The discussion regarding Giant Growth vs Might of Old Krosa was a meta game debate over the prevelence of Lightning Bolt not a budget discussion. This deck only needs to fetch green shocks and forests so Misty Rainforest isn't an auto include
I never did since playing starting with 3. It's also often your best draw in a number of scenarios.
I can see wanting to play more Distortion Strike but I'm personally not a fan of discard in Infect. What do you Infect veterans like discard against?
I haven't played the Sultai version in a while, but I think I prefer Thoughtseize over Probe there because taking their removal spell is better than seeing it. Adding black gives you two things (Abrupt Decay being the other), so taking full advantage of your splash seems worth it.
you have a guy asking if inkmoth nexus is really "worth it" it's a $10 card!
So...how is that about the deck, rather than that particular player? If someone said that, PTFRF may have been their first experience seeing the deck piloted by upper echelon players.
Of course, the answer to his question is a resounding "yes".
I've been on G/U Infect for a long time, and I've always felt the potential was there. I think the mindset that it's a "cheap" deck kept people away from it. I have even tried to cheap out on it, by not running Hierarchs or fetches. (Currently un/self employed, and no one around here runs Modern anything anyway, so it's not been a priority)
One thing I found funny about commentary during the featured matches, was the reaction to Wild Defiance. Was it Buehler and Sutcliff perhaps? Anyway, when seeing Wild Defiance, there was a reaction of "Wild Defiance? Woooooooowwwww." And I was like "Yes guys, I've been running that for-freaking-ever now."
I'm testing right now to get a feel of the right build for me. Starting with two Become Immense. I want to get one when I need it, but I don't want a zillion mana spell clogging my hand. I dropped the Rancors I was running in a heartbeat. I'm glad the deck is getting some recognition now, and is creeping out from under the boot of being seen as a "cheap deck", both financially and mechanically.
One thing I found funny about commentary during the featured matches, was the reaction to Wild Defiance. Was it Buehler and Sutcliff perhaps? Anyway, when seeing Wild Defiance, there was a reaction of "Wild Defiance? Woooooooowwwww." And I was like "Yes guys, I've been running that for-freaking-ever now."
This. Literally every round. With every deck. Always.
I agree that 2 is the right number for Become Immense. I want to draw one.
I never did since playing starting with 3. It's also often your best draw in a number of scenarios.
I can see wanting to play more Distortion Strike but I'm personally not a fan of discard in Infect. What do you Infect veterans like discard against?
I haven't played the Sultai version in a while, but I think I prefer Thoughtseize over Probe there because taking their removal spell is better than seeing it. Adding black gives you two things (Abrupt Decay being the other), so taking full advantage of your splash seems worth it.
Yeah, I understand your point. I just don't like it. Personal preference. Most decks tend to have redundant answers after board against you and it's not something I want to top deck against Junk.
you have a guy asking if inkmoth nexus is really "worth it" it's a $10 card!
So...how is that about the deck, rather than that particular player? If someone said that, PTFRF may have been their first experience seeing the deck piloted by upper echelon players.
Of course, the answer to his question is a resounding "yes".
I've been on G/U Infect for a long time, and I've always felt the potential was there. I think the mindset that it's a "cheap" deck kept people away from it. I have even tried to cheap out on it, by not running Hierarchs or fetches. (Currently un/self employed, and no one around here runs Modern anything anyway, so it's not been a priority)
One thing I found funny about commentary during the featured matches, was the reaction to Wild Defiance. Was it Buehler and Sutcliff perhaps? Anyway, when seeing Wild Defiance, there was a reaction of "Wild Defiance? Woooooooowwwww." And I was like "Yes guys, I've been running that for-freaking-ever now."
I'm testing right now to get a feel of the right build for me. Starting with two Become Immense. I want to get one when I need it, but I don't want a zillion mana spell clogging my hand. I dropped the Rancors I was running in a heartbeat. I'm glad the deck is getting some recognition now, and is creeping out from under the boot of being seen as a "cheap deck", both financially and mechanically.
infect isn't really that cheap a deck though. Of course there are more expensive decks. noble hierarch and fetches itself does cost quite alot actually although it is good that prices of fetches went down to make the deck cheaper.
of course one can go with mono green infect to save costs but it isn't a deck that people will pick up just because it is cheap unless they want to do the mono green version. On the contrary, there are people who wants to pick up the deck but did not pick it up because they found it expensive simply because of the noble, inkmoth and fetches.
