Quote from limitless »@Medrage 14 lands seem a tad too risky to run. Have you tried 14 and 2 SSG before?
Quote from treachtv »I'm loving the new Bushbro, and I started to call 8whack parts Kickwhacker and Surgewhacker. Anyhow, I wrote a short blog post about my view of the impact of Surgewhacker in post-Oath modern.
MedRage's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (31)4 Foundry Street Denizen4 Goblin Bushwhacker4 Goblin Guide4 Legion Loyalist4 Mogg Fanatic4 Mogg War Marshal4 Burning-Tree Emissary3 Reckless BushwhackerSpells (12)4 Lightning Bolt4 Atarka’s Command4 Goblin GrenadeLands (17)3 Bloodstained Mire1 Cavern of Souls4 Copperline Gorge3 Mountain2 Stomping Ground4 Wooded Foothills
I didn't include SSGs in my 75, albeit I could have since they seem awesome. That's also why my land count is 17, but I might to up to 18 since we need to hit two lands (especially without SSG). Back in the day, Kai Budde was supposably asked why do Germans play more lands than others, and he said half jokingly because they like to play their spells more. I'm leaving Atarka's Command in atm, but will see how it performs. Even turn 1 Guide/Foudry/Loyalist in turn 2 BTE + Surgewhacker is a scary play.
Mark my words, goblins are getting good. This just might be what we needed.
Quote from spec.ops »Question,
Can I play Fury of the Horde in main phase one and still attack twice?
Or, do I have to wait till main phase two so I can attack twice?
Quote from Zinamogg »A question: SSG is always that good? I'm testing him but sometimes It just feels awkward. When you draw 2 on initial hand + 1~2 lands It feels... awful. You need luck on your next draws or you're already out of gas. I really don't like him as a creature also ( 3 mana for a 2/2 without haste :S )
Quote from imseeingred2 »
ps add cavern of souls to the primer it's unfair good with no downside really in modern to not run 4
Quote from Franx13 »goblin cohort is a good budget replacement to goblin guide. Not much else besides forking over the doe to get them.
Quote from Rogomatic »Quote from Franx13 »goblin cohort is a good budget replacement to goblin guide. Not much else besides forking over the doe to get them.
The problem is that Goblin Cohort is 4 damage by T3, and Monastery Swiftspear (or any other 1cc haster) is 3 damage. So SS plus one spell is at least as good as any other 2/* without haste.
So when the game plan was to go from a T2 Krenko's Command/Dragon Fodder into a T3 overrun effect, SS was 5 damage. Now that all the overrun effects will come from goblins, SS becomes less desirable. Time to go back to the drawing board.