Quote from drmarkb4cc - non goblin- dies to bolt?
Quote from 4thDimentionalBubbleEverything in the deck dies to bolt, you are not going to win the game by turn 4, and it not being a goblin has no relevance to the damage it will deal.
Quote from GLH-RoninI play RG Tron and Goblins, and I tested my Goblin deck with and without Hellrider and I think that by the time he is relevant (4th turn) I would rather have a Goblin Grenade or a path to exile on my hand just to either kill the opponent or push the creatures
I have trough and get to the opponent. My main problem with my Goblin deck is after turn 5 +/-...the deck starts do lose momentum and I lost my chance to grab the win...
on this note let me tell you that I rely a bit on Goblin Wardriver and Warren Instigator to pack some extra damage by having just a couple of each on the MB and inevitably a couple Krenko, Mob Boss. I found its synergy with thegoblin chieftain and the Goblin Bushwhacker priceless because regardless of dying to a bolt it still packs a punch.
side note: mana wise I got to play a little on the heavy side because at my local meta SoulSister and Martyr Proc is overwhelmingly present, also I have to rely on boarding leyline of punishment
Quote from jwelt...I felt like I was holding a glass cannon all night....
Quote from drmarkb
Why use path to exile, btw? Is it just for martyr making big early ascendants? Surely dismember from the board allows a mono color approach, making room for mutavault or other utility lands- against every deck other than martyr.
Quote from GLH-Roninthis is the main reason why I don't have lots of one drops because if you don't have the right hand or if you draw just a couple lands the deck becomes inconsistent and weak around turn 4.
I rely on Goblin Grenade as a finisher... I also tried bowbeat and I know I will be mocked and flamed by this but I've experienced that I can give lots of dmg the first 3/4 turns and by the 4th/5th I can usually EITHER Goblin Grenade the opponent OR browbeat (he has to let me draw or die) to search for the Goblin Grenade or Bolt to finish him off either way..
I don't have any splash on my current Goblin deck, its just plain RED I was just supposing that it would probably be better, but you're right I could always manage most creatures with the help of dismember and by doing this I would just leave the color splash alone (I have been considering black for some time)
I will post my list here soon (i'm working now currently on break) so you guys can give me some insight on what I can/should change around.
Quote from Lanternintresting take on the deck
drmarkb's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Main Deck60 cards21 Mountain1 Teetering Peaks22 lands4 Ember Hauler2 Goblin Bushwhacker4 Goblin Chieftain4 Goblin Guide4 Goblin King4 Goblin Wardriver3 Krenko, Mob Boss2 Siege-Gang Commander3 Simian Spirit Guide4 Warren Instigator34 creatures4 A?Ther Vial4 other spellsSideboard3 Combust2 Flames of the Blood Hand2 Leyline of Punishment4 Magus of the Moon2 Relic of Progenitus2 Tuktuk Scrapper
Quote from FridolinWhy didnt u think about splashing white for thalia?
I think she makes your combo and control or basically geist of st.win mu much better.
Quote from aunshi189I'm interested in the new 3/1 RB haste Goblin from Maze, could fit in nicely, but I prefer mono red so as not to have to worry about mana issues.
Does Black offer anything else amazing to make me go for it?
Quote from headleyRakdos Charm, Earwig Squad, Thoughtseize, Goblin Deathraiders, Knucklebone Witch, Mad Auntie, Warren Weirding
Probably only the first 3 really justify the color, but the rest seem justifiable in one build/sideboard or another
Quote from Xour
Could you please suggest a budget yet viable decklist?