Another Monday night has come and gone, and I went 3-1 today.
Round 1: GWR Midrange: 2-0: Not sure what kind of list the guy was running. He played a lot of ramp to try and get big creatures out, but failed both games. Easy one here. Not much to report on.
Round 2: Burn: 0-2: Probably our worst match-up. I mulled to 5 game 1, which more or less sealed my fate. Game 2 was full of bad draws. I just didnt get what I needed in time.
Round 3: Merfolk: 2-0: Really easy match-up so long as they dont get going before you kill them. Lack of flyers gives you 12 essentially unblockable creatures in your deck. Deck's pilot was new to it, so take that into consideration.
Round 4: UR Storm: 2-0: These two games were so close that I feel dirty calling them wins. Storm is only a little easier than burn. Both games he was 1 turn away from comboing off.
I guess two shot attacks for me are fine. :)) T1 Glistener Elf T2 2x Groundswell + Mutagenic are dreams that I have lived, and I've learned to value my dorks living rather tha having pumps since yeah, the former is dead without the latter. (Or maybe it's just my MonoGreen build state of mind xD). I've also tried the lists with Become Immense >.< Never wanted it opening hand, but it could help drawing one... so I might test it as a 2-of alongside 4x Might and 4x Groundswell :))
@Kovo: Burn drastically shift from being 50-50 to the worst match-up once I shift from MonoGreen to UG. I can just imagine myself fetching Breeding Pool on Turn1, paying 2 for Gitaxian Probe... then seeing the horror of what I've done to myself
I guess two shot attacks for me are fine. :)) T1 Glistener Elf T2 2x Groundswell + Mutagenic are dreams that I have lived, and I've learned to value my dorks living rather tha having pumps since yeah, the former is dead without the latter. (Or maybe it's just my MonoGreen build state of mind xD). I've also tried the lists with Become Immense >.< Never wanted it opening hand, but it could help drawing one... so I might test it as a 2-of alongside 4x Might and 4x Groundswell :))
@Kovo: Burn drastically shift from being 50-50 to the worst match-up once I shift from MonoGreen to UG. I can just imagine myself fetching Breeding Pool on Turn1, paying 2 for Gitaxian Probe... then seeing the horror of what I've done to myself
I still think I can handle burn, but its literally a luck game at that point. He got lucky with turn 1 guides tonight for both games. And the reveal triggers never showed a land. Its really still a race with burn.
this was last week but i'll do it since most people that have posted reports did so in less competitive meta games:
1) UWR Control (2-1)
drew opening hand that was slow on game 1, so decided to keep anyways due to redundant creatures.
opponent opens up with a collanade, looks like he's land light i fetch for a breeding pool play a glistner i expect to get path'd, he untaps and does so. i get a forest..turn 2 i drop an inkmoth, a blighted agent. pass. turn 3 he plays a land and electrolyze killing the agent. dealing one to me. i just kill with the inkmoth. game 2 was a keep a 1 land, ended up screwing me over. tapped out for a wild defiance, resolves but he had more than enough removal to finish out the game with snap-bolt-snap swing with redundant creatures. game 3 better hand and have a dispel in hand
2) JUND, (2-0)
know this guy quite well, bull***** about how he just got foil goyf's tonight to match his playset of foil liliana's...anyways game 1 was little resistance, other than a thoughtseize turn 1 taking a rancor, turn 2 bolt, turn 3 inquisition kept repeating this until i am suddenly at 5 card in the yard. with a large goyf looking me down. exile 5 tap a G and swing with an inkmoth pumped with a become immense (1 of). game 2 i won by poking with an unblockable blighted agent and savingit from bolts. inkmoth gets pretty useless in game 2 so i kept drawing them and saccing to lili tiggers while the agent did work. JUND is one of the reasons why we run blue. if your meta is goyf and lil heavy run blue.
3) Affinity (2-1)
not much to say about this we always pair up every week and it's race. i still run 2 rancor to run over the etched champs and you hope you can top deck the apostle's blessing and get them to 10. games 2 and 3 it's a race but i bing in 2 extra nature's claim to either gain 4 off of my own rancor when i really need it, or pop a chump blocker, or even the threat of having it stops you from getting 10 poison counters from an all in before he can. so it blanks their poison all-in and win deal.
4) Infect Mirror match (2-1)
coin flip, not much inter action other than vines of vast wood on their creatures to slow them down if you have the win a turn slower, which is what i had to do on the draw. on the play i got a turn 2 kill which is v rare
I guess two shot attacks for me are fine. :)) T1 Glistener Elf T2 2x Groundswell + Mutagenic are dreams that I have lived, and I've learned to value my dorks living rather tha having pumps since yeah, the former is dead without the latter. (Or maybe it's just my MonoGreen build state of mind xD). I've also tried the lists with Become Immense >.< Never wanted it opening hand, but it could help drawing one... so I might test it as a 2-of alongside 4x Might and 4x Groundswell :))
@Kovo: Burn drastically shift from being 50-50 to the worst match-up once I shift from MonoGreen to UG. I can just imagine myself fetching Breeding Pool on Turn1, paying 2 for Gitaxian Probe... then seeing the horror of what I've done to myself
I still think I can handle burn, but its literally a luck game at that point. He got lucky with turn 1 guides tonight for both games. And the reveal triggers never showed a land. Its really still a race with burn.
i built a burn deck while the meta was full of mono-green infect shenanigans, taught him how to play it.
eidolon the great revel does work game 1. and blood moons in the side blank the main strategy. burn is a skill intensive deck that requires you to know the meta so many bun players see a glistener elf t1 and just lava spike the face....i'm just like DUDE NO. also ***** like gutshot coming in from the sideboard helps you win the stack-war. a lot of burn players decide to just avoid the stack when dealing with infect thinking its full of answers but most of the time it isn't
you have a guy asking if inkmoth nexus is really "worth it" it's a $10 card!
So...how is that about the deck, rather than that particular player? If someone said that, PTFRF may have been their first experience seeing the deck piloted by upper echelon players.
Of course, the answer to his question is a resounding "yes".
I've been on G/U Infect for a long time, and I've always felt the potential was there. I think the mindset that it's a "cheap" deck kept people away from it. I have even tried to cheap out on it, by not running Hierarchs or fetches. (Currently un/self employed, and no one around here runs Modern anything anyway, so it's not been a priority)
One thing I found funny about commentary during the featured matches, was the reaction to Wild Defiance. Was it Buehler and Sutcliff perhaps? Anyway, when seeing Wild Defiance, there was a reaction of "Wild Defiance? Woooooooowwwww." And I was like "Yes guys, I've been running that for-freaking-ever now."
I'm testing right now to get a feel of the right build for me. Starting with two Become Immense. I want to get one when I need it, but I don't want a zillion mana spell clogging my hand. I dropped the Rancors I was running in a heartbeat. I'm glad the deck is getting some recognition now, and is creeping out from under the boot of being seen as a "cheap deck", both financially and mechanically.
infect isn't really that cheap a deck though. Of course there are more expensive decks. noble hierarch and fetches itself does cost quite alot actually although it is good that prices of fetches went down to make the deck cheaper.
of course one can go with mono green infect to save costs but it isn't a deck that people will pick up just because it is cheap unless they want to do the mono green version. On the contrary, there are people who wants to pick up the deck but did not pick it up because they found it expensive simply because of the noble, inkmoth and fetches.
without sounding like a dick the deck only seems expensive to you because you self admit you don't play modern. and the fact that you're unemployed. when im tired of storm or infect, i borrow my friends splinter twin deck and there is no chance in hell that you would piolot that and say infect isn't a significantly cheaper deck. you can built U/G for less than a playset of splinter twin (the card). twin is a fun deck and relatively easy to pilot like, i love turn 3 pestermite tapping their attacking creature down, and turn 4 casting twin for the win, but the 2 cryptic commands, the snapcasters etc etc make the deck impossible to build for me
"you can built U/G for less than a playset of splinter twin (the card)"
@Horrible_At_magic that is the most down right ignorant statement I have ever heard.
without sounding like a dick the deck only seems expensive to you because you self admit you don't play modern. and the fact that you're unemployed. when im tired of storm or infect, i borrow my friends splinter twin deck and there is no chance in hell that you would piolot that and say infect isn't a significantly cheaper deck. you can built U/G for less than a playset of splinter twin (the card). twin is a fun deck and relatively easy to pilot like, i love turn 3 pestermite tapping their attacking creature down, and turn 4 casting twin for the win, but the 2 cryptic commands, the snapcasters etc etc make the deck impossible to build for me
A Noble Heirarch alone costs 3 times the price of a single splinter twin using TCG mid prices.
the money cards in the lists you guys actually run look more like
~40 in off color fetchlands (misty rainforest too expensive) ~$40 in breeding pool ~$40 inkmoth nexus ~12 might of old krosa (most of you don't run this due to price)
$120 decklists, and around $50 for the mono-G guys which most of the posters in here are
I think you'll like the two copies of Become Immense. From reading your most recent reports it seems like most of your matchups are pretty fast, but in anything that has a tendency to get grindy it is an absolute all-star.
I have won a number of games recently from 1-2 poison counters with something like a single infecter, pendlehaven, hierarch and boom rip a BI after a long game of getting 1-1'd.
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I can see wanting to play more Distortion Strike but I'm personally not a fan of discard in Infect. What do you Infect veterans like discard against?
BWBAthreos, God of PassageBWB (Shadowborn Clerics)
I haven't played the Sultai version in a while, but I think I prefer Thoughtseize over Probe there because taking their removal spell is better than seeing it. Adding black gives you two things (Abrupt Decay being the other), so taking full advantage of your splash seems worth it.
RUGTemur ScapeshiftGUR
UWRJeskai ControlRWU
UGUG InfectGU
So...how is that about the deck, rather than that particular player? If someone said that, PTFRF may have been their first experience seeing the deck piloted by upper echelon players.
Of course, the answer to his question is a resounding "yes".
I've been on G/U Infect for a long time, and I've always felt the potential was there. I think the mindset that it's a "cheap" deck kept people away from it. I have even tried to cheap out on it, by not running Hierarchs or fetches. (Currently un/self employed, and no one around here runs Modern anything anyway, so it's not been a priority)
One thing I found funny about commentary during the featured matches, was the reaction to Wild Defiance. Was it Buehler and Sutcliff perhaps? Anyway, when seeing Wild Defiance, there was a reaction of "Wild Defiance? Woooooooowwwww." And I was like "Yes guys, I've been running that for-freaking-ever now."
I'm testing right now to get a feel of the right build for me. Starting with two Become Immense. I want to get one when I need it, but I don't want a zillion mana spell clogging my hand. I dropped the Rancors I was running in a heartbeat. I'm glad the deck is getting some recognition now, and is creeping out from under the boot of being seen as a "cheap deck", both financially and mechanically.
This. Literally every round. With every deck. Always.
I agree that 2 is the right number for Become Immense. I want to draw one.
RUGTemur ScapeshiftGUR
UWRJeskai ControlRWU
UGUG InfectGU
Yeah, I understand your point. I just don't like it. Personal preference. Most decks tend to have redundant answers after board against you and it's not something I want to top deck against Junk.
of course one can go with mono green infect to save costs but it isn't a deck that people will pick up just because it is cheap unless they want to do the mono green version. On the contrary, there are people who wants to pick up the deck but did not pick it up because they found it expensive simply because of the noble, inkmoth and fetches.
Round 1: GWR Midrange: 2-0: Not sure what kind of list the guy was running. He played a lot of ramp to try and get big creatures out, but failed both games. Easy one here. Not much to report on.
Round 2: Burn: 0-2: Probably our worst match-up. I mulled to 5 game 1, which more or less sealed my fate. Game 2 was full of bad draws. I just didnt get what I needed in time.
Round 3: Merfolk: 2-0: Really easy match-up so long as they dont get going before you kill them. Lack of flyers gives you 12 essentially unblockable creatures in your deck. Deck's pilot was new to it, so take that into consideration.
Round 4: UR Storm: 2-0: These two games were so close that I feel dirty calling them wins. Storm is only a little easier than burn. Both games he was 1 turn away from comboing off.
List I ran:
3x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (20)
4x Apostle's Blessing
4x Groundswell
4x Might of Old Krosa
4x Mutagenic Growth
4x Vines of Vastwood
1x Birds of Paradise
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Plague Stinger
Sorcery (2)
2x Distortion Strike
2x Abrupt Decay
2x Duress
3x Spell Pierce
2x Spellskite
3x Viridian Corrupter
3x Wild Defiance
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
@Kovo: Burn drastically shift from being 50-50 to the worst match-up once I shift from MonoGreen to UG. I can just imagine myself fetching Breeding Pool on Turn1, paying 2 for Gitaxian Probe... then seeing the horror of what I've done to myself
I still think I can handle burn, but its literally a luck game at that point. He got lucky with turn 1 guides tonight for both games. And the reveal triggers never showed a land. Its really still a race with burn.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
1) UWR Control (2-1)
drew opening hand that was slow on game 1, so decided to keep anyways due to redundant creatures.
opponent opens up with a collanade, looks like he's land light i fetch for a breeding pool play a glistner i expect to get path'd, he untaps and does so. i get a forest..turn 2 i drop an inkmoth, a blighted agent. pass. turn 3 he plays a land and electrolyze killing the agent. dealing one to me. i just kill with the inkmoth. game 2 was a keep a 1 land, ended up screwing me over. tapped out for a wild defiance, resolves but he had more than enough removal to finish out the game with snap-bolt-snap swing with redundant creatures. game 3 better hand and have a dispel in hand
2) JUND, (2-0)
know this guy quite well, bull***** about how he just got foil goyf's tonight to match his playset of foil liliana's...anyways game 1 was little resistance, other than a thoughtseize turn 1 taking a rancor, turn 2 bolt, turn 3 inquisition kept repeating this until i am suddenly at 5 card in the yard. with a large goyf looking me down. exile 5 tap a G and swing with an inkmoth pumped with a become immense (1 of). game 2 i won by poking with an unblockable blighted agent and savingit from bolts. inkmoth gets pretty useless in game 2 so i kept drawing them and saccing to lili tiggers while the agent did work. JUND is one of the reasons why we run blue. if your meta is goyf and lil heavy run blue.
3) Affinity (2-1)
not much to say about this we always pair up every week and it's race. i still run 2 rancor to run over the etched champs and you hope you can top deck the apostle's blessing and get them to 10. games 2 and 3 it's a race but i bing in 2 extra nature's claim to either gain 4 off of my own rancor when i really need it, or pop a chump blocker, or even the threat of having it stops you from getting 10 poison counters from an all in before he can. so it blanks their poison all-in and win deal.
4) Infect Mirror match (2-1)
coin flip, not much inter action other than vines of vast wood on their creatures to slow them down if you have the win a turn slower, which is what i had to do on the draw. on the play i got a turn 2 kill which is v rare
i built a burn deck while the meta was full of mono-green infect shenanigans, taught him how to play it.
eidolon the great revel does work game 1. and blood moons in the side blank the main strategy. burn is a skill intensive deck that requires you to know the meta so many bun players see a glistener elf t1 and just lava spike the face....i'm just like DUDE NO. also ***** like gutshot coming in from the sideboard helps you win the stack-war. a lot of burn players decide to just avoid the stack when dealing with infect thinking its full of answers but most of the time it isn't
without sounding like a dick the deck only seems expensive to you because you self admit you don't play modern. and the fact that you're unemployed. when im tired of storm or infect, i borrow my friends splinter twin deck and there is no chance in hell that you would piolot that and say infect isn't a significantly cheaper deck. you can built U/G for less than a playset of splinter twin (the card). twin is a fun deck and relatively easy to pilot like, i love turn 3 pestermite tapping their attacking creature down, and turn 4 casting twin for the win, but the 2 cryptic commands, the snapcasters etc etc make the deck impossible to build for me
@Horrible_At_magic that is the most down right ignorant statement I have ever heard.
Standard
UB UB Midrange UB
Modern
GRWUBTribal Flames ZooGRWUB
RUGTemur DelverRUG
Legacy
UW Stoneblade UW
A Noble Heirarch alone costs 3 times the price of a single splinter twin using TCG mid prices.
you posted your lists,
the money cards in the lists you guys actually run look more like
~40 in off color fetchlands (misty rainforest too expensive) ~$40 in breeding pool ~$40 inkmoth nexus ~12 might of old krosa (most of you don't run this due to price)
$120 decklists, and around $50 for the mono-G guys which most of the posters in here are
9 fetches (and yes, misty rainforest is included)
4 hierarch
4 nexus
4 might of old krosa
4 spellskite, etc.
Speaking of competitive, Im tweaking my list a bit for next week, this time MB 2 BI and SB the 2 Distortion Strikes.
3x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (22)
4x Apostle's Blessing
2x Become Immense
4x Groundswell
4x Might of Old Krosa
4x Mutagenic Growth
4x Vines of Vastwood
1x Birds of Paradise
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Plague Stinger
2x Abrupt Decay
2x Distortion Strike
1x Nature's Claim
2x Spell Pierce
2x Spellskite
3x Viridian Corrupter
3x Wild Defiance
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
I have won a number of games recently from 1-2 poison counters with something like a single infecter, pendlehaven, hierarch and boom rip a BI after a long game of getting 1-1'd.