Quote from Cody_X »I don't play cantrips (I still play AVs when I play this deck) but discard is necessary, IMO.
Some people have played things like kalitas, tasigur, gifted aetherborn, looter scooter, batterskull, etc, in the past. Theres nothing wrong with them, but in my opinion, adding creatures like these isn't really improving the deck.
Faeries is not amazing from behind. As you mentioned, we don't have big bodies, nor do we have mainboard sweepers.
We do have chump + tarpit, which is moderately strong (and other evasive creatures) but as you mentioned, we can't fall too far behind early.
I've written posts on this in the past, but the answer then, is not to plan for worst-cast, its to not fall behind early.
We have bitterblossom, which on turn 2 is great. I play AV, which is also great early. Discard is also good for this reason, shreding their hand early gives us a good start.
Yes, these cards are bad if drawn late, but as you noticed, if we accomplish nothing in the first couple turns and fall very far behind, we're probably just losing anyways. Maximize your deck for average to best case, IMO.
People have played vedalken shackles / threads of disloyalty / sower of temptation in the past. (IMO, shackles is the worst as we dont have that many islands). We have entrancing melody now as well. They're fine, if you want to play some in the board, go ahead. I personally am a fan of sower, as it doesn't have restrictions, and we're mostly interested in this effect against things like eldrazi, which doesn't play too many removal spells in the first place.
People have also played thought scour here, but at that point you're just approaching grixis midrange/control, and probably better off dropping the faeries.
People have also tried white splashes. It gets brought up a ton. Search the thread for their results, but to my knowledge, no one who has tried it has stuck to it. It turns out that cutting a bunch of cards for the white splash doesn't make the deck better, just different. Yes vault of the archangel, sorin, and path to exile do solve some of our problems, but you introduce new ones by adding them.
IMO, the deck just needs another good faerie. A 1 drop with a relevant effect would be nice, or something else disruptive with flash, but another creature that deals damage and counts towards SSS/mistbind/scion/etc is probably the most important thing we could get. Don't hold your breath though.
Quote from kaal1002 »Faeries seems like a really good deck for the meta right now but there's a few questions i have. Is there a way we can build it so there isn't so much air? Cantrips and 1 mana discard seems like bad draws mid to late game because mana is always in high demand since the deck seems clogged with four drops, essentially there are so many good four drops we can be playing how to do we figure out some good plays on curve? Are there any more high power creatures we could include or is something like vampire nighthawk viable? Could always go grixis and include earthquake too. I like the tempo aspect but it seems like once we get behind on board there are a lot of matchups where we don't have the big beaters to wall the board, and have to end up chump blocking till we lose.
Has anyone tested vedalken shackles? It is a super powerful card I feel is really underrated. How does everyone feel about delve threats, and if so, what are the merits of thought scour in this deck? Faeries is super close to being amazing but I think we are missing ways to gain life and ways to have more deadly threats. has anyone tried to make vault of the archangel or zealous persecution work? In WB tokens it is a huge tempo swing and can often win the game against certain decks. If we add white, esper charm? A card like esper charm is exactly what this deck needs in my opinion.
Quote from Maty78 »What do you guys think about unwind? is the power level there to take a spot in faeries? Its nice to think you can counter and clique same turn, too expensive to occupy many slots, and semi restrictive with the non creature clause, but i think its probably good with one in the deck. and good in matchups where we want to not only counter things but be able to get our own clock out as well (burn, ad nauseum, storm...)
Quote from ThatStoryTeller120 »
3 mana is too slow for an answer card even if it does untap lands, so unfortunately I dont think so. Modern is getting faster, so many new cards we would play have to be between 1-2 mana to be considered.
Quote from truth_bomb »was building a sick brew but when i read Riptide Laboratory, i realized it wasn't modern legal =(
Quote from Mortal Coil »Quote from truth_bomb »was building a sick brew but when i read Riptide Laboratory, i realized it wasn't modern legal =(
RIP Riptide Laboratory. Maybe in the next set we'll see a reprint.
By the way, I can see scarab god being played right now. Is he that usefel?