During the Eldrazi Winter of 2016 many different flavours of decks were present. Colourless and UR versions first showed up at Pro Tour Oath of the Gatewatch, and in the coming months UW was the dominant deck before Bant came to prevalence using World Breaker to break Worship mirror matches. During this time RG versions of the deck were tried, but always outclassed by other variants and therefor never caught on.
Fast forward to April 2016 when Eye of Ugin was banned. Bant Eldrazi quickly rose from the ashes as the only Eldrazi deck to survive the banning. It even went on to win the 2016 World Championships in the hands of Brian Braun-Duin. A few other Eldrazi variants were tinkered with during this time, but yet again nothing caught on.
Fast forward one more time to 2017. People have continued tinkering with the Eldrazi and decks like Eldrazi Tron and Colourless Eldrazi Stompy have emerged while Bant Eldrazi has fallen out of the limelight. During this time what is now the standard RG Eldrazi list was tuned by Ben Weitz, but kept secret in anticipation for Pro Tour Rivals of Ixalan. That changed when Ben took it to a 5-0 finish in a Magic Online league, resulting in the list getting published and Eric Froehlich publishing an article on Channel Fireball about the deck. This attention turned lots of pros off of of the deck for the Pro Tour, but not Grzegorz Kowalski, who piloted it to a 7-3 record in the Modern portion of the event.
In early 2018 Grzegorz played the same deck to a 1st place finish at GP Lyon 2018, proving the deck and skyrocketing it in popularity. At the very next Modern Grand Prix, GP Pheonix 2018, after the Bloodbraid Elf and Jace the Mind Sculptor unbannings, Michael Hughes piloted the deck with a playset of Bloodbraid Elf to yet another top 8 finish, solidifying the deck as a strong contender in the Modern format.
RG Eldrazi is an aggro deck without question. Although the curve is higher than your typical aggro deck, it still tries to end the game as fast as possible by smashing the opponents face with Hasty creatures backed up by some burn spells. Casting Eldrazi cards ahead of the curve is what makes the deck so formidable, and is achieved thanks to the mana production abilities of Eldrazi Temple and mana dorks such as Noble Hierarch. The typical colourless Eldrazi creature package of Matter Reshaper, Thought-Knot Seer, and Reality Smasher is included, as well as Eldrazi Obligator since the deck dips into playing Red.
The core RG coloured cards in the deck come in the form of Bloodbraid Elf, Ancient Stirrings, and Lightning Bolt. Bloodbraid Elf is a hasty three power creature that fits in great to our plan while providing card advantage in the midgame. Ancient Stirrings is the best cantrip in Modern, allowing for great card selction and consistency in the deck. Finally, Lightning Bolt acts as both Creature removal and an alternate way to push damage through.
Sideboard choices often come in the form of Artifacts and look to cover several roles with each card. Ancient Grudge and Seal of Primordium deal with Artifacts and some Enchantments. Grafdigger's Cage and Relic of Progenitus deal with Graveyard based decks. Damping Sphere deals with big mana and combo decks. Finally, Pyroclasm/Kozilek's Return and Engineered Explosives are catch-all's for go-wide creature decks and any random low-cost permanents that need to be dealt with. These sideboard numbers are all low numbers because Ancient Stirrings acts as a consistency tool to find almost all of them.
Overall the decks strengths lie in its ability to close out games fast with resilient creatures that are cast ahead of the curve. There are 12 Haste creatures found in the standard lists which means your topdecks will be live a lot of the time. You also have 14 Turn 1 plays so you will always be interacting with the opponent from the start. The manabase is very smooth as far as 3-colour manabases go, and the deck does not use the Graveyard (and very little artifacts) so most of the common sideboard cards in Modern will be dead and it can take advantage of the better ones. The major downsides of the deck are that it is extremely weak to Blood Moon, and unless you are expecting one you can straight up lose. There are also some card advantage problems if the game gets late enough as there are no ways to draw extra cards.
