Quote from Rogomatic »SSGs are useful for 2 reasons: (1) they pitch to Fury of the Horde, and a Mountain doesn't, and (2) they allow for explosive T1s with BTE. If you don't run any of those two, then you probably need 0 SSGs. If you only run BTEs, there's still a good argument for removing part if not all of them.
One thing that's worth pointing out after my last round of testing is that Goblin Grenade has pretty poor synergy with both Monastery Swiftspear and Reckless Bushwhacker. Obviously, under normal circumstances you want to sac for grenade after combat -- which means you're leaving damage from the Swiftspear on the table, and if you choose to kick Bushwhacker with a grenade, you've reduced the grenade to a Bolt.
Quote from jwelt »The two games I drew my 1-of devastating summons it helped a lot.
Quote from jwelt »Regardless of the luck factor, this left an extremely bad taste in my mouth, and I will probably not bring this brew to SCG Regionals next week. Back to my regular goblin deck for now. I cannot afford to sink any more time into this until after that tournament is over.
Quote from Zinamogg »I tried white splash but not with this manabase. Boros Charm & Stony Silence are really worth it.
I also had Intangible Virtue along with Marshal and token sorceries. It was really effective.
EDIT: Was something like this:
Rogomatic's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures4 Goblin Guide4 Foundry Street Denizen4 Legion Loyalist4 Mogg War Marshal4 Goblin Bushwhacker4 Goblin RabblemasterSpells4 Goblin Grenade4 Lightning Bolt4 Intangible Virtue3 Krenko's Command3 Dragon FodderLands4 Bloodstained Mire4 Wooded Foothills2 Sacred Foundry1 Stomping Ground3 Clifftop Retreat4 MountainSideboard2 Surgical Extraction1 Relic of Progenitus2 Stony Silence2 Destructive Revelry2 Boros Charm2 Pyrite Spellbomb2 Everlasting Torment2 Blood Moon
Quote from Zinamogg »
Kinda fun to play. Also, vigilance is a plus.
Quote from zacholistic »Nice write-up treach. Maybe you should sack the probes for 1 more Reckless and 3 Mutagenics? I have a feeling that 8 cantrips may be overrated (probes not adding extras like Manamorphose did for u), and you'll get more raw power with the mutagenics. Or even get some of the grenades back in. From what I gather from this thread is that most seem to miss mogg fanatics as soon as they're out of goldfishing mode and go to play. So maybe that's the answer!