Thoughts on Domri Rade in this deck ?
Drawing more creatures can be good and eldrazi work well with the fight ability (much better than using Ulvenwald Tracker in early versions of the deck).
I like Domri in this deck. Adds CA and utility. Not so excited about battlements. We have enough haste creatures so I'd rather get the extra damage from kessle or draw a card with sea gate.
Has anyone tried Scion Summoner? It seems like it could do a skyspawner impersonation (granted I'd much rather have flying than 1 toughness)
Ran the deck tonight without Ancient Stirrings (they have not arrived yet) and it was still sick. 3-1 tonight, beat Jeskai Control and Jeskai midrange, Elves, and lost to Burn. Burn feels difficult if the Burn player is smart enough to kill your dorks.
I can only imagine how much more consistent this is with 4 Stirrings.
NOTES (keeping in mind this is only with about 20 games in):
- Hated Ooze, it was just completely lackluster.
- Hierarch was amazingly good. There is a huge difference between turn 2 Tks and Turn 3, but also Exalted was huge.
- 2/1 Talisman/Stone felt pretty good. I was always happy to see them. Could just be 3 Talisman.
- Blood. Frickin. Moon. Oh yeah. Won both Jeskai matches with it. With 3 rocks and 4 dorks and only two basics, I had very few problems.
- If Lantern is dead, might not need 2/2 Ancient Grudge and Natural State. Would be nice to have an extra slot.
- Maybe Kessig needs to be Wastes? I never finished a game with it, but that doesn't mean you won't. Seems like it gives reach. The mana is pretty tight and more basics would be nice, but you can't overdo it either.
- Hazoret was a house against non-Path to Exile decks, but it is obviously a top deck card.
I think this is where I will be once I get my Stirrings, with some changes still in mind.
I think I am going to miss Dismember (maybe a little offset from Collar?) and I don't know about the 2/2 Relic/Cage split. I understand why someone might go with all Relic, but Cage stymies the CoCo-Chord decks pretty efficiently and also jams up flashback.
World Breaker seems interesting, but 6G is a lot of mana for a card you don't want to see too early.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I've been impressed with playing a Rhonas over Hazoret for a few reasons. First off you can cascade into Rhonas off of BBE. Imagine the line of a turn 3 BBE into Rhonas and followed up with either a TKS or Reality Smasher turn 4 allowing Rhonas to get in for some sweet damage. I played again this last Friday at local ship and went 4-0 and just split top prizes and then followed it up with going 3-1 at local Monday night Modern even losing to Infect.
I think the deck is far from seeing it's best version as there are so many good spells that interact with BBE. I'll be adding Blood Moon into the sideboard for sure to control Tron match ups as them coming down on natural tron turn 3 is just so tough to deal with even with all of the haste creatures we can toss at them.
Definitely a huge fan of the deck. I've since unsleeved a few Modern decks and put the cards back in binders for a while.
@CajunTex337
I like the idea of Rhonas the Indomitable, but one thing I like about Hazoret the Fervent is that it doubles as burn that doesn't target, using up dead draws and providing an alternate wincon.
I also unsleeved most of my decks away in Modern for this. What is amazing is the amount of card advantage for a deck that is this aggressive: Matter Reshaper, Bloodbraid Elf, and Ancient Stirrings make the deck hard to get over on.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I don't think it really fits in this deck as it is not an outright aggro deck like Burn or Zoo but rather a midrange deck with a lot of burst damage potential using big hasty threats and burn spells.
Personally if I'd add a non-eldrazi I'd rather pay 3-mana for Tireless Tracker to generate card advantage and grow in size.
Definitely better than Bant and BW and E-Tron. I even like it better than Death and Staxes, which was amazing in a certain meta.
Okay, a little justification: A Velocity
***BBE 2-for-1s
***12+ maindeck haste creatures
***Ramp B Card Advantage
***BBE
***Matter Reshaper
***Obligator
***Thought-Knot Seer (take a card and get a 4/4)
***Ancient Stirrings C Consistency
***Stirrings
***Lots of 4-ofs not 1-ofs main
***BBE and Reshaper
***Mana dorks/rocks D Reach
***Lightning bolt
***Kessig
***Trample + Exalted E Mixed and powerful sideboard that benefits from the consistency engine
***Blood Moon
***Lots of mixed but overlapping sideboard hate
BBE completely changes the deck from a very smart meta call to a very solid, aggressive build with longevity, IMO.
Is 2-3 artifact sources plus 4-5 dorks really enough to support blood moon in the board?
The reason Pardee said a lot of people didn't play this deck at the PT/afterward was because of how weak it was to blood moon...
Also the list that top 8'd the scg classic over the weekend was running Crucible in the board, which feels even more strange to me. Only good against ponza?
So is this the new best Eldrazi deck? Is it better than Bant and BW Eldrazi?
At the moment I'd say it's strong contender, but Eldrazi Tron is still probably better. The cool thing about Eldrazi is that they can be paired with pretty much any colour and provide a great creature package for the deck.
On a side note, I am finishing the primer for this thread. I started it like 6 months ago but never finished it because the deck was dead... Is there anything new that should be included other than the obvious stuff? I'll probably just end up posting it then adding stuff later.
@adamwilbert
I think the deck does fine with Blood Moon in the side. I have had no issues casting spells with 4 mana dorks and 3 mana rocks (I would not run less than 3), but I am seriously considering just dropping Mind Stone and playing the 3rd Talisman. The reason it works is the combination of BBE and Stirrings. Between the two, your chances of getting a mana rock early enough to then sustain or fight through a Blood Moon is quite good.
This is also a rather different deck from E-Tron, just as it is different from Bant, BW Eldrazi (whether the mid-range Thoughtseize deck or the Death and Taxes deck) or Death and Staxes.
E-Tron is a little big mana deck or to put it another way, it is the mid-range cousin of Tron as control deck. It wants, but does not need, Tron and uses it as often as not to just put the last nail in the coffin with Walking Ballista, the card that has really made the deck Tier 1. But it also is happy playing sweepers and such, plus early or even mid-game Chalice of the Void, so like any classic mid-range deck it has a little value and control, and very good creatures that individually or in mobs are hard to deal with. For me, this is Value Town mid-range.
Bant and BW Eldrazi are also really similar, but Bant was the go-to deck until you could drop a turn 3 Ballista for 3 and destroy all of their mana dorks, a token and maybe a creature too. BW Eldrazi was a more or less one-shot meta call 9 months ago and just isn't as consistent as E-Tron. Neither of them was especially fast, though Bant could get aggressive starts with mana dorks, and even then, it was a grind deck.
BW Eldrazi and Taxes is a little more of a tempo deck, hoping to hinder your opponent's resources and use them against them as fuel for you. It's not really a prison deck, though it certainly has soft-lock elements and it has a bit more of a go-wide quality. Humans did a much better version of this and marginalized it (and Spirits and Merfolk) for a while.
Death and Staxes is the aggro-prison version, trying to jam out turn 1 Thalias, Arbiters and Chalices followed up by large, unanswerable threats on turns 2 and 3. It is still a bit tempo because it generally can't win until the mid-game, but it can lock opponents out of doing much far more effectively than what is called DnT in Modern most of the time. It also lives and dies off of opening hands and top decks, much like DnT in Legacy and because it uses one-shot mana and big creatures, it does not go wide well.
RG Eldrazi, especially with BBE, is a classic mid-range beatdown deck. It wants to accelerate into powerful threats quickly and let it's creature go bigger than small aggro decks and be more explosive than removal/hand destruction-centric classic mid-range decks. Unlike Value Town mid-range that has a 1-for-1 answer to everything, it can keep throwing big creatures at you. IMO, RG in its current state with BBE does that better than anything else of it's type in the format.
So Eldrazi really fall into 2 archetypes: Tempo aka Aggro-Control and Mid-range (Beatdown or Value Town), but it seems unlikely to be the centerpiece of any Control strategy and they run a bit fat to really play the aggro game (aggro literally is 1 and 2 drops that end the game turns 4-5 through damage, and so many combo decks like Infect and Storm are in fact aggro decks as much as Burn or Zoo.)
Two very different approaches to the deck. Martin's deck feels a little softer to Jund. Remi's list is extremely clean and has a very proactive approach against GY decks while eschewing Scooze completely, which might be correct. I still like the 3rd basic land over the 4th Cavern of Souls and I don't mind a 1/1 split of Talisman/Mind Stone as sequencing a rock into a Bolt/Stirrings is very powerful against the decks that it matters against.
These are interesting results - there hasn't been any finishes for awhile - I particularly like the 'Remi' list. I prefer Talisman over Mind Stone for the sequencing reason you mention. I dropped a fetch for a 3rd basic - cavern is too important to cut and I think 3 basics are pretty critical against Path, FoR, GQ, etc
okay, so i picked up this deck but i do have a question. Now, i initially assume that i’m just missing something so i figured i would ask...other than fetch in response to a Blood Moon is there a reason to run the two Wooded Foothills over something like Copperline Gorge? I understand some light mana fixing but so far it hasn’t seem to be an issue. So, is there a significant reason?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I like Domri in this deck. Adds CA and utility. Not so excited about battlements. We have enough haste creatures so I'd rather get the extra damage from kessle or draw a card with sea gate.
Has anyone tried Scion Summoner? It seems like it could do a skyspawner impersonation (granted I'd much rather have flying than 1 toughness)
GUInfect UMerfolk RW Burn GRWBU Humans GWUBant Eldrazi GR RG EldraziC Serum Powder EldraziC Eldrazi TronGB GB Rock
Legacy:
GUInfect
RGLands
Only way to improve this ratio is either to replace the mana dorks with Talisman/Mind Stone (which I'm trying) or replace the non-eldrazi creatures with Eternal Scourge/Blight Herder which would probably require some Relics in the main to support.
Scion Summoner (pretty much an overcosted Nest Invader) doesn't seem good enough, even something like Vile Redeemer looks better.
4 Bloodbraid Elf
4 Eldrazi Obligator
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
4 Noble Hierarch
1 Hazoret the Fervent
2 Scavenging Ooze
Lands 22
4 Cavern of Souls
4 Eldrazi Temple
4 Grove of the Burnwillows
4 Karplusan Forest
2 Wooded Foothills
1 Forest
1 Mountain
1 Stomping Ground
1 Kessig Wolf Run
4 Lightning Bolt
2 Relic of Progenitus
2 Talisman of Impulse
1 Mind Stone
2 Dismember
3 Blood Moon
2 Engineered Explosives
2 Relic of Progenitus
2 Ancient Grudge
2 Natural State
2 Grafdigger's Cage
2 Kozilek's Return
I can only imagine how much more consistent this is with 4 Stirrings.
NOTES (keeping in mind this is only with about 20 games in):
- Hated Ooze, it was just completely lackluster.
- Hierarch was amazingly good. There is a huge difference between turn 2 Tks and Turn 3, but also Exalted was huge.
- 2/1 Talisman/Stone felt pretty good. I was always happy to see them. Could just be 3 Talisman.
- Blood. Frickin. Moon. Oh yeah. Won both Jeskai matches with it. With 3 rocks and 4 dorks and only two basics, I had very few problems.
- If Lantern is dead, might not need 2/2 Ancient Grudge and Natural State. Would be nice to have an extra slot.
- Maybe Kessig needs to be Wastes? I never finished a game with it, but that doesn't mean you won't. Seems like it gives reach. The mana is pretty tight and more basics would be nice, but you can't overdo it either.
- Hazoret was a house against non-Path to Exile decks, but it is obviously a top deck card.
I think this is where I will be once I get my Stirrings, with some changes still in mind.
4 Bloodbraid Elf
4 Eldrazi Obligator
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
4 Noble Hierarch
1 Hazoret the Fervent
Lands 22
4 Cavern of Souls
4 Eldrazi Temple
4 Grove of the Burnwillows
4 Karplusan Forest
2 Wooded Foothills
1 Forest
1 Mountain
1 Stomping Ground
1 Kessig Wolf Run
4 Lightning Bolt
2 Basilisk Collar
2 Talisman of Impulse
1 Mind Stone
4 Ancient Stirrings
3 Blood Moon
2 Engineered Explosives
2 Relic of Progenitus
2 Ancient Grudge
2 Natural State
2 Grafdigger's Cage
2 Kozilek's Return
I think I am going to miss Dismember (maybe a little offset from Collar?) and I don't know about the 2/2 Relic/Cage split. I understand why someone might go with all Relic, but Cage stymies the CoCo-Chord decks pretty efficiently and also jams up flashback.
World Breaker seems interesting, but 6G is a lot of mana for a card you don't want to see too early.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I think the deck is far from seeing it's best version as there are so many good spells that interact with BBE. I'll be adding Blood Moon into the sideboard for sure to control Tron match ups as them coming down on natural tron turn 3 is just so tough to deal with even with all of the haste creatures we can toss at them.
Definitely a huge fan of the deck. I've since unsleeved a few Modern decks and put the cards back in binders for a while.
I like the idea of Rhonas the Indomitable, but one thing I like about Hazoret the Fervent is that it doubles as burn that doesn't target, using up dead draws and providing an alternate wincon.
I also unsleeved most of my decks away in Modern for this. What is amazing is the amount of card advantage for a deck that is this aggressive: Matter Reshaper, Bloodbraid Elf, and Ancient Stirrings make the deck hard to get over on.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Personally if I'd add a non-eldrazi I'd rather pay 3-mana for Tireless Tracker to generate card advantage and grow in size.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Okay, a little justification:
A Velocity
***BBE 2-for-1s
***12+ maindeck haste creatures
***Ramp
B Card Advantage
***BBE
***Matter Reshaper
***Obligator
***Thought-Knot Seer (take a card and get a 4/4)
***Ancient Stirrings
C Consistency
***Stirrings
***Lots of 4-ofs not 1-ofs main
***BBE and Reshaper
***Mana dorks/rocks
D Reach
***Lightning bolt
***Kessig
***Trample + Exalted
E Mixed and powerful sideboard that benefits from the consistency engine
***Blood Moon
***Lots of mixed but overlapping sideboard hate
BBE completely changes the deck from a very smart meta call to a very solid, aggressive build with longevity, IMO.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
The reason Pardee said a lot of people didn't play this deck at the PT/afterward was because of how weak it was to blood moon...
