A Dominaria update to my traverse list. It felt easier to update than the shoal one (work in progress there).
I want to try damping sphere and I replaced a negate. They're quite similar. They have different pro and con though so I'll see. Sphere is maybe better against tron and combo, while it's worst against burn and control. I tried to compensate this adding a spell snare to the main. Abrade replaced a roast trying to help against artifact decks still being able to fight humans, H1 and similar. Pithing needle is against combo (KCI, Ad nauseam, elves, vizier company...), but it may help against control and random pw, menland etc. I may just get back to another anti-midrange spell if I don't like it though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Well... Congratulation to holieewater for the 5-0! I'd love to hear his/her thoughts about the deck.
I'd never play that deck though. 21 inst/sorc rarely flip delver.
In any case delver is better than opt from other lists. Losing one or two turns only cantripping can't be afforded in this meta.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Round 1, 2-0 against Jund. Game 1 I killed his Bobs and won off a Mandrills and Knuckleblade. Game 2, I sided out the countermagic, grinded out for a long time, and topdecked my one-of Bloodbrain into a Bolt to swing with Snapcaster for lethal.
Round 2, 2-0 against UW Spirits. Game 1 I crushed him with timely Bolts, Tarfires, and a Goyf. Game 2, I sided out much of the countermagic and played Blood Moon because he said how much it had wrecked him the previous round. He plays a turn 2 Rest in Peace, which makes my creatures cry. I play a turn 3 Blood Moon into a Plains and Island, figuring it might slow him down. I didn't have anything else to do. It ended up being very good and choked him on being able to cast multiple spells per turn. Eventually I got to 6 mana, hardcast a Mandrills, and won off that and my Curious Obsession.
Round 3, 1-2 against Humans. Game 1 I was able to Bolt relevant creatures and win with the big creatures and a Bolt. Game 2 I was able to Pyroclasm him early, but eventually he got me in the air with a Freebooter that had taken away an Anger of the Gods. Game 3 I mulled to 6, got my sweeper Freebootered, and got run over in 5 turns.
I really have struggled against Humans, and I regret boarding in 3 answers to Vial. I talked to the Jund player, and he said he just lets them have it. Maybe that's what I should do, and put one more piece of removal in the board.
Overall, this deck felt a little better without the Shoals. I've got to come up with a good plan for the Humans matchup, but I felt very confident against Jund post-board.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
With the meta shaping up to be focused on linear aggro (e.g., Humans, Hollow One, Affinity) should we push for a slightly more midrange gameplan? I've been contemplating adding Huntmaster to the main on 18 lands.
I would also like to second the opinion that Abrade is currently an amazing sideboard card!
I like Abrade but our main removal spell is bolt complemented by one shock variant or another, 3 damage doesn’t open up our options on what we can kill and fails to check the threats want out of a two mana removal spell so playing it over roast is tough, even if the artifact hate is awesome versatility.
I tried to run some numbers for Abrade VS Roast. I picked the decks of MTGGoldfish meta with at least 5 appearances and counted the cards in each deck that could be addressed by each of the 2 cards (*). Then I weighted those numbers with the meta share of the deck and sum up. The score were: Abrade= 15.953 and Roast= 14.554. For me it's enough to give abrade another try.
I know it's a very rough method which doesn't take into account all the various interactions and needs of the deck. The biggest lack of this method is what lemonbuster pointed out: it doesn't consider options that are already covered or new scenarios that can be opened. On the other hand it's quite fast and simple and can tell how useful can be a card.
I tried to differentiate the score for growing creatures. I arbitrarily decided to weight those creatures 3/8 for abrade and 5/8 for Roast. Exceptions are Goyf and Reliquiary which are 1/8 for Abrade and 5/8 for Roast
Riding the hype about Faithless Looting (I read here but also in some reddits it is one of the best card in modern and I may agree), I want to share this list.
Among looting, scour, fetches and all instants/sorceries we play, the graveyard is always full and with enough inst/sorc to cast reveler at 2/3 even after delving with a mandrill. Theoretically the only problem should be against rest in peace since one shot exile card such as relic or similar can be neutered with all the utilities we have (and tarfire is mvp to get delirium back). Looting and traverse help a lot both with delirium and land drops making huntmaster maindeckable. Now I had only a few matches with this list and felt good. Obviously more test is needed since I just jammed those cards together.
