Hey guys, I am trying to tune a Flame of Keld Gobots list. I really like Mishra's Bauble with Flame of Keld, and both are also good with Kuldotha Rebirth.
Nope. I'd ditch 4 lightning bolt for shrapnel blast to tell the truth. With all of your artifacts you shouldn't have any trouble finding one to sacrifice.
I don't like to shun deck development, but combining Kuldotha Rebirth, Goblin Grenade, and Shrapnel Blast is not going to end with success - from my experience. I have tried to combine them, but I have never been successful in finding the "holy grail." lol On one hand, the deck is trying to hit fast, hit hard, and hit often. On the other, it is trying to launch the highest damage cost effective spells in modern. When blending the two, you run into a TON of jank. Jank can only really be applied synergistic decks i.e. robots for example that depend on the whole over the sum of its individual parts seen in gulgari midrange. But, if you can make it happen, tip of the hat and wag of the finger. :b
- 1 mishra's bauble
- 1 the Flame of keld (redundant and your red sources are thin)
do not play 65 cards.
Darksteel could be a liability maybe replace with Onithopter? or cut it. 21 sources of red mana already with out it (not including 4rth Mox)(18 artifacts with out it).
A fun pet card of mine that might work in this deck lupine prototype
That's not a terrible Goblin... maybe not ideal in 8-whack (I think the Mogg War Marshall does a better job there) but I can see this being sort of useful in a Warchief/Fecundity shell.
If CoCo Crisp Goblins is still a thing(With Skirk Prospector becoming modern legal the 4 drop aspect of collected company seems less debilitating), I could see goblin instigator being decent as 5th or 6th poor man's warmarshall.
With a gobbo mana-reducer, Instigator would bring the total number of goblins that actually create mana with Prospector up to 12. We have War Marshall, Instigator, and Akki Rockspeaker. Could make the combo a bit more consistent maybe.
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I firmly believe in building Dirty Kitty as a UR deck splashing green, instead of a RG deck splashing whatever color. Cantrips are just great. They let you keep 1 land hands and dig for whatever pieces you're missing (Prospector/Fecundity, ritual/Empty). The inclusion of 8 rituals and 4 Hordeling Outburst (in addition to the 4 MWM and 4 Empty that everyone plays) reduces your fizzle rate greatly when you're comboing with Prospector+Fecundity, AND gives you the alternative plan of making 6+ goblins on turn 2.
In general I would say the good matchups are fair decks (especially those that rely on spells instead of creatures to control the board) and ramp decks. Fair decks can't deal with the X-for-1 token makers and Fecundity. Damping Sphere is not a big problem because you can still cast modest Empties for 4 or 6 goblins, and that's more than they can handle (having Damping Sphere to hamstring your Empty means they are already down 1 card). Ramp decks lack interaction, so you can easily kill them with Empty into Bushwhacker, Rabblemaster, or the Prospector+Fecundity combo.
Combo decks are even matchups, dependent on play/draw and whether you draw your SB cards. You have Rabblemaster to pressure them and Dispel as a trump card against certain combos, but the strange thing is that they usually have means to wipe your board (small Grapeshots in Storm, Engineered Explosives in KCI). Don't play expensive anti-combo cards in your SB like Negate or Relic of Progenitus; you need your answers to be cheap so you can apply pressure at the same time.
Noble Hierarch creature decks and aggro decks are bad matchups. Noble Hierarch decks have no problem throwing up enough creatures to block yours and can get defensive as early as turn 2 (T1 mana dork, T2 creature). Aggro decks don't hurt themselves with their mana, while you do. And they have annoying hatebears like Thalia, Guardian of Thraben and Eidolon of the Great Revel.
You guys think you can help me with my numbers?
2 Darksteel Citadel
4 Simian Spirit Guide
3 Mox Opal
4 Mishra's Bauble
4 Signal Pest
3 Bomat Courier
4 Goblin Bushwhacker
3 Reckless Bushwhacker
4 Burning-Tree Emissary
4 Kuldotha Rebirth
4 The Flame of Keld
Who wouldn't want to attack for 9 off of 1 mana?
4 shrapnel blast
All is good in the world.
Ditch the spirit guides for em.
YOUTUBE CHANNEL: GOBOTS
This card does nothing meaningful for this deck. CMC is way too high, effect is way too slow.
Not shrpanel blast instead galvanic blast
3 grenades
+3 galvanic blast
+1 mox opal (in free money land)
- 1 mishra's bauble
- 1 the Flame of keld (redundant and your red sources are thin)
do not play 65 cards.
Darksteel could be a liability maybe replace with Onithopter? or cut it. 21 sources of red mana already with out it (not including 4rth Mox)(18 artifacts with out it).
A fun pet card of mine that might work in this deck lupine prototype
Budget Modern: GStompyG | R8-WhackR
Budget Modern: GStompyG | R8-WhackR
- Can be casted and made uncounterable if your lands are Cavern of Souls + Mutavault
- Opponent uses Engineered Explosives/Ratchet Bomb on 0, or Detention Sphere on a token
- You have Goblin Warchief
- You have Auntie's Hovel
- You have Aether Vial (for whatever reason)
- You're using Commune with the Gods to find Skirk Prospector/Fecundity, having this instead of a sorcery means more hits
Overall I would put the creature type as slightly more advantageous than sorcery. Keep in mind the card isn't even legal for play yet though.
| Ad Nauseam
| Infect
Big Johnny.
Thoughts:
I want to try 18 lands (10-12 fetch) + Searing Blaze over blood.
And. You don't have to worry about removal. So. There's that.
How is testing going with skirk prostector going for people?
@martv
What is your analysis of Fanatical firebrand
How is BTE with the flame of keld (vs MB Atarka's Command)
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
2 Misty Rainforest
2 Wooded Foothills
2 Island
1 Mountain
1 Steam Vents
1 Stomping Ground
4 Spirebluff Canal
4 Skirk Prospector
4 Mogg War Marshal
4 Hordeling Outburst
4 Fecundity
4 Sleight of Hand
4 Desperate Ritual
4 Pyretic Ritual
4 Manamorphose
4 Empty the Warrens
2 Goblin Bushwhacker
1 Grapeshot
1 Engineered Explosives
1 Echoing Truth
3 Lightning Bolt
2 Grim Lavamancer
1 Ancient Grudge
1 Natural State
1 Ceremonious Rejection
2 Dispel
1 Tormod's Crypt
2 Goblin Rabblemaster
In general I would say the good matchups are fair decks (especially those that rely on spells instead of creatures to control the board) and ramp decks. Fair decks can't deal with the X-for-1 token makers and Fecundity. Damping Sphere is not a big problem because you can still cast modest Empties for 4 or 6 goblins, and that's more than they can handle (having Damping Sphere to hamstring your Empty means they are already down 1 card). Ramp decks lack interaction, so you can easily kill them with Empty into Bushwhacker, Rabblemaster, or the Prospector+Fecundity combo.
Combo decks are even matchups, dependent on play/draw and whether you draw your SB cards. You have Rabblemaster to pressure them and Dispel as a trump card against certain combos, but the strange thing is that they usually have means to wipe your board (small Grapeshots in Storm, Engineered Explosives in KCI). Don't play expensive anti-combo cards in your SB like Negate or Relic of Progenitus; you need your answers to be cheap so you can apply pressure at the same time.
Noble Hierarch creature decks and aggro decks are bad matchups. Noble Hierarch decks have no problem throwing up enough creatures to block yours and can get defensive as early as turn 2 (T1 mana dork, T2 creature). Aggro decks don't hurt themselves with their mana, while you do. And they have annoying hatebears like Thalia, Guardian of Thraben and Eidolon of the Great Revel.
| Ad Nauseam
| Infect
Big Johnny.
https://m.imgur.com/a/SJWYXXa
Im working to finish foiling the SB, and also i forgot to take pictures of my Foil goblins Tokens from unstable.