Also the list that top 8'd the scg classic over the weekend was running Crucible in the board, which feels even more strange to me. Only good against ponza?
On a side note, I am finishing the primer for this thread. I started it like 6 months ago but never finished it because the deck was dead... Is there anything new that should be included other than the obvious stuff? I'll probably just end up posting it then adding stuff later.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I think the deck does fine with Blood Moon in the side. I have had no issues casting spells with 4 mana dorks and 3 mana rocks (I would not run less than 3), but I am seriously considering just dropping Mind Stone and playing the 3rd Talisman. The reason it works is the combination of BBE and Stirrings. Between the two, your chances of getting a mana rock early enough to then sustain or fight through a Blood Moon is quite good.
This is also a rather different deck from E-Tron, just as it is different from Bant, BW Eldrazi (whether the mid-range Thoughtseize deck or the Death and Taxes deck) or Death and Staxes.
E-Tron is a little big mana deck or to put it another way, it is the mid-range cousin of Tron as control deck. It wants, but does not need, Tron and uses it as often as not to just put the last nail in the coffin with Walking Ballista, the card that has really made the deck Tier 1. But it also is happy playing sweepers and such, plus early or even mid-game Chalice of the Void, so like any classic mid-range deck it has a little value and control, and very good creatures that individually or in mobs are hard to deal with. For me, this is Value Town mid-range.
Bant and BW Eldrazi are also really similar, but Bant was the go-to deck until you could drop a turn 3 Ballista for 3 and destroy all of their mana dorks, a token and maybe a creature too. BW Eldrazi was a more or less one-shot meta call 9 months ago and just isn't as consistent as E-Tron. Neither of them was especially fast, though Bant could get aggressive starts with mana dorks, and even then, it was a grind deck.
BW Eldrazi and Taxes is a little more of a tempo deck, hoping to hinder your opponent's resources and use them against them as fuel for you. It's not really a prison deck, though it certainly has soft-lock elements and it has a bit more of a go-wide quality. Humans did a much better version of this and marginalized it (and Spirits and Merfolk) for a while.
Death and Staxes is the aggro-prison version, trying to jam out turn 1 Thalias, Arbiters and Chalices followed up by large, unanswerable threats on turns 2 and 3. It is still a bit tempo because it generally can't win until the mid-game, but it can lock opponents out of doing much far more effectively than what is called DnT in Modern most of the time. It also lives and dies off of opening hands and top decks, much like DnT in Legacy and because it uses one-shot mana and big creatures, it does not go wide well.
RG Eldrazi, especially with BBE, is a classic mid-range beatdown deck. It wants to accelerate into powerful threats quickly and let it's creature go bigger than small aggro decks and be more explosive than removal/hand destruction-centric classic mid-range decks. Unlike Value Town mid-range that has a 1-for-1 answer to everything, it can keep throwing big creatures at you. IMO, RG in its current state with BBE does that better than anything else of it's type in the format.
So Eldrazi really fall into 2 archetypes: Tempo aka Aggro-Control and Mid-range (Beatdown or Value Town), but it seems unlikely to be the centerpiece of any Control strategy and they run a bit fat to really play the aggro game (aggro literally is 1 and 2 drops that end the game turns 4-5 through damage, and so many combo decks like Infect and Storm are in fact aggro decks as much as Burn or Zoo.)
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
UWx control/midrange
Bant Eldrazi
That remains to be seen. I have more fun with it, that's for sure.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
And here is a more obscure version with Eldrazi Mimic and Warping Wail -
https://www.channelfireball.com/videos/red-green-eldrazi-modern-channel-pardee-time/
https://mtgdecks.net/Modern/eldrazi-decklist-by-remi-vignane-733940
https://mtgdecks.net/Modern/eldrazi-decklist-by-remi-vignane-733940
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
https://mtgdecks.net/Modern/eldrazi-decklist-by-martin-mueller-733949
Two very different approaches to the deck. Martin's deck feels a little softer to Jund. Remi's list is extremely clean and has a very proactive approach against GY decks while eschewing Scooze completely, which might be correct. I still like the 3rd basic land over the 4th Cavern of Souls and I don't mind a 1/1 split of Talisman/Mind Stone as sequencing a rock into a Bolt/Stirrings is very powerful against the decks that it matters against.
UWx control/midrange
Bant Eldrazi