If you want to run graveyard hate in this list, you need to run hate that leaves our own Graveyard alone, so stuff like Relic of Progenitus are right out. As things stand two of the best options for graveyard hate (in my opinion) that this deck has are Leyline of the Void and Nihil Spellbomb. Rakdos Charm is also an option if you are running red as it doubles as sideboard against Twin as well. Obviously Scavenging Ooze could be amazing as well.
As for Elves of Deep Shadow vs Noble Hierarch it all depends on how your games play out. Do you find having an exalted mana dork to be good enough? Every time you play this deck and play Hierarch, just ask yourself, "How would I feel if this were and Elves of Deep Shadow?" If you find that in most cases you'd rather have the Hierarch, then the Hierarch is probably the better call. There will of course be some games where you'd rather have the Elves (like when you want to cast 2 Gravecrawlers on turn 1, but only have 1 land taht produces black mana) but I can imagine random hands like that being corner cases.
As for that last list you posted, I have a few questions.
1) How do you feel about Tracker's Instincts VS Grisly Salvage? I tried both cards, and am actually running neither of them right now. Why 3 Instincts and 2 Salvage instead of the other way around? I think it's important to note that Instincts requires you to take a creature, where Salvage doesn't. I remember times where I'd play a Grisly Salvage into multiple Vengevines, and be glad I could just let all of them hit the graveyard by not choosing to add a card to my hand.
2) How has the singleton Fatestitcher been? It's one creature I have never liked in this deck as it has always felt like a huge gimmic in my eyes.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Graveyard hate is good in some matchups, but it takes up relevant sideboard slots. I used to run a Nihil Spellbomb to combat the grixis decks that were running MTGO, but found that simply replacing it with a copy of Terminate helped me kill the problematic creatures they cast on turn 2. The only other decks where I would want to run graveyard hate against are 1. blue control decks with Snapcaster Mage, which are decks that we run over & 2. mirror match. With the sideboard slots, we need to better our matchups where we struggle which are combo decks, Tron and burn specifically. Hand disruption for the first, land destruction for the second and lifegain for the third. Then we need to consider removal for their graveyard hate, specifically artifacts and enchantments, which is another five slots on top of the two Spellskite every list should be running. Graveyard hate seems irrelevant when we're trying to improve our percentages against the bad matchups, not win more against our good matches.
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Modern decks: BGRDredgevineBGR UWRJeskai ControlUWR
If you're running blue over red, red has some sideboard slots. A 1 CMC disruption spell is never a bad thing. Over other choices, I don't see it fitting in the MB, but sideboard definitely worth at least one slot.
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I love Stubborn Denial Game two when on the play against certain decks. Anything that plays white it can be really solid against for Rest in Peace and it lets you disrupt so many cards in modern that it has been a valuable two of for me out of the board.
I updated the post to include my sideboard. Also I have found out a few things running it with blue instead of red. You get super powered mill over card selection. With that being said I figured out how weak Grisly Salvage could be because of milling it all of the time. I then tried Tracker's Instincts and shorty came to realize that at a cost of two or three mana instead of using Tracker's Insticts I rather always get a castable creature to my hand to set off my combo instead of wiffing or dredging for the 6 and having a 5 drop creature in my hand that I can not cast to combo. Stickweed Imp has so much utility in my opinion as does Golgari Thug. A problem that I have figured is really bad for us in this deck is Path to Exile. That is why I play to Worm Harvest. Instead of committing to a huge Golgari Grave-Troll and getting it pathed I like being able to go wide. It also lets me win through a huge Scavenging Ooze that has been eating away my creatures and leaving the lands.
Hey everyone. So I'm still tinkering with the deck though no good finishes yet to be said for it. I was kinda distracted by a different format last weekend. I was wondering what people's thoughts on Bridge from Below and Nantuko Husk? It may be too cute for it to be super good, but it gives you a loop of zombies with eating Gravecralwer and then casting them again. Also, Bridge from Below helps make the deck more resilience to Damnation and Ugin if new zombie tokens are in place to recast Gravecraler and trigger Vengevines. Also, in a pinch, you can cast a Gravecralwer from the graveyard, eat it with Husk, then recast it again to trigger Vengevine. I might give it a go with more dredge and card draw instead of Grisly Salvage. So, too cute to work?
I can agree to those opinions, but might give it a shot. Probably will go with Viscera Seer instead of Nantuko Husk, was only using the Husk cause he was a zombie.
As for the zombies needing haste, my thought was eating all my recurrable guys at the end of my opponent's turn, start turn, cast two creatures, swing Vengevines and zombies.
Last FNM, I played against 3 Tron decks and an Infect deck, so I think the Bridge from Below would have more effect against the Tron decks.
Yea, something like Carrion Feeder would be awesome for the deck.
I think that we need a Dread Return variant in Modern before Bridge from Below is any good. By all means test it out if you want to, but I think you might be disappointed with the results. And hell, on the off chance I am wrong we will all be pleasantly surprised.
With that being said, I think Dredgevine is at the point where pending new card releases, there isn't really many new things to do on the Innovation front. Rather we should focus on stream-lining the deck to be as effective as possible. So first thing's first, how do we address the issues of consistency?
The best ways for Dredgevine to be consistent is obviously through having various ways to turn our library upside-down while having threats we can cast from the graveyard to get our vegetables of doom. In fact the most important thing we need to do is get our vegetables of doom in the bin. So with that in mind, does anyone know of any Entomb type effects that are Modern legal? I'd be willing to give them a whirl to do some testing.
Also yes, I know some of what I am mentioning has been discussed before, but it's never a bad thing to cover your bases again to see if you missed anything
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Ya, after looking through all Modern legal cards that reference the library and graveyard the only cards I found that could be of any use were Corpse Connoisseur, Jarad's Orders, and Gifts Ungiven.
All of those cards seem like they could be useful, but as you said they cost way too much mana. What I wouldn't give for an Intuition reprint lol.
So that means that the deck's best bet for consistency is through either heavy draw, or large Dredge effects.
Most of these cards are known quantities. There is quite a bit of debate on whether Dredge 6 is better than the Dredge 5 you get from Stinkweed. The Bubble Hulk decks have been making use of Taigam's Scheming as a way to get key cards into their graveyard while keeping cards they want in hand on top of their library. Maybe this card could be an option for Dredgevine? I'd be willing to test it at least.
I was testing for a No-Banned List Modern Tournament with Dredge and had to look deep for some cards that seemed good in the deck. It's where I started to think about Bridge from Below.
But I stumbled upon two cards that I thought were pretty good, Tormenting Voice and Dangerous Wager. I really have liked Tormenting Voice since you get to discard first, then draw. So pitch GGT and start dredging immediately and gives you the potential to run through 12 cards of the deck. I tried Thought Scour and did not like it. It was only really useful on Turn 1 and only if it hit a dredger in the mill part. I also have had people suggest me Burning Inquiry for card draw, but the discard being random tends to screw me over.
Also, I'm sure this might of been thought of, but if it hasn't, I've seen Legacy decks using Phantasmagorian to get Dredgers back into their graveyard, though I guess we have Lotleth Troll for that.
Bridge from Below is not where this deck wants to be period. It's been tested by numerous people and everyone, myself included, concluded that it is not reliable. Draw effects are good, but Faithless Looting does what we already need it to, plus flashback. Remember that red is a splash color, not a primary color, so we don't want to be going over the 5-6 card splash rule. Sticking with Grisly Salvage and Satyr Wayfinder to fill up the graveyard and cycle themselves allows us to take less damage overall from our lands and fetch for black and green more often.
I've been trying to get faster, so I switched out a Wayfinder and removal spell for 2 Goblin Bushwhacker. To any of the veteran players who remember this bad boy, he is still quite good. He makes that turn when you get all of your Bloodghast, Gravecrawler and Vines into game over the turn he comes down. Make sure if you play him to cast him after everything else resolves so all of the creatures you played that turn get the haste and power boost!
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Modern decks: BGRDredgevineBGR UWRJeskai ControlUWR
Bridge from Below is not where this deck wants to be period. It's been tested by numerous people and everyone, myself included, concluded that it is not reliable. Draw effects are good, but Faithless Looting does what we already need it to, plus flashback. Remember that red is a splash color, not a primary color, so we don't want to be going over the 5-6 card splash rule. Sticking with Grisly Salvage and Satyr Wayfinder to fill up the graveyard and cycle themselves allows us to take less damage overall from our lands and fetch for black and green more often.
I've been trying to get faster, so I switched out a Wayfinder and removal spell for 2 Goblin Bushwhacker. To any of the veteran players who remember this bad boy, he is still quite good. He makes that turn when you get all of your Bloodghast, Gravecrawler and Vines into game over the turn he comes down. Make sure if you play him to cast him after everything else resolves so all of the creatures you played that turn get the haste and power boost!
I do find your comments of "red is a splash colour" and "I'm trying out Goblin Bushwhacker" to be a bit polarizing. In order to get the maximum benefit out of Bushwhacker you need to spend RR for it, which means you'll need more than just the single red source you would need for say Faithless Looting.
Personally, I have never liked the idea of trying to make Dredgevine a fast deck. In fact, we lack the cards to be an actual fast aggressive deck. We don't run Lightning Bolt or other burn cards, so unlike the other aggressive decks in the format, Dredgevine has no way to close out the game if our opponent has gained control of the board.
The way Dredgevine as an archetype plays out (from my experience) is more as an attrition deck. You will always have more resources than your opponent because you can continually recur your threats. This type of strategy is more akin to your typical midrange strategy rather than aggro. I've actually had more success the more I've tried to slow down how explosive the deck is. Yes you can still have this ridiculous hands where you hit them with 16 Turnip damage on Turn 2, but on average you don't Vege-Rush your opponent until usually turn 4 or 5.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Bridge from Below is not where this deck wants to be period. It's been tested by numerous people and everyone, myself included, concluded that it is not reliable. Draw effects are good, but Faithless Looting does what we already need it to, plus flashback. Remember that red is a splash color, not a primary color, so we don't want to be going over the 5-6 card splash rule. Sticking with Grisly Salvage and Satyr Wayfinder to fill up the graveyard and cycle themselves allows us to take less damage overall from our lands and fetch for black and green more often.
I've been trying to get faster, so I switched out a Wayfinder and removal spell for 2 Goblin Bushwhacker. To any of the veteran players who remember this bad boy, he is still quite good. He makes that turn when you get all of your Bloodghast, Gravecrawler and Vines into game over the turn he comes down. Make sure if you play him to cast him after everything else resolves so all of the creatures you played that turn get the haste and power boost!
I do find your comments of "red is a splash colour" and "I'm trying out Goblin Bushwhacker" to be a bit polarizing. In order to get the maximum benefit out of Bushwhacker you need to spend RR for it, which means you'll need more than just the single red source you would need for say Faithless Looting.
Personally, I have never liked the idea of trying to make Dredgevine a fast deck. In fact, we lack the cards to be an actual fast aggressive deck. We don't run Lightning Bolt or other burn cards, so unlike the other aggressive decks in the format, Dredgevine has no way to close out the game if our opponent has gained control of the board.
The way Dredgevine as an archetype plays out (from my experience) is more as an attrition deck. You will always have more resources than your opponent because you can continually recur your threats. This type of strategy is more akin to your typical midrange strategy rather than aggro. I've actually had more success the more I've tried to slow down how explosive the deck is. Yes you can still have this ridiculous hands where you hit them with 16 Turnip damage on Turn 2, but on average you don't Vege-Rush your opponent until usually turn 4 or 5.
I've found that speed completely depends on the matchup. Matchups like tron and slow combo matchups you want to try to dump and beat them fast. Matchups like burn, infect, and twin it's hold removal and draw cards while spitting out stuff life gnaw and angler to block/slow them down. In matchups like tron I've found that slow is suicide, games two and three maybe if you have a ghost quarter and loam but otherwise they spit out a sundering titan or wurmcoil and shut me out. Like you said attrition is basically our goal, especially in abzan/jund matchups where they try to out value you.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
While yes I agree, the match up is important, in most cases I have found trying to be hyper-aggressive loses me most games.
The only time I think being hyper aggressive works is when you're playing against decks that can just go around everything you're doing. Tron and Bloom are great examples of this. They sit across the table and play with themselves until you either kill them, or they land a threat you can't deal with and they win. Same with Storm. You need to be able to kill them before they go off, so being aggressive is definitely your best bet.
But aside from these match ups, I have mad the most success with the deck while having it be a grindy midrange deck that your opponent just needs to painfully slog through.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
a VERY important thing to note about this deck is how greedy we are. the 4c variants are overgreedy, while the jund variants are less of it and because of that it is much more consistent. i tried playing the crab version and it was just bad. it was overly greedy and that cost me more games then i could count. the jund version is more consistent but has the same volatile nature.
one thing about the card selection was what was said about wayfinder. wayfinder is quite easily the best card in the deck, no contest. you absoloutely need to hit land drops early, and this one fills your graveyard AND leaves behind a guy to block snapcastets or another 1 butt guy. it also aids vengevine triggers, which is great.
also, life from the loam should always be a one of in jund lists. it makes fetchlands better and really helps bloodghast trigger more. if you don't need more cards from your library, gettings tons of lands off of loam is ideal to keep your bloodghast engine going.
So, I got to try out Bridge from Below in the Dredgevine deck at FNM as show above. I honestly really really like it. I unfortunately only really got to utilize it in one match and ended up siding it out against decks that I knew were going to have a lot of creatures dying on both sides of the board. It was super useful though to make blockers out of Bloodghast. I was playing against GW Hatebears, he swings in with 13 power worth of creatures, I eat two Bloodghasts, get four zombies, crack a fetch, landfall, eat, get four more, then block everything and blow his board out. Yeah, I lost my Bridges, but well worth it at that point. If I was attacking with my creatures, I would just eat them before damage to not kill his and get zombies. I'm not saying its 100% should be in the deck, but I'm definitely not saying it doesn't have a possible spot. I went 2-2 at FNM with it, winning against Hatebears and Nivix Combo deck. Lost to Infect and BU Faries (though honestly, I should of won the round but misread Ashiok's CC) As for changes, I will probably change out the Mountain for another Blood Crypt or Blackcleave Cliffs. The Life from the Loam will come out for a Darkblast. And I will possibly drop the Tormenting Voice, though I need to see it used more before I do that. A question though, how often do you guys find yourselves actually casting Golgari Grave-troll? I find it to be very rarely.
So, I got to try out Bridge from Below in the Dredgevine deck at FNM as show above. I honestly really really like it. I unfortunately only really got to utilize it in one match and ended up siding it out against decks that I knew were going to have a lot of creatures dying on both sides of the board. It was super useful though to make blockers out of Bloodghast. I was playing against GW Hatebears, he swings in with 13 power worth of creatures, I eat two Bloodghasts, get four zombies, crack a fetch, landfall, eat, get four more, then block everything and blow his board out. Yeah, I lost my Bridges, but well worth it at that point. If I was attacking with my creatures, I would just eat them before damage to not kill his and get zombies. I'm not saying its 100% should be in the deck, but I'm definitely not saying it doesn't have a possible spot. I went 2-2 at FNM with it, winning against Hatebears and Nivix Combo deck. Lost to Infect and BU Faries (though honestly, I should of won the round but misread Ashiok's CC) As for changes, I will probably change out the Mountain for another Blood Crypt or Blackcleave Cliffs. The Life from the Loam will come out for a Darkblast. And I will possibly drop the Tormenting Voice, though I need to see it used more before I do that. A question though, how often do you guys find yourselves actually casting Golgari Grave-troll? I find it to be very rarely.
bridge isn't ever where we want to be. it's cute but not necessecary. it can't be discarded to lotleth troll and you lose out on playing Murderous Cut due to the last clause on BFB. we don't have dread return or cabal therapy in modern. it's much worse without both.
gravetroll fills the yard. that's it. we can cast it later to land a big threat but you never need to.
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As for Elves of Deep Shadow vs Noble Hierarch it all depends on how your games play out. Do you find having an exalted mana dork to be good enough? Every time you play this deck and play Hierarch, just ask yourself, "How would I feel if this were and Elves of Deep Shadow?" If you find that in most cases you'd rather have the Hierarch, then the Hierarch is probably the better call. There will of course be some games where you'd rather have the Elves (like when you want to cast 2 Gravecrawlers on turn 1, but only have 1 land taht produces black mana) but I can imagine random hands like that being corner cases.
As for that last list you posted, I have a few questions.
1) How do you feel about Tracker's Instincts VS Grisly Salvage? I tried both cards, and am actually running neither of them right now. Why 3 Instincts and 2 Salvage instead of the other way around? I think it's important to note that Instincts requires you to take a creature, where Salvage doesn't. I remember times where I'd play a Grisly Salvage into multiple Vengevines, and be glad I could just let all of them hit the graveyard by not choosing to add a card to my hand.
2) How has the singleton Fatestitcher been? It's one creature I have never liked in this deck as it has always felt like a huge gimmic in my eyes.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
4 Birds of Paradise
4 Gravecrawler
4 Hedron Crab
4 lotleth troll
4 Vengevine
3 Satyr Wayfinder
3 Gurmag Angler
2 Jace, Vryn's Prodigy
1 Rotting Rats
1 Skaab Ruinator
2 Stinkweed Imp
1 Golgari Thug
2 Abrupt Decay
1 Sultai Charm
1 Gnaw to the Bone
1 Life from the Loam
1 Worm Harvest
1 Ghost Quarter
2 Overgrown Tomb
2 Watery Grave
1 Breeding Pool
2 Forest
2 Swamp
1 Island
4 Verdant Catacombs
4 Misty Rainforest
2 Darkslick Shores
Side Board
2 Darkblast
2 Ancient Grudge
1 Raven's Crime
2 Gnaw to the Bone
1 Stomping Ground
1 Life from the Loam
2 Stubborn Denial
2 Ghost Quarter
1 Golgari Charm
1 Abrupt Decay
I have good success with this deck and it is the most fun I have had in modern
Second, I'm interested in your selection of Dredge creatures. Why specifically Stinkweed Imp and Golgari Thug? Why just just run 3 Golgari Grave-Troll?
Finally, how has Worm Harvest been for you? Seems rather awkward to me lol
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
As for the zombies needing haste, my thought was eating all my recurrable guys at the end of my opponent's turn, start turn, cast two creatures, swing Vengevines and zombies.
Last FNM, I played against 3 Tron decks and an Infect deck, so I think the Bridge from Below would have more effect against the Tron decks.
Yea, something like Carrion Feeder would be awesome for the deck.
With that being said, I think Dredgevine is at the point where pending new card releases, there isn't really many new things to do on the Innovation front. Rather we should focus on stream-lining the deck to be as effective as possible. So first thing's first, how do we address the issues of consistency?
The best ways for Dredgevine to be consistent is obviously through having various ways to turn our library upside-down while having threats we can cast from the graveyard to get our vegetables of doom. In fact the most important thing we need to do is get our vegetables of doom in the bin. So with that in mind, does anyone know of any Entomb type effects that are Modern legal? I'd be willing to give them a whirl to do some testing.
Also yes, I know some of what I am mentioning has been discussed before, but it's never a bad thing to cover your bases again to see if you missed anything
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Ya, after looking through all Modern legal cards that reference the library and graveyard the only cards I found that could be of any use were Corpse Connoisseur, Jarad's Orders, and Gifts Ungiven.
All of those cards seem like they could be useful, but as you said they cost way too much mana. What I wouldn't give for an Intuition reprint lol.
So that means that the deck's best bet for consistency is through either heavy draw, or large Dredge effects.
On the side of useful draw effects we have:
Faithless Looting
Magus of the Bazaar
Jace, Vryn's Prodigy
Thought Scour
Grisly Salvage
Tracker's Instincts
Satyr Wayfinder
I consider Salvage, Instincts and Wayfinder draw effects since they don't only put cards in the graveyard.
As for Dredge/Mill effects we've got:
Golgari Thug
Golgari Grave-Troll
Hedron Crab
Stinkweed Imp
Darkblast
Taigam's Scheming
Life from the Loam
Most of these cards are known quantities. There is quite a bit of debate on whether Dredge 6 is better than the Dredge 5 you get from Stinkweed. The Bubble Hulk decks have been making use of Taigam's Scheming as a way to get key cards into their graveyard while keeping cards they want in hand on top of their library. Maybe this card could be an option for Dredgevine? I'd be willing to test it at least.
Finally is Jace, Vryn's Prodigy more useful than just your every day Merfolk Looter or Magus of the Bazaar? I know I've really liked having Jace to flashback the Abrupt Decay and Murderous Cuts I dredge over, while also making Damnation a more reliable sideboard option since I can flash it back. Thoughts?
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
But I stumbled upon two cards that I thought were pretty good, Tormenting Voice and Dangerous Wager. I really have liked Tormenting Voice since you get to discard first, then draw. So pitch GGT and start dredging immediately and gives you the potential to run through 12 cards of the deck. I tried Thought Scour and did not like it. It was only really useful on Turn 1 and only if it hit a dredger in the mill part. I also have had people suggest me Burning Inquiry for card draw, but the discard being random tends to screw me over.
Also, I'm sure this might of been thought of, but if it hasn't, I've seen Legacy decks using Phantasmagorian to get Dredgers back into their graveyard, though I guess we have Lotleth Troll for that.
I've been trying to get faster, so I switched out a Wayfinder and removal spell for 2 Goblin Bushwhacker. To any of the veteran players who remember this bad boy, he is still quite good. He makes that turn when you get all of your Bloodghast, Gravecrawler and Vines into game over the turn he comes down. Make sure if you play him to cast him after everything else resolves so all of the creatures you played that turn get the haste and power boost!
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
I do find your comments of "red is a splash colour" and "I'm trying out Goblin Bushwhacker" to be a bit polarizing. In order to get the maximum benefit out of Bushwhacker you need to spend RR for it, which means you'll need more than just the single red source you would need for say Faithless Looting.
Personally, I have never liked the idea of trying to make Dredgevine a fast deck. In fact, we lack the cards to be an actual fast aggressive deck. We don't run Lightning Bolt or other burn cards, so unlike the other aggressive decks in the format, Dredgevine has no way to close out the game if our opponent has gained control of the board.
The way Dredgevine as an archetype plays out (from my experience) is more as an attrition deck. You will always have more resources than your opponent because you can continually recur your threats. This type of strategy is more akin to your typical midrange strategy rather than aggro. I've actually had more success the more I've tried to slow down how explosive the deck is. Yes you can still have this ridiculous hands where you hit them with 16 Turnip damage on Turn 2, but on average you don't Vege-Rush your opponent until usually turn 4 or 5.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I've found that speed completely depends on the matchup. Matchups like tron and slow combo matchups you want to try to dump and beat them fast. Matchups like burn, infect, and twin it's hold removal and draw cards while spitting out stuff life gnaw and angler to block/slow them down. In matchups like tron I've found that slow is suicide, games two and three maybe if you have a ghost quarter and loam but otherwise they spit out a sundering titan or wurmcoil and shut me out. Like you said attrition is basically our goal, especially in abzan/jund matchups where they try to out value you.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
The only time I think being hyper aggressive works is when you're playing against decks that can just go around everything you're doing. Tron and Bloom are great examples of this. They sit across the table and play with themselves until you either kill them, or they land a threat you can't deal with and they win. Same with Storm. You need to be able to kill them before they go off, so being aggressive is definitely your best bet.
But aside from these match ups, I have mad the most success with the deck while having it be a grindy midrange deck that your opponent just needs to painfully slog through.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
one thing about the card selection was what was said about wayfinder. wayfinder is quite easily the best card in the deck, no contest. you absoloutely need to hit land drops early, and this one fills your graveyard AND leaves behind a guy to block snapcastets or another 1 butt guy. it also aids vengevine triggers, which is great.
also, life from the loam should always be a one of in jund lists. it makes fetchlands better and really helps bloodghast trigger more. if you don't need more cards from your library, gettings tons of lands off of loam is ideal to keep your bloodghast engine going.
3 Viscera Seer
4 Bloodghast
4 Lotleth Troll
4 Vengevine
4 Golgari Grave-troll
4 Bridge from Below
4 Faithless Looting
2 Tormenting Voice
3 Grisly Salvage
3 Abrupt Decay
1 Life from the Loam
2 Blood Crypt
2 Stomping Ground
2 Blackcleave Cliffs
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacomb
2 Forest
2 Swamp
1 Mountain
3 Fulminator Mage
1 Tectonic Edge
2 Sudden Death
2 Darkblast
2 Ancient Grudge
3 Gnaw to the Bone
1 Abrupt Decay
1 Maelstrom Pulse
So, I got to try out Bridge from Below in the Dredgevine deck at FNM as show above. I honestly really really like it. I unfortunately only really got to utilize it in one match and ended up siding it out against decks that I knew were going to have a lot of creatures dying on both sides of the board. It was super useful though to make blockers out of Bloodghast. I was playing against GW Hatebears, he swings in with 13 power worth of creatures, I eat two Bloodghasts, get four zombies, crack a fetch, landfall, eat, get four more, then block everything and blow his board out. Yeah, I lost my Bridges, but well worth it at that point. If I was attacking with my creatures, I would just eat them before damage to not kill his and get zombies. I'm not saying its 100% should be in the deck, but I'm definitely not saying it doesn't have a possible spot. I went 2-2 at FNM with it, winning against Hatebears and Nivix Combo deck. Lost to Infect and BU Faries (though honestly, I should of won the round but misread Ashiok's CC) As for changes, I will probably change out the Mountain for another Blood Crypt or Blackcleave Cliffs. The Life from the Loam will come out for a Darkblast. And I will possibly drop the Tormenting Voice, though I need to see it used more before I do that. A question though, how often do you guys find yourselves actually casting Golgari Grave-troll? I find it to be very rarely.
bridge isn't ever where we want to be. it's cute but not necessecary. it can't be discarded to lotleth troll and you lose out on playing Murderous Cut due to the last clause on BFB. we don't have dread return or cabal therapy in modern. it's much worse without both.
gravetroll fills the yard. that's it. we can cast it later to land a big threat but you never need to.