go near as deep as i expected. i'm no newbie! a question like "what MU does it really improve" are more pointed into another direction. of course i know he's good against mass removal. but at the same time i don't think i want him against UW control decks (which are mostly the decks the play non red sweepers) because usually they are not able to cast a wrath because of taxing, LD and now ThaliaHC. against red sweepers BFT is still better.
also, if you answer something, don't just claim something, but give an explanation for your opinion...
spellskite is still the go-to "mom" effect for me. it saves your creatures from spot removal just like selfless spirit does, but survives bolts or helix. he is more useful in many other situations (bogles, infect, modular triggers...) than spirit could ever be.
the fact that most sweepers are red doesn't make spirit better than bft. and decks like jeskai nahiri don't run more than 1-2 wrath effects (some of them even don't play any, or just red based sweepers like anger). other than that the only mass removal is o-stone and i agree that this a situation where spirit is good. but if you let a tron player blow up his 3 mana stone by paying 5 mana, you are in a bad spot regardless.
against creature decks spirit isn't the cream of the crop, too, because you
i don't want to commit 3-4 md slots for a card that's purpose seems quite narrow. the more i think about the card, the less i think i need it. do you really have a mu in mind, where you ever desperatly wanted a card like this?
@geltar:
I disagree that it is md material due to it's uselessness in various matchups.
While it is better than one drops like dryad militant or judge's familiar, i don't think it is better than noble. you can't really compare that though.
mightybenno:
True, Hierarch is way better, sorry i must specified that i only play mono white version. My opinions are only for that kind of DaT.
About MD, i understand you, but in our deck we have bad cards in certain MU. A 2/1 evasive for 1W its not bad in his worst form. He can make some damage, or can be a combat trick. But when he is good, is really good. Why MD?, because i prefer more specific hate in SB, for example, a BFT is great like sideboard card, she can destroy some decks, but spirit is way more flexible, and less specific. I want him in md because i need specific hate slots in SB and i can make some fixes in my MD. In mono w for example, i have ¨more weak¨ cards in MD (brimaz, avenger, resto, etc) and spirit can compete with them and maybe, with more test and better builds, be better. If I have to put him in my SB, I dont want it. I think 3 is a good number BTW...
I love hear more opinions and tests!!!
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: Jeskai control / Jeskai Geist
Death and taxes / UW control
To post a comment, please login or register a new account.
Just to contribute with the discussion on manafixing, I'm currently working with Eldrazi and Taxes playing 2 Shambling Vents and a singleton Fetid Heath. There are times in which I'm forced to mulligan due to drawing just Fetid Heath and Ghost Quarter, but it is way more common for the Heath to show up just when I would be forced to shock myself for a Godless Shrine or add a Caves of Koilos to generate a second color. It also happened to be my only colourless source in a few games. I highly recommend testing it as a one-of. 2 or more copies is certainly not recommended. [rant]I wish Wizards could print the full cycle of fastlands, though. They didn't even bother to print the sub-optimal enemy-colored battle lands and shadow lands either.[/rant]
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
What I mean is that the second one is a dead draw, since you're so unlikely to have 6 other lands that can tap for 2WWBB.
1 bojuka bog
2 gaddock teeg
3 qasali pridemage
3 selfless spirit
3 burrenton forge-tender
3 wrath of god
So that mono-white list with 4x selfless spirit that made top 4 in the latest scg classic gave me the idea to try them out. Basically, vs decks that go wide, you side out 4x thalia, guardian of thraben and 2x something else and bring in 3x spirit and 3x wrath of god. The nice thing is in my deck i can get my stuff back with eternal witness if i don't draw spirit. Wrath is great vs elves, merfolk, eldrazi, soul sisters, which are all present in my meta.
Thoughts?
