About Thoughtseize: you do not play it in your sideboard, so there should be no problem running Cavern, then. Also, "when it's good" is a very subjective, grey area kind of thing. It's all about percentages, and there's no "this is good and this is not" line in that.
I also disagree with you on that you say that Field and Cavern are fighting for the same space. Field is much more straining on our manabase, including casting any goblins like Warchief, who has double red in the cost, or casting multiple goblins in one turn with Warchief out. Cavern does not have that problem. If you want to add Fields, you don't have to cut Caverns.
Like I said before, UW Control is partially such a good matchup because of Cavern, and not being able to counterproof your Matron or Ringleader is going to make it much tougher than it should be.
I don't think Jinxed Idol is going to be very good, to be honest. I think cards like Dragon's Claw, Chalice of the Void (at least when you're running Caverns lol), and Collective Brutality are all more influential options, especially against Burn.
And well, don't forget that Skirk Prospector is a thing, and that you can play any of these cards on turn 2 with him. You can even drop him with Vial if you played that on turn 2.
Have you tried playing with Krenko? I hear a lot of people saying that it is a win-more card, but people who have actually played with it say that it is a really good card and that they underestimated it. It can win you games you have no business winning, and it has such strong synergies with so many goblins that we have. And you can also play around removal, Vial him in when your opponent is tapped out or when you have a Warchief in play.
I'd say try him for a while, and see what you think after you've played him a number of times.
Also, you completely ignored everything Ace1 said about your mention of redundancy and the arbitrariness of the 90% line, just to hammer about how Munitions Expert isn't that good or something? I don't really know what you're trying to say there.
Being able to play a Sling-Gang and an Expert, or two Experts on one turn, or a turn 2/3 Earwig Squad, are all relying on the manabase being consistent, not just a turn 2 Expert.
Also, you completely ignored everything Ace1 said about your mention of redundancy and the arbitrariness of the 90% line, just to hammer about how Munitions Expert isn't that good or something? I don't really know what you're trying to say there.
The first rule of trying to have an intelligent dialogue is to never put words in anyone's mouth. You seem to be purposely obtuse here, because nobody could ever gloss over what I read and miss those points entirely. I never said Caverns was bad, I never said Munitions Expert was bad, but yet you insist so, seemingly to derail me from getting to what I want to discuss (metagaming, sideboard strategies, etc.) I've already reported you for trolling so I hope you can stop this little back and forth you seem to have so much fun with and make a more serious comment in the future.
But let me humor you even though you're being abusive in getting these points going back and forth. Let's say you want to get a turn two Stoneforge off the table before a quick Batterskull puts the game out of reach. Or maybe you just see a 1/2 Tarmogoyf that you'd rather not deal with before it gets out of hand. If you want to slant your deck design to have RB mana for Goblins available on turn two as much as possible, but you also want your Experts to stay on parity with other turn two plays that might be tough to match, then why only play 4 Skirk Prospectors? Other than Confidant and Steel Overseer, a sizable number of options in Modern on turn two that are bad for us are going to be X/2s. It's like always trying to make an extra mana in Ponza for a turn two Stone Rain. You wouldn't only play four 1cmc ramp cards in that deck, either.
So if you want to pick a bone with how my manabase is constructed because it doesn't suit your fantasy of having RB available on turn two some XYZ number of times, then you also have to be accountable in what you say and understand that your deck isn't going to facilitate a meaningful interaction with Munitions Expert early on for every XYZ number of times unless you otherwise warp your list to do so. And if that's your entire purpose, you have to then explain why you're justifying all the extra one drops you want to play for this purpose.
You talk about not putting words in anyone's mouth, and then you start off with assuming I was trolling and abusive (??) and reporting me, when I genuinely didn't know why you were talking about that? Really ******* nice, man.
Anyway, super scary turn 2 x/2's do not happen that often, and for things like Tarmogoyf we have blockers forever. But either way, I play 4 1-drop goblins and a Tarfire, and about half the time I can have one in play on turn 1 or Vial it in on T2. So about half that time, it is nice to be able to take out a creature that is x/2, or even flash block something like a Goblin Guide if needed.
And not killing a SFM on T2 doesn't get the game out of reach. We have so many different lines in which we can deal with a Batterskull, either by destroying it or blocking it for a while.
