No doubt; that pump spell is bonkers. I suppose we'll have to wait and see where the chips fall; I think I was just expecting more actual reprints entering the format rather than unproven experiments. Either way, you're absolutely correct in saying wotc has little incentive to specifically give bogles a bump. That's why I never expected MH to give us some bomb aura or a third 1-drop hexproofer, rather, I was hoping we'd indirectly benefit from the addition of some enchantments-matter cards or some kind of card filtering effect in our colors. The deck is pretty solid as-is as far as auras go, but getting something like a sylvan lib, practical card filtering, or 1 cmc aura/enchant tutor would go a long way helping us grind out a few more percentage points when it comes to consistency.
Force of Vigor is interesting as a replacement for Nature's Claim/Seal of Primordium in the sideboard. Better against Blood Moon and Chalice of the Void and the ability to destroy two things is also very useful against artifact decks. Needing to pitch en extra green card is a bit problematic though, as we rarely have many cards to spare.
The second interesting card so far is Ranger-Captain of Eos. Disrupts decks like Storm/Ad Nauseam, stops cards like Terminus and also provides some bonus value by fetching another Bogle. Still, against the combo decks there are stronger hosers, against control decks it's still vulnerable to counters and against grindy midrange decks the body it provides doesn't help us much. So overall probably not that interesting.
Not fun to see in your opening hand, but maybe it has a place in the SB?
I’ve been testing 2x Noxious Revival in SB and I can tell you it was great in many matches. This land can make exactly the same effect and can’t be countered... will be probably very useful in a future metagame where opponents can destroy our auras at instant speed without paying any mana.
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Long live Modern!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Not fun to see in your opening hand, but maybe it has a place in the SB?
We can't afford to play any colorless lands so this would have to go in a spell slot and it doesn't really seem worth it. We're quite limited on mana so very difficult to return something and play it in the same turn even. Just way too slow and don't see many cases where this would win you a game where a powerful aura like Unflinching Courage wouldn't do better.
Also new removal spell:
Could potentially be interesting if you want more removal spells than 4 Path to Exile. Only working if you fetch a basic land is a bit awkward though, so who knows. Also not great against Ghost Quarter or other basic land destruction.
Not fun to see in your opening hand, but maybe it has a place in the SB?
We can't afford to play any colorless lands so this would have to go in a spell slot and it doesn't really seem worth it. We're quite limited on mana so very difficult to return something and play it in the same turn even. Just way too slow and don't see many cases where this would win you a game where a powerful aura like Unflinching Courage wouldn't do better.
Also new removal spell:
Could potentially be interesting if you want more removal spells than 4 Path to Exile. Only working if you fetch a basic land is a bit awkward though, so who knows. Also not great against Ghost Quarter or other basic land destruction.
Hmm. Yeah, awkward seems like a perfect word to describe this one. I don't think the slim chance of an opponent having a way to destroy basics is much of concern, but it's more so the logistics as you mentioned. I'm always up for testing an enchantment with some potential just to try and squeeze out max value from ethereal armor, but not sure the the best way to go about it. Maybe up the fetch count a few and try a 2/2 MB split? Either way I know trying to play this would temp me to give Open the Armory yet another chance and that's always just a road of disappointment.
The people who created the site 15 years ago and has been running it since will presumably clone it and relaunch it with a new name. Should be simple enough to copy the primer to the new Bogles thread there. Having a discord server doesn't hurt of course, and could be useful for those doing more active testing. But in general, spreading out the information currently condensed on the modern forums here out to 30+ different discord servers seems a bit problematic.
Yeah, I realized that pretty quick after starting the server. I'm going to leave up the mtgs server for anyone who wants to use it as a place to gather while the new site gets ironed out. However, the dedicated Bogles server is much easier to maintain so I'm going to spend some time spreading the word to other dying forums, reddit, FB, etc with some kind of bogles-specific discussions/threads. I prefer actual forums to social media/reddit type discussion mediums and definitely don't want to detract from this thread or any future continuation of it. However, I've been on quite a few servers dedicated to various other modern archetypes and I can't deny the wealth of information and accessibility that a dedicated discord offers. Unfortunately, the rise of reddit, discord, and general social media groups have shifted much of the discussion away from traditional forums. I'll certainly continue to frequent mtgs/any future successor; I just want to help the bogles conversation evolve and made accessible to folks who've never posted on a forum, prefer to contribute via mobile, etc.
Jeez. Sad to see the site go. Was always super fun to touch base on here before and after events. I’m sure we’ll find a new home...
orrrr the demise of salvation will coincide with the demise of bogles. Not a single usable aura? Really? Unless there’s something in the final 50 cards, we’re goinf to get completely skunked. I’m starting to think this whole set was a bad idea. There seems to be droves of superpowered cards. Top tier decks adding 2-3 considerable upgrades. I’m all about change but this might be too much at once.
None of them seem playable to me.. Maybe Force of Divinity as a "one of" maindeck. What disappoints me is the fact that, as a CMC3 aura homage to Daybreak Coronet, even though it has not the same limitations it isn't even close to be as strong as DC.
We've seen a two drop Defender Hexproof 0/3 in Sylvan Caryatid, a two drop semi-Hexproof 2/1 with Paradise Druid, I've been really wishing for a one drop weak (like 0/3) Hexproof with either a mild ETB ability or even Paradise Druid's semi-Hexproof status (which is fine once you make it vigilance). I can get that a one drop 1/1 Hexproof isn't what they want anymore, so is it possible to imagine what a 0/3 without being a mana dork at one drop would have to have to make it printable?
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----- "I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
We've seen a two drop Defender Hexproof 0/3 in Sylvan Caryatid, a two drop semi-Hexproof 2/1 with Paradise Druid, I've been really wishing for a one drop weak (like 0/3) Hexproof with either a mild ETB ability or even Paradise Druid's semi-Hexproof status (which is fine once you make it vigilance). I can get that a one drop 1/1 Hexproof isn't what they want anymore, so is it possible to imagine what a 0/3 without being a mana dork at one drop would have to have to make it printable?
Great question! I’ll try to reach Mark Rosewater and ask it in Tumblr
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Long live Modern!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Well, we got the London Mulligan back. Are people thinking Bogles will benefit from this, or will it just be easier to hate out in games 2 and 3? I didn't get a chance to play around with Bogles during the temporary change.
Do we even want this? Spiritdancer is this effect on a body that can itself be enchanted, and I don't think we can afford to take out creatures to make room for this, and I definitely don't want to be drawing this instead of Auras.
Yes. Spiritdancer is a glorified lightning rod; any relevant Modern deck can easily deal with her in games 1, 2, and 3. Enchantment hate isn't uncommon out of the SB, but it's far less prevalent than creature removal and sure as ***** doesn't get mainboarded often. Silhana Ledgewalker is a more than adequate replacement creature, but on paper it seems as though keeping 1-2 spiritdancer would be a good call just to make it more difficult for opponents during sideboarding, wondering whether or not you're playing any Kors. I'm actually baffled that anyone wouldn't want to play this. How many creatures/auras do we play in a typical game? This is the card draw engine we've desperately needed.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
The second interesting card so far is Ranger-Captain of Eos. Disrupts decks like Storm/Ad Nauseam, stops cards like Terminus and also provides some bonus value by fetching another Bogle. Still, against the combo decks there are stronger hosers, against control decks it's still vulnerable to counters and against grindy midrange decks the body it provides doesn't help us much. So overall probably not that interesting.
Not fun to see in your opening hand, but maybe it has a place in the SB?
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I’ve been testing 2x Noxious Revival in SB and I can tell you it was great in many matches. This land can make exactly the same effect and can’t be countered... will be probably very useful in a future metagame where opponents can destroy our auras at instant speed without paying any mana.
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Also new removal spell:
Could potentially be interesting if you want more removal spells than 4 Path to Exile. Only working if you fetch a basic land is a bit awkward though, so who knows. Also not great against Ghost Quarter or other basic land destruction.
Hmm. Yeah, awkward seems like a perfect word to describe this one. I don't think the slim chance of an opponent having a way to destroy basics is much of concern, but it's more so the logistics as you mentioned. I'm always up for testing an enchantment with some potential just to try and squeeze out max value from ethereal armor, but not sure the the best way to go about it. Maybe up the fetch count a few and try a 2/2 MB split? Either way I know trying to play this would temp me to give Open the Armory yet another chance and that's always just a road of disappointment.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
"I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
orrrr the demise of salvation will coincide with the demise of bogles. Not a single usable aura? Really? Unless there’s something in the final 50 cards, we’re goinf to get completely skunked. I’m starting to think this whole set was a bad idea. There seems to be droves of superpowered cards. Top tier decks adding 2-3 considerable upgrades. I’m all about change but this might be too much at once.
Soul-strike Technique
Reprobation
Face of Divinity
Treefolk Umbra
None of them seem playable to me.. Maybe Force of Divinity as a "one of" maindeck. What disappoints me is the fact that, as a CMC3 aura homage to Daybreak Coronet, even though it has not the same limitations it isn't even close to be as strong as DC.
Whats your opinion, guys?
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Hall of Heliod is probably worth trying to make work, but I wouldn't bet on it becoming a core card.
"I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
Great question! I’ll try to reach Mark Rosewater and ask it in Tumblr
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
If it's more Edict effects, side in more Cartouche of Solidarity with Open the Armory?
"I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
Bogle-gasm
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Yes. Spiritdancer is a glorified lightning rod; any relevant Modern deck can easily deal with her in games 1, 2, and 3. Enchantment hate isn't uncommon out of the SB, but it's far less prevalent than creature removal and sure as ***** doesn't get mainboarded often. Silhana Ledgewalker is a more than adequate replacement creature, but on paper it seems as though keeping 1-2 spiritdancer would be a good call just to make it more difficult for opponents during sideboarding, wondering whether or not you're playing any Kors. I'm actually baffled that anyone wouldn't want to play this. How many creatures/auras do we play in a typical game? This is the card draw engine we've desperately needed.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.