KCommand and Liliana of the Veil or Liliana the Last hope are pretty frequent targets for the Shoal on 3. But there are other pilars of archetypes that it hits that basically determine the match.
Ensnaring bridge: a huge issue for my deck in particular. That's because Goyf and Mandrills are big boi's. The card is basically counter or concede depending on how many blasts they are away from dying. Or if I can manage to get under the bridge with unflipped delvers. I've had to improvise with simic charm pumps after swinging with a 1/1, which isn't a terrible line, but it sucks that I have to do it haha.
Azusa: This is something you can blast, but you'd rather not letting hit the field if possible. Especially considering the deck it's played in is Amulet Titan.
Oblivion stone: This is very often a game ending play against Tron. When I'm about to kill on turn four and they choose this card to deal with my threats.
Various 3cmc burn spells: It's very relevant pitching Psionic Blast to save me 3 points of life for 0 mana instead of taking damage from Rift Bolt or Skewer the Critics, or nabbing the occasional Light Up the Stage when the OP is running low on steam.
So far, sideboard cards are definitely the biggest backlash to not including red, but I don't think it kills the deck. There's been a lot of consideration to just completely replace the Blasts with Bolts, but in interest in maxing out shoal, I decided to keep the 3cmc spell. Maybe someday I'll just make the swap and adjust the manabase accordingly to support bolts. Another thing to consider is that I don't have snapcasters in my list. That makes bolt a little less attractive.
The original list played with a basic forest actually! It was terrible lol. Did nothing but hinder me playing spells and whatnot. My threats typically come out before a Blood Moon hits the field, and the deck is base blue, so when it does the moon doesn't hurt as much. Things like PTE just never resolve because Shoal on 1cmc (when it's most active), Denial, and Simic Charm.
Why no fastlands? In this meta saving life is quite important.
I know you need to fill graveyard, but you could fit just a couple of them.
You can build the side with many artifacts:
Damping sphere, engineered explosives, grafdigger's cage, a couple of artifacts removal, a couple of resilient creatures (thrun, rhonas maybe?), basilisk collar for bigger creatures, maybe jace? This way most of MU should be covered I think.
Just brainstorming here.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
You hit it right on the nose for the no fast-land reasoning but there's a few more you missed out on.
Fetches with Bauble give more card selection.
Fetches with Delver give more card selection.
Other than that, I want to keep the deck at 16 lands to support a delver flip ratio of juuuuust under 50%. Which is more than the UR decks out there right now. So there's realistically not enough room for fast lands.
The amount of card selection this deck has going on is one of the reasons why it's super good. Lots of times I'll just sit at three lands and just tempo out the opponent.
I think Jace Beleren and Jace TMS are contenders for sideboard stuff. But funny enough, the midrange/control matchups are most of the good matchups. So I don't even know if I'll need them.
I am surprised to see no discussion about Repudiate / Replicate, it immediately striked me as a better Trickbind and so far in my testing its not bad at all, even thought it feels like sideboard material. Having the Replicate half that can be used as an additional creature in late game is really gamechanging (don't forget that copy effects on flipped cards work in our favor) and stifling fetchlands on play, Arcbound Ravagers, suspends (basically counters the spell), Thing in the Ice bounce effects, Arclight Phoenix, planeswalker abilities, Terminus miracle trigger etc. While most of these applications other than land destruction could be done better by different card, for example it would be preferable to kill Thing in the Ice with dismember instead of allowing it to flip, the flexibility and surprise effect is very much real.
I am not saying the card is 100% autoinclude, but it seems to be that it should be at least tried out. T1 Delver into T2 Repudiate / Replicate would be another dimension of "tempo"
I'm excited to share the Temur Delver build that I've finally managed to put together after selling of a ton of EDH fodder. I'm eager to give it a try. I basically gutted my Arclight Phoenix deck and reconfigured it with a Temur Delver shell.
My addition of Nimble Obstructionist addresses @Bakly's question above. Since this is a real tempo deck, in the truest sense of the term, it seems like a stifle effect in the maindeck should be welcomed. Since Stifle itself seems far too situational and can be a dead card, I felt the Rude Bird allows us to run this effect while still also functioning as a creature when necessary. Vendilion Clique may still be better, but they're out of my budget atm.
My main questions are about my sideboard:
1. As of right now, it's basically the same sideboard I ran for Arclight, with Ancient grudges added in since it fits the colors. Is Ral, Izzet Viceroy okay in this deck? Like Crackling Drake, it gets around graveyard hate, and allows us to kill off some very large creatures. However, in my goldfishing, it seems like 5 mana is usually a long ways away for this deck, since we optimally seem to max out around 3 or 4 lands.
2. Like-wise, what do people think of Crackling Drakes in this build? I see Huntmaster of the Fells seems to be a favorite, and I understand it provides two bodies and some lifegain, which is great against aggressive matchups. The drakes circumvent graveyard hate that shuts down our Goyfs and Mandrills, it's out of bolt range, and serves as a 4cmc card to pitch to Disrupting Shoal if necessary.
3. Lastly, what do you all think of Alpine Moon? is Blood Moon just the better option all around? I have BMs, but I wasn't sure if we wanted Alpine Moon since it comes down earlier.
2. Huntmaster can also win through Ensnaring Bridge or deal the last damage.
3. Blood moon can be a blow out being able to screw mana bases. Before Alpine moon I'd consider damping sphere. It couldn't be played in Phoenix but here it's better.
Last consideration: I don't like five pseudo 3 drops (obstructionist and snapcaster) in a 18 lands deck. I'd play more counters.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
1. I've thought about Ral and will be curious to hear how it goes for you. But 5 mana seems like a lot, and 4 only comes really easily against the Path to Exile and Assassin's Trophy decks. I will say that whatever you end up with for your grindy matchup haymaker, you'll need a few. I've tried 2-4 of them in various configurations and have settled on 3 Huntmasters. I've tried 4cmc Chandra and hated it, Hazoret to middling success, though the antisynergy with having counters in the deck killed it for me. Whatever it is, you want it not graveyard reliant, and if it gains you points against other matchups, as Huntmaster can against creature based aggro, so much the better. I wish we had a sweet planeswalker that fit well, but I haven't found it yet.
2. Drake may be good, but Huntmaster provides a ton of value. You may be right, though, and I'm anticipating hearing about your experiences.
3. Blood Moon wins plenty of games on its own. I can't picture running fewer than 2 in this deck, and I've run 3 for quite a while due to how much it wrecks not only big mana, but midrange too. This deck is really well set up to abuse it, too, since we have the clocks to go along with it.
Always happy to see others on this deck. It's lots of fun, if a little underpowered. In 2019, my match win percentage in paid matches is hovering around 61%, but I'm not a great player and there's never as many Tron, Valakut, or Amulet decks as there ought to be. I will say that although BGx is a big bogeyman for this deck, I've found Affinity and Humans to be the toughest.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I finished a league 2-3. Lost to Burn, Affinity, and Merfolk, and best UR Phoenix and UB Mill. Affinity and Merfolk gave been nemesis matchups for me. Not sure how I list the Burn matchup, but it's the second time in a week.
I lost G3 to Merfolk after keeping a 1 lander with Sleight of Hand and not finding a land until T3. I've got to get more aggressive about mulliganing in those situations.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
hi
i'm a L1 judge. i live in italy.
i'm 30 and i play magic since mirrodin.
i play modern 1-2 times a week. i like unusual and complicate deck.
the deck is nice. i thought was a funny to play deck that does nothing.
the classic deck that looks strong when you read the list, but that lose to everything
last night i went 2-1-2
1) lost to eldrazi stompie
2) bye
3) draw against uw
4) won against obzedat-goryo
5) lost against ur phenix
- nimble is the best card of the deck. really.
i stifled teferi's emblem, tks etb trigger, miracle trigger of terminous, baby jace ability reanimated with goryo (insame), obzedat exit trigger rianimated with goryo (insane).
2x is fine. perfect.
- shoal is good. you can tap out and still responde to oppnent's counter. i countered also turn1 chalice for 1.
what doesn't work?
-delver. delver is not good enought. i'll try pteromander for sure. is better in late game. it works with stubborn. is better every times.
-simic charm. we don't need a giant growth. i prefere a counter if my opponent has removal. unsommon is nice but nothing special.
-sleight of hands. this is a deck that want pass the turn with some mana open. we also have snapcaster. we are not a combo, opt is better.
opt in eot. snapcaster opt. if there are 2 spell on top (and we play only 18 lands) we want both.
Aren't 4 pteramander, 3 mandrills and 2 snap a bit too much together?
They use the same resource in opposite way. I had to cut both in my countercats list if I wanted to activate the drake consistently.
Could you update the test?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Hey everyone! After much deliberation, I am deciding to step down from my magic career that spans 9 years and retire from magic. This post is a thank-you post to the RUG community and all the awesome effort that they have invested in Temur Delver. I have made many good memories piloting this deck, my favorites including: ending 10-5 at my first GP (you can read my tournament report here. Scroll down to near the bottom and expand the spoilers) , spending many a college class scribbling Temur decklists next to my statistics notes, posting sideboarding guides here on the forums (under Riku_the_Wizard, see this for an example), getting my custom Temur Delver playmat (which is attached down below), and getting my hooting mandrills signed by @ashtonkutcher (aka Jordan Bosivert of Modern Nexus).
Also attached below are images of my current decklist and temur toolkit that has everything I need to craft the best Temur Delver list. And yes, all the cards pictured except for the 3 Surgicals, 2 Delay and 1 Hazoret are FOIL. GP Los Angeles 3/1/2019 will be my last hurrah for magic, a victory lap so-to-say. It will be a farewell to the game and my beloved deck of choice. I'm probably not going to play in the main event, but I will for sure be jamming some side events with the deck before I hand it over to the vendors.
As a thank you to @ashtonkutcher for the countless hours, articles, and postings he has put into the archetype, I will be mailing him a card of his choice from the aforementioned collection. So Jordan, send me a message so I can get that card shipped out to ya! Thank you so so much!
And also as a way of expressing my gratitude to the people who post here, I will be giving away one more card. One lucky person will also receive a card of his/her choosing! Here are the necessary conditions that you need to meet in order to have a chance of winning:
You need to have at least ONE post in this thread before 2/14/2019.
You hit this post with a like.
And that's it! A week from today, I will be conducting a drawing from the list of usernames that have met the above conditions and will be selecting one of them at random to be the lucky winner. "This is a promotion by RikuTheWizard. Wikia does not sponsor or endorse RikuTheWizard’s promotion and is not responsible for this promotion."
Again, thanks everyone for the great times and memories. As for why I am deciding to quit magic, there are a couple of reasons. 1) I've become disillusioned with the game. Between how much time it takes during the matches to shuffle decks, personal distastes of games that include mulligans, the streamlining and "weaponizing" of Modern, and how little enjoyment I get out of the game nowadays: my passion for the game has run its course. 2) Realizing that there is more to life than having shiny pieces of cardboard. I look at how much money I have spent on these things that just don't last and I wonder if there are better things I could be doing with my money. Throughout my magic career, I would always want more and shinier cards, thinking that once I acquired them I would be satisfied and happy. But the truth is, that anytime we look to material things for fulfillment, they never provide it. Sure, it feels good to acquire new magic cards, but feelings fade and pretty soon I find myself wanting to feel that good feeling again. And so the cycle continues. Don't let this happen to you!
Anyways, I digress. It's been a good ride, fellow Delver and Hootie aficionados. May your Delvers always flip, Goyfs always be 6/7's, and Thought Scours never mill all your fetchable lands. -Riku.
Sad to see you go, but proud to have had such a devoted RUG player among us! Whether or not you return to magic in the future, I wish you all the best and peace of mind
Sorry to see you leave, even though I just showed up. You seem like you’ve dedicated a lot of time to this deck. I’m always eager to hear veteran pilots’ hot takes. Also, I love that playmat; it’s nice to know I’m not the only one who keeps their deck on the left! Do you still have the image file for that mat?
Bummer to see you go, mate. I hope you get a bucket of money from your buylisting to do with whatever you please. And when you come back, and they always do, hopefully we'll be better positioned again.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I'm so sorry you leave, but I wish you all the best things. Your side notes were really well done and help me a lot understanding and learning this deck (I was a novice to this deck when you did most of them), so I want to thank you for all the work you did.
And let me say again that that playmat is really gorgeous!
Side note: I put a like to your post, but I don't need any card so please, don't consider my name when you'll select the winner. I don't need any cards for the deck and I don't manage to attend almost any more tournaments so I think other deserve the card more than me.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Well boys, I’m packing it in for RUG delver. Temur Phoenix has pretty much stolen my heart, and it’s time to move on to a new 3/2 flyer. It was great debating with you guys. best of luck
Ensnaring bridge: a huge issue for my deck in particular. That's because Goyf and Mandrills are big boi's. The card is basically counter or concede depending on how many blasts they are away from dying. Or if I can manage to get under the bridge with unflipped delvers. I've had to improvise with simic charm pumps after swinging with a 1/1, which isn't a terrible line, but it sucks that I have to do it haha.
Azusa: This is something you can blast, but you'd rather not letting hit the field if possible. Especially considering the deck it's played in is Amulet Titan.
Oblivion stone: This is very often a game ending play against Tron. When I'm about to kill on turn four and they choose this card to deal with my threats.
Various 3cmc burn spells: It's very relevant pitching Psionic Blast to save me 3 points of life for 0 mana instead of taking damage from Rift Bolt or Skewer the Critics, or nabbing the occasional Light Up the Stage when the OP is running low on steam.
The original list played with a basic forest actually! It was terrible lol. Did nothing but hinder me playing spells and whatnot. My threats typically come out before a Blood Moon hits the field, and the deck is base blue, so when it does the moon doesn't hurt as much. Things like PTE just never resolve because Shoal on 1cmc (when it's most active), Denial, and Simic Charm.
I know you need to fill graveyard, but you could fit just a couple of them.
You can build the side with many artifacts:
Damping sphere, engineered explosives, grafdigger's cage, a couple of artifacts removal, a couple of resilient creatures (thrun, rhonas maybe?), basilisk collar for bigger creatures, maybe jace? This way most of MU should be covered I think.
Just brainstorming here.
Modern:
Other than that, I want to keep the deck at 16 lands to support a delver flip ratio of juuuuust under 50%. Which is more than the UR decks out there right now. So there's realistically not enough room for fast lands.
The amount of card selection this deck has going on is one of the reasons why it's super good. Lots of times I'll just sit at three lands and just tempo out the opponent.
I think Jace Beleren and Jace TMS are contenders for sideboard stuff. But funny enough, the midrange/control matchups are most of the good matchups. So I don't even know if I'll need them.
I am not saying the card is 100% autoinclude, but it seems to be that it should be at least tried out. T1 Delver into T2 Repudiate / Replicate would be another dimension of "tempo"
I'm excited to share the Temur Delver build that I've finally managed to put together after selling of a ton of EDH fodder. I'm eager to give it a try. I basically gutted my Arclight Phoenix deck and reconfigured it with a Temur Delver shell.
My addition of Nimble Obstructionist addresses @Bakly's question above. Since this is a real tempo deck, in the truest sense of the term, it seems like a stifle effect in the maindeck should be welcomed. Since Stifle itself seems far too situational and can be a dead card, I felt the Rude Bird allows us to run this effect while still also functioning as a creature when necessary. Vendilion Clique may still be better, but they're out of my budget atm.
My main questions are about my sideboard:
1. As of right now, it's basically the same sideboard I ran for Arclight, with Ancient grudges added in since it fits the colors. Is Ral, Izzet Viceroy okay in this deck? Like Crackling Drake, it gets around graveyard hate, and allows us to kill off some very large creatures. However, in my goldfishing, it seems like 5 mana is usually a long ways away for this deck, since we optimally seem to max out around 3 or 4 lands.
2. Like-wise, what do people think of Crackling Drakes in this build? I see Huntmaster of the Fells seems to be a favorite, and I understand it provides two bodies and some lifegain, which is great against aggressive matchups. The drakes circumvent graveyard hate that shuts down our Goyfs and Mandrills, it's out of bolt range, and serves as a 4cmc card to pitch to Disrupting Shoal if necessary.
3. Lastly, what do you all think of Alpine Moon? is Blood Moon just the better option all around? I have BMs, but I wasn't sure if we wanted Alpine Moon since it comes down earlier.
All help and feedback is much appreciated!!
4 Delver of Secrets
3 Hooting Mandrills
4 Tarmogoyf
3 snapcaster mage
2 nimble obstructionist
SPELLS
4 thought scour
4 lightning bolt
4 serum visions
1 tarfire
4 Disrupting Shoal
2 mana leak
2 stubborn denial
2 Simic Charm
2 sleight of hand
1 curious obsession
2 steam vents
1 Breeding Pool
2 island
1 mountain
1 Forest
3 Misty Rainforest
3 Wooded Foothills
4 scalding tarn
1 stomping ground
1 ral, Izzet Viceroy
1 dismember
2 alpine moon
2 surgical extraction
2 anger of the gods
3 Ancient Grudge
3 Crackling Drake
1 engineered explosives
Best,
CatParty
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
3. Blood moon can be a blow out being able to screw mana bases. Before Alpine moon I'd consider damping sphere. It couldn't be played in Phoenix but here it's better.
Last consideration: I don't like five pseudo 3 drops (obstructionist and snapcaster) in a 18 lands deck. I'd play more counters.
Modern:
2. Drake may be good, but Huntmaster provides a ton of value. You may be right, though, and I'm anticipating hearing about your experiences.
3. Blood Moon wins plenty of games on its own. I can't picture running fewer than 2 in this deck, and I've run 3 for quite a while due to how much it wrecks not only big mana, but midrange too. This deck is really well set up to abuse it, too, since we have the clocks to go along with it.
Always happy to see others on this deck. It's lots of fun, if a little underpowered. In 2019, my match win percentage in paid matches is hovering around 61%, but I'm not a great player and there's never as many Tron, Valakut, or Amulet decks as there ought to be. I will say that although BGx is a big bogeyman for this deck, I've found Affinity and Humans to be the toughest.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
So how did it go?
I finished a league 2-3. Lost to Burn, Affinity, and Merfolk, and best UR Phoenix and UB Mill. Affinity and Merfolk gave been nemesis matchups for me. Not sure how I list the Burn matchup, but it's the second time in a week.
I lost G3 to Merfolk after keeping a 1 lander with Sleight of Hand and not finding a land until T3. I've got to get more aggressive about mulliganing in those situations.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
i'm a L1 judge. i live in italy.
i'm 30 and i play magic since mirrodin.
i play modern 1-2 times a week. i like unusual and complicate deck.
the deck is nice. i thought was a funny to play deck that does nothing.
the classic deck that looks strong when you read the list, but that lose to everything
last night i went 2-1-2
1) lost to eldrazi stompie
2) bye
3) draw against uw
4) won against obzedat-goryo
5) lost against ur phenix
the list:
4 Tarmogoyf
4 delver of secrets
2 Snapcaster Mage
2 Nimble Obstructionist
4 Thought Scour
4 Lightning Bolt
4 Serum Visions
1 Tarfire
4 Disrupting Shoal
2 Mana Leak
2 Stubborn Denial
2 simic charm
2 slegih of hands
1 Curious Obsession
2 Steam Vents
1 Breeding Pool
2 Island
1 Mountain
1 Forest
3 Misty Rainforest
3 Wooded Foothills
4 Scalding Tarn
1 Stomping Ground
2 Surgical Extraction
2 Anger of the Gods
3 Ancient Grudge
4 Crackling Drake
1 Keranos, God of Storms
2 Tireless Tracker
- nimble is the best card of the deck. really.
i stifled teferi's emblem, tks etb trigger, miracle trigger of terminous, baby jace ability reanimated with goryo (insame), obzedat exit trigger rianimated with goryo (insane).
2x is fine. perfect.
- shoal is good. you can tap out and still responde to oppnent's counter. i countered also turn1 chalice for 1.
what doesn't work?
-delver. delver is not good enought. i'll try pteromander for sure. is better in late game. it works with stubborn. is better every times.
-simic charm. we don't need a giant growth. i prefere a counter if my opponent has removal. unsommon is nice but nothing special.
-sleight of hands. this is a deck that want pass the turn with some mana open. we also have snapcaster. we are not a combo, opt is better.
opt in eot. snapcaster opt. if there are 2 spell on top (and we play only 18 lands) we want both.
so, this is my proposal:
3 Hooting Mandrills
4 Tarmogoyf
4 pteramander
2 Snapcaster Mage
2 Nimble Obstructionist
24 instants/sorceries
4 Thought Scour
4 Lightning Bolt
4 Serum Visions
1 Tarfire
4 Disrupting Shoal
2 Mana Leak
2 Stubborn Denial
1 traverse the ulvenwald
2 opt
2 Mishra's Bauble
1 Curious Obsession
18 lands
2 Steam Vents
1 Breeding Pool
2 Island
1 Mountain
1 Forest
3 Misty Rainforest
3 Wooded Foothills
4 Scalding Tarn
1 Stomping Ground
2 Surgical Extraction
2 Anger of the Gods
3 Ancient Grudge
4 Crackling Drake
1 Keranos, God of Storms
2 Tireless Tracker
2 sleight of hands -> 2 opt
2 simic charm -> 1 bouble + 1 traverse
- mishra's buble is too good in this deck.
pump tarmo
good interaction with though scour and fetch
- traverse is perfect. can bring a creature. or a land if we are in mana troubles.
travers, snap, travers is a good option.
They use the same resource in opposite way. I had to cut both in my countercats list if I wanted to activate the drake consistently.
Could you update the test?
Modern:
Also attached below are images of my current decklist and temur toolkit that has everything I need to craft the best Temur Delver list. And yes, all the cards pictured except for the 3 Surgicals, 2 Delay and 1 Hazoret are FOIL. GP Los Angeles 3/1/2019 will be my last hurrah for magic, a victory lap so-to-say. It will be a farewell to the game and my beloved deck of choice. I'm probably not going to play in the main event, but I will for sure be jamming some side events with the deck before I hand it over to the vendors.
As a thank you to @ashtonkutcher for the countless hours, articles, and postings he has put into the archetype, I will be mailing him a card of his choice from the aforementioned collection. So Jordan, send me a message so I can get that card shipped out to ya! Thank you so so much!
And also as a way of expressing my gratitude to the people who post here, I will be giving away one more card. One lucky person will also receive a card of his/her choosing! Here are the necessary conditions that you need to meet in order to have a chance of winning:
Again, thanks everyone for the great times and memories. As for why I am deciding to quit magic, there are a couple of reasons. 1) I've become disillusioned with the game. Between how much time it takes during the matches to shuffle decks, personal distastes of games that include mulligans, the streamlining and "weaponizing" of Modern, and how little enjoyment I get out of the game nowadays: my passion for the game has run its course. 2) Realizing that there is more to life than having shiny pieces of cardboard. I look at how much money I have spent on these things that just don't last and I wonder if there are better things I could be doing with my money. Throughout my magic career, I would always want more and shinier cards, thinking that once I acquired them I would be satisfied and happy. But the truth is, that anytime we look to material things for fulfillment, they never provide it. Sure, it feels good to acquire new magic cards, but feelings fade and pretty soon I find myself wanting to feel that good feeling again. And so the cycle continues. Don't let this happen to you!
Anyways, I digress. It's been a good ride, fellow Delver and Hootie aficionados. May your Delvers always flip, Goyfs always be 6/7's, and Thought Scours never mill all your fetchable lands. -Riku.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
And let me say again that that playmat is really gorgeous!
Side note: I put a like to your post, but I don't need any card so please, don't consider my name when you'll select the winner. I don't need any cards for the deck and I don't manage to attend almost any more tournaments so I think other deserve the card more than me.
Modern:
Modern: