Quote from TheAcousticBandit »I'm trying out your list on MTGO, still getting the hang of it compared to a more traditional one with snaps and such. I'm gonna bring it through a league next week though.
Quote from Kovo »I admit, playing without one snap is a weird feeling. But I find leaning on one snapcaster is too naive, anyways.
Quote from slipknot72102 »the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Quote from ashtonkutcher »Cool man! Also keep in mind I only did 4 matches with the deck so I may be missing some stuff. It was fun trying your build 8 - )
Quote from Riku_the_Wizard »So what's the consensus? 1-2 Narnam Renegade? And cutting snapcasters for them? I suppose I will finally have to give them a spin.
Quote from Kovo »Quote from Riku_the_Wizard »So what's the consensus? 1-2 Narnam Renegade? And cutting snapcasters for them? I suppose I will finally have to give them a spin.
I ran 1 snap before and made space by removing him and another card. Though like I said before, I am not 100% sold on removing snap from the 75. So far, its been fine, and I cant remember games from recent memory where I really wanted him but drew Narnam instead. Again, with only 1 snap in the deck, you rarely draw him in most games, anyways.
Quote from mnesci »I think that deck is aiming to play a slightly slower and more midrangey plan than most of the lists here. The biggest difference (at least preboard) is favouring Serpent over Mandrills.
Serpent was rejected rather quickly here, likely because we are used to playing a threat early, and backing it up. Serpent doesn't fit that plan. Serpent is more conducive to playing a bunch of spells, and then slamming your threat.
Quote from mnesci »Running a split of Deprive/Leak probably leads to having games where you fetched for one, drew the other and either lost life or can't cast your counter.
Quote from Mikefon »Quote from mnesci »Running a split of Deprive/Leak probably leads to having games where you fetched for one, drew the other and either lost life or can't cast your counter.
I can't understand what you mean here: you usually fetch according to what you have in hand. In any case by turn three you should have UU anyway often with a basic available for bounce. Can you make an example of a wrong way of fetching?
Loosing life in many matches (either due to fetching for shock or to bounce a shock) is more than acceptable if you manage to get rid of a menace imho.
I can see instead the moon-deprive clash.