Some other cards I thought about then discarded are young pyromancer and chandra's phoenix. I discarded them without test so they may be good even if I doubt it. Manamorphose is on the "maybe list" too.
This deck may just be a worse Mardu Pyromancer, but I'd say it is way more fun (in my opinion obviously). Sideboard is under construction too. I just slightly modified my old one and I'll see if it's good or needs something else.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
That deck seems great, but relying even more on the yard than I already do seems pretty suspect in my local meta. There are so many GW players packing Rest in Peace. Dredge was a thing a while ago locally and many haven't gotten over it yet.
Anyone running Izzet Charm as a one-of? I'm replacing my Remand with it to get an extra piece of maindeck removal against Humans and the Gx creature decks that plague my meta.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
That deck seems great, but relying even more on the yard than I already do seems pretty suspect in my local meta. There are so many GW players packing Rest in Peace. Dredge was a thing a while ago locally and many haven't gotten over it yet.
Anyone running Izzet Charm as a one-of? I'm replacing my Remand with it to get an extra piece of maindeck removal against Humans and the Gx creature decks that plague my meta.
If grave hate is so high then don't even look at that deck
I'd rather play abrade over charm. Counters are quite bad right now and 3 damage instead of 2 is pretty relevant. Having a artifact hate main deck is sweet too.
I like looting a lot and have tried it over a thought scour before. The card selection is fantastic but my real issue is that it’s bad against decks that typically prey on us because it puts us down a card, and topdecks poorly. If you arnt getting value from the cards you discard, I think the deck would have to be much faster overall to compensate from the cards lost. I’ve always dreamed of a list with 7-8 one drops and traverse with a 2/1 split of gnarlwood dryad and swiftspear to complement Delver. When Probe was in the format, and after Reveler was printed, I swear the best iteration of this deck was very similar to this concept but Swiftspear and Reveler are significantly worse now. Being able to tutor for Swiftspear to add enough damage to make your swing lethal came up all the time. I’d like to see something like this but perhaps more aggressive with things like Atarkas Command or Blossomed Defense but then your counterspell suite becomes quite small.
I like looting in late game since it helps transform bad cards into more useful ones, while during the first few turns I agree that the card disadvantage could be too much against certain decks. I easily side them out against jundish/grindy decks.
Round 1, I went 2-1 against Affinity. Kept a one-lander game 1 with Tarn, Serum Visions, Thought Scour, Bolt, Traverse, and Mandrills. Figured I'd see another land somewhere with all the cantrips, so I got greedy and went for a Steam Vents with the fetch, and never saw another land. Sided in sweepers, Grudge, Abrade, Revelry, and Collar. Games 2 and 3, I just got there with artifact removal. Had a backbreaking Grudge against a Memnite that, with Springleaf Drum, was his only source of colored mana. Won with Delver beats.
Round 2, I went 0-2 against Humans. I think I'm 1-8 against Humans in games over the last few weeks. Got run over by Freebooter, Reflector Mage, etc. Not worth talking much about. The opponent is a very good player and won the night. Boarded out counters, boarded in sweepers, removal, and
Round 3, I went 2-0 against one of my favorite opponents on Jund. Game 1 I flipped a Delver off a Mana Leak and my opponent walked a Kolaghan's Command into it several turns later. That was backbreaking. Then he attacked with a Goyf and started a race he couldn't win, which he realized once he passed the turn. Game 2, I took out counters and sided in Moon effects, removal, Huntmasters, Bloodbraid, and Collar. Won with a Mandrills suited up with both Curious Obsession and Basilisk Collar.
Deck felt good, except against Humans, where it just outclasses the damage-based sweepers so quickly. This is the first time I've played against all tier-one style decks, and was pretty happy with my play for the most part.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
2-1 again tonight with this list: http://tappedout.net/mtg-decks/04-03-18-rug-delver/?cb=1528520981
The only decklist change from last time was changing a sideboard Magus of the Moon for a Vapor Snag, which was mostly for the Humans matchup that I keep getting crushed by. Magus is cute with Traverse but the one deck I really want it against, Jund, plays 4x Bolt, and I never saw any Tron at the place I play, so I figured it was an okay cut.
Round 1: went 1-2 against one of the Jund players I always pair up with. Postboard, I feel like I've got a pretty good plan. I won game 2 on the backs of a flipped Delver and an ape. Game 3 was close, but he finally drew more Bobs than I had removal for, and I ended up losing against Bob, Kalitas, and one of each Liliana. Them's the breaks.
Round 2: old school casual player playing his first Modern FNM. He was on BR Goblins and I went 2-0 against him with a few huge Goyfs. He asked me to look through his deck after, and my first suggestion was that Lightning Bolt is great removal in Modern, so he should play 4 of them. With 12 cards of tweaking, this could've been an okay FNM-tier brew, ala Soul Sisters or something. But it was pretty bad.
Round 3: went 2-1 against G Tron. Game 1 I smooshed him with a Goyf and Delver until he landed an Ulamog, exiling both. Then I cast Hooting Mandrills, bounced his Ulamog on his end step with Simic Charm, and swung for the win. Game 2 I had a key misplay where I got greedy. He had a Thragtusk. I had a big Goyf and an unflipped Delver, a Blood Moon, and both basic Islands in play. In hand I had Serum Visions, Delver, and Stubborn Denial. After some consideration, I decided a quick evasive clock was more important than holding up the Denial, so I cast the second Delver, then Serum Visions to set them up. While my shields were down, he snuck in an Oblivion Stone. Lost that one shortly after my Blood Moon got blown up. Game 3 I had one of those draws where Delver flips on turn 2 and I was able to Mana Leak a key Sylvan Scrying to keep him off Tron for an extra turn. Won with Delver and Mandrills beats plus Bolts and a Snapcaster. Felt good. That was the first match I've had against Tron with RUG Delver, and I think it was the first time I ever beat Karn-based Tron in a Modern event, going back to my 8 Rack and Loam Pox days in 2014-2016.
I think the Vapor Snag will turn into an Echoing Truth, just for a little bit broader set of answers. I'm also increasingly skeptical of the Forked Bolt, since Humans grows too quickly for it. But I'm hesitant to cut a sorcery for Goyf and Delirium reasons. Hm!
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Went 1-2 at my last FNM before I move states. Lost 1-2 to Ad Nauseum, won 2-1 against Burn, and lost 2-0 against UW control. I've got a few weeks before I'll be playing again, and then in an entirely new meta, so I've got some time to tinker and think. I may want to go back to the Shoal plan, which leads to super fun gameplay, and put the Traverse plan in the board.
Also of interest is the upcoming B&R announcement on 2 July. One thought after reading through the last two years of this thread: what if Preordain gets an unban? Another thought I had is what if something happens to slow down Humans, whether a Vial or Cavern ban, or something crazy like a Punishing Fire unban?
Regardless, the deck has been lots of fun, even if it's not a world-beater. I like fun, interactive games of Magic, and this provides that. Plus Traverse makes this feel like a cube deck, and cube is the best format.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Apologies for formatting, sent from my phone. Been running RUG Delver/Horrors through the tournament practice room online, and been liking it a lot. Played 5 matches, Eldrazi, UW control, Humans, Affinity, and Jund. Haven't dropped a single match yet. Even beat UW control after they resolved two Supreme Verdicts, two Jaces, and Teferi.
Can't remember the exact list now, will post later, but I think the creature base was:
4 Delver of Secrets
4 Gnarlwood Dryad
3 Thing in the Ice
2 Snapcaster Mage
1 Bedlam Reveller
1 Tarmogoyf
Both Traverse and Shoal, 26 blue count, I think, and 3 Tarfire. Taken a while but I feel like I've managed to balance this combination, though the deck is not completely streamlined yet.
Probs need to go up to two Goyfs, and move Reveler to the board.
Dryad and Thing make creature strats a joke, Traverse/Snap/Reveler bury control while they're trying to kill our other threats, and Goyf/Delver provide quick clocks for combo. I was pleasantly surprised at how both resilient and fast the deck has been.
People boarded in grave hate and promptly died to Thing and Delver
Been a blast to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
4 Tarmogoyf
2 Snapcaster Mage
1 Savage Knuckleblade
3 Hooting Mandrills
2 Mishra's Bauble
1 Curious Obsession
4 Lightning Bolt
3 Tarfire
1 Roast
1 Echoing Truth
1 Spell Snare
3 Stubborn Denial
2 Mana Leak
1 Deprive
3 Thought Scour
4 Serum Visions
3 Traverse the Ulvenwald
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Forest
1 Mountain
1 Engineered Explosives
2 Anger of the Gods
1 Basilisk Collar
1 Pithing Needle
1 Bloodbraid Elf
1 Huntmaster of the Fells
1 Chandra, Torch of Defiance
3 Blood Moon
1 Damping Sphere
1 Ancient Grudge
1 Destructive Revelry
1 Abrade
A Dominaria update to my traverse list. It felt easier to update than the shoal one (work in progress there).
I want to try damping sphere and I replaced a negate. They're quite similar. They have different pro and con though so I'll see. Sphere is maybe better against tron and combo, while it's worst against burn and control. I tried to compensate this adding a spell snare to the main.
Abrade replaced a roast trying to help against artifact decks still being able to fight humans, H1 and similar.
Pithing needle is against combo (KCI, Ad nauseam, elves, vizier company...), but it may help against control and random pw, menland etc. I may just get back to another anti-midrange spell if I don't like it though.
Modern:
3 Delver of Secrets
2 Huntmaster of the Fells
4 Snapcaster Mage
4 Tarmogoyf
1 Vendilion Clique
Planeswalker (2)
2 Jace, the Mind Sculptor
Sorcery (7)
2 Flame Slash
1 Roast
4 Serum Visions
Instant (14)
3 Cryptic Command
1 Electrolyze
4 Lightning Bolt
2 Mana Leak
1 Remand
2 Spell Snare
1 Vapor Snag
1 Breeding Pool
1 Forest
6 Island
4 Misty Rainforest
1 Mountain
2 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
1 Sulfur Falls
2 Ancestral Vision
3 Ancient Grudge
2 Anger of the Gods
2 Ceremonious Rejection
2 Dispel
1 Engineered Explosives
1 Negate
1 Spellskite
1 Thragtusk
Counter-Cat
Colorless Eldrazi Stompy
I'd never play that deck though. 21 inst/sorc rarely flip delver.
In any case delver is better than opt from other lists. Losing one or two turns only cantripping can't be afforded in this meta.
Modern:
Round 1, 2-0 against Jund. Game 1 I killed his Bobs and won off a Mandrills and Knuckleblade. Game 2, I sided out the countermagic, grinded out for a long time, and topdecked my one-of Bloodbrain into a Bolt to swing with Snapcaster for lethal.
Round 2, 2-0 against UW Spirits. Game 1 I crushed him with timely Bolts, Tarfires, and a Goyf. Game 2, I sided out much of the countermagic and played Blood Moon because he said how much it had wrecked him the previous round. He plays a turn 2 Rest in Peace, which makes my creatures cry. I play a turn 3 Blood Moon into a Plains and Island, figuring it might slow him down. I didn't have anything else to do. It ended up being very good and choked him on being able to cast multiple spells per turn. Eventually I got to 6 mana, hardcast a Mandrills, and won off that and my Curious Obsession.
Round 3, 1-2 against Humans. Game 1 I was able to Bolt relevant creatures and win with the big creatures and a Bolt. Game 2 I was able to Pyroclasm him early, but eventually he got me in the air with a Freebooter that had taken away an Anger of the Gods. Game 3 I mulled to 6, got my sweeper Freebootered, and got run over in 5 turns.
I really have struggled against Humans, and I regret boarding in 3 answers to Vial. I talked to the Jund player, and he said he just lets them have it. Maybe that's what I should do, and put one more piece of removal in the board.
Overall, this deck felt a little better without the Shoals. I've got to come up with a good plan for the Humans matchup, but I felt very confident against Jund post-board.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Good job in any case
Modern:
I would also like to second the opinion that Abrade is currently an amazing sideboard card!
I know it's a very rough method which doesn't take into account all the various interactions and needs of the deck. The biggest lack of this method is what lemonbuster pointed out: it doesn't consider options that are already covered or new scenarios that can be opened. On the other hand it's quite fast and simple and can tell how useful can be a card.
Modern:
2 Gnarlwood Dryad
1 Snapcaster Mage
4 Tarmogoyf
2 Bedlam Reveler
2 Hooting Mandrills
1 Huntmaster of the Fells
1 Mishra's Bauble
4 Lightning Bolt
3 Tarfire
1 Roast
2 Stubborn Denial
2 Mana Leak
1 Deprive
4 Serum Visions
3 Traverse the Ulvenwald
3 Thought Scour
3 Faithless Looting
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Forest
1 Mountain
1 Engineered Explosives
2 Anger of the Gods
1 Basilisk Collar
1 Damping Sphere
3 Blood Moon
1 Ancient Grudge
1 Destructive Revelry
1 Abrade
2 Negate
1 Surgical Extraction
1 Chandra, Torch of Defiance
Among looting, scour, fetches and all instants/sorceries we play, the graveyard is always full and with enough inst/sorc to cast reveler at 2/3 even after delving with a mandrill. Theoretically the only problem should be against rest in peace since one shot exile card such as relic or similar can be neutered with all the utilities we have (and tarfire is mvp to get delirium back). Looting and traverse help a lot both with delirium and land drops making huntmaster maindeckable. Now I had only a few matches with this list and felt good. Obviously more test is needed since I just jammed those cards together.
Some other cards I thought about then discarded are young pyromancer and chandra's phoenix. I discarded them without test so they may be good even if I doubt it. Manamorphose is on the "maybe list" too.
This deck may just be a worse Mardu Pyromancer, but I'd say it is way more fun (in my opinion obviously). Sideboard is under construction too. I just slightly modified my old one and I'll see if it's good or needs something else.
Modern:
Anyone running Izzet Charm as a one-of? I'm replacing my Remand with it to get an extra piece of maindeck removal against Humans and the Gx creature decks that plague my meta.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
If grave hate is so high then don't even look at that deck
I'd rather play abrade over charm. Counters are quite bad right now and 3 damage instead of 2 is pretty relevant. Having a artifact hate main deck is sweet too.
Modern:
4 Delver of Secrets
1 Gnarlwood Dryad
4 Tarmogoyf
1 Snapcaster Mage
2 Hooting Mandrills
1 Savage Knuckleblade
1 Huntmaster of the Fells
1 Bedlam Reveler
4 Lightning Bolt
3 Tarfire
1 Abrade
2 Mana Leak
2 Deprive
2 Stubborn Denial
1 Echoing Truth
3 Thought Scour
4 Serum Visions
3 Traverse the Ulvenwald
2 Faithless Looting
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Forest
1 Mountain
1 Engineered Explosives
1 Basilisk Collar
1 Damping Sphere
1 Pithing Needle
3 Blood Moon
1 Ancient Grudge
1 Destructive Revelry
1 Surgical Extraction
1 Feed the Clan
1 Chandra, Torch of Defiance
2 Anger of the Gods
1 Roast
I like a lot double deprive by the way
Modern:
Round 1, I went 2-1 against Affinity. Kept a one-lander game 1 with Tarn, Serum Visions, Thought Scour, Bolt, Traverse, and Mandrills. Figured I'd see another land somewhere with all the cantrips, so I got greedy and went for a Steam Vents with the fetch, and never saw another land. Sided in sweepers, Grudge, Abrade, Revelry, and Collar. Games 2 and 3, I just got there with artifact removal. Had a backbreaking Grudge against a Memnite that, with Springleaf Drum, was his only source of colored mana. Won with Delver beats.
Round 2, I went 0-2 against Humans. I think I'm 1-8 against Humans in games over the last few weeks. Got run over by Freebooter, Reflector Mage, etc. Not worth talking much about. The opponent is a very good player and won the night. Boarded out counters, boarded in sweepers, removal, and
Round 3, I went 2-0 against one of my favorite opponents on Jund. Game 1 I flipped a Delver off a Mana Leak and my opponent walked a Kolaghan's Command into it several turns later. That was backbreaking. Then he attacked with a Goyf and started a race he couldn't win, which he realized once he passed the turn. Game 2, I took out counters and sided in Moon effects, removal, Huntmasters, Bloodbraid, and Collar. Won with a Mandrills suited up with both Curious Obsession and Basilisk Collar.
Deck felt good, except against Humans, where it just outclasses the damage-based sweepers so quickly. This is the first time I've played against all tier-one style decks, and was pretty happy with my play for the most part.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
The only decklist change from last time was changing a sideboard Magus of the Moon for a Vapor Snag, which was mostly for the Humans matchup that I keep getting crushed by. Magus is cute with Traverse but the one deck I really want it against, Jund, plays 4x Bolt, and I never saw any Tron at the place I play, so I figured it was an okay cut.
Round 1: went 1-2 against one of the Jund players I always pair up with. Postboard, I feel like I've got a pretty good plan. I won game 2 on the backs of a flipped Delver and an ape. Game 3 was close, but he finally drew more Bobs than I had removal for, and I ended up losing against Bob, Kalitas, and one of each Liliana. Them's the breaks.
Round 2: old school casual player playing his first Modern FNM. He was on BR Goblins and I went 2-0 against him with a few huge Goyfs. He asked me to look through his deck after, and my first suggestion was that Lightning Bolt is great removal in Modern, so he should play 4 of them. With 12 cards of tweaking, this could've been an okay FNM-tier brew, ala Soul Sisters or something. But it was pretty bad.
Round 3: went 2-1 against G Tron. Game 1 I smooshed him with a Goyf and Delver until he landed an Ulamog, exiling both. Then I cast Hooting Mandrills, bounced his Ulamog on his end step with Simic Charm, and swung for the win. Game 2 I had a key misplay where I got greedy. He had a Thragtusk. I had a big Goyf and an unflipped Delver, a Blood Moon, and both basic Islands in play. In hand I had Serum Visions, Delver, and Stubborn Denial. After some consideration, I decided a quick evasive clock was more important than holding up the Denial, so I cast the second Delver, then Serum Visions to set them up. While my shields were down, he snuck in an Oblivion Stone. Lost that one shortly after my Blood Moon got blown up. Game 3 I had one of those draws where Delver flips on turn 2 and I was able to Mana Leak a key Sylvan Scrying to keep him off Tron for an extra turn. Won with Delver and Mandrills beats plus Bolts and a Snapcaster. Felt good. That was the first match I've had against Tron with RUG Delver, and I think it was the first time I ever beat Karn-based Tron in a Modern event, going back to my 8 Rack and Loam Pox days in 2014-2016.
I think the Vapor Snag will turn into an Echoing Truth, just for a little bit broader set of answers. I'm also increasingly skeptical of the Forked Bolt, since Humans grows too quickly for it. But I'm hesitant to cut a sorcery for Goyf and Delirium reasons. Hm!
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Also of interest is the upcoming B&R announcement on 2 July. One thought after reading through the last two years of this thread: what if Preordain gets an unban? Another thought I had is what if something happens to slow down Humans, whether a Vial or Cavern ban, or something crazy like a Punishing Fire unban?
Regardless, the deck has been lots of fun, even if it's not a world-beater. I like fun, interactive games of Magic, and this provides that. Plus Traverse makes this feel like a cube deck, and cube is the best format.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
https://twitter.com/strong_sad/status/1013061107433558016
https://www.mtggoldfish.com/deck/1171626#paper
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Can't remember the exact list now, will post later, but I think the creature base was:
4 Delver of Secrets
4 Gnarlwood Dryad
3 Thing in the Ice
2 Snapcaster Mage
1 Bedlam Reveller
1 Tarmogoyf
Both Traverse and Shoal, 26 blue count, I think, and 3 Tarfire. Taken a while but I feel like I've managed to balance this combination, though the deck is not completely streamlined yet.
Probs need to go up to two Goyfs, and move Reveler to the board.
Dryad and Thing make creature strats a joke, Traverse/Snap/Reveler bury control while they're trying to kill our other threats, and Goyf/Delver provide quick clocks for combo. I was pleasantly surprised at how both resilient and fast the deck has been.
People boarded in grave hate and promptly died to Thing and Delver
Been a blast to play.