Hierarch is less versatile than Birds of Paradise as it only provides Green mana for the deck, but it makes up for that with Exalted. The Exalted creatures can often be far more than the opponent was expecting and rack up extra damage fast. Besides acting as "Eldrazi Temple" 5-8, the mana ramp allows for a Turn 2 Eldrazi Temple into Thought-Knot Seer which is hard for many decks to beat. Lastly, the off colour mana produced pairs well with Engineered Explosives when you want to cast it for X values higher than 2, which the deck cannot do naturally. Overall, Hierarch is the premier manadork for the deck and a playset should always be included. If more mana dorks are required then Birds of Paradise is the next best option.
Scavenging Ooze
The 2-drop slot on the curve needs to be filled in case a Turn 1 Hierarch is killed or you don't have an early Eldrazi Temple to play your Eldrazi ahead of the curve. Graveyard hate stapled onto a 2/2 body that grows is a phenomenal card. Beyond just graveyard focused decks, it can exile opposing Snapcaster targets or flashback cards. It covers many matchups and even helps the beatdown plan as a late game mana sink that grows to be a must-answer threat. Although the 2-drop slot is a flex slot in the deck, Scavenging Ooze will never be a bad choice to fill it.
Eldrazi Obligator
Eldrazi Obligator is one of the only Eldrazi benefits we get when moving into Red. Luckily, it perfectly aids the gameplan with it's 3-power Hasty body. Attacking for 3 on Turn 2 is going to be common as most times you will be ahead on mama. Otherwise it can be saved for later in the game to steal an opponents threat and smash face for millions of damage. Some things to note about the card is that Devoid allows it to be found off of Ancient Stirrings, and it can trade with an Etched Champion. The activated ability is an on cast trigger, so even if Obligator[/card] is countered you can still steal a creature. You can also pay it off of the Cascade trigger from Bloodbraid Elf, putting 6 + your opponents best creature of Hasty power into play.
Matter Reshaper
Matter Reshaper is a sticky Eldrazi creature that is the bread and butter for grindy card advantage intensive matchups. There are only a fewcardsintheformat that cleanly deal with it, so you can be almost guaranteed to get a 2-for-1 with it. It is good to note that putting the card you reveal into play is a may trigger, meaning that if you want to avoid playing an Engineered Explosives for 0, or your 4th land to avoid Tectonic Edge, you can.
Thought-Knot Seer
TKS is one of the most powerful Eldrazi cards you can play. Although it gives your opponent a card as it leaves the battlefield, a random card off the top of their deck is always worse than the best card from their hand. Couple that with the potential to be played as early as Turn 2 and you have a very strong threat.
Bloodbraid Elf
With the 2018 unbanning BBE was at long last released from her five year prison. She is a great addition to the deck with her Hasty body and ability to get actual card advantage, something the deck lacks. She pairs well with Eldrazi Obligator as you can still pay its threaten cost off of the Cascade trigger. It is also important to keep the Cascade trigger in mind when deck building. For example, play Lightning Bolt before Dismember as removal since it works on an empty board. Lastly, when sideboarding keep cards like Engineered Explosives in mind as they will lower the number of good cascade hits. Deckbuilding aside, BBE is a very powerful card and the full playset should always be played.
Reality Smasher
The largest of the colourless Eldrazi package, Reality Smasher does what the name suggests and, well.... smashes. Coming down as early as Turn 3 and often getting pumped by Noble Hierarch, there isn't much that can stand in its way. It also has a built-in Hexproof making it great against removal spells and almost always guaranteeing a 2-for-1. Later in the game they can often be chained together with Ancient Stirrings to really put the pressure on your opponent and close out the game.
Proven Maindeck Noncreature Spells
Ancient Stirrings
Ancient Stirrings is the glue that holds the deck together. It is the best cantrip in Modern and gives the deck an incredible amount of consistency. Since you often have a mana advantage through Eldrazi Temple or Noble Hierarch, playing G more for your Eldrazi just means you will be playing them on curve which isn't the worst thing to be doing. Stirrings allows for only playing 1-2 key colourless sideboard cards since you can dig for them quickly.
Lightning Bolt
Lightning Bolt has been the king of Modern for the longest time and with the reintroduction of Bloodbraid Elf it won't be falling anytime soon. It not only removes problem creatures from decks that can outrace you, but it also provides some reach for when you need a few extra points of damage to win. Couple that with the ability to cast it on an empty board from a Bloodbraid Elf cascade and you have a versatile card that fits perfectly into the decks needs and gameplan.
Dismember
Creatures in Modern have been becoming increasingly stronger for less mana and sometimes Lightning Bolt can't deal with them. Death's Shadow, Tasigur, and Gurmag Angler are some examples that your Eldrazi cards can't attack through, so killing them is the next best option.
Mind Stone
Mind Stone is not the flashiest card in the deck, but it does add a little in a lot of areas. Acting as ramp it allows for a lower land count. It provides Blood Moon insurance that is found by Ancient Stirrings. It even cycles in the last game when you need an extra card!
Proven Maindeck Lands
Wooded Foothills
Because of the decks heavy colourless requirement it isn't playing many shocklands. Only a couple fetchlands are played which allow you to get the single shockland, or basic lands if you are anticipating a Blood Moon.
Grove of the Burnwillows is for all reasons a perfect tri-land. It taps for every type of mana the deck needs and the lifegain can be somewhat ignored. There will be times that the opponent wins with only a couple of life left that could have been prevented otherwise, but when you are smashing with 4/4's and 5/5's those times are few and far between.
Karplusan Forest is the mirror image of Grove. The damage it deals to you is often worse because most decks in the format are looking to get your health to 0 and you are only helping them. Read how the game is going to decide if you should be using Grove of the Burnwillows or Karplusan Forest for your coloured sources.
Eldrazi Temple
Eldrazi Temple is one of the pillars of the deck. Playing Eldrazi ahead of the curve is what the deck is designed to do and this does it the best. This land should be prioritized for obvious reasons, so you better have a good reason for mulliganing hands with it.
Cavern of Souls
Cavern is the trump card for counterspell based matchups and is found with Ancient Stirrings allowing you to consistently make a lot of their cards dead. If you are not playing against a deck with counterspells then the only card it produces coloured mana for is Eldrazi Obligator. In these cases you can name Human, Elf, or Ooze to cast all of your coloured creatures easier.
Kessig Wolf Run
Bringing it back like it's 2012, Wolf Run presents a pretty unique win-condition for the deck. It is a manasink that helps get the last few points of damage through. It is uncounterable, and draws some landhate away from Eldrazi Temple.
Mountain & Forest
Basics are always important because everyone hates Blood Moon and Path to Exile. 2 Forests and 1 Mountain is standard. Always play more Green sources since it is the most important colour in the deck and it will be rare when you need to search up a Mountain.
Proven Sideboard Cards
Ancient Grudge & Seal of Primordium & Natural State
Artifact, and to an extent Enchantment, removal is a must in Modern. Green has access to the best cards for this, and Red also has the best Artifact removal. Ancient Grudge is played as premier removal to combat decks like Affinity, KCI Eggs, and incidental hate for Tron variants, Aether Vial decks, BR Hollow One, and any other random artifacts like Damping Sphere.
Seal of Primordium and Natural State are more catch-all cards to deal with a variety of threats. Natural State is cheaper and hits basically any card that Seal does, but Seal of Primordium interacts better with Bloodbraid Elf and an empty board. If you are entering an unknown metagame then Enchantment removal isn't often heavily included, so either card is fine.
Pyroclasm & Kozilek's Return
Sweepers interact unfavourably with Noble Hierarch, but the payoff for clearing the board vs Humans or Affinity is well worth it. If you are expecting to play against Thalia then Pyroclasm works better as the cheaper option. Kozilek's Return has a few things going for it, such as Instant speed allowing it to hit manalands, and Devoid means it can be found off of Ancient Stirrings and also damages Etched Champion. The deck doesn't play anything with converted mana cost 7 or greater so the second has of Kozilek's Return will never happen.
Crumble to Dust is the best way to deal with Tron lands (Urza's Tower, Mine, and Power Plant). With Noble Hierarch you can cast this on Turn 3 before they can untap with Tron and cast Karn. Devoid allows you to find it off of Ancient Stirrings making only 2 in the sideboard more than enough to consistently beat Tron.
Damping Sphere
Damping Sphere is Tron hate and combo deck hate all in one card. Tron will have to destroy it in order to cast their spells, and UR Storm or KCI Eggs won't be able to combo off with it in play. Do note that it is not all upsides, as it turn off Eldrazi Temple, taxes the cascade from Bloodbraid Elf, and taxes casting the card you find with Ancient Stirrings. It is best played in the midgame once you already have pressure on the board. Just playing Sphere and hoping to win is recipe for disaster.
Engineered Explosives
Engineered Explosives is the catch-all answer to a lot of decks while being searchable off Ancient Stirrings. Although the deck only has access to R and G producing lands, Noble Hierarch can add W and U for higher values of X. There are many things to remove at every converted mana cost meaning the card will never be dead and can adapt to almost an matchup.
Chalice of the Void
Chalice is the best way to try and cheese wins. If you can play it on Turn 2 there are many decks that will be crippled by it. Death's Shadow, Burn, Boggles, Living End, Zoo, Elves, Infect, Delver, UR Storm, and Ad Nauseam, and discard decks all are costed on the lower end of the curve and heavily rely on 1 converted mana cost cards. However, it is risky to play since you lose Noble Hierarch, Ancient Stirrings, and Lightning Bolt.
If you aren't happy with what is presented in the maindeck then how about going reeeally deep into the Modern card pool and seeing what it has to offer. All of these cards have their own strengths, but will be taking away from the core concept of the deck. Still it is good to consider them and always have them in your back pocket for any times they may be relevant.
Spellskite
Spellskite offers protection against all of the removal in the format. Even though all of the Eldrazi creatures have some kind of built-in protection, a bit extra couldn't hurt if you have a particularly hostile metagame. Spellskite is extra strong against Boggles, Infect, and Burn decks, so keep that in mind if you are facing those decks often.
Eldrazi Mimic
Mimic makes the deck even more aggro by adding a more aggressive Turn 1 or 2 play that wants you to chain Eldrazi together on curve. Including it means that you may not be playing Hierarch on Turn 1, so you will be relying extra hard on Eldrazi Temple. Even if you play a Turn 1 Hierarch then you would rather be playing your 3-drops on Turn 2. The main drawback is that it drops off by quite a bit in the late game, especially when in topdeck mode. It can be included in the deck, but a better home is in the Colourless Eldrazi Aggro deck that plays Serum Powder since it can mulligan aggressively for Eldrazi Temple.
Endbringer
Endbringer was the original top end of the deck, but was quickly replaced with Bloodbraid Elf once legal. If you can untap with Endbringer it will quickly take over the game as drawing 3 cards per turn cycle is hard to beat. It also offers some last points of reach when you don't have Lightning Bolt. If you want a higher curve then consider this, but keeping the deck at a lower, faster curve is going to pay off more.
Domri Rade
Domri is the best RG Planeswalker for the deck beating out only Arlinn Kord, Samut, the Tested, and Sarkhan Vol. Although they all do similar things, Domri actively "draws" cards which separates him from the others. The deck does have a card advantage problem so being able to get an extra Creature each turn is great. Often times your Eldrazi will be bigger than opponents creatures so his -2 is also quite useful. He is great as a midrange and control matchup breaker, so if you are facing a lot of BG/x decks think of including him.
Basilisk Collar
Basilisk Collar pairs excellently with Endbringer[/card] if you are including it. If not, then it makes all of your smaller 3/x creatures able to trade with opposing Goyfs, Tasigur's, and Anglers, and when put on a Thought-Knot Seer or Smasher your opponents won't be able to race the 8-10 lifeswings each turn.
Talisman of Impulse
Talisman of Impulse is a optional inclusion in the place of the maindeck Mind Stones. The reason to consider it is that it also produces coloured mana in addition to colourless mana. This can be important if you are unable to play a Forest before a Blood Moon is played since then all of your cards will be uncastable. If you are playing in an extremely heavy Blood Moon metagame then consider this over Mind Stone, but for every other time Mind Stone is going to be the better card.
Batterskull
Batterskull is a great way to stabilize against aggro decks. It is found off of Ancient Stirrings and can be a great source of inevitability late game either by bouncing it or suiting up your Eldrazi. One downside is that there is a lot of artifact hate in Modern. Kolaghan's Command is found in many maindecks and will cleanly deal with it. Postboard, people will bring in more Artifact hate as most of your sideboard cards are Artifacts. The payoff is great, but the card is easily dealt with.
Raging Ravine
Raging Ravine is a great card since it acts as a lategame threat that doesn't take up a creature slot in the deck. It avoids Sorcery speed removal like Supreme Verdict, Damnation, or Maelstrom Pulse, things the deck can often be blown out by. The biggest downside is that it comes into play tapped, and when the deck is trying to play ahead of the curve that can really slow things down. The unlucky times you draw it could be the difference between a Turn 2 or a Turn 3Thought-Knot Seer. Lastly, a lesser-known interaction is that if you have excess mana, you can activate the Ravine twice and when it attacks it will get two counters on it.
Wastes
Wastes can be included in the deck as a way to combat Blood Moon since the deck is weak to it. The biggest problem is that you have no way to reliably search it out other than digging with Ancient Stirrings which can be a problem if a Blood Moon is played before you can get a Forest into play. Often just using manarock such as Mind Stone or Talisman of Impulse will do the same job as a Wastes but has the added bonus of acting as an additional land to ramp you.
22/05/2018 - Published the new primer! 08/06/2018 - Added more to 'About the Deck', added more cards to 'Additional Cards', and fleshed out 'Articles and Videos'.
The below list (see URL link) made the top 16 (13th) at SCG Columbus last weekend. I've been playing a list very similar to it on cockatrice and I'll be posting on here within the week to discuss my experiences..
This looks like the most solid list I've seen floating around lately. I like the Sylvan Scrying as a redundancy for Eldrazi Temple but I wonder if 1-2 f those can become Traverse the Ulvenwald. Sorcery, Instant are going to be easy to get into the yard. Land comes from Wooded Foothills, and a creature will happen at some point.
I think it's a good idea. Do you think it would be a little less reliable than Sylvan Scrying as Wooded Foothills is max 4-of (if that?), and Traverse is dead for the first few turns at least (for us)? SS can always snatch that Raging Ravine in case you have no creatures, or Kessig to help finish the game with a bigger Eldrazi. If we could reliably get delirium, tutoring a creature would definitely be sweet.
RG is looking pretty hopeful. Gerry T has been hinting at an article about this deck soon, so maybe we'll get more insight soon!
This looks like the most solid list I've seen floating around lately. I like the Sylvan Scrying as a redundancy for Eldrazi Temple but I wonder if 1-2 f those can become Traverse the Ulvenwald. Sorcery, Instant are going to be easy to get into the yard. Land comes from Wooded Foothills, and a creature will happen at some point.
I really don't think you can replace slyvan scrying with traverse the ulvenwald, scrying gives you the non basic early - traverse does not, I also think you under estimate how easy it is to turn on delirium, we're playing 8 instants, 10 sorcery's (non counting the one you will be casting assuming that traverse replaces a scrying). So to 'ultimate' traverse we would need to have 1. Fetch + 2. cast bolt/return (but not recast the return from the gy when we cast the creature see below) + 3. search for a land with one of the other 9 sorceries + cast a creature and that creature be killed (not by path and we only have 4 boltable creatures maindeck). Seems quite hard to line up.
If the above hasn't happened you can get a forest, mountain or wastes assuming you havent already drawn these. Wish it was great but it isn't. On the talk of wishes I also wish that Murmuring Bosk generated colourless, then we might really be in business.
All fair points. I think it'll be a good card to keep in mind when building the deck, but as you stated the stars really need to align for it to be great. The reason I mentioned it is because lategame in topdeck mode Scrying is fairly dead whereas a late game Traverse may not be.
Hi guys, thanks to whoever posted the Gerry lists. I'm not convinced it needs more cards like Sylvan Scrying, I think Ancient Stirrings and Talismans are enough to ensure that the deck consistently 'cheats' creatures onto the battlefield by a turn ahead of their cmc. I think the deck benefits from more dudes (eg. Endless Ones) and going down to less then 18-19 feels like you wont have enough threats.
I started playing Traverse and am now convinced it doesnt do enough. I wanted it for both ensuring hitting land drops and for late game tutoring of fatties. I think its just better to play an extra fatty or two instead of this card as delerium just doesnt happen with any consistency.
My current list is as below:
I like the heavy artifact sideboard, which is easy to find with Stirrings of course. It answers the newish dredge and the tried and proven gy combo decks (CoCo, Grisel). I side in some number of these artifacts in against Jund and Control as well (Relic's for example and some number of Needles or even Cages for Snap). I like the Needles to tag tec edge/ghost etc, planeswalker (Lili, Nahiri) and combo pieces (Thopter Foundry, Kiki, Viscera Seer etc). Usually I side out some amount of removal to accommodate these cards and in some cases some of the threats. Any comments would be appreciated..
//Lands
4 Eldrazi Temple
4 Wooded Foothills
4 Karplusan Forest
3 Ghost Quarter
2 Cavern of Souls
2 Stomping Ground
1 Forest
1 Mountain
1 Wastes
1 Kessig Wolf Run
Gerry T posted an article about this deck yesterday and talked about some of the changes he would make. I definitely think this deck can compete in today's modern.
Gerry T posted an article about this deck yesterday and talked about some of the changes he would make. I definitely think this deck can compete in today's modern.
Mind linking to it? I'd love to read it and see other peoples opinions on it. Since there are so little people on Eldrazi post-ban its really hard to make a good list and refine it.
I would love to see his suggestions too. Does he still like RG? I'm in the middle of trading for it and I got everything but the mana base. Does he suggest another color or cards? Would love to know more.
Hey Ktken, I noticed in your article that RG Eldrazi has a pretty high Day 2 % (being at 4.2%). Now this is the same day 2% as RG Tron up in tier 1 (but that also says "major event day 2's). This seems pretty astonishing given it's low meta share right? Unless I missed it, I didn't see you comment on this at all in the article. Is there something to be taken from this here or am I looking at it wrong?
Hey Ktken, I noticed in your article that RG Eldrazi has a pretty high Day 2 % (being at 4.2%). Now this is the same day 2% as RG Tron up in tier 1 (but that also says "major event day 2's). This seems pretty astonishing given it's low meta share right? Unless I missed it, I didn't see you comment on this at all in the article. Is there something to be taken from this here or am I looking at it wrong?
Hey Ktken, I noticed in your article that RG Eldrazi has a pretty high Day 2 % (being at 4.2%). Now this is the same day 2% as RG Tron up in tier 1 (but that also says "major event day 2's). This seems pretty astonishing given it's low meta share right? Unless I missed it, I didn't see you comment on this at all in the article. Is there something to be taken from this here or am I looking at it wrong?
His article is in premium, so I'm afraid I can't provide a link to it. He talks about changes to the R/G list for a bit, and then he talks about playing with different colors. He said he wished Crumble to Dust was in his sideboard for the Tron matchup, since he played against it 3 times in the tournament. He was also worried about flooding out, so he went from four to three copies of sylvan scrying and the talisman.
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During the Eldrazi Winter of 2016 many different flavours of decks were present. Colourless and UR versions first showed up at Pro Tour Oath of the Gatewatch, and in the coming months UW was the dominant deck before Bant came to prevalence using World Breaker to break Worship mirror matches. During this time RG versions of the deck were tried, but always outclassed by other variants and therefor never caught on.
Fast forward to April 2016 when Eye of Ugin was banned. Bant Eldrazi quickly rose from the ashes as the only Eldrazi deck to survive the banning. It even went on to win the 2016 World Championships in the hands of Brian Braun-Duin. A few other Eldrazi variants were tinkered with during this time, but yet again nothing caught on.
Fast forward one more time to 2017. People have continued tinkering with the Eldrazi and decks like Eldrazi Tron and Colourless Eldrazi Stompy have emerged while Bant Eldrazi has fallen out of the limelight. During this time what is now the standard RG Eldrazi list was tuned by Ben Weitz, but kept secret in anticipation for Pro Tour Rivals of Ixalan. That changed when Ben took it to a 5-0 finish in a Magic Online league, resulting in the list getting published and Eric Froehlich publishing an article on Channel Fireball about the deck. This attention turned lots of pros off of of the deck for the Pro Tour, but not Grzegorz Kowalski, who piloted it to a 7-3 record in the Modern portion of the event.
