Against Ad Nauseam, Leyline of Sanctity basically shuts them down as all of their win-cons target you and they can't usually remove it easilly. Suppression field also works well against them as it shuts their Lightning Storm (think about it) and versus Conflagrate you can usually win the life-gain race against them as getting above 40+ life makes it really hard for them to win with it. Lastly, Gaddok Teeg is just amazing against them as, again, they often don't have the answer. Overall I have found this to be a good matchup just because we incidentally hate them out completely.
Ad Nauseam usually runs Patrician's Scorn in the sideboard, wich makes Leyline and Suppression Field totally useless against them.
I think your Board looks pretty good..maybe switch a Nature's claim for a Stony since Affinity is faster than Tokens.
I think Suppression field will be an all star for you with those decks floating around. Do you run any Path's in your 60 also? I feel you should have 4 in there, also the lifegain will be huge for you.
I know why you want to...but dump the
1 Heliod's Pilgrim
1 Eidolon of Countless Battles
Yes it's a tutor and yes it makes your guy even bigger..but they are not worth it. Especially in your meta you'll either be dead or have won before you play either card. Get the extra Paths in there instead
I agree that Eidolon is clunky after last nights game. Heliod's Pilgrim on the other hand has always been an all star, true you won't cast it when you are winning but it won me a lot of close games by fetching a specific aura I needed. Try a 1-of if you haven't and it can be used as a blocker. Haha
Zinedrei -
Against Ad Nauseam, Leyline of Sanctity basically shuts them down as all of their win-cons target you and they can't usually remove it easilly. Suppression field also works well against them as it shuts their Lightning Storm (think about it) and versus Conflagrate you can usually win the life-gain race against them as getting above 40+ life makes it really hard for them to win with it. Lastly, Gaddok Teeg is just amazing against them as, again, they often don't have the answer. Overall I have found this to be a good matchup just because we incidentally hate them out completely.
I have mentioned in a previous post why I dont like the Ad Nauseam matchup - Patrician's Scorn.
Every hate , every threat we have are nullified once they draw their entire deck.
Scorn is way better than Echoing Truth because it is free.
A few more of these and I'll run Ethersworn Canonist instead
Teeg does nothing against Lightning Storm so Canonist is a better hate card.
re: Cage >> you want cage to stop tutors from Pods and Chords since RiP does nothing against them
one small thing, you may want to go full set on White Leyline, we want to have max chances of opening with it.
@ Mr_Bote, try going on a full set of Hyena Umbra instead of Spider. Fliers are not a threat in modern. First strike gives you an edge especially if your meta is aggro. Eidolon is a win more card which wont turn the tide in your favor. Even if it does, Abrupt Decay shuts it down and it's a full turn 3 gone to waste. By turn 3, opp life should be ideally within 10.
if you want a blocker, try on Kor Spiritdancer. Not only is it a blocker, it lets you draw cards which is better than tutoring for a specific aura one time, and it gets bigger.
I had a game wherein opp had a chalice for 1 in play. I cast Spiritdancer and chained one mana auras just to dig through my Spirit Mantles and Coronets
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Zinedrei -
Against Ad Nauseam, Leyline of Sanctity basically shuts them down as all of their win-cons target you and they can't usually remove it easilly. Suppression field also works well against them as it shuts their Lightning Storm (think about it) and versus Conflagrate you can usually win the life-gain race against them as getting above 40+ life makes it really hard for them to win with it. Lastly, Gaddok Teeg is just amazing against them as, again, they often don't have the answer. Overall I have found this to be a good matchup just because we incidentally hate them out completely.
I have mentioned in a previous post why I dont like the Ad Nauseam matchup - Patrician's Scorn.
Every hate , every threat we have are nullified once they draw their entire deck.
Scorn is way better than Echoing Truth because it is free.
A few more of these and I'll run Ethersworn Canonist instead
Teeg does nothing against Lightning Storm so Canonist is a better hate card.
re: Cage >> you want cage to stop tutors from Pods and Chords since RiP does nothing against them
one small thing, you may want to go full set on White Leyline, we want to have max chances of opening with it.
@ Mr_Bote, try going on a full set of Hyena Umbra instead of Spider. Fliers are not a threat in modern. First strike gives you an edge especially if your meta is aggro. Eidolon is a win more card which wont turn the tide in your favor. Even if it does, Abrupt Decay shuts it down and it's a full turn 3 gone to waste. By turn 3, opp life should be ideally within 10.
if you want a blocker, try on Kor Spiritdancer. Not only is it a blocker, it lets you draw cards which is better than tutoring for a specific aura one time, and it gets bigger.
I had a game wherein opp had a chalice for 1 in play. I cast Spiritdancer and chained one mana auras just to dig through my Spirit Mantles and Coronets
I'll be removing Eidolon since I hated him last night.
Heliod's Pilgrim, i really think a 1 of is good.
I thought chalice counters spells? So when an aura gets countered, it still triggers draw of Kor?
Spiritdancer's ability is triggered "whenever" you play an Aura spell and not when it is successfully cast.
so it's basically cycling a 1 mana Aura to find a 2 mana one
I have never been a fan of Unflinching Courage.
I feel it's too slow and the deck has enough lifegain already.
The only deck we want it in is when playing against Burn which is easily beaten by Coronet or White leyline anyways.
Trample damage comes from Rancor which is hardly removed so I'd preferred to pack in more cheap auras to ensure Coronet lands on t3
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
Spiritdancer's ability is triggered "whenever" you play an Aura spell and not when it is successfully cast.
so it's basically cycling a 1 mana Aura to find a 2 mana one
I have never been a fan of Unflinching Courage.
I feel it's too slow and the deck has enough lifegain already.
The only deck we want it in is when playing against Burn which is easily beaten by Coronet or White leyline anyways.
Trample damage comes from Rancor which is hardly removed so I'd preferred to pack in more cheap auras to ensure Coronet lands on t3
I see, learned something new today. hahaha.
Yeah, I just put 1x in the sideboard in the event I need more lifelink and trample.
I keep playing witht he build. Trying to streamline it. Thoughts?
14 creatures helps me reduce muligan rates, and gives more resilience to board wipes.
I'm not sure it's headed in the right direction. Running 5 lands that do not produce white in a deck that only carries 20 lands and needs to cast coronet is pushing it. I usually go with 4 Heath, 5 other green fetches, 4 canopy, 4 thicket, 1 forest, 1 plains, 1 arbor.
All the creatures also seems a bit clunky. This deck is meant to mulligan hard to the right hand and be potent when the right hand arrives. I'm not sure any more than 12 creatures is correct. It makes for diluted starting hands and slows the deck down considerably.
4 rancor no question. It might be the best card in there. I would cut a hyena umbra before anything else. The first strike in a little redundant. 3 Spirit Link seems excessive too. You don't want to draw more than one of those.
I've been working Keen Sense back in to my starting 60 and it has worked wonders. Somewhere along the line that card was whittled out after Duke ran it at worlds. I think he was correct. I think it's one of the most important cards in there. I'm not sure 4 is right but I've been running 3 and am always happy to see them. They are rough top decks at times because they offer no boost. It seems like so many times in the past few months that card has drawn me through a dead part in my deck and won a game I had no place even being in.
Game 1 I lost to Tokens in 2
Game 2 I won to Tokens in 2
Game 3 I won against Splinter Twin in 2
Game 4 I lost against Delver in 3
The Delver played landed a blood moon on turn three in both games 2 and 3. I didn't expect to see it in game one so I got screwed out of land. Game three I had to mull to five and saw ended up with a Spirtdancer that got bolted before I could do anything, then Blood Moon didn't see a creature after that.
Beating Twin was nice, but overall just another frustrating night in my Meta.
re: Hyena Umbra, this is a creature infested meta. Having a 2/2 first striker is big advantage against someone that can just flash in a Snapcaster Mage turn 2 and eat a Bogle with Spider Umbra. Totally reverse outcome if it has Hyena Umbra instead.
This delays us really hard since they can draw the counter for the next aura we will play, or worse, it makes the Daybreak Coronet in our hand a dead card since our crit has no more Aura in it.
imho, cut Spider Umbra first rather than Hyena Umbra. Keen Sense is good but having 3 is pushing it. We will not win with card advantage, we win with damage. So having a 1/1 with 2 Keen Sense on it is nothing when an opponent has a 1/1 Elemental token on the other side. We can't even attack.
I usually go with 4 Heath, 5 other green fetches, 4 canopy, 4 thicket, 1 forest, 1 plains, 1 arbor.
i agree. this land base is really pushing it. the problem is you dont run Temple Gardens. Imagine having 2 fetches in opening hand + Coronet. The first turns will be awkward since we always want Green on t1 to cast a crit. then a combination of G & W on t2 since this depends on the auras we draw. if you opened with 2 Empyrial Armors, then that's lost tempo since you could've cast them both if you had 2 white sources. we also need double W on t3 for a Coronet. so to solve your problems, remove 4 "other green fetches" and replace them with 4 Temple Gardens problem solved.
last note, this is a Remand infested meta. So it is important that we are able to recast the auras they Remanded or we lose tempo advantage again. it's basically a timewalk for opp.
I keep playing witht he build. Trying to streamline it. Thoughts?
14 creatures helps me reduce muligan rates, and gives more resilience to board wipes.
you may want to squeeze in a Dryad Arbor in your list. This helps against Liliana activations which are really troublesome for the deck. Also, you don't need to worry about board wipes. We have more totem armors than the board wipe cards our opp has in their deck
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
So I lost to a G/W Auras player at my locals, I didn't realize Totem Armor lets your Voltron sneak under Wrath of God, I had been having trouble with this one player. So I ordered 4 Favor of the Mighty just now after I saw 1 in the sideboard of the daily, does G/W Auras have a way to deal with all the Auras just falling off? Let the record show my Deck has 5 Creatures in it 4 Snapcasters and 1 Vendilion Clique, so This card doesn't hurt my deck too much.
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Modern
UWR UWR Control UWR GBW Melira Pod GBW UR Blue Moon UR
I feel like Favor of the Mighty would wreck a bogles player as they are now left without all previous auras and without the ability to utilize new auras from the hand before they answer your hate. I think that this is probably the absolute best hate card for bogles.
The only thing I can think of is them playing a Kor Spiritdancer Then trying to re-Voltron up a guy, but Spirit Dancer has the weakness of having only 2 toughness and dying to Lightning Bolt/Lightning Helix, you know aside from killing it.
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UWR UWR Control UWR GBW Melira Pod GBW UR Blue Moon UR
The only thing I can think of is them playing a Kor Spiritdancer Then trying to re-Voltron up a guy, but Spirit Dancer has the weakness of having only 2 toughness and dying to Lightning Bolt/Lightning Helix, you know aside from killing it.
It's unlikely to die to a Bolt, as long as there is a Favor of the Mighty on board.
I've been playing Bogles for about 6 months, as a budget player, and reading this thread and various other primers along the way. It's been a great resource. I finally decided to sign up and try to contribute to the primer. I play weekly in a local tournament, with varying success. I've really only been able to upgrade the deck when I cash the event, but I'm really happy where it is now that I got the playset of heaths. I also play occasionally on cockatrice. Here is my current list -
I like Heliod's Pilgrim a lot. I know there is a lot of debate about it, but I'm very sold. My ideal play with it is T4 Pilgrim into Ethereal Armor which ends the game. This very scenario happened this week for me, but coming down on turn 5. I had a 7/7 Bogle with Coronet, Courage, Mantle and my opponent was on 11 life with a bunch of merfolk on the board. I had held the Pilgrim since my opening hand, and I drew an umbra which wouldn't get me there. Played the Pilgrim, tutored up the Ethereal and won the game. I've only ever gotten Ethereal, but if I really need lifelink or trample instead it would have been an option.
I've been playtesting with Become Immense from KTK, and so far I have not been impressed. Maybe I need to playtest with a full 4 in the deck, just to see how effective it can be. It takes a lot of play testing with only 1-2 cards in the deck to really find useful info I think. There is some potential there, but I am curious what anyone else thinks about it.
I think 1-2 Temple Gardens is perfect, and any more is unnecessary. I'm very happy with my manabase the way it is, the only exception would be maybe to add 1-2 more fetches to bring them up to 5-6. Temple Garden is great to fetch, but I'd rather not shock multiple times in a game so I don't care to draw it.
I'm strongly considering dumping 2 Spider Umbras for Keen Sense. It seems like I haven't needed Totem Armor for a long time, and reach is never relevant for me. This may be a local meta thing though.
I'm really hoping to get the last few cards to make it an optimal list. Then I'd like to take the deck to some larger events. I really enjoy the competitive aspect, and meeting new people through the game. Unfortunately for me it's all about budget concerns. When I started playing in person, I didnt have a single Spiritdancer, Temple Garden, fetchland or anything really. Anyway I'm very curious to hear what other people think. Cheers
I dont know what to think about the deck but it seems realy powerfull dont misunderstand me. But no suppresion field and no PtE... I dont know if i'm confortable with that. And just 2 leyline in the side too...
Hey all, just recently started playing with the deck but I decided to splash red in the main for a 2 of boros charm in the main, as well as 3 chain to the rocks? thoughts?
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4x Daybreak Coronet
4x Ethereal Armor
4x Hyena Umbra
4x Keen Sense
4x Rancor
4x Spider Umbra
3x Spirit Link
1x Suppression Field
Land (20)
4x Forest
2x Plains
2x Razorverge Thicket
4x Temple Garden
4x Windswept Heath
1x Wooded Bastion
3x Wooded Foothills
2x Defense Grid
3x Disenchant
2x Gaddock Teeg
4x Leyline of Sanctity
2x Path to Exile
2x Suppression Field
4x Gladecover Scout
4x Kor Spiritdancer
4x Slippery Bogle
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Ad Nauseam usually runs Patrician's Scorn in the sideboard, wich makes Leyline and Suppression Field totally useless against them.
I agree that Eidolon is clunky after last nights game. Heliod's Pilgrim on the other hand has always been an all star, true you won't cast it when you are winning but it won me a lot of close games by fetching a specific aura I needed. Try a 1-of if you haven't and it can be used as a blocker. Haha
I have mentioned in a previous post why I dont like the Ad Nauseam matchup - Patrician's Scorn.
Every hate , every threat we have are nullified once they draw their entire deck.
Scorn is way better than Echoing Truth because it is free.
A few more of these and I'll run Ethersworn Canonist instead
Teeg does nothing against Lightning Storm so Canonist is a better hate card.
re: Cage >> you want cage to stop tutors from Pods and Chords since RiP does nothing against them
one small thing, you may want to go full set on White Leyline, we want to have max chances of opening with it.
@ Mr_Bote, try going on a full set of Hyena Umbra instead of Spider. Fliers are not a threat in modern. First strike gives you an edge especially if your meta is aggro. Eidolon is a win more card which wont turn the tide in your favor. Even if it does, Abrupt Decay shuts it down and it's a full turn 3 gone to waste. By turn 3, opp life should be ideally within 10.
if you want a blocker, try on Kor Spiritdancer. Not only is it a blocker, it lets you draw cards which is better than tutoring for a specific aura one time, and it gets bigger.
I had a game wherein opp had a chalice for 1 in play. I cast Spiritdancer and chained one mana auras just to dig through my Spirit Mantles and Coronets
I'll be removing Eidolon since I hated him last night.
Heliod's Pilgrim, i really think a 1 of is good.
I thought chalice counters spells? So when an aura gets countered, it still triggers draw of Kor?
Spiritdancer's ability is triggered "whenever" you play an Aura spell and not when it is successfully cast.
so it's basically cycling a 1 mana Aura to find a 2 mana one
I have never been a fan of Unflinching Courage.
I feel it's too slow and the deck has enough lifegain already.
The only deck we want it in is when playing against Burn which is easily beaten by Coronet or White leyline anyways.
Trample damage comes from Rancor which is hardly removed so I'd preferred to pack in more cheap auras to ensure Coronet lands on t3
I see, learned something new today. hahaha.
Yeah, I just put 1x in the sideboard in the event I need more lifelink and trample.
14 creatures helps me reduce muligan rates, and gives more resilience to board wipes.
4x Daybreak Coronet
4x Ethereal Armor
4x Hyena Umbra
3x Rancor
4x Spider Umbra
3x Spirit Link
4x Spirit Mantle
Land (20)
5x Forest
3x Plains
4x Temple Garden
4x Windswept Heath
4x Wooded Foothills
4x Gladecover Scout
3x Kor Spiritdancer
3x Silhana Ledgewalker
4x Slippery Bogle
2x Defense Grid
3x Disenchant
1x Gaddock Teeg
4x Leyline of Sanctity
2x Path to Exile
3x Suppression Field
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
I'm not sure it's headed in the right direction. Running 5 lands that do not produce white in a deck that only carries 20 lands and needs to cast coronet is pushing it. I usually go with 4 Heath, 5 other green fetches, 4 canopy, 4 thicket, 1 forest, 1 plains, 1 arbor.
All the creatures also seems a bit clunky. This deck is meant to mulligan hard to the right hand and be potent when the right hand arrives. I'm not sure any more than 12 creatures is correct. It makes for diluted starting hands and slows the deck down considerably.
4 rancor no question. It might be the best card in there. I would cut a hyena umbra before anything else. The first strike in a little redundant. 3 Spirit Link seems excessive too. You don't want to draw more than one of those.
Game 1 I lost to Tokens in 2
Game 2 I won to Tokens in 2
Game 3 I won against Splinter Twin in 2
Game 4 I lost against Delver in 3
The Delver played landed a blood moon on turn three in both games 2 and 3. I didn't expect to see it in game one so I got screwed out of land. Game three I had to mull to five and saw ended up with a Spirtdancer that got bolted before I could do anything, then Blood Moon didn't see a creature after that.
Beating Twin was nice, but overall just another frustrating night in my Meta.
This delays us really hard since they can draw the counter for the next aura we will play, or worse, it makes the Daybreak Coronet in our hand a dead card since our crit has no more Aura in it.
imho, cut Spider Umbra first rather than Hyena Umbra. Keen Sense is good but having 3 is pushing it. We will not win with card advantage, we win with damage. So having a 1/1 with 2 Keen Sense on it is nothing when an opponent has a 1/1 Elemental token on the other side. We can't even attack.
i agree. this land base is really pushing it. the problem is you dont run Temple Gardens. Imagine having 2 fetches in opening hand + Coronet. The first turns will be awkward since we always want Green on t1 to cast a crit. then a combination of G & W on t2 since this depends on the auras we draw. if you opened with 2 Empyrial Armors, then that's lost tempo since you could've cast them both if you had 2 white sources. we also need double W on t3 for a Coronet. so to solve your problems, remove 4 "other green fetches" and replace them with 4 Temple Gardens problem solved.
last note, this is a Remand infested meta. So it is important that we are able to recast the auras they Remanded or we lose tempo advantage again. it's basically a timewalk for opp.
you may want to squeeze in a Dryad Arbor in your list. This helps against Liliana activations which are really troublesome for the deck. Also, you don't need to worry about board wipes. We have more totem armors than the board wipe cards our opp has in their deck
GBW Melira Pod GBW
UR Blue Moon UR
GRU Maelstrom Wanderer GRU
UWR Narset, Enlightened Master UWR
4x Celestial Colonnade
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
4x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
Instant: 27
3x Cryptic Command
2x Dig Through Time
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
3x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
1x Anger of the Gods
Artifact: 1
1x Batterskull
Creature: 5
4x Snapcaster Mage
1x Vendilion Clique
3x Anger of the Gods
1x Batterskull
2x Celestial Purge
1x Keranos, God of Storms
2x Pillar of Flame
2x Stony Silence
1x Threads of Disloyalty
2x Timely Reinforcements
1x Wear / Tear
GBW Melira Pod GBW
UR Blue Moon UR
GRU Maelstrom Wanderer GRU
UWR Narset, Enlightened Master UWR
4x Celestial Colonnade
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
4x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
Instant: 27
3x Cryptic Command
2x Dig Through Time
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
3x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
1x Anger of the Gods
Artifact: 1
1x Batterskull
Creature: 5
4x Snapcaster Mage
1x Vendilion Clique
3x Anger of the Gods
1x Batterskull
2x Celestial Purge
1x Keranos, God of Storms
2x Pillar of Flame
2x Stony Silence
1x Threads of Disloyalty
2x Timely Reinforcements
1x Wear / Tear
It's unlikely to die to a Bolt, as long as there is a Favor of the Mighty on board.
GBW Melira Pod GBW
UR Blue Moon UR
GRU Maelstrom Wanderer GRU
UWR Narset, Enlightened Master UWR
4x Celestial Colonnade
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
4x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
Instant: 27
3x Cryptic Command
2x Dig Through Time
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
3x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
1x Anger of the Gods
Artifact: 1
1x Batterskull
Creature: 5
4x Snapcaster Mage
1x Vendilion Clique
3x Anger of the Gods
1x Batterskull
2x Celestial Purge
1x Keranos, God of Storms
2x Pillar of Flame
2x Stony Silence
1x Threads of Disloyalty
2x Timely Reinforcements
1x Wear / Tear
I've been playing Bogles for about 6 months, as a budget player, and reading this thread and various other primers along the way. It's been a great resource. I finally decided to sign up and try to contribute to the primer. I play weekly in a local tournament, with varying success. I've really only been able to upgrade the deck when I cash the event, but I'm really happy where it is now that I got the playset of heaths. I also play occasionally on cockatrice. Here is my current list -
4 Gladecover Scout
4 Slippery Bogle
3 Kor Spiritdancer
1 Heliod's Pilgrim
1 Silhana Ledgewalker
Auras (24)
3 Daybreak Coronet
4 Rancor
4 Ethereal Armor
3 Spider Umbra
1 Spirit Mantle
4 Hyena Umbra
2 Spirit Link
3 Unflinching Courage
3 Dismember
Land (20)
1 Dryad Arbor
2 Forest
2 Plains
2 Temple Garden
4 Windswept Heath
4 Razorverge Thicket
4 Horizon Canopy
1 Brushland
2 Suppression Field
2 Fists of Ironwood
2 Relic of Progenitus
3 Nature's Claim
3 Leyline of Sanctity
2 Rest in Peace
1 Spirit Mantle
I like Heliod's Pilgrim a lot. I know there is a lot of debate about it, but I'm very sold. My ideal play with it is T4 Pilgrim into Ethereal Armor which ends the game. This very scenario happened this week for me, but coming down on turn 5. I had a 7/7 Bogle with Coronet, Courage, Mantle and my opponent was on 11 life with a bunch of merfolk on the board. I had held the Pilgrim since my opening hand, and I drew an umbra which wouldn't get me there. Played the Pilgrim, tutored up the Ethereal and won the game. I've only ever gotten Ethereal, but if I really need lifelink or trample instead it would have been an option.
I've been playtesting with Become Immense from KTK, and so far I have not been impressed. Maybe I need to playtest with a full 4 in the deck, just to see how effective it can be. It takes a lot of play testing with only 1-2 cards in the deck to really find useful info I think. There is some potential there, but I am curious what anyone else thinks about it.
I think 1-2 Temple Gardens is perfect, and any more is unnecessary. I'm very happy with my manabase the way it is, the only exception would be maybe to add 1-2 more fetches to bring them up to 5-6. Temple Garden is great to fetch, but I'd rather not shock multiple times in a game so I don't care to draw it.
I'm strongly considering dumping 2 Spider Umbras for Keen Sense. It seems like I haven't needed Totem Armor for a long time, and reach is never relevant for me. This may be a local meta thing though.
I'm really hoping to get the last few cards to make it an optimal list. Then I'd like to take the deck to some larger events. I really enjoy the competitive aspect, and meeting new people through the game. Unfortunately for me it's all about budget concerns. When I started playing in person, I didnt have a single Spiritdancer, Temple Garden, fetchland or anything really. Anyway I'm very curious to hear what other people think. Cheers
I dont know what to think about the deck but it seems realy powerfull dont misunderstand me. But no suppresion field and no PtE... I dont know if i'm confortable with that. And just 2 leyline in the side too...
But like I said it seems powerfull.
GWAura-HexproofGW