But I'm done with this. I'm trying to convey some points here, but if you react to people in this way then I don't want to be a part of that.
So first you guys harass me about how many black sources I need to be playing because you dont agree with Canyons, saying I need more because getting our mana fixed (RB on two is the most we need to stress our manabase) is super important! But then on the same hand, nothing on turn two is scary enough to dictate an Expert to be deployed asap. You are creating a paradox and therefore making it so theres no winning regardless of what I say, because you are quick to change stances just to oppose me regardless of what is said. That is textbook harassment and trolling. Whether you are doing it intentionally doesnt reflect whether it is happening.
That is a mighty high horse you got there bro. You start off by telling Yio to not put words in your mouth, clearly didn't read what he said, and then put words in his mouth? That's professional level trolling. You say it's safe to cut cavern but...there's literally no reason to cut it. With how the current meta is looking, thoughtseize isn't looking like a primo SB option for us at the moment. I'd rather have moons/spheres/needles which makes my mana way better if I have less black cards to cast. Cavern is the reason why our Ux matchups are good...not to mention the hordes of UWx stoneforge decks that are out there. Maybe if you read what people were saying to you, you wouldn't come off as so insufferable.
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Thanks to SB4 at High~Light Studios for the awsome sig
Um...this question is going to sound a bit stupid, but it's bothering me, so I'll just get it over with. Why do these creatures have two different species'? Did an elf figure out how to have sex with a tree?
Got most of my cards from the mail yesterday. And I'm a believer now.. Goblin Piledriver is indeed important to the deck. Deals a lot of damage when unblocked, and demands removal from the opponent. He's often big enough to trade with an eldrazi / goyf.
Is there anyone still running classic 8 Whack in here? Because I'd love to post my Eldraine spoiler conclusion somewhere. And this seems most suited. While I'd love to also include vial gobbos in it as I really like the deck, I honestly don't think that I have the expertise to do so.
Is there anyone still running classic 8 Whack in here? Because I'd love to post my Eldraine spoiler conclusion somewhere. And this seems most suited. While I'd love to also include vial gobbos in it as I really like the deck, I honestly don't think that I have the expertise to do so.
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I was thinking the same, but probably its more fun than good. The serious contenders for 8 Whack in my opinion would be the destroy artifact adventure and the new rare land.
As you expect a heavy branch in Burn and token.
I try to abuse Skirk prospector by emptying my hand quickly and finishing my opponent with a flurry of burn-spells (Stoke, Bolt, Grenade, Firebrand).
A card i guess is a must is pashalik mons?
Thanks for your responses!
Been having some great success (and fun) with a rakdos list. However, has any considered splashing white? This would be to add 3 eerie interlude. We have 18 creatures with ETB effects in the maindeck... i have several situations where I have really wanted to blink my creatures. Potentially a bit win-more, but I would welcome others thoughts.
Also, potentially opens up a few slots in the sideboard too....
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
@Wesste I strongly encourage Unearth to double the ETB effects in the Skirk Prospector deck; it's incredibly mana efficient, doesn's require going off-color and cycles when you don't have good targets.
I also disagree with you on that you say that Field and Cavern are fighting for the same space. Field is much more straining on our manabase, including casting any goblins like Warchief, who has double red in the cost, or casting multiple goblins in one turn with Warchief out. Cavern does not have that problem. If you want to add Fields, you don't have to cut Caverns.
Like I said before, UW Control is partially such a good matchup because of Cavern, and not being able to counterproof your Matron or Ringleader is going to make it much tougher than it should be.
I don't think Jinxed Idol is going to be very good, to be honest. I think cards like Dragon's Claw, Chalice of the Void (at least when you're running Caverns lol), and Collective Brutality are all more influential options, especially against Burn.
And well, don't forget that Skirk Prospector is a thing, and that you can play any of these cards on turn 2 with him. You can even drop him with Vial if you played that on turn 2.
Have you tried playing with Krenko? I hear a lot of people saying that it is a win-more card, but people who have actually played with it say that it is a really good card and that they underestimated it. It can win you games you have no business winning, and it has such strong synergies with so many goblins that we have. And you can also play around removal, Vial him in when your opponent is tapped out or when you have a Warchief in play.
I'd say try him for a while, and see what you think after you've played him a number of times.
Also, you completely ignored everything Ace1 said about your mention of redundancy and the arbitrariness of the 90% line, just to hammer about how Munitions Expert isn't that good or something? I don't really know what you're trying to say there.
Being able to play a Sling-Gang and an Expert, or two Experts on one turn, or a turn 2/3 Earwig Squad, are all relying on the manabase being consistent, not just a turn 2 Expert.
The first rule of trying to have an intelligent dialogue is to never put words in anyone's mouth. You seem to be purposely obtuse here, because nobody could ever gloss over what I read and miss those points entirely. I never said Caverns was bad, I never said Munitions Expert was bad, but yet you insist so, seemingly to derail me from getting to what I want to discuss (metagaming, sideboard strategies, etc.) I've already reported you for trolling so I hope you can stop this little back and forth you seem to have so much fun with and make a more serious comment in the future.
But let me humor you even though you're being abusive in getting these points going back and forth. Let's say you want to get a turn two Stoneforge off the table before a quick Batterskull puts the game out of reach. Or maybe you just see a 1/2 Tarmogoyf that you'd rather not deal with before it gets out of hand. If you want to slant your deck design to have RB mana for Goblins available on turn two as much as possible, but you also want your Experts to stay on parity with other turn two plays that might be tough to match, then why only play 4 Skirk Prospectors? Other than Confidant and Steel Overseer, a sizable number of options in Modern on turn two that are bad for us are going to be X/2s. It's like always trying to make an extra mana in Ponza for a turn two Stone Rain. You wouldn't only play four 1cmc ramp cards in that deck, either.
So if you want to pick a bone with how my manabase is constructed because it doesn't suit your fantasy of having RB available on turn two some XYZ number of times, then you also have to be accountable in what you say and understand that your deck isn't going to facilitate a meaningful interaction with Munitions Expert early on for every XYZ number of times unless you otherwise warp your list to do so. And if that's your entire purpose, you have to then explain why you're justifying all the extra one drops you want to play for this purpose.
Anyway, super scary turn 2 x/2's do not happen that often, and for things like Tarmogoyf we have blockers forever. But either way, I play 4 1-drop goblins and a Tarfire, and about half the time I can have one in play on turn 1 or Vial it in on T2. So about half that time, it is nice to be able to take out a creature that is x/2, or even flash block something like a Goblin Guide if needed.
And not killing a SFM on T2 doesn't get the game out of reach. We have so many different lines in which we can deal with a Batterskull, either by destroying it or blocking it for a while.
But I'm done with this. I'm trying to convey some points here, but if you react to people in this way then I don't want to be a part of that.
Thanks to SB4 at High~Light Studios for the awsome sig
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I was thinking of running 8 whack with Emberclave
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
And, Castle Embereth looks inspiring. I will be testing it in force once the set is released.
YOUTUBE CHANNEL: GOBOTS
long time Modern player returning to Goblins after 6 years playing a couple other decks.
Here's my first draft:
16 mountains
3 sunbaked canyon
1 mutavault
Gobos
4 skirk prospector
4 fanatical firebrand
4 foundry street denizen
3 reckless bushwhacker
4 goblin bushwhacker
4 mogg war marshal
4 goblin instigator
2 dragon fodder
4 lightning bolt
4 goblin grenade
3 stoke the flames
As you expect a heavy branch in Burn and token.
I try to abuse Skirk prospector by emptying my hand quickly and finishing my opponent with a flurry of burn-spells (Stoke, Bolt, Grenade, Firebrand).
A card i guess is a must is pashalik mons?
Thanks for your responses!
Green @ it's best
Also, potentially opens up a few slots in the sideboard too....
Everyone loves an angry mob RWG
Why so Bloo? RU
GW Copycat
Jund Loam
Indeed, today, MTG unveiled a new goblin :
Conspicuous Snoop
We cast this goblin turn 2, then you need to play Boggart Harbinger turn 3 for tuto Kiki-Jiki, Mirror Breaker.
Conspicuous Snoop create tokens of himself to infinity. Then the last token copy Boggart Harbinger for tuto goblins like Sling-Gang Lieutenant or Mogg Fanatic and finally we sacrifice all tokens for the win.
what is the good ratio between Goblin Piledriver and Goblin Chieftian? Is a 3/3 split good?
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
https://www.youtube.com/watch?v=RjRVPpfBjAc
https://www.youtube.com/watch?v=dQuqK5mUr7E