Online, Jund is on the upswing. With eggs gone, it'll also have one less bad matchup. One of the sb changes I'm definitely going for is -1 Stony +1 Leyline of Sanctity to go back up to 4.
I've been sitting on 4 Leyline's for some time now. What *other* card is good against Jund? Suppression Field is OK (slows fetches, Lilliana cries, DRS cries, Raging Ravine cries), but I can't really think of what *else* we would want.
If UWR continues to be a thing, I could see Gaddock Teeg being a decent card for us.
Maybe RIP? Stops goyf and DRS. And vs UWR it stops snapcaster
That's not what the deck wants to do against those cards. Bringing in RIP to deal with Goyf, DRS, or Snappy dilutes the aggressive auras, stifles Rancor's benefit, and has such a minor impact in those match ups that your practically giving your opponent a free card. RIP should only be used against decks that utilize the graveyard to win the game such as Living End, Melria Pod, and Goryo's Vengeance decks. We can race/plow through Goyf, ignore DRS, and beat UWR before they can hit 6 mana to Snap back a Verdict...
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If UWR continues to be a thing, I could see Gaddock Teeg being a decent card for us.
I've used two in my SB to great success, UWR doesn't like seeing him as it shuts down Verdict and Command. Also, he keeps a Helix from being thrown at your face which usually ends up buying you a half turn. He's also great vs. Tron, Scapeshift, and Splinter Twin decks.
RiP isn't horrible against Jund at least. I would only bring it in if they're an odd varient with like, Life from the Loam at which point it's essentially another deck.
Please never bring in the card against uwr. It's not necessary to shut off snapcasters which they don't always have playsets of. The matchup is already extremely favorable and diluting the threat density for marginal hate is not the way to go.
Teeg however is the last nail in the coffin against uwr while slowing down scapeshift and other misc decks.
I haven't found myself boarding it in all that often against tron as they just drop pyroclasm before their o-stones in that case. Otherwise they just say, oops, wurmcoil.
Today I went 2-2 with my build of this deck. I faced i won against goblins and mbc and lost only to Urza Tron amd Gr Tron. What cards are good options for the sideboard, any suggestions?
Today I went 2-2 with my build of this deck. I faced i won against goblins and mbc and lost only to Urza Tron amd Gr Tron. What cards are good options for the sideboard, any suggestions?
Post your list, and explain what you boarded for the bad matchups.
Post your list, and explain what you boarded for the bad matchups.
Here is my 75 I brought to the tournament. Overall it did pretty good, but not as well as I hoped as both the Urza Tron and Gr Tron gave me a hard time. After playing the deck I think I would like to take out Silhana and put in a fourth Spirit Mantle.
Against tron, I boarded in
2 Nature's Claim
1 Seal of Primordium
2 Stony Silence
Taking Out:
1 Silhana Ledgewalker
1 Fists of Inronwood
2 Path to Exile
1 Keen Sense
Leyline of Sanctity - against burn, discard, and Liliana
Torpor Orb - Twin and other shenanigans
Dryad Arbor - Liliana
Fists of Ironwood - Liliana
Rest in Peace - Gifts, Deathrite Shamman
Stony Silence - Tron, Affinity
Nature's Claim - Against mirror, tron, affinity, etc
Seal of Primodium - Specifically against Chalice of the Void
Unfortunately, my Tron experience is very limited since it does not see much play in my area.
If you're facing a lot of Tron, you should find room in the MD for 2-3 Spider Umbras which would make you a bit more resilient to Pyroclasm.
Also, pay attention to what your opponent plays. Tron in all it's forms is a diverse deck, so if you see Wurmcoils game 1 keep your Path to Exile count up to 3 because they will most likely side in more Wurmcoils as well as Spellskites.
