I think you need to test it against aggressive decks that don't care about their graveyard. Emeria just sits around and durdles. It seems like a dream matchup.
Humans
Spirits
Elves
Burn
Affinity
Tron (without surgical this matchup is probably a lot worse)
The whole reason to play mill is so you get access to Surgical Game 1 in a combo heavy metagame. If KCI gets banned I think mill gets worse going forward.
KCI banning is probably not going to impact Mill too badly overall.
No KCI = more Tron and Valakut (which we dumpster) and less Infect (which is usually not too great for us; a 50/50 match usually) The metagame will swing to more aggro decks for a brief bit, which will mean we're probably going to need to lean on Bridge and Crypt Incursion a bit more for a while but then the format will settle out a bit with Midrange and Control adjusting to the field shifting to less combo and more aggro and that puts Mill back in a similar position as before.
so I'm running a u/b mill deck. I was thinking about maybe putting in thief of sanity. it's like a mill card and you can play whatever you'd pulled. what do you'll think?
So I took this deck to my Monday FNM and wrecked shop. It feels good when you catch people off guard and not set up for mill. I know the deck can be hit or a miss but I would say this deck is in a great place right now.
Game 1: Mill vs . Soul Sister 2-0, this game was no problem and I could careless on the life gain. They has no answer to ensnaring brige and mesmeric orb is a power house.
Game 2: Mill vs Dredge, 2-1, Game 1 he went off turn 2 so no choice there. The next few games were a beast with crypt incursion and ensnaring bridge. Plus the Orb was solid in both games.
Game 3: Mill vs Jund. 2-1, Game 1 I was able to mill him and i was able to crypt incursion 10 of his creatures which helps. Games 2 he got me barely with a top deck to destroy bridge. Game 3 I got hie pretty easily with all the spot removal. I will say jund is always a 50/50 with me depending on the player and hand disruption.
The wild thing all night was that I never hit a archive trap, which means this deck is powerful in itself. All the guys didn't realize how powerful the deck was.
So I took this deck to my Monday FNM and wrecked shop. It feels good when you catch people off guard and not set up for mill. I know the deck can be hit or a miss but I would say this deck is in a great place right now.
Good job dude! I'm prepping for a big tournament in a few weeks, and will likely be playing my Sultai version. I think the metagame is shaping up nicely with lots of people starting to push back against the heavy burn and graveyard recursion strategies with more mid-range and control decks (which also means that if the meta continues to evolve a bit further that decks like Tron and Valakut/Titanshift are going to increase a little too) which would be a field Mill can absolutely dominate.
So I took this deck to my Monday FNM and wrecked shop. It feels good when you catch people off guard and not set up for mill. I know the deck can be hit or a miss but I would say this deck is in a great place right now.
Good job dude! I'm prepping for a big tournament in a few weeks, and will likely be playing my Sultai version. I think the metagame is shaping up nicely with lots of people starting to push back against the heavy burn and graveyard recursion strategies with more mid-range and control decks (which also means that if the meta continues to evolve a bit further that decks like Tron and Valakut/Titanshift are going to increase a little too) which would be a field Mill can absolutely dominate.
Well good luck, I think the deck is in a get spot and it can get even better if things slow down. I hope you are having good results with the sultailist, I tried it a few times and I just think the UB version was better for me. The extra damage I took to fetch for green mana is what got me.
I was just about to post about how awful the metagame is for mill lately... Being modern, it will probably shift into a decent metagame in a few weeks when your tournament starts. Good luck! Jund with ancient grudge sideboard has been too much for me lately.
I was just about to post about how awful the metagame is for mill lately... Being modern, it will probably shift into a decent metagame in a few weeks when your tournament starts. Good luck! Jund with ancient grudge sideboard has been too much for me lately.
I think its hard to tell whether a metagame is good or bad while its so diverse. The one way to determine it is get top 20-30 decks from a metagame, identify matches winrates, then sum winrates multiplied by meta shares of each deck.
Since the nexus decks have popped up in modern, how are you going to mill that deck out. From my understanding you can't surgical or extirpate that Nexus of fate out of the graveyard.
The easiest is Unmoored Ego. You can also mill them until their library is only Nexus of Fate, provided that they have nothing else to advance the boardstate or otherwise win, a judge will force them to do something besides just draw and cast (or discard) the Nexus of Fate over and over.
Mostly though, there is really only 1 deck using Nexus right now and it is a very very very small metagame share. Odds are quite low you'd face it, but if you're worried about it - stick an Unmoored Ego in your sideboard.
Since we're talking about Mill decks, I've dusted off my U/W Turbo Trap mill deck as an alternate option in case the format remains very fast, very graveyard strategy focused and Burn retains its strong share of the field. It's definitely not for everyone, but it is lightning fast and is very fun to play, and as I said - since I am all but retired, I'm all about having fun
The easiest is Unmoored Ego. You can also mill them until their library is only Nexus of Fate, provided that they have nothing else to advance the boardstate or otherwise win, a judge will force them to do something besides just draw and cast (or discard) the Nexus of Fate over and over.
Mostly though, there is really only 1 deck using Nexus right now and it is a very very very small metagame share. Odds are quite low you'd face it, but if you're worried about it - stick an Unmoored Ego in your sideboard.
Since we're talking about Mill decks, I've dusted off my U/W Turbo Trap mill deck as an alternate option in case the format remains very fast, very graveyard strategy focused and Burn retains its strong share of the field. It's definitely not for everyone, but it is lightning fast and is very fun to play, and as I said - since I am all but retired, I'm all about having fun
I am not worried about the card but it came up in a discussion last night and I thought I'd ask
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Humans
Spirits
Elves
Burn
Affinity
Tron (without surgical this matchup is probably a lot worse)
The whole reason to play mill is so you get access to Surgical Game 1 in a combo heavy metagame. If KCI gets banned I think mill gets worse going forward.
No KCI = more Tron and Valakut (which we dumpster) and less Infect (which is usually not too great for us; a 50/50 match usually) The metagame will swing to more aggro decks for a brief bit, which will mean we're probably going to need to lean on Bridge and Crypt Incursion a bit more for a while but then the format will settle out a bit with Midrange and Control adjusting to the field shifting to less combo and more aggro and that puts Mill back in a similar position as before.
Or is the stable manabase just more important?
Game 1: Mill vs . Soul Sister 2-0, this game was no problem and I could careless on the life gain. They has no answer to ensnaring brige and mesmeric orb is a power house.
Game 2: Mill vs Dredge, 2-1, Game 1 he went off turn 2 so no choice there. The next few games were a beast with crypt incursion and ensnaring bridge. Plus the Orb was solid in both games.
Game 3: Mill vs Jund. 2-1, Game 1 I was able to mill him and i was able to crypt incursion 10 of his creatures which helps. Games 2 he got me barely with a top deck to destroy bridge. Game 3 I got hie pretty easily with all the spot removal. I will say jund is always a 50/50 with me depending on the player and hand disruption.
The wild thing all night was that I never hit a archive trap, which means this deck is powerful in itself. All the guys didn't realize how powerful the deck was.
2 Ensnaring Bridge
3 Mesmeric Orb
Creature (4)
4 Hedron Crab
Instant (19)
4 Archive Trap
1 Crypt Incursion
3 Fatal Push
3 Mission Briefing
1 Murderous Cut
3 Surgical Extraction
4 Visions of Beyond
Enchantment (1)
1 Search for Azcanta
Sorcery (9)
2 Collective Brutality
4 Glimpse the Unthinkable
2 Inquisition of Kozilek
1 Thoughtseize
2 Darkslick Shores
4 Field of Ruin
1 Flooded Strand
3 Island
1 Marsh Flats
1 Oboro, Palace in the Clouds
4 Polluted Delta
2 Shelldock Isle
2 Swamp
2 Watery Grave
1 Bontu's Last Reckoning
2 Crypt Incursion
1 Damnation
1 Dismember
1 Dispel
2 Echoing Truth
2 Ensnaring Bridge
2 Extirpate
1 Fatal Push
1 Set Adrift
1 Surgical Extraction
Good job dude! I'm prepping for a big tournament in a few weeks, and will likely be playing my Sultai version. I think the metagame is shaping up nicely with lots of people starting to push back against the heavy burn and graveyard recursion strategies with more mid-range and control decks (which also means that if the meta continues to evolve a bit further that decks like Tron and Valakut/Titanshift are going to increase a little too) which would be a field Mill can absolutely dominate.
Well good luck, I think the deck is in a get spot and it can get even better if things slow down. I hope you are having good results with the sultailist, I tried it a few times and I just think the UB version was better for me. The extra damage I took to fetch for green mana is what got me.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Yep, the Hunter Burton Memorial Open
I was going to play at open but I have trip that got in the way. Do you typically play in the Dallas area?
Since the nexus decks have popped up in modern, how are you going to mill that deck out. From my understanding you can't surgical or extirpate that Nexus of fate out of the graveyard.
The easiest is Unmoored Ego. You can also mill them until their library is only Nexus of Fate, provided that they have nothing else to advance the boardstate or otherwise win, a judge will force them to do something besides just draw and cast (or discard) the Nexus of Fate over and over.
Mostly though, there is really only 1 deck using Nexus right now and it is a very very very small metagame share. Odds are quite low you'd face it, but if you're worried about it - stick an Unmoored Ego in your sideboard.
Since we're talking about Mill decks, I've dusted off my U/W Turbo Trap mill deck as an alternate option in case the format remains very fast, very graveyard strategy focused and Burn retains its strong share of the field. It's definitely not for everyone, but it is lightning fast and is very fun to play, and as I said - since I am all but retired, I'm all about having fun
I am not worried about the card but it came up in a discussion last night and I thought I'd ask