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Obviously you don't swap thalias for wraths vs deck that have combat trick (fewer threat density), you do that vs decks that go wide, as i mentioned in my post. Honestly thalia is a liability vs the decks i mentionned, because her taxing effect is mostly useless (elves have tons of mana and merfolk have next to no non creature spells) and i ofte find the tax on my own path is really bad for me. Those deck outgrow thalia in creature size quite easily making her first strike ability often not useful enough.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Yes I know what you said, and it's still a better draw than any other land as it will replace the other vent in the event of getting it removed. Drawing a plains is worse, drawing a card that allows you do do something without spending cards is NOT a dead draw. In the scenario you propose pretty much any land is a dead draw, so that is not relevant for discussing vents numbers or viability. That's the way I see it.
8PM MST!
Be ready for mayhem...
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
MTGO's EMN Monday can't come soon enough.
The list i used :
4 path to exile
Artifacts : 4
4 Æther vial
enchantments : 4
4 oath of nissa
creatures : 28
4 noble hierarch
4 thalia, guardian of thraben
4 leonin arbiter
2 kor skyfisher
2 scavenging ooze
4 flickerwisp
4 eternal witness
2 eldrazi displacer
2 stonecloaker
1 plains
1 forest
4 temple garden
4 brushland
4 razorverge thicket
4 ghost quarter
2 tectonic edge
4 burrenton forge-tender
2 qasali pridemage
2 spellskite
2 selfless spirit
2 gaddock teeg
2 wrath of god
1 bojuka bog
Wednesday 2-2
R1 loss vs b/w eldrazi and taxes, games were close and my opponent knew his game. Game 3 i got blown up with me flickerwisping my eternal witness to which my opponent vialed in wasteland strangler, processing witness and blew me up.
R2 win vs green eldrazi tron, i just got great draw and was able to get advantage in combat.
R3 loss vs r/g titanshift, my opponent got amulet of vigor both games he won, which allowed him to pay for arbiter every turn. Nice tech in this deck!
R4 win vs naya nacatl burn, GQ cut white both game and left my opponent with a bunch of lightning helix and boros charm in hand. Burrenton forge-tender did overtime g2.
Thurday 4-0
R1 win vs elves, G1 my opponent mulled to 5 and lost, G2 i mulled to 4, G3 was an actual game of magic, i got the path to exile, witness path, flicker witness path engine going and won while i was at 3 life, killing every lord on sight. Wow i beat elves for the first time, haha!
R2 win vs jund, G1 i out valued my opponent. G2 was a grindfest, i ended up drawing my witness right after my opponent drew scavenging ooze, so i lost. G3 was also a grindfest (as usual...) but i got the advantage in the end.
R3 win vs thing in the ice jeskai delver. Mana denial G1 and G3 got there.
R4 win vs necrotic ooze combo, flyers got there, arbiter did a lot of work vs fauna shaman, scooze was overkill my opponent had a hard time getting things in the graveyard and protecting necro ooze.
Never got to draw the wrath/spirit combo after adding it thursday, so i'll keep testing it. This week-end is GP mtl, yay! I'll be attending a bunch of side events and report back!
* what do you guys think of its role?
Depends on MU ofk. From hard beater to creatures protector.
* is it a sb card, is it a md card?
Strictly MD
* is it better in the md than card x?
It is better than any 1st drop or any other flex slot.
* is it better than a card in sb with similar role (like bft...)?
It is better than cards we use to protect us against red sweepers: we tupicaly have 2-3 burrentons/hallow/brave the elements
* how good is it in t1 matchups, how good in t2 matchups?
man,srsly, did you read spirit's textbox?
* hat matchups does it REALLY improve?
Any MU that use mass removal, espesially MB.
Just read it's textbox, than read again and againt, untill You'll find answers to Your questions.
DnT! I'm a power-load
DnT! Watch me Explode
what do you guys think of its role?
Defensive 2 drop who can help with the evasive clock
is it a sb card, is it a md card?
Totally md
is it better in the md than card x?
This question is very build dependant, I cut 2 Serra avanger for them and for now its ok. Brimaz never do much in my build, so i cut him. I agree with my panda friend: It is better than any 1st drop.
is it better than a card in sb with similar role (like bft...)?
I dont leave my house without 2 burrenton. My local meta is full of burn and a turn 1 unkillable wall is great. I dont cut BFT for them. I try put in place of spellskite (i love the card, but my gameplan is block the road and win with my flyers, he dont help with the clock).
how good is it in t1 matchups, how good in t2 matchups?
I want him against nahiri and tron clearly. Can help in jund or abzan protecting our important boy (Linvala, leonin, aven)but same as spellkite does.
Infect and boogles are really bad MU without spellskites... im not sure if i need cut them but i feel is too much protection. he is better than spellskite or brimaz in affinity ;).
what matchups does it REALLY improve?
Tron was very clear in my case, i dont think tron was a great mu for us, they md a lot of wrath, selfless was spectacular here. I think he can destroy nahiri, but thats not true... so much removal... and he cant take 2 bolts like spellskite, he is good but not great here...
Death and taxes / UW control
Wrapping up: I just don't believe that a skilfull UWx player will not be able to cast at least one wrath.
Various Trons do use six to eight sweepers that wipes out our guys. Here the spirit acts not only as a protector, but as a solid attacker also. It's ability of self sacrifice may be crucial when we need to block an incoming wurmcoil, and kill an opponent by next attack.
We may use it as a fog every time an enemy attacks us with trampless beaters. And more beaters they have, more value we may take from that sacrifice.
Spending only one spirit may, virtualy, give us ~6+ lives, when we play against jund, grixis, junk.
Just imagine couple of 5/6 tarmoes we block with a leonin and a spirit.
In other cases, it's just a power 2 unblockable beater. Same power as the Driad Militant, but with the more valuable options also.
DnT! I'm a power-load
DnT! Watch me Explode
4 wit has been fine, they are the best flicker target by far. Yes they shine especially in the mid-late game but i found my deck has the tools to prolong games even vs the most aggressive decks. Witness is often the best possible top deck and i want to see 1 or 2 every game. I've been really happy with the many roles she can take, when on the mana denial plan they bring back extra GQ/tec edge, when on the removal plan they bring back path, when facing removal heavy decks she can bring back creatures and sometimes chain them (get wisp, flicker witness, get skyfisher, bounce witness, etc).
Regarding avacyn, i've stopped playing restoration angel because i sac so many of my lands sometimes i can't cast her, and if i tick up vial to 4 she messes with my curve and makes my vial useless for the rest of the game. This may be a mistake and i may put resto back in my deck someday, but 5 mana is just waaaay too expensive, even for a powerful effect.
I might just take out the wrath package when i get a linvala, keeper of silence for elves and company, but i want to draw a wrath in a game to at least see how it feels, with or without spirit.
As far as Selfless Spirit goes I am very excited to test. If I have any in my list it will be MAIN DECK only. BFT is still going to be a 2-3 of in my sideboard. The only thing I am wondering is the number of spellskites I use. From the get go I wanted to keep 2 Skite MD and run a 2/2 split. But I wonder if its going to be just better to run 4 spirits main?(4 spirits / 2 skite main or 2 skite SB) The only problem I ever have with skite is it cant attack. But if we take a small downgrade in protection to be a little more aggressive, then this is a trade I think we want to make. I have only played cube the last few weeks waiting for Thalia HC and Selfless Spirit to come to MTGO but as soon as I get them I will be doing some hardcore testing.
Thoughts?
mightybenno:
True, Hierarch is way better, sorry i must specified that i only play mono white version. My opinions are only for that kind of DaT.
About MD, i understand you, but in our deck we have bad cards in certain MU. A 2/1 evasive for 1W its not bad in his worst form. He can make some damage, or can be a combat trick. But when he is good, is really good. Why MD?, because i prefer more specific hate in SB, for example, a BFT is great like sideboard card, she can destroy some decks, but spirit is way more flexible, and less specific. I want him in md because i need specific hate slots in SB and i can make some fixes in my MD. In mono w for example, i have ¨more weak¨ cards in MD (brimaz, avenger, resto, etc) and spirit can compete with them and maybe, with more test and better builds, be better. If I have to put him in my SB, I dont want it. I think 3 is a good number BTW...
I love hear more opinions and tests!!!
Death and taxes / UW control