In early 2018 Grzegorz played the same deck to a 1st place finish at GP Lyon 2018, proving the deck and skyrocketing it in popularity. At the very next Modern Grand Prix, GP Pheonix 2018, after the Bloodbraid Elf and Jace the Mind Sculptor unbannings, Michael Hughes piloted the deck with a playset of Bloodbraid Elf to yet another top 8 finish, solidifying the deck as a strong contender in the Modern format.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=101138
My current list -
//Lands
4 Eldrazi Temple
4 Wooded Foothills
4 Karplusan Forest
2 Cavern of Souls
2 Stomping Ground
2 Ghost Quarter
2 Forest
1 Mountain
1 Wastes
1 Kessig Wolf Run
//Removal
4 Lightning Bolt
3 Kozilek's Return
2 Dismember
//Creatures
4 Reality Smasher
4 Thought-Knot Seer
4 Matter Reshaper
4 Endless One
2 World Breaker
//Other
4 Ancient Stirrings
4 Talisman of Impulse
2 Traverse the Ulvenwald
//Sideboard
SB: 2 Ancient Grudge
SB: 2 Pithing Needle
SB: 2 Spellskite
SB: 2 Relic of Progenitus
SB: 2 Feed the Clan
SB: 2 Warping Wail
SB: 1 Dismember
SB: 1 Engineered Explosives
SB: 1 Kozilek's Return
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
a pint to the first person to get an accurate list!
I hope there's no serum powders in his deck hahaha
4 Reality Smasher
4 Thought-Knot Seer
3 World Breaker
4 Talisman of Impulse
4 Ancient Stirrings
4 Sylvan Scrying
4 Lightning Bolt
2 Flame Slash
4 Kozilek's Return
1 Cavern of Souls
4 Eldrazi Temple
4 Grove of the Burnwillows
4 Karplusan Forest
2 Stomping Ground
4 Wooded Foothills
1 Raging Ravine
1 Kessig Wolf Run
1 Forest
1 Mountain
1 Wastes
2 Spellskite
3 Feed the Clan
1 All Is Dust
1 Ghost Quarter
2 Ancient Grudge
2 Natural State
2 Warping Wail
Interesting that, unlike the recent lists, there are 4 Sylvan Scryings and 2 Flame Slash, and the addition of the Raging Ravine.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
RG is looking pretty hopeful. Gerry T has been hinting at an article about this deck soon, so maybe we'll get more insight soon!
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I started playing Traverse and am now convinced it doesnt do enough. I wanted it for both ensuring hitting land drops and for late game tutoring of fatties. I think its just better to play an extra fatty or two instead of this card as delerium just doesnt happen with any consistency.
My current list is as below:
I like the heavy artifact sideboard, which is easy to find with Stirrings of course. It answers the newish dredge and the tried and proven gy combo decks (CoCo, Grisel). I side in some number of these artifacts in against Jund and Control as well (Relic's for example and some number of Needles or even Cages for Snap). I like the Needles to tag tec edge/ghost etc, planeswalker (Lili, Nahiri) and combo pieces (Thopter Foundry, Kiki, Viscera Seer etc). Usually I side out some amount of removal to accommodate these cards and in some cases some of the threats. Any comments would be appreciated..
//Lands
4 Eldrazi Temple
4 Wooded Foothills
4 Karplusan Forest
3 Ghost Quarter
2 Cavern of Souls
2 Stomping Ground
1 Forest
1 Mountain
1 Wastes
1 Kessig Wolf Run
//Removal
4 Lightning Bolt
3 Kozilek's Return
3 Dismember
//Creatures
4 Reality Smasher
4 Thought-Knot Seer
4 Matter Reshaper
4 Endless One
3 World Breaker
//Other
4 Ancient Stirrings
4 Talisman of Impulse
//Sideboard
SB: 2 Relic of Progenitus
SB: 2 Grafdigger's Cage
SB: 2 Spellskite
SB: 2 Pithing Needle
SB: 2 Ancient Grudge
SB: 2 Feed the Clan
SB: 1 Kozilek's Return
SB: 1 Cavern of Souls
SB: 1 Sea Gate Wreckage
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
To read more about the monthly MTGS metagame update and its data, check out the post below:
http://www.mtgsalvation.com/forums/the-game/modern/566735-modern-metagame-discussion-thread-updated-1-15?comment=1186
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
That Eldrazi share is just their Day 2 % from the SCG Open:
http://www.starcitygames.com/events/coverage/3757_day_2_metagame_breakdown_.html
Tron's is separate. Eldrazi's Day 2 share is impressive but its overall performance and share elsewhere keep it stuck in Tier 3 for now.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge