I've found Big Naya Zoo to be pretty terrible against the new UW Terminus deck. They deal with your board very efficiently and so few of your threats have haste. Gaddock Teeg is pretty much what you're pulling for -- I've started playing a more tempo style of deck since it's picked up. Even cards like Gideon, Ally of Zendikar put themselves in a position where they can't get out of the Cryptic, Jace, Terminus lock.
It's very similar to that Temur Zoo list I posted a while back, askewing Wild Nacatl for dorks, flash threats and the big stuff at 3-5.
Cards like Disdainful Stroke are very good. Especially when backing up a Goyf. Terminus, Teferi, and Cryptic all get hit. Usually they're in the ball park of 10 of these cards. They also usually bring in a 5cmc Angel and it hits that.
My issue is with the t3 miracled Terminus leave up Logic Knot draws that they'll have. It doesn't happen too often but when it does it feels like playing against a combo deck or tron.
I'm fairly certain the way to combat this is with Blue spells -- it's literally why they're shaving on Supreme Verdict: because no one plays Spell Pierce anyway.
If we want to play Nactal maybe we should be looking at Spell Queller builds.
Edit:
I've been fiddling with this deck for a few weeks. It's pretty off the beaten path but has been pretty decent against UW.
Spell Pierce is bananas right now. The format is all about using all your mana as efficiently as possible -- you can really rack up disgusting mana advantages with a well timed U "blowout your turn 4" spell.
I've been playing Queller for a while now, it's just the stone cold nuts against KCI/tempo decks, but UW just usually finds another way to remove it. It also just sucks when you walk into a room full of midrange and you're playing a 2/3 while they're playing 5/5's. I've opted to either drop blue, or go all in and play like 4-5 planeswalkers and JTMS in Zoo. I'll let you know how the experimenting goes.
I played two PPTQs this past weekend with Temur. I top 8'd the first, losing to Tron on Semis. I then lost the top 8 win and in two Goryo's Vengeance/As Foretold.
Anyway, over the weekend I logged:
2-0 Tron
2-1 RB
2-0 Scapeshift
2-0 Scapeshift
1-2 Tron
____________________________________
0-2 Tron
0-2 Mono-Blue Living End
2-1 Abzan
2-0 Mardu
0-2 Goryo's Vengeance/As Foretold
In the 2nd PPTQ I "functionally" or actually died on turn 3 in 6 games -- so a bad bit of variance there.
The Temur deck is fine, but while waiting for top 8 to resolve in the 2nd PPTQ and jammed a bunch of games against UW -- and Temur is.... better than Naya but not even that awesome against UW.
Anyway, I was brainstorming on the car ride back.
Thoughts:
I like Gideon, Ally of Zendikar and I like History of Benalia. These are two very functional cards that are difficult for spot removal decks to deal with. They're also fine against Terminus although one is clearly better than the other.
I like these as MD cards because they aggressively play well together and give me game against UW. They're also reasonably costed.
I was thinking of SB tech for UW as well. Arlinn Kord picked up a bit of steam in Big Naya recently. There's a reason for this.
Her +1 on the front side is Fires. Fires is very good against control decks. You basically leave up a hastey threat every turn they leave her in play.
But, Arlinn is a bit high costed against a deck trying to resolve Cryptics into Terminus. She also is awful against something like Mantis Rider.
That's a lot of Field of Ruin. So, any game where this deck draws a Field of Ruin and a plains you mean that they can't cryptic on 4? And that a common play line for UW is to set up their spells with aggressive Field of Ruins? And that if the targeted land isn't there anymore Field fizzles? You don't say? Hammer meets a lot of the guidelines for beating UW -- it's cheap and easy to cast so sneaks under cryptic, it can't be terminus'd, it attacks at two different angles.
Anyway, here's the framework I was going to work on:
At beginning of your combat choose up to one creature you control. It gains +2/+0, Trample if it's red and Vigilance if it's white
Both of these cards could end up being good in the future for zoo decks! I am especially excited for the Knight of Autumn, could even benefit if history of benalia is a way forward since it is a knight as well!
Hey, I have been working on a zoo list that could potentially work in the format, its artifact based, but still uses many of the traditional big zoo cards. I have found that many of the zoo creatures are no longer good enough and have been looking for better options, and ensoul artifact as a 2 mana 5/5 seems like it is good enough. This deck is still in early stages of development, but the idea of abusing artifacts to turn on powerful cards seems like it might work. Right now I have pentad prism in place of the mana dorks. There are already a ton of 1 drops in the deck, and I wanted an artifact that you can get value from without tapping it (for ensoul artifact), that also fixes the mana in the 4 color deck. Only a few spells in the deck require 2 colors, as playing darksteel citadel ina 4 color deck is greedy to say the least. Here is the deck, would love feedback on it... or if anyone has ideas to expand on this, let me know. I have tried things like basilisks collar to give things lifelink and deathouch, engineered explosives as a 0 mana artifact could be good, but if you put it on 1 or 2, you are hunting yourself as well. Mishra's bauble is another thing I wanted to try, but you have to tap it for value, not great with ensoul artifact.
Sideboard hasn't been given much thought yet, but tormod's crypt and damping sphere seem great. I have spell quellers in the sideboard after a version of zoo I played to a lot of success around 2 years ago, here is that list as well:
The idea here was to play a naya zoo shell and have blue come in from the board to catch opponents off guard. This worked much better than I had expected, and I played this variant for about a year in during 2016 and 2017. Now that we have spell queller, quite a few of the cards in that sideboard can be quellers, and we are getting better sideboard options from Guilds of Ravnica as well. I have slightly updated the list since then to include bloodbraid elf, but the sideboard remains the same from what it was nearly 2 years ago.
Anyway, with the rise of unfair decks recently, the inclusion of a catch almost all counterspell in the sideboard could be excelent. The point is that a 4 color zoo deck is probably the way to go for now until we get something good. I am curious to see your thoughts on the artificer zoo deck though.
Omg guys. I didn't expect this to happen, but did we really just get a new piece for my beloved Bushwhacker list spoiled? Pelt Collector seems like something that could potentially be larger than Experiment One without the regeneration. Which is, to be honest, often irrelevant.
I like it and it will be tested Now, what to cut.
Omg guys. I didn't expect this to happen, but did we really just get a new piece for my beloved Bushwhacker list spoiled? Pelt Collector seems like something that could potentially be larger than Experiment One without the regeneration. Which is, to be honest, often irrelevant.
I like it and it will be tested Now, what to cut.
This would probably be my choise too. But after some thought over night i'm not so sure. Let's break it down.
Both Pelt Collector and Experiment One will both be 4/4 max in the typical bushwhacker list. So no real gains in the size department.
My guess is that Pelt Collector will grow faster because of the die triggers, but slower on the ETB triggers and only on higher power creatures. So no extra gains from Narnam Renegade and Kird Ape.
Then there is the situation with the surged Reckless Bushwhacker where the Pelt Collectors ability just doesn't trigger on deaths because its power is allready +1 ueot.
Wild Nacatl and Ghor-Clan Rampager are both their best friends but i kinda like the combo with Vexing Devil in the same way stopmy guys are speaking of the interaction with Groundbreaker.
Given the option to take 4 to the dome but grow Pelt Collector twice, increases the likelyhood of keeping 4/3 for one.
Then there are the static/activated abilities. Pelt Collector needs to have three counters for the trample clause to have an effect whereas Experiment One needs only two to use its regenerative ability. Which is, quite easy to get to in comparison.
So to conclude, the cards are very alike but differ slightly given the various situations. I don't dislike Pelt Collector all of a sudden but i don't think it's stricktly better in Bushwhacker Zoo as opposed to other options we allready have. I will test it though,
This would probably be my choise too. But after some thought over night i'm not so sure. Let's break it down.
Both Pelt Collector and Experiment One will both be 4/4 max in the typical bushwhacker list. So no real gains in the size department.
My guess is that Pelt Collector will grow faster because of the die triggers, but slower on the ETB triggers and only on higher power creatures. So no extra gains from Narnam Renegade and Kird Ape.
Then there is the situation with the surged Reckless Bushwhacker where the Pelt Collectors ability just doesn't trigger on deaths because its power is allready +1 ueot.
Wild Nacatl and Ghor-Clan Rampager are both their best friends but i kinda like the combo with Vexing Devil in the same way stopmy guys are speaking of the interaction with Groundbreaker.
Given the option to take 4 to the dome but grow Pelt Collector twice, increases the likelyhood of keeping 4/3 for one.
Then there are the static/activated abilities. Pelt Collector needs to have three counters for the trample clause to have an effect whereas Experiment One needs only two to use its regenerative ability. Which is, quite easy to get to in comparison.
So to conclude, the cards are very alike but differ slightly given the various situations. I don't dislike Pelt Collector all of a sudden but i don't think it's stricktly better in Bushwhacker Zoo as opposed to other options we allready have. I will test it though,
I like the bushwacker deck. I don't think it works as well in that deck as it does in another form. I think the Pelt collector would be much better in that odd Mishra's bauble/Vexing devil Monstrosity awhile back that Todd Steven's played on stream. Plus Dromoka's Command with it sounds like a beating. I might try a traditional Zoo Shell with it. The 1-3 cmc that Lantern used to talk about since it gives Pelt Collector probably the best chance of growing to 4 power. For the life of me I wish he was here to remind me what that was. I'll just dredge it up through the Archives. Also I really enjoy the flavour this card brings in zoo.
While I fully understand this isn't a Zoo aggro deck, as I'm accustomed to playing, but I'm trying out something even bigger than "Big Zoo" to try and fight against Control.
This Zoo deck looks like everything that I want to be doing in this meta. Please let me know any updates!! It looks like a ton of run to play, pending on your next updates I'll get myself some History of Benalia.
This Zoo deck looks like everything that I want to be doing in this meta. Please let me know any updates!! It looks like a ton of run to play, pending on your next updates I'll get myself some History of Benalia.
I won't really get any reps until GRN hits.
The modern format will shift soon, we're getting a lot of powerful cards, so we'll see what happens. If miracle'd terminus continues to be a thing, then I continue to play something similar.
Right now I'm working on a mono green stompy splash bolt -- with Xenagos, the Reveler in the SB for miracles. I'm always pulled a lot of different ways so I'll try and keep the thread updated. History of Benalia is getting some knight support! Knight of Autumn!
While I fully understand this isn't a Zoo aggro deck, as I'm accustomed to playing, but I'm trying out something even bigger than "Big Zoo" to try and fight against Control.
This has nothing to do with Zoo. Having said that I think you're missing 4x oath of nissa I've thought about Naya Superfriends before, you generally want 8 creatures that can block well (voice/finks/courser) and you always need to hit your land drops, oath/courser helped with this. It's a fun deck, I'd also suggest Nahiri/emrakul for the lulllz factor.
So I recently made a zoo deck, whilst I started with the "Big Zoo" archetype I decided I much preferred to run Bloodbraid elf and rely on Knights for late game power.
So, I'm pretty excited for Pelt Collector as bloodbraid zoo has stuff popping in and out of the battlefield with powers ranging from 3 to 6 with Knights or Voice Tokens.
The flex here is obviously Vexing Devil, which might just be too cute. If it doesn't work out I'll swap them for some scavenging ooze / lightning helix or something.
Looking for feedback, any thoughts?
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Decks - Modern Currently active
- Humans
- Evolve Zoo
Pelt Collector seems to me like one of those cards that are just too cute, win-more if you will. Very high ceiling obviously, but also very low floor if things aren't going your way. Also a horrible top deck late on.
That said, I think your deck has some nice recursive synergies going for it to make up for Pelt Collector being a pretty average card by itself. Renegade Rallier is one of my favourite cards of all time as you can probably tell.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Well, as far as I can figure it, Pelt collector is an amazing early game play since he's almost guaranteed to grow to 3/3 in 1 or 2 turns, and easy to grow to 4.
However, as you said he is also a very weak late game play. If he comes off of Bloodbraid cascade at least bloodbraid will buff him two since it resolves afterwards, then to 3 if bloodbraid gets killed or chump blocked
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It's very similar to that Temur Zoo list I posted a while back, askewing Wild Nacatl for dorks, flash threats and the big stuff at 3-5.
My issue is with the t3 miracled Terminus leave up Logic Knot draws that they'll have. It doesn't happen too often but when it does it feels like playing against a combo deck or tron.
I'm fairly certain the way to combat this is with Blue spells -- it's literally why they're shaving on Supreme Verdict: because no one plays Spell Pierce anyway.
If we want to play Nactal maybe we should be looking at Spell Queller builds.
Edit:
I've been fiddling with this deck for a few weeks. It's pretty off the beaten path but has been pretty decent against UW.
4 Tarmogoyf
1 Birds of Paradise
4 Noble Hierarch
2 Spellstutter Sprite
2 Huntmaster of the Fells
2 Strangleroot Geist
2 Scavenging Ooze
2 Vendilion Clique
2 Nimble Obstructionist
2 Ghor-Clan Rampager
4 Savage Knuckleblade
2 Thundermaw Hellkite
Land
2 Forest
1 Island
1 Mountain
1 Breeding Pool
1 Fire-Lit Thicket
3 Misty Rainforest
1 Scalding Tarn
2 Copperline Gorge
1 Steam Vents
1 Stomping Ground
4 Wooded Foothills
3 Botanical Sanctum
4 Lightning Bolt
3 Spell Pierce
Planeswalker
3 Domri Rade
2 Izzet Staticaster
1 Sower of Temptation
2 Reclamation Sage
1 Venser, Shaper Savant
2 Relic of Progenitus
2 Phyrexian Revoker
3 Disdainful Stroke
2 Ceremonious Rejection
Spell Pierce is bananas right now. The format is all about using all your mana as efficiently as possible -- you can really rack up disgusting mana advantages with a well timed U "blowout your turn 4" spell.
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA
Anyway, over the weekend I logged:
2-0 Tron
2-1 RB
2-0 Scapeshift
2-0 Scapeshift
1-2 Tron
____________________________________
0-2 Tron
0-2 Mono-Blue Living End
2-1 Abzan
2-0 Mardu
0-2 Goryo's Vengeance/As Foretold
In the 2nd PPTQ I "functionally" or actually died on turn 3 in 6 games -- so a bad bit of variance there.
The Temur deck is fine, but while waiting for top 8 to resolve in the 2nd PPTQ and jammed a bunch of games against UW -- and Temur is.... better than Naya but not even that awesome against UW.
Anyway, I was brainstorming on the car ride back.
Thoughts:
I like Gideon, Ally of Zendikar and I like History of Benalia. These are two very functional cards that are difficult for spot removal decks to deal with. They're also fine against Terminus although one is clearly better than the other.
I like these as MD cards because they aggressively play well together and give me game against UW. They're also reasonably costed.
I was thinking of SB tech for UW as well. Arlinn Kord picked up a bit of steam in Big Naya recently. There's a reason for this.
Her +1 on the front side is Fires. Fires is very good against control decks. You basically leave up a hastey threat every turn they leave her in play.
But, Arlinn is a bit high costed against a deck trying to resolve Cryptics into Terminus. She also is awful against something like Mantis Rider.
What else is similar to fires?
Ok, those are kind of expensive too.
What about...
?
Oh?
Oh gee. This card also does something else interesting against UW other than just (hard to cast) Fervor.
UW's mana sounds like it should be butter smooth but let's look.
4 Field of Ruin
4 Flooded Strand
2 Glacial Fortress
2 Hallowed Fountain
6 Island
2 Plains
That's a lot of Field of Ruin. So, any game where this deck draws a Field of Ruin and a plains you mean that they can't cryptic on 4? And that a common play line for UW is to set up their spells with aggressive Field of Ruins? And that if the targeted land isn't there anymore Field fizzles? You don't say? Hammer meets a lot of the guidelines for beating UW -- it's cheap and easy to cast so sneaks under cryptic, it can't be terminus'd, it attacks at two different angles.
Anyway, here's the framework I was going to work on:
4x Noble Hierarch
4x Tarmogoyf
2x Qasali Pridemage
2x Scavenging Ooze
4x Knight of the Reliquary
3x History of Benalia
2x Gideon, Ally of Zendikar
4x Lightning Bolt
3x Path to Exile
2x Lightning Helix
4x Windswepth Heath
3x Arid Mesa
2x Stomping Ground
2x Sacred Foundry
1x Temple Garden
1x Horizon Canopy
1x Kessig Wolf Run
2x Forest
2x Plains
1x Gaddock Teeg
2x Stony Silence
2x Hammer of Purphoros
2x Damping Sphere
1x Alpine Moon
2x Settle the Wreckage
1x Shalai, Voice of Plenty
2x Remorseful Cleric
1x Blessed Alliance
1x Tocatli Honor Guard
There's a couple slots in the MD I want to address but it may take me a little bit to get there.
This guy is fantastic.
Flying
Mentor
At beginning of your combat choose up to one creature you control. It gains +2/+0, Trample if it's red and Vigilance if it's white
Both of these cards could end up being good in the future for zoo decks! I am especially excited for the Knight of Autumn, could even benefit if history of benalia is a way forward since it is a knight as well!
4 Pentad Prism
2 Pithing Needle
//Artifact Creature (2)
2 Verdurous Gearhulk
//Creature (16)
3 Bloodbraid Elf
4 Knight of the Reliquary
1 Noble Hierarch
4 Toolcraft Exemplar
4 Wild Nacatl
//Enchantment (4)
4 Ensoul Artifact
//Instant (10)
4 Lightning Bolt
2 Lightning Helix
3 Path to Exile
1 Shrapnel Blast
3 Arid Mesa
4 Darksteel Citadel
1 Forest
2 Hallowed Fountain
1 Kessig Wolf Run
3 Misty Rainforest
1 Plains
1 Sacred Foundry
2 Stomping Ground
4 Windswept Heath
3 Ancient Grudge
3 Damping Sphere
2 Grafdigger's Cage
1 Path to Exile
4 Spell Queller
1 Springleaf Drum
2 Tormod's Crypt
Sideboard hasn't been given much thought yet, but tormod's crypt and damping sphere seem great. I have spell quellers in the sideboard after a version of zoo I played to a lot of success around 2 years ago, here is that list as well:
2 Bloodbraid Elf
4 Knight of the Reliquary
3 Loxodon Smiter
4 Noble Hierarch
3 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl
//Instant (12)
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
//Planeswalker (2)
2 Elspeth, Knight-Errant
2 Arid Mesa
1 Breeding Pool
2 Forest
1 Ghost Quarter
1 Kessig Wolf Run
1 Mountain
1 Plains
1 Sacred Foundry
2 Stomping Ground
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Ancient Grudge
2 Bant Charm
1 Bojuka Bog
3 Geist of Saint Traft
1 Hallowed Fountain
1 Izzet Staticaster
1 Jeskai Charm
3 Negate
1 Rest in Peace
1 Stony Silence
The idea here was to play a naya zoo shell and have blue come in from the board to catch opponents off guard. This worked much better than I had expected, and I played this variant for about a year in during 2016 and 2017. Now that we have spell queller, quite a few of the cards in that sideboard can be quellers, and we are getting better sideboard options from Guilds of Ravnica as well. I have slightly updated the list since then to include bloodbraid elf, but the sideboard remains the same from what it was nearly 2 years ago.
Anyway, with the rise of unfair decks recently, the inclusion of a catch almost all counterspell in the sideboard could be excelent. The point is that a 4 color zoo deck is probably the way to go for now until we get something good. I am curious to see your thoughts on the artificer zoo deck though.
Pelt Collector seems like something that could potentially be larger than Experiment One without the regeneration. Which is, to be honest, often irrelevant.
I like it and it will be tested Now, what to cut.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Experiment One would be my Cut.
Both Pelt Collector and Experiment One will both be 4/4 max in the typical bushwhacker list. So no real gains in the size department.
My guess is that Pelt Collector will grow faster because of the die triggers, but slower on the ETB triggers and only on higher power creatures. So no extra gains from Narnam Renegade and Kird Ape.
Then there is the situation with the surged Reckless Bushwhacker where the Pelt Collectors ability just doesn't trigger on deaths because its power is allready +1 ueot.
Wild Nacatl and Ghor-Clan Rampager are both their best friends but i kinda like the combo with Vexing Devil in the same way stopmy guys are speaking of the interaction with Groundbreaker.
Given the option to take 4 to the dome but grow Pelt Collector twice, increases the likelyhood of keeping 4/3 for one.
Then there are the static/activated abilities.
Pelt Collector needs to have three counters for the trample clause to have an effect whereas Experiment One needs only two to use its regenerative ability. Which is, quite easy to get to in comparison.
So to conclude, the cards are very alike but differ slightly given the various situations. I don't dislike Pelt Collector all of a sudden but i don't think it's stricktly better in Bushwhacker Zoo as opposed to other options we allready have. I will test it though,
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I like the bushwacker deck. I don't think it works as well in that deck as it does in another form. I think the Pelt collector would be much better in that odd Mishra's bauble/Vexing devil Monstrosity awhile back that Todd Steven's played on stream. Plus Dromoka's Command with it sounds like a beating. I might try a traditional Zoo Shell with it. The 1-3 cmc that Lantern used to talk about since it gives Pelt Collector probably the best chance of growing to 4 power. For the life of me I wish he was here to remind me what that was. I'll just dredge it up through the Archives. Also I really enjoy the flavour this card brings in zoo.
Plays well with cards like Greenbelt Rampager, Strangleroot Geist, or like, IDK, Tarmogoyf.
Plays ok with cards like Shriekmaw too but I shouldn't get too far into the weeds.
This card is pretty easy to make a 3/3 -- making it not so far off of Wild Nacatl. We definitely need to test these two cards alongside one another.
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA
Let me know what ya'll think
4 Voice of Resurgence
3 Tireless Tracker
3 Bloodbraid Elf
2 Scavenging Ooze
1 Gideon Jura
1 Gideon, Ally of Zendikar
2 Gideon of the Trials
1 Chandra, Torch of Defiance
1 Elspeth, Sun's Champion
1 Settle the Wreckage
4 Path to Exile
2 Firespout
3 Lightning Helix
4 Lightning Bolt
3 Farseek
2 Field of Ruin
3 Temple Garden
2 Stomping Ground
2 Sacred Foundary
3 Wooded Foothills
4 Windswept Heath
2 Plains
2 Forest
1 Mountain
4 Dampening Sphere
3 Rest in Peace
3 Stony Silence
2 Wrath of God
2 Ancient Grudge
1 Engineered Explosives
This Zoo deck looks like everything that I want to be doing in this meta. Please let me know any updates!! It looks like a ton of run to play, pending on your next updates I'll get myself some History of Benalia.
I won't really get any reps until GRN hits.
The modern format will shift soon, we're getting a lot of powerful cards, so we'll see what happens. If miracle'd terminus continues to be a thing, then I continue to play something similar.
Right now I'm working on a mono green stompy splash bolt -- with Xenagos, the Reveler in the SB for miracles. I'm always pulled a lot of different ways so I'll try and keep the thread updated. History of Benalia is getting some knight support! Knight of Autumn!
This has nothing to do with Zoo. Having said that I think you're missing 4x oath of nissa I've thought about Naya Superfriends before, you generally want 8 creatures that can block well (voice/finks/courser) and you always need to hit your land drops, oath/courser helped with this. It's a fun deck, I'd also suggest Nahiri/emrakul for the lulllz factor.
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA
2 Arid Mesa
2 Forest
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run
1 Mountain
1 Plains
1 Sacred Foundry
1 Stirring Wildwood
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
4 Bloodbraid Elf
4 Knight of the Reliquary
4 Pelt Collector
4 Noble Hierarch
3 Renegade Rallier
4 Vexing Devil
3 Voice of Resurgence
4 Wild Nacatl
4 Lightning Bolt
3 Path to Exile
OTHER SPELLS
1 Domnri Rade
So I recently made a zoo deck, whilst I started with the "Big Zoo" archetype I decided I much preferred to run Bloodbraid elf and rely on Knights for late game power.
So, I'm pretty excited for Pelt Collector as bloodbraid zoo has stuff popping in and out of the battlefield with powers ranging from 3 to 6 with Knights or Voice Tokens.
The flex here is obviously Vexing Devil, which might just be too cute. If it doesn't work out I'll swap them for some scavenging ooze / lightning helix or something.
Looking for feedback, any thoughts?
Currently active
- Humans
- Evolve Zoo
That said, I think your deck has some nice recursive synergies going for it to make up for Pelt Collector being a pretty average card by itself. Renegade Rallier is one of my favourite cards of all time as you can probably tell.
However, as you said he is also a very weak late game play. If he comes off of Bloodbraid cascade at least bloodbraid will buff him two since it resolves afterwards, then to 3 if bloodbraid gets killed or chump blocked
Currently active
- Humans
- Evolve Zoo