What are people running in terms on GQ? I've been on 3 main and I've been thinking of cutting to 2 or 1 due to some unlucky games where I'm drawing that as my only land.
With Flagstone, I feel it can be a 3 of otherwise in my List I only run 2 any more due to the colorless mana production hurts some games and has lead to a loss despite being such a strong card.
Fountain seems like it would be playable at first glance but scenarios like having a sister and a pridemate in your opening slows us down a turn and doesn't immediately help him grow. I think with a deck that has problems with interacting with other decks, having a sister in play T1 is more important.
Our lists are already tight as it is. What would you replace to put her in? And how many of her? For me, only 3-slot I have available is currently used by a full-set of Spectral Procession.
I'll bet it be sideboard card at most, though it could prove to be useful if meta is in its favor.
Leonin Warleader seems like a good option. Spawning tokens with lifelink is great if you get Leonin Warleader on T4 and Archangel of Thune on T5. On the other hand archangel wina you the match anyway.
You will literally NEVER get to attack phase with a combination of Archangel and Leonin Warleader. 95% of the time one will get removed or countered. 5% of the time, your opponent will scoop lol
Hey guys! What about ajani's welcome? It's a one-sided sister but it's an enchantment...so it's bit less vulnerable to removals. What do you think?
One-sided Sisters usually don't trigger enough to be relevant. The fact that it won't trigger other sisters on casts also hurts it. Probably not worth running.
As for Isolate, it's a neatly designed card. Getting rid of Vial slows down a ton of decks - it also kills Cranial Plating while giving us a way to kill a turn 1 Bird or Noble. Probably worth a look for the sideboard.
About a hundred pages ago I think I posted here.. .
I have played many, many reali life tournaments with little white men, and my deck really don't look like yours no more.
The basic problem is that gaining life is often irrelevant.
.
Tron plays Ugin.
Control wipes the board again
Mill turns over your library on turn 5
Combo should win (doing infinite) on turn 4-5-6
Slivers/ Merfolk/ Humans can deal hundreds of damage.
.
All of these occur constantly, and ignore the basic goals of Soul Sisters. Having a bajillion life just did not matter enough, often enough. I tried so hard to find a way to beat turn 4 Ugin. Nope.
.
My version is nothing like Soul Sisters, not any more. I kept playing the cards that were winning me games, and changing the ones that cost me games consistently. I got slightly inbred for a while playing 15 protection from black creatures, in base.
The only cards we still share in base deck are now plains, and spectral procession.
I figure the choices I have ended up with are probably interesting, and all my cards are options for you guys. I did start off with Ascendant+Martyr / Ranger and loads of other normal stuff. Then I kept changing it.
Stillmoon Cavalier is interesting.
Liliana forcing Wiltleaf Leige to be discarded is ace. (Kolaghan's command is fun too)
My Current results are 27 wins /14 losses /1 draw
My results back when I was playing lifegain were awesome against fair decks, and progressively worse against tournament quality. Many Tier 1 decks just don't seem to care about card advantage, or lifegain.
Tron, control, mill, combo & Merfolk do not care about Turbo-Fog
Slivers & Humans probably just beat Turbo Fog too, depends on colours & build.
I mean, I use lots of Attack Phases, but most modern decks don't.
Very interesting List.
Ive found Sisters to be fair against the tier 1 Meta. I can pull wins out and only struggle with Stompy style decks. All the other decks you have to force them out of their game plan and comfort zone. I always thought of the Lifegain as a mental distration for the opponent to deal with, as a side effect we gain life and stay in the game. Gaining life is not the goal of the deck as much as a synergy to get to where you need things to be at. A pridemate that can wrestle an eldrazi, a swarm of weenie spirits that nip to death, ect..
It seems like you meta is full of black.
Why only 1 Legion landing? I soldier of the pantheon relevent? Obviously this list is working for you but it seems weird. High land count no mainboard kill spells.
One of my meta's was filled with black.
It is much, much less so now.
When I realised just how focussed on Path to Exile, and targetted black creature kill, playing Stillmoon cavalier base deck can just break many decks.
There is simply NOTHING they can do.
But don't get me wrong, Stillmoons are often the last creature cast, and where you pour all that useless excess mana.
Same goes for the pump knights, they allow a higher than normal land count. This was intentional.
.
Only one Legion Landing is because the second one is worse, and the first one is only just good enough. On turn one & two, any other one drop is better because they have 2 power. The landing is best on turn 3, or the turn it will flip into a land. Perferably the 4th land. Actualy tapping to make little vampires is very rare, and only really happens when there is a board wipe, or a constant blocker needed. Either way it is rare, and sometimes only having 1 power on that vampire really is a pain.
.
Trying to explain all the tiny reasons why my random collection of spam is shaped like it is, takes a while, and is not really relevant to Soul Sistas.
The reasons I made those changes probably are.
My White Weenie can easily kill on turn 4, like a combo deck.
But the creatures are WAY more irritating than expected.
Soldier of the pantheon is often irrelevant.
And then it blocks and kills Bloodbraid elf, walks straight past Celestial Colonnade, or laughs at Kolaghan's command.
It is not what my creatures do, it is what they stop you from doing.
.
Soul Sistas do not stop any of those cards doing what they want to do. Gain life, make a largish creature, get card advantage, gain board advantage, and lose to a massive blowout.
.
Dryad is another card that looks innocuous. It isn't. I know this from the abuse the card regularly attracts.
Storm hates it, so does delve, and snapcaster, and all sorts of weird arse decks just die.
But I only realise because they complain SO MUCH.
Sistas has no graveyard hate in base.
.
A Pridemate can not wrestle an Eldrazi
Cast Emrukal, Attack (Annihilate 6 permanents), win
Hold on you cry, I'll just 'Path' that. Except path doesn't work.
(Path to Exile wins games against fair decks, and sucks against Tier 1)
.
You probably mean the little Eldrazi monsters. OK.
Kozilek's Return, and they win again.
.
If the goal of the deck is not gaining life, but 'synergy to get to where you need things to be at.', you are playing a social deck in a pool filled with Piranha.
Turn 4 win, or turn 4 'Synergy' ?
.
How are you forcing them out of their game plan if it is not to effect your life total?
I play Thalia, big Thalia, massed fliers, pump effects, protection from your deck, graveyard interference, and I can even go indestructible / must attack with transformed Kytheon. I have discard defence, and board wipe defence.
And sometimes instant speed effects via Windbrisk heights confuse the hell out of the judges.
.
Soul Sistas can gain life, and make creatures bigger.
Yeah, I enjoyed that, a lot, and had heaps o fun playing it.
But. .
.
My deck is a strange after image of your deck. I have gone thru SO many cards.
To consider...
Devoted Lightcaster - very narrow, and a complete windmill on a Death Shadow, Tasigur, or Liliana
Tivadar of Thorn - The biggest, cheesiest grin is landing this on a Goblin Guide.
Selfless Spirit - Surprisingly Good
Mana Tithe - 'Pay one more for Ugin'
Mirran Crusader - blanks Tarmogoyf, Scooze, DShadow
Little Thalia & Aethersworn Canonist fight storm good.
Tier 1 deck players know all of the cards in all the 'Good' decks.
Soul Sistas is a known, reasonable deck.
All their sideboarding is already worked out, and understood.
People cast Maddling Mage against my turn one Soldier of the Pantheon, and the card they name is, 'Path to Exile'
OK.
.
My cards are all strange, and regularly my opponents make mistakes because odd rules appear. Or they just miss stuff.
Blocking a Dryad wrong because it gets +2/+2 , not +1/+1, is surprisingly common.
Windbrisk burns peoples brains. 'Protection' is not on any widely played cards.
Simply because they have played against Soul Sistas, they know what they should do, and what you are going to play.
People still call my deck 'Soul Sistas' !
Thanks guys
In our deck, our sisters give us all the life we need. This card, if played, would replace the sisters, but the sisters are just strictly better.
We have Ranger of Eos and Squadron Hawk to draw us what we need more often (More sisters and evasive threats)
I see it as a playable budget replacement but not as budget as juat getting the sisters themselves.
The card it self is fine but not for us. Draft it, play it in sealed, maybe find a standard deck that fits it nice.
If we're playing things for Terese, splash green for Essence Warden.
As for the new card, I got pumped for it to throw into Karlov EDH, but it won't do much in modern. We get enough lifegain triggers.
Leonin Warleader seems like a good option. Spawning tokens with lifelink is great if you get Leonin Warleader on T4 and Archangel of Thune on T5. On the other hand archangel wina you the match anyway.
One-sided Sisters usually don't trigger enough to be relevant. The fact that it won't trigger other sisters on casts also hurts it. Probably not worth running.
As for Isolate, it's a neatly designed card. Getting rid of Vial slows down a ton of decks - it also kills Cranial Plating while giving us a way to kill a turn 1 Bird or Noble. Probably worth a look for the sideboard.
I have played many, many reali life tournaments with little white men, and my deck really don't look like yours no more.
The basic problem is that gaining life is often irrelevant.
.
Tron plays Ugin.
Control wipes the board again
Mill turns over your library on turn 5
Combo should win (doing infinite) on turn 4-5-6
Slivers/ Merfolk/ Humans can deal hundreds of damage.
.
All of these occur constantly, and ignore the basic goals of Soul Sisters. Having a bajillion life just did not matter enough, often enough. I tried so hard to find a way to beat turn 4 Ugin. Nope.
.
My version is nothing like Soul Sisters, not any more. I kept playing the cards that were winning me games, and changing the ones that cost me games consistently. I got slightly inbred for a while playing 15 protection from black creatures, in base.
The only cards we still share in base deck are now plains, and spectral procession.
I figure the choices I have ended up with are probably interesting, and all my cards are options for you guys. I did start off with Ascendant+Martyr / Ranger and loads of other normal stuff. Then I kept changing it.
Stillmoon Cavalier is interesting.
Liliana forcing Wiltleaf Leige to be discarded is ace. (Kolaghan's command is fun too)
2x Isamaru
3x Kytheon, Hero of Akros
1x Legion's Landing
4x Soldier of the Pantheon
3x Thalia, Gaurdian of Thraben
2x Selfless Spirit
2x White Shield Crusader
2x Stillmoon Cavalier
3x Thalia, Heretic Cathar
4x Spectral Procession
3x Benalish Marshal
17x Plains
3x Windbrisk Heights
1x Eiganjo Castle
1x Horizon Canopy
1x Shefet Dunes
3x Kataki, War's Wage
1x Selfless Spirit
1x Stillmon Cavalier
1x Mirran Crusader
2x Devout Lightcaster
3x Path to Exile
2x Ensaring Bridge
2x Ethersworn Canonist
My Current results are 27 wins /14 losses /1 draw
My results back when I was playing lifegain were awesome against fair decks, and progressively worse against tournament quality. Many Tier 1 decks just don't seem to care about card advantage, or lifegain.
Tron, control, mill, combo & Merfolk do not care about Turbo-Fog
Slivers & Humans probably just beat Turbo Fog too, depends on colours & build.
I mean, I use lots of Attack Phases, but most modern decks don't.
Ive found Sisters to be fair against the tier 1 Meta. I can pull wins out and only struggle with Stompy style decks. All the other decks you have to force them out of their game plan and comfort zone. I always thought of the Lifegain as a mental distration for the opponent to deal with, as a side effect we gain life and stay in the game. Gaining life is not the goal of the deck as much as a synergy to get to where you need things to be at. A pridemate that can wrestle an eldrazi, a swarm of weenie spirits that nip to death, ect..
It seems like you meta is full of black.
Why only 1 Legion landing? I soldier of the pantheon relevent? Obviously this list is working for you but it seems weird. High land count no mainboard kill spells.
It is much, much less so now.
When I realised just how focussed on Path to Exile, and targetted black creature kill, playing Stillmoon cavalier base deck can just break many decks.
There is simply NOTHING they can do.
But don't get me wrong, Stillmoons are often the last creature cast, and where you pour all that useless excess mana.
Same goes for the pump knights, they allow a higher than normal land count. This was intentional.
.
Only one Legion Landing is because the second one is worse, and the first one is only just good enough. On turn one & two, any other one drop is better because they have 2 power. The landing is best on turn 3, or the turn it will flip into a land. Perferably the 4th land. Actualy tapping to make little vampires is very rare, and only really happens when there is a board wipe, or a constant blocker needed. Either way it is rare, and sometimes only having 1 power on that vampire really is a pain.
.
Trying to explain all the tiny reasons why my random collection of spam is shaped like it is, takes a while, and is not really relevant to Soul Sistas.
The reasons I made those changes probably are.
My White Weenie can easily kill on turn 4, like a combo deck.
But the creatures are WAY more irritating than expected.
Soldier of the pantheon is often irrelevant.
And then it blocks and kills Bloodbraid elf, walks straight past Celestial Colonnade, or laughs at Kolaghan's command.
It is not what my creatures do, it is what they stop you from doing.
.
Soul Sistas do not stop any of those cards doing what they want to do. Gain life, make a largish creature, get card advantage, gain board advantage, and lose to a massive blowout.
.
Dryad is another card that looks innocuous. It isn't. I know this from the abuse the card regularly attracts.
Storm hates it, so does delve, and snapcaster, and all sorts of weird arse decks just die.
But I only realise because they complain SO MUCH.
Sistas has no graveyard hate in base.
.
A Pridemate can not wrestle an Eldrazi
Cast Emrukal, Attack (Annihilate 6 permanents), win
Hold on you cry, I'll just 'Path' that. Except path doesn't work.
(Path to Exile wins games against fair decks, and sucks against Tier 1)
.
You probably mean the little Eldrazi monsters. OK.
Kozilek's Return, and they win again.
.
If the goal of the deck is not gaining life, but 'synergy to get to where you need things to be at.', you are playing a social deck in a pool filled with Piranha.
Turn 4 win, or turn 4 'Synergy' ?
.
How are you forcing them out of their game plan if it is not to effect your life total?
I play Thalia, big Thalia, massed fliers, pump effects, protection from your deck, graveyard interference, and I can even go indestructible / must attack with transformed Kytheon. I have discard defence, and board wipe defence.
And sometimes instant speed effects via Windbrisk heights confuse the hell out of the judges.
.
Soul Sistas can gain life, and make creatures bigger.
Yeah, I enjoyed that, a lot, and had heaps o fun playing it.
But. .
.
My deck is a strange after image of your deck. I have gone thru SO many cards.
To consider...
Devoted Lightcaster - very narrow, and a complete windmill on a Death Shadow, Tasigur, or Liliana
Tivadar of Thorn - The biggest, cheesiest grin is landing this on a Goblin Guide.
Selfless Spirit - Surprisingly Good
Mana Tithe - 'Pay one more for Ugin'
Mirran Crusader - blanks Tarmogoyf, Scooze, DShadow
Little Thalia & Aethersworn Canonist fight storm good.
Tier 1 deck players know all of the cards in all the 'Good' decks.
Soul Sistas is a known, reasonable deck.
All their sideboarding is already worked out, and understood.
People cast Maddling Mage against my turn one Soldier of the Pantheon, and the card they name is, 'Path to Exile'
OK.
.
My cards are all strange, and regularly my opponents make mistakes because odd rules appear. Or they just miss stuff.
Blocking a Dryad wrong because it gets +2/+2 , not +1/+1, is surprisingly common.
Windbrisk burns peoples brains. 'Protection' is not on any widely played cards.
Simply because they have played against Soul Sistas, they know what they should do, and what you are going to play.
People still call my deck 'Soul Sistas' !
Thanks guys