As for Suppression Field, you should try to make room for at least 3 in the SB it pretty much does what T. Orb does but has a broader range of applications vs. a wider portion of the field. Also, I don't see the reason for the second Arbor in the SB, one is enough since it's unusual for them to slam down a second Lily after you deal with their first (and if they do Bogle is usually toast regardless). So I would suggest for your SB:
-2 T Orb
-1 Arbor
+3 Suppression Field
And for your maindeck, I don't see the difference between Spirit Link and Spirit Loop. Link is much better suited for the deck at 1 mana and the recursion just seems mediocre since it doesn't offer a power boost like Rancor does. Also, Probe is not my taste as an actual enchantment would be better in that slot since Probe won't always draw you what you need. But that's just me
Hopefully a Bogle player with more Tron experience can step up to help
EDIT: Nevermore could fit into your SB if Tron is heavily played in your area. Slamming one down naming Emrakul could buy enough time to win as it's the only card we can't reasonably answer.
Unfortunately, my Tron experience is very limited since it does not see much play in my area.
If you're facing a lot of Tron, you should find room in the MD for 2-3 Spider Umbras which would make you a bit more resilient to Pyroclasm.
Also, pay attention to what your opponent plays. Tron in all it's forms is a diverse deck, so if you see Wurmcoils game 1 keep your Path to Exile count up to 3 because they will most likely side in more Wurmcoils as well as Spellskites.
As for Suppression Field, you should try to make room for at least 3 in the SB it pretty much does what T. Orb does but has a broader range of applications vs. a wider portion of the field. Also, I don't see the reason for the second Arbor in the SB, one is enough since it's unusual for them to slam down a second Lily after you deal with their first (and if they do Bogle is usually toast regardless). So I would suggest for your SB:
-2 T Orb
-1 Arbor
+3 Suppression Field
And for your maindeck, I don't see the difference between Spirit Link and Spirit Loop. Link is much better suited for the deck at 1 mana and the recursion just seems mediocre since it doesn't offer a power boost like Rancor does. Also, Probe is not my taste as an actual enchantment would be better in that slot since Probe won't always draw you what you need. But that's just me
Hopefully a Bogle player with more Tron experience can step up to help
EDIT: Nevermore could fit into your SB if Tron is heavily played in your area. Slamming one down naming Emrakul could buy enough time to win as it's the only card we can't reasonably answer.
Spider Umbra - Hmmm, I could see my deck benefitting from the totem armor, I may take out 1 keen sense and 1 Fists of Ironwood for 2 Umbras
Gaddock Teeg - I could see this being good maybe 1 or 2 of in my sb, will definitely consider him.
Suppression Field - I could see your point here, but I think Stony Silence is overall better against this match up. So I think I'll put in just 2
Nevermore - A bit iffy for me, as it does cost 3 mana which may be difficult to play consistently on turn 3. It also requires you to race your opponent to play it before the tron player has all 3 of his lands. But it can be good against Emrakul
Gitaxian Probe - I'm a true believer of this card. Knowing what your opponent has in their hand is awesome, it gives a better feeling of what to expect and gives you a good idea whether or not you have a clear path. Plus the 2 life isn't a big deal in this deck. In most games, they will have to be more reactive than proactive from defending the force of a bogle
Spirit Loop - I'm a big fan of this as a 1, if you read the oracle text of spirit loop, it does not grant the creature Lifelink, so if you have daybreak on it, they both trigger, which throws you into high levels of life ; gaining 14 life with only a 7power creature. It also helps if you don't draw a Daybreak Coronet as well as combat the kinky nature of of the deck. The fact that it comes back is just a bonus.
Spirit Loop - I'm a big fan of this as a 1, if you read the oracle text of spirit loop, it does not grant the creature Lifelink, so if you have daybreak on it, they both trigger, which throws you into high levels of life ; gaining 14 life with only a 7power creature. It also helps if you don't draw a Daybreak Coronet as well as combat the kinky nature of of the deck. The fact that it comes back is just a bonus.
Yes I'm aware as Spirit Link does the exact same thing for one mana less (without recursion). Hence my suggestion
Against Tron, you've probably lost the game if they play a creature, unless that creature is Spellskite. Most Tron decks also lack targeted removal. Keeping this in mind, it is entirely possible to go big with a Kor Spiritdancer and kill them while drawing cards and playing your sweet, sweet disruption like Stony Silence and Suppression Field. Also, Suppression Field is amazing. Absolutely find room for it. Bear in mind with the Spiritdancer that you cannot cast it without putting an Aura on it the same turn lest you lose your guy to Pyroclasm. You might even want to add another Spiritdancer to your maindeck, that's how many I play and it seems to be the right amount.
Keen Sense is great against them (no blockers) and in general. Keen Sense lets you keep "ok" hands. Against Tron, you get to draw a card every turn. Try and keep it in.
I'm not a fan of the lifelink-type auras at all. I'd much rather have that card slot a. make Bogle hurt more b. keep Bogle alive more c. not be dead against a non-aggressive opponent. Outside of the red aggressive decks, you've probably got your opponent on a faster clock anyway.
My personal board plan against Tron is:
-4 Spirit Mantle
-1 Path To Exile
+3 Stony Silence
+2 Suppression Field
However, this board and deck are all pre-banning. I haven't taken the time to consider changing my board to reflect the Eggs banning, so it's subject to change.
You can find my deck/sideboard as it was when I last played it here.
I've been running the deck for several months winning a lot at my local meta, it seems like people don't learn to tweak sideboards... ages without seeing some mass enchantment removal... here are my current 75, any opinion will be taken
You will lose only one. You get to choose what replacement effects are used.
Note that if your opponent tries to Oblivion Stone the board and you have a creature with an umbra on it, the creature will stay alive.
Wrath/damage/etc remove one umbra, but remember something like explosives for one or oblivion stone also hit the Umbras along with rancor and any other things that cost 1 on the boggle/scout so while the creature stays alive all other enchants/etc are still destroyed as per whatever it is that is used to destroy them
I have been trying a Blue White variant recently. it seems to preforming well, and it generates some really interesting interactions. Most people I have played this against get really confused. It's slower than normal bogle for obvious reasons. but the deck is still fun.
Rauzez: It's only really playable with noble hierarch and all of the lists online for the last couple months have eschewed the accelerant. That's basically the only reason. Courage is a good card for the deck, combining multiple effects into one, but it's still a 3-drop.
Sith: One of the strengths of the deck is being able to come out of the gates quickly. I'm not sure a slower version with Geist is quite what you want. Remand and filtering are interesting though.
In the same vein of blue versions of auras, I have an old list with blue, created/tested by some pro team before they abandoned it (this is before the deck became popular). Can't remember who wrote about it though...
Sith: One of the strengths of the deck is being able to come out of the gates quickly. I'm not sure a slower version with Geist is quite what you want. Remand and filtering are interesting though.
In the same vein of blue versions of auras, I have an old list with blue, created/tested by some pro team before they abandoned it (this is before the deck became popular). Can't remember who wrote about it though...
I understand, I am testing with a U/W version because my meta has switched to a heavy control format, and this is what has been able to punch through that meta.
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Decks I'm Playing: R/U/W Splinter Twin
U/W Hexproof (modern)
G/W/B Hexproof (standard)
L1 (August 13/2013)
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I've been sitting on 4 Leyline's for some time now. What *other* card is good against Jund? Suppression Field is OK (slows fetches, Lilliana cries, DRS cries, Raging Ravine cries), but I can't really think of what *else* we would want.
If UWR continues to be a thing, I could see Gaddock Teeg being a decent card for us.
That's not what the deck wants to do against those cards. Bringing in RIP to deal with Goyf, DRS, or Snappy dilutes the aggressive auras, stifles Rancor's benefit, and has such a minor impact in those match ups that your practically giving your opponent a free card. RIP should only be used against decks that utilize the graveyard to win the game such as Living End, Melria Pod, and Goryo's Vengeance decks. We can race/plow through Goyf, ignore DRS, and beat UWR before they can hit 6 mana to Snap back a Verdict...
I've used two in my SB to great success, UWR doesn't like seeing him as it shuts down Verdict and Command. Also, he keeps a Helix from being thrown at your face which usually ends up buying you a half turn. He's also great vs. Tron, Scapeshift, and Splinter Twin decks.
Please never bring in the card against uwr. It's not necessary to shut off snapcasters which they don't always have playsets of. The matchup is already extremely favorable and diluting the threat density for marginal hate is not the way to go.
Teeg however is the last nail in the coffin against uwr while slowing down scapeshift and other misc decks.
I haven't found myself boarding it in all that often against tron as they just drop pyroclasm before their o-stones in that case. Otherwise they just say, oops, wurmcoil.
Post your list, and explain what you boarded for the bad matchups.
Here is my 75 I brought to the tournament. Overall it did pretty good, but not as well as I hoped as both the Urza Tron and Gr Tron gave me a hard time. After playing the deck I think I would like to take out Silhana and put in a fourth Spirit Mantle.
Against tron, I boarded in
2 Nature's Claim
1 Seal of Primordium
2 Stony Silence
Taking Out:
1 Silhana Ledgewalker
1 Fists of Inronwood
2 Path to Exile
1 Keen Sense
Creatures (11)
Non-Creature Spells (29)
Lands (20)
Sideboard (15)
Leyline of Sanctity - against burn, discard, and Liliana
Torpor Orb - Twin and other shenanigans
Dryad Arbor - Liliana
Fists of Ironwood - Liliana
Rest in Peace - Gifts, Deathrite Shamman
Stony Silence - Tron, Affinity
Nature's Claim - Against mirror, tron, affinity, etc
Seal of Primodium - Specifically against Chalice of the Void
What can I do to better improve my tron matchups?
If you're facing a lot of Tron, you should find room in the MD for 2-3 Spider Umbras which would make you a bit more resilient to Pyroclasm.
Also, pay attention to what your opponent plays. Tron in all it's forms is a diverse deck, so if you see Wurmcoils game 1 keep your Path to Exile count up to 3 because they will most likely side in more Wurmcoils as well as Spellskites.
Gaddock Teeg could help in the Mindslaver/Karn/All is Dust heavy builds and an early Suppression Field could tie up Expedition Maps/Eye of Ugin (though admittedly Stoney would prove more useful in this match up).
As for Suppression Field, you should try to make room for at least 3 in the SB it pretty much does what T. Orb does but has a broader range of applications vs. a wider portion of the field. Also, I don't see the reason for the second Arbor in the SB, one is enough since it's unusual for them to slam down a second Lily after you deal with their first (and if they do Bogle is usually toast regardless). So I would suggest for your SB:
-2 T Orb
-1 Arbor
+3 Suppression Field
And for your maindeck, I don't see the difference between Spirit Link and Spirit Loop. Link is much better suited for the deck at 1 mana and the recursion just seems mediocre since it doesn't offer a power boost like Rancor does. Also, Probe is not my taste as an actual enchantment would be better in that slot since Probe won't always draw you what you need. But that's just me
Hopefully a Bogle player with more Tron experience can step up to help
EDIT:
Nevermore could fit into your SB if Tron is heavily played in your area. Slamming one down naming Emrakul could buy enough time to win as it's the only card we can't reasonably answer.
Spider Umbra - Hmmm, I could see my deck benefitting from the totem armor, I may take out 1 keen sense and 1 Fists of Ironwood for 2 Umbras
Gaddock Teeg - I could see this being good maybe 1 or 2 of in my sb, will definitely consider him.
Suppression Field - I could see your point here, but I think Stony Silence is overall better against this match up. So I think I'll put in just 2
Nevermore - A bit iffy for me, as it does cost 3 mana which may be difficult to play consistently on turn 3. It also requires you to race your opponent to play it before the tron player has all 3 of his lands. But it can be good against Emrakul
Gitaxian Probe - I'm a true believer of this card. Knowing what your opponent has in their hand is awesome, it gives a better feeling of what to expect and gives you a good idea whether or not you have a clear path. Plus the 2 life isn't a big deal in this deck. In most games, they will have to be more reactive than proactive from defending the force of a bogle
Spirit Loop - I'm a big fan of this as a 1, if you read the oracle text of spirit loop, it does not grant the creature Lifelink, so if you have daybreak on it, they both trigger, which throws you into high levels of life ; gaining 14 life with only a 7power creature. It also helps if you don't draw a Daybreak Coronet as well as combat the kinky nature of of the deck. The fact that it comes back is just a bonus.
In:
MB:
2 Spider Umbra
SB:
Out:
MB:
1
SB:
2
Yes I'm aware as Spirit Link does the exact same thing for one mana less (without recursion). Hence my suggestion
Keen Sense is great against them (no blockers) and in general. Keen Sense lets you keep "ok" hands. Against Tron, you get to draw a card every turn. Try and keep it in.
I'm not a fan of the lifelink-type auras at all. I'd much rather have that card slot a. make Bogle hurt more b. keep Bogle alive more c. not be dead against a non-aggressive opponent. Outside of the red aggressive decks, you've probably got your opponent on a faster clock anyway.
My personal board plan against Tron is:
-4 Spirit Mantle
-1 Path To Exile
+3 Stony Silence
+2 Suppression Field
However, this board and deck are all pre-banning. I haven't taken the time to consider changing my board to reflect the Eggs banning, so it's subject to change.
You can find my deck/sideboard as it was when I last played it here.
4 Gladecover Scout
2 Noble Hierarch
2 Kor Spiritdancer
3 Path to Exile
4 Hyena Umbra
4 Ethereal Armor
4 Spirit Mantle
4 Daybreak Coronet
4 Rancor
2 Spider Umbra
2 Keen Sense
1 Fist of Ironwood
1 Dryad Arbor
2 Verdant Catacombs
4 Misty Rainforest
4 Temple Garden
4 Razorverge Thicket
4 Horizon Canopy
2 Gaddock Teeg
1 Dismember
2 Nature's Claim
1 Seal of Primordium
2 Rest in Peace
3 Supression Field
4 Leyline of Sanctity
Question: If there are multiple umbras on the creature and its wiped, how many umbras do you lose?
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"Wait, can you actually win a thread?" - Atrius.
You will lose only one. You get to choose what replacement effects are used.
Note that if your opponent tries to Oblivion Stone the board and you have a creature with an umbra on it, the creature will stay alive.
That's reassuring.
Also, I nominate that this deck be called Furby's Puff Pants
When I next can afford tix, it shall be purchased.
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You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Wrath/damage/etc remove one umbra, but remember something like explosives for one or oblivion stone also hit the Umbras along with rancor and any other things that cost 1 on the boggle/scout so while the creature stays alive all other enchants/etc are still destroyed as per whatever it is that is used to destroy them
3 Geist of Saint Traft
4 Spectral Flight
4 Daybreak Coronet
4 Ethereal Armor
4 Hyena Umbra
2 Curiosity
4 Serum Visions
4 Remand
2 Dispel
4 Hallowed Fountain
4 Glacial Fortress
4 Seachrome Coast
4 Misty Rainforest
4 Plains
1 Dryad Arbor
4 Slippery Bogle
R/U/W Splinter Twin
U/W Hexproof (modern)
G/W/B Hexproof (standard)
L1 (August 13/2013)
Sith: One of the strengths of the deck is being able to come out of the gates quickly. I'm not sure a slower version with Geist is quite what you want. Remand and filtering are interesting though.
In the same vein of blue versions of auras, I have an old list with blue, created/tested by some pro team before they abandoned it (this is before the deck became popular). Can't remember who wrote about it though...
4 Gladecover Scout
4 Slippery Bogle
4 Invisible Stalker
4 Silhana Ledgewalker
Spells:22
4 Ethereal Armor
4 Rancor
4 Unstable Mutation
4 Daybreak Coronet
4 Spectral Flight
1 Spirit Mantle
1 Battle Mastery
4 City of Brass
2 Gemstone Mine
4 Hallowed Fountain
4 Razorverge Thicket
4 Seachrome Coast
4 Temple Garden
4 Angel's Grace
2 Disenchant
4 Kor Spiritdancer
2 Rest in Peace
Might give you something interesting for a blue-based version at the least.
I understand, I am testing with a U/W version because my meta has switched to a heavy control format, and this is what has been able to punch through that meta.
R/U/W Splinter Twin
U/W Hexproof (modern)
G/W/B Hexproof (standard)
L1 (August 13/2013)