Also, Path to Exile is more effective against things we must deal with, like Spellskite. The Command is not a solid removal as we may find ourselves in a situation where our bogle is not big enough to fight the opponent's one.
I guess Dromoka's Command is Modern Playable, but her home is elsewhere (GW Stompy or Abzan Liege perhaps?)
Nothing has really changed. The nature of fight spells makes it weak against decks like Affinity and Infect and it does not reliably deal with Primeval Titan or even Tarmogoyf. The extra mana make it weak against combo decks like Twin or Collected Company (where the lack of exiling is also a big problem). The damage prevention and enchantment sacrifice is really only useful against one deck (burn) and as a creature removal spell it will almost never be better than Path to Exile.
Also, Path to Exile is more effective against things we must deal with, like Spellskite. The Command is not a solid removal as we may find ourselves in a situation where our bogle is not big enough to fight the opponent's one.
I guess Dromoka's Command is Modern Playable, but her home is elsewhere (GW Stompy or Abzan Liege perhaps?)
Sooooo you've changed your mind?
I kind of did hahaha. I mean, it is a card I wish I had when playing against Burn, I'm curious about how it plays against other matchups wondering if it is worth spending a SB slot (or maindeck) with it.
That being said, I still don't run the card on my list, but I might try it once or twice and see what happens.
Dromoka's Command seems interesting. I'll be testing it for sure in some up coming FNMs. I'm a little hesitant to think it would replace PtE just because of its WG cost. Two mana is a lot, I can't count the games I won vs. Twin and Infect because I only had one mana up and PtE in hand...
Dromoka's Command seems interesting. I'll be testing it for sure in some up coming FNMs. I'm a little hesitant to think it would replace PtE just because of its WG cost. Two mana is a lot, I can't count the games I won vs. Twin and Infect because I only had one mana up and PtE in hand...
Twin and Infect can definitely be problematic. I think that's why decks with mainboard Spellskite have been doing better than the traditional 12 creature decks lately. Skite also serves as a sac outlet for lily. From a pure creature removal standpoint, PTE is better. But DC is creature removal, buff, and protection all wrapped up into one card. Can use it to save spiritdancer from bolts. The enchantment removal is also underrated (spreading seas, eidolon, rancor, ascendency, mirror matches, twin, etc). Giving an opponent another land is also more detrimental than people think. While it costs one more mana, it will never be a dead card and most games can be a 2 for 1
Might Mortal Obstinacy be useful in the sideboard as a form of enchantment removal that isn't dead while waiting to need it? Gift of Immortality is another aura that I've been messing around with, against edict effects. It could have some decent synergy with Retether, particularly shoring up the stated primer weakness that it doesn't currently bring back Daybreak Coronet. I've always liked the idea of sideboards that keep the deck doing what it wants to do without skipping a beat. I've been on Gatherer looking for sideboard options in the form of auras that accomplish some of the goals we need accomplished.
He leads of with Serum visions, I play a Bogle. I start beating him with a Bogle and have the Suppression Field in hand. Since he fetched exclusively for Islands with all of his Fetchlands, I assume he is on Bluemoon and fetch for Basics as well. I keep the Suppression Field in hand and instead play Ethereal Armor and Hyena Armor. He plays a third land and passes the turn. I get clicked in my draw step and he takes the Suppression Field, basically telling me he is on Twin. He is able to Tap-Draw me twice with Cryptic Command but never finds the combo and dies to my Bogle.
In:
- 2x Nature's Claim
- 2x Seal of Primordium
- 1x Rest in Peace (wanted to try something new)
Out:
- 4x Kor Spiritdancer
- 1x Dryad Arbor
My opening han is strong but without hate cards. Since I have 8 cards against twin in my deck, I just hope to draw one or two and decide to keep the hand. First draw gives me a Nature's Claim, second draw gives me a Suppression Field. Perfect . I slam down a Suppression Field T3 into open mana since I still have the Nature's Claim backup and to my surprise, it comes through. I then play a Fetchland and see my mistake, now not being able to fetch with the active Suppression Field since I am tapped out otherwise. He has an active Deceiver Exarch, not quite sure when he played him though. End of my turn he bounces the Suppression Field with CCommand and I think the game is over. I then realize I can now fetch for a land if needed and of course he plays the splinter twin. I fetch, play nature's claim and replay the supression field in my next turn. Spirit Mantle on my Bogle eventually kills him with another splinter twin in hand.
2-0, 1-0
Round 2 vs Merfolk:
Game 1 I am able to make a giant Spiritdancer and then get Vapor Snag. Giant Misplay from my side since I had also had a Gladecover Scout in play in drew later but still put all the Auras on the Spiritdancer. I just thought "kill him fast" and got punished hard. I am not able to recover and he kills me a few turns later.
In:
- 2x Nature's claim
Out:
- 2x Spiritdancer
I have to mulligan down to 5 cards and he plays Spreading Sea on my only land. He then wins a few turns later. Bad Match for me^^
0-2, 1-1
Match 3 vs Mono Green Stompy
Game 1 I get caught off guard by what he was playing and he is able to simply flood the board while my Bogle stays smaller than I would have liked him to be and I can't keep up with all the threats he is playing.
I did not sideboard any cards since I didn't see anything I could hit with my sideboard cards
I get the perfect Bogle -> Rancor + Ethereal Armor -> Daybreak Coronet curve and kill him pretty fast without any real resistance.
Still no sideboarding, didn't see anything new.
Game 3 was really fun. He again curves Dryad Militant into Colonian Tusker into some GGG 4/5 creature (can't remember the name) and although I have a strong Bogle, I am missing Lifelink because he is able to race faster than me. I then topdeck a Daybreak Coronet and slowly turn around the game, eventually killing him even though he played more and more threats. Daybreak Coronet awarded MVC Award.
2-1, 2-1
I liked the deck's performance even though I made a bunch of stupid mistakes. Placed 2nd and won some boosters and then played some more games afterwards. I wasn't able to play all that many games since I finished the deck but I am getting better with it every week. I still get punished hard for my mistakes but I like that, forces me to think more before I play my cards.
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Quote from Mystic-X »
Yikes. The only thing worse than a sexless marriage is a stale metagame at home. When that happens, it's time to sideboard a mistress or two.
I played at Grand Prix Las Vegas in a Last Chance Trial and a Modern Event. (I went 6-3 in the main event with a horrible pool.)
Last Chance Trial with 32 players, 5 rounds on Thursday evening.
Round 1 vs. Esper Mentor. He taps out for more tokens to lower my clock. Big mistake. I was waiting to draw a 2nd land to play Daybreak Coronet and after I swing for a bunch, he scoops. The next game is similar and my mull to 6 was pretty ridiculous. 2-0. Round 2 vs. Naya 1 drop Zoo. He played a lot of 1 drops, but when Daybreak Coronet came out, he didn't have the answer. He did do a Destructive Revelry, but I reloaded with another the next turn. Then I played another. 2-0. Round 3 vs. Uw Tron. After a mull to 6, I fail to draw a 2nd land. He does a Sphinx's Revelation for 12 and casts 2 Gifts Ungiven on the same turn, a turn in which he could have done 3. The next game after a Spellskite is Nature's Claimed and 2 Engineered Explosives go off I reload and kill with Kor Spiritdancer. The last game, a quick clock and Gaddock Teeg put the squeeze on him. He doesn't have an answer. 2-1. Round 4 vs. Affinity. I played against this guy once at a PTQ in round 5 with both of us at 5-0 at the time. He was on Affinity and I was playing UW Caw Blade. He beat me in games 2 and 3 by drawing a 3rd card and then sending 13 points of burn to kill me before I had lethal next turn. (except it would have taken me 2 turns in game 3) Double Galvanic Blast and Shrapnel Blast. This time, he draws a Ravager before I can drop Daybreak Coronet. He puts the counters on his only creature and realizes how to block and not let me gain life. Then he uses his last card to Galvanic Blast me to 5 life and swing for exactly 5 with the creature with Ravager counters on it. The next game, turn 2 Spellskite, turn 3 Blood Moon, turn 4 Ravager + Steel Overseer. I did not draw 3 Nature's Claim, 1 Krosan Grip, or 3 Path to Exile, so Spellskite owned me. 0-2. Round 5 is the finals, but it is single elimination, so I'm out.
Modern Event on Sunday.
Round 1 vs. UR Twin. 2-1. He goes for Twin after Vendilion Clique moves a Path to Exile to the bottom. In the next game, he stalls on 1 land after a mull to 6. I have the nuts and a Gaddock Teeg and Path to Exile still in hand when I win. In the next game, I have just enough answers to get there. Round 2 vs. UR Twin. 0-2. I basically kept 2 2-landers on mulls to 6. The first one, I got twinned easily when he plays Twin and Remand for my Path to Exile on turn 6. The 2nd one, I had Gaddock Teeg and Torpor Orb, but he finally drew out of it because he had Spellskite and Engineered Explosives to slow me down. I don't get there. Round 3 vs. UR Storm. 2-0. He mulled to 6 and I had Path to Exile for Goblin Electromancer. Still he tried to go off and was fairly close. In the 2nd game, I had Nature's Claim for Pyromancer Ascension, Rest in Peace for Goblin Electromancer, and Path to Exile for Past in Flames and Pyromancer Ascension. Still he nearly goes off after Wear/Tear on Rest in Peace and then Thought Scours more cards. He makes a mistake while going off, but I tell him that I had a 2nd Nature's Claim for another Pyromancer Ascension. Round 4 vs. Bloom Titan. 2-1. He plays Titans on turns 2 and 3. I Path to Exile one, but lose to the other. In the next game, I have a Kor Spiritdancer with Daybreak Coronet and he can't do much after I Nature's Claim his Amulet of Vigor, even with Summer Bloom. I Path to Exile another Titan. In the final game, he makes several mistakes. The first was a Firespout that failed to kill Kor Spiritdancer, as a 3/5 with Umbra on. He did a Swan Song on my Daybreak Coronet on a huge Kor Spiritdancer. I had 2 Spiritdancers in play, so I was drawing cards like crazy. His 2nd mistake was forgetting that my Kor Spiritdancer had Reach with Spider Umbra. I have an 11/11 Spiritdancer, a 0/2 Spiritdancer, and a 2/2 Swan. He attacks with Prime Time and a Dragonlord Dromoka that he mistakenly Summoner's Pact and then gave +2/+0, vigilance, and haste. I double block the Prime Time to fall to 3 life so I can fetch at EoT and use the Horizon Canopy that I have. I first strike the flier to he doesn't gain life. I see 3 Auras in hand for exactly lethal at 23 damage. Now with just 1 Kor Spiridancer in play, I draw another Ethereal Armor and my math is much easier on turn 2 of turns. His turns took a long time. Round 5 vs. Grixis Twin. 0-0-3. We draw so we can leave early.
It was odd playing 3 good matchups and a 50/50 matchup in the Last Chance, but then facing all horrible matchups in the Modern Event.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I played at Grand Prix Las Vegas in a Last Chance Trial and a Modern Event. (I went 6-3 in the main event with a horrible pool.)
Last Chance Trial with 32 players, 5 rounds on Thursday evening.
Round 1 vs. Esper Mentor. He taps out for more tokens to lower my clock. Big mistake. I was waiting to draw a 2nd land to play Daybreak Coronet and after I swing for a bunch, he scoops. The next game is similar and my mull to 6 was pretty ridiculous. 2-0. Round 2 vs. Naya 1 drop Zoo. He played a lot of 1 drops, but when Daybreak Coronet came out, he didn't have the answer. He did do a Destructive Revelry, but I reloaded with another the next turn. Then I played another. 2-0. Round 3 vs. Uw Tron. After a mull to 6, I fail to draw a 2nd land. He does a Sphinx's Revelation for 12 and casts 2 Gifts Ungiven on the same turn, a turn in which he could have done 3. The next game after a Spellskite is Nature's Claimed and 2 Engineered Explosives go off I reload and kill with Kor Spiritdancer. The last game, a quick clock and Gaddock Teeg put the squeeze on him. He doesn't have an answer. 2-1. Round 4 vs. Affinity. I played against this guy once at a PTQ in round 5 with both of us at 5-0 at the time. He was on Affinity and I was playing UW Caw Blade. He beat me in games 2 and 3 by drawing a 3rd card and then sending 13 points of burn to kill me before I had lethal next turn. (except it would have taken me 2 turns in game 3) Double Galvanic Blast and Shrapnel Blast. This time, he draws a Ravager before I can drop Daybreak Coronet. He puts the counters on his only creature and realizes how to block and not let me gain life. Then he uses his last card to Galvanic Blast me to 5 life and swing for exactly 5 with the creature with Ravager counters on it. The next game, turn 2 Spellskite, turn 3 Blood Moon, turn 4 Ravager + Steel Overseer. I did not draw 3 Nature's Claim, 1 Krosan Grip, or 3 Path to Exile, so Spellskite owned me. 0-2.
Modern Event on Sunday.
Round 1 vs. UR Twin. 2-1. He goes for Twin after Vendilion Clique moves a Path to Exile to the bottom. In the next game, he stalls on 1 land after a mull to 6. I have the nuts and a Gaddock Teeg and Path to Exile still in hand when I win. In the next game, I have just enough answers to get there. Round 2 vs. UR Twin. 0-2. I basically kept 2 2-landers on mulls to 6. The first one, I got twinned easily when he plays Twin and Remand for my Path to Exile on turn 6. The 2nd one, I had Gaddock Teeg and Torpor Orb, but he finally drew out of it because he had Spellskite and Engineered Explosives to slow me down. I don't get there. Round 3 vs. UR Storm. 2-0. He mulled to 6 and I had Path to Exile for Goblin Electromancer. Still he tried to go off and was fairly close. I had Nature's Claim for Pyromancer Ascension, Rest in Peace for Goblin Electromancer, and Path to Exile for Past in Flames and Pyromancer Ascension. Still he nearly goes off after Wear/Tear on Rest in Peace and then Thought Scours more cards. He makes a mistake while going off, but I tell him that I had a 2nd Nature's Claim for another Pyromancer Ascension. Round 4 vs. Bloom Titan. 2-1. He plays Titans on turns 2 and 3. I Path to Exile one, but lose to the other. In the next game, I have a Kor Spiritdancer with Daybreak Coronet and he can't do much after I Nature's Claim his Amulet of Vigor, even with Summer Bloom. I Path to Exile another Titan. In the final game, he makes several mistakes. The first was a Firespout that failed to kill Kor Spiritdancer, as a 3/5 with Umbra on. He did a Swan Song on my Daybreak Coronet on a huge Kor Spiritdancer. I had 2 Spiritdancers in play, so I was drawing cards like crazy. His 2nd mistake was forgetting that my Kor Spiritdancer had Reach with Spider Umbra. I have an 11/11 Spiritdancer, a 0/2 Spiritdancer, and a 2/2 Swan. He attacks with Prime Time and a Dragonlord Dromoka that he mistakenly Summoner's Pact and then gave +2/+0, vigilance, and haste. I double block the Prime Time to fall to 3 life so I can fetch at EoT and use the Horizon Canopy that I have. I first strike the flier to he doesn't gain life. I see 3 Auras in hand for exactly lethal at 23 damage. Now with just 1 Kor Spiridancer in play, I draw another Ethereal Armor and my math is much easier on turn 2 of turns. His turns took a long time. Round 5 vs. Grixis Twin. 0-0-3. We draw so we can leave early.
It was odd playing 3 good matchups and a 50/50 matchup in the Last Chance, but then facing all horrible matchups in the Modern Event.
Would you be able to post your list please? Thanks!
did somebody knows how is the match up against UR aggro? Because i've seen a lot of people with kor firewalker in the sd...in which math is it useful? Burn, UR aggro, zoo maybe? i'm asking this because now i'm testing kor, but i also have 2 gaddock at home...which one is more useful in this meta? I run also 4 leyline in side...
The matchup vs. UR Delver and Grixis Delver (basically all Delver) is very good. Once we hit with one of our Lifelink creatures, the game is basically over. It's that easy usually, but make sure to play around Blood Moon vs. UR Delver. Notice which lands they are putting into play on turns 1 and 2.
Kor Firewalker is solely for Burn, which should already be a good matchup. Deflecting Palm makes it tough and if you can play around it by not putting too many Auras on a Bogle, do it. If you can't, then you just have to pray that they don't have it. If you see Black in Burn, they could have Crackling Doom and that card is a BEATING. There's only so much you can play around that one. Gaddock Teeg is much more helpful unless you expect a plethora of Burn. I side in Gaddock Teeg vs. Twin, Scapeshift, Bloom Titan (Hive Mind), Storm, and anything else where it could help. It's much more versatile, but if you are facing 3 Burn in 5 rounds, go with Firewalker.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I personally don't mulligan to Leyline of Sanctity. I even mulliganed before with 2 Leyline of Sanctity in hand. This was because I didn't have a fetch for Dryad Arbor and no creature. If you are on the draw, that means you won game 1. It is really a matter of risk vs. reward. Sometimes you have to take a chance with 1 creature, then if Thoughtseized, you have to fetch for Dryad Arbor. It slightly helps to fetch on your turn for Dryad Arbor, then put an Umbra on it right away. Then only Dismember or Liliana of the Veil gets you. Since I play a lot of fetches and 2 Dryad Arbor, I have never had trouble with Liliana except when I really had to go all-in.
I personally feel that if you have a good hand that can definitely win, then you keep it. It definitely helps a bunch to have a fetch that you know you can leave uncracked for the potential Liliana of the Veil. Having a fetch uncracked should prevent them from playing Liliana of the Veil in the first place unless they simply don't realize that you have Dryad Arbor.
Honestly it is tough to find a hand in games 2 and 3 that has both a creature, an Aura, and Leyline of Sanctity, so you need to have some trust in your deck that you will draw the other piece or that your hand is good enough to win without it. Against Jund and Junk, Leyline is not enough to win. It just slightly slows them down. The most cards on the average that are stranded in their hand in my experience has been 1-2 cards at most. I want to reiterate that a clock is so important in these matchups.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Thanks for all the reports. They are really helpful to learn more about the deck!
What do you think about Grafdigger's Cage as a sideboard option? It is good against Company and Storm, but it doesn't help against Twin like Torpor Orb does
So I'll be going to GP Charolette. I honestly expect there to be an insane amount of variance but truly plan to play against Burn, Infect, and Collected Company decks. SO! as it stands my sideboard is pretty decent but I feel I may want to add something for Collected Company such as Cage. Though, Suppression Field does ***** off the infinite combos and Path To Exile along with Dromokas Command.
So I guess I'm asking if you where taking this deck to a 4k+ expected event what would your sideboard be.
Luckily I do have 2 byes.
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Modern - BOGLES!, Suicide Zoo, U/B Mill and R/G Titan
Standard - Mono-white Humans and U/R Mill
Legacy - Maverick
So I'll be going to GP Charolette. I honestly expect there to be an insane amount of variance but truly plan to play against Burn, Infect, and Collected Company decks. SO! as it stands my sideboard is pretty decent but I feel I may want to add something for Collected Company such as Cage. Though, Suppression Field does ***** off the infinite combos and Path To Exile along with Dromokas Command.
So I guess I'm asking if you where taking this deck to a 4k+ expected event what would your sideboard be.
Luckily I do have 2 byes.
You're lucky to go to GP Charlotte. I wanted to go badly, but after Las Vegas, the trip and the cost is a bit too much for me from California. I would have had 2 Byes too...
Grafdigger's Cage is really good against Collected Company because it stops Chord of Calling AND Collected Company. I personally run Torpor Orb now after cutting Suppression Field for it. I run 3 in the side and it also doubles up against Twin, our worst (decks with higher than 5% metashare) matchup. Honestly to me, there is no way to reliably win vs. Infect without taking away from other deck matchups. You won't win the Spellskite war because they have 4 total in their 75 and they have more ways to kill them. I just honestly hope to draw an opportune Path to Exile or draw Nature's Claim when they go all in on Inkmoth Nexus. Their deck is just too blazingly fast.
Against Burn in games 2 and 3, play around Deflecting Palm if you possibly can. But other than that and too many Skullcrack/Atarka's Command being drawn, you should be fine. I play 4 Coronet, 1 Spirit Link, and 1 Unflinching Courage and it usually is fine.
I have been testing against and actually playing Junk Company a lot now. Whereas I thought Rhino Pod was a 60/40 matchup for Bogles before, I actually feel that CoCo is closer to 40/60. This is a poor matchup and nowadays when I play, I just honestly hope to outdraw them or avoid the matchup altogether. Sorry for not much insight on the matchup, but in testing, I haven't figured out how to give Bogles the upper hand.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
You're lucky to go to GP Charlotte. I wanted to go badly, but after Las Vegas, the trip and the cost is a bit too much for me from California. I would have had 2 Byes too...
Grafdigger's Cage is really good against Collected Company because it stops Chord of Calling AND Collected Company. I personally run Torpor Orb now after cutting Suppression Field for it. I run 3 in the side and it also doubles up against Twin, our worst (decks with higher than 5% metashare) matchup. Honestly to me, there is no way to reliably win vs. Infect without taking away from other deck matchups. You won't win the Spellskite war because they have 4 total in their 75 and they have more ways to kill them. I just honestly hope to draw an opportune Path to Exile or draw Nature's Claim when they go all in on Inkmoth Nexus. Their deck is just too blazingly fast.
Against Burn in games 2 and 3, play around Deflecting Palm if you possibly can. But other than that and too many Skullcrack/Atarka's Command being drawn, you should be fine. I play 4 Coronet, 1 Spirit Link, and 1 Unflinching Courage and it usually is fine.
I have been testing against and actually playing Junk Company a lot now. Whereas I thought Rhino Pod was a 60/40 matchup for Bogles before, I actually feel that CoCo is closer to 40/60. This is a poor matchup and nowadays when I play, I just honestly hope to outdraw them or avoid the matchup altogether. Sorry for not much insight on the matchup, but in testing, I haven't figured out how to give Bogles the upper hand.
I see the distinct lack of stony silence in the side. Do you just weigh heavy on Path/claim to handle the affinity decks? Is hedging 1 copy of Melira in the side worth it in your opinion? Thanks!
Yes, I actually don't have sideboard space for Stony Silence. It would be the first 2 cards to come in if I had that opportunity, but more for GR Tron than Affinity. This is because GR Tron is a less than 50% matchup, whereas Affinity is 50/50. Affinity is such a die roll dependent matchup in my experience. Winning the die roll is honestly the first step to beating them because it means that you will be on the play in games 1 and 3, most likely winning those games. I do lean heavily on Nature's Claim and Path to Exile against them = 3 Nature's Claim, 1 Krosan Grip, and 3 mainboard Path to Exile usually are enough to give me a 50/50 win ratio.
I personally don't believe that Melira is worth it in a non-toolbox (no Chord of Calling, etc.) deck that has no Serum Visions. Infect is a deck where if you plan to drop Melira after turn 3, you already lost 90% of the time. (In my opinion, even if Green Sun's Zenith was unbanned, it would be a closer choice than most people think to play a singleton Melira.) All of the cards that are 2 ofs in my sideboard, I don't rely on them much. When I do rely on a card, it is a 4 of in my sideboard, counting Nature's Claim X 3 + Krosan Grip as a "4 of."
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
That sounds very strong. It is probably nearly exactly how I would build it and sideboard if I didn't have Horizon Canopy. Honestly, it probably is the card that you could do without over any other choice. While I do in fact draw off it quite often, I have to admit that the 2 events I played at Grand Prix Las Vegas, I'm not sure if I even cracked one. (I guess part of this was a lot of keeps on 2 land and not drawing more, so I needed them more for mana.)
You could consider Stony Silence against Infect because they may or may not side in Spellskite against you, but it's probably better just to rely on Path to Exile and Nature's Claim for those. But if you feel like they are putting in up to 4, it's up to you to use Stony Silence or not.
Against Junk, I wouldn't put Torpor Orb just for Rhino. Siege Rhino is usually just a speedbump for us and the Lightning Helix doesn't do much. I actually made a pretty big sideboard mistake in my last event of not siding at least 1-2 Torpor Orb vs. Primeval Titan against Bloom Titan. I used to play Titan a lot (and still do) and Torpor Orb never really hurt me, but against Bloom Titan, it is important because it stops them from attacking with haste and getting essentially 2 extra mana into play to go with the damage. I had just put Torpor Orb in my SB that particular weekend, so I blame that.
Against any flavor of Delver, the only potential sideboard you need is against cards that they side on you in game 2. If it's UR, they have Blood Moon, and I believe in fetching carefully and putting in 3 Nature's Claim because Blood Moon is the only way they beat us. Usually if I am siding very few cards or NO CARDS at all, I act like I'm siding in 4-6 cards, but end up putting the same main decks cards right back in. I just do this to have them thinking about what I'm siding in and what I'm siding out and I really don't want anyone to know that I am not siding anything. I am not that gutsy a player quite yet.
Lastly, 4 Path is probably more helpful than the extra copies of those Auras. Path is also important against Twin because it's your only way to win game 1. I run 3 because for me if I run more than that, I will draw them in multiples in game 1 matchups where I don't need any (like Storm, Scapeshift, or something else similar).
The rest of the sideboarding is exactly the way I would do it. Somebody please correct me if I'm doing something wrong...
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Seems close to me. I'm always on the fence about bringing in Leyline against scapeshift. Their ability to bounce it and the potential of you drawing multiple copies of Leyline always steered me away. I usually bring in 3 Teegs and a Mana Tithe and try and race. Could be way wrong. Just my preference. It has been a loooong time since I've run into scapeshift.
Not a huge fan of only having 7 auras that get the damage through (4 rancor, 2 Spirit Mantle, 1 Unflinching Courage) with so many creature decks around lately. I would swap out one of the Path's and the Spirit Link for more copies of SM or UC. I can never see wanting more than 1 copy of Path in my hand. That thing's job in Bogles is to break up combos (Infect, Twin, Melira, Amulet). Everything else you should be able to run over.
On a side note.. I was pretty married to my 75, but I maindecked 2 Spellskites a few weeks ago and that thing is just fantastic in bogles. I was pretty skeptical at first. Now I'm not going anywhere without them. That was a killer idea by whoever had it.
Personally, I don't like Gaddock Teeg in my SB. I'd rather have Spellskite. In the 3 games where you would SB Teeg in, chances are you will beat UWR anyway, Spellskite is just as effective against Twin (if not better because it cant be bolted), and scapeshift is also a decent matchup plus 4 leylines is usually enough. Spellskite can also be sided in vs infect, mirror matches, jund, burn, delver, zoo, goblins
Probably the only matchups I'd rather have Teeg is against collected combo, mono-G combo, blue tron, and gifts ungiven. I guess it just depends on your meta.
I like those sideboard options, it has answers for basically every major archetype in the format. But I'm curious, what do you side out in those matches where you bring 5+ cards from the SB?
Sooooo you've changed your mind?
I kind of did hahaha. I mean, it is a card I wish I had when playing against Burn, I'm curious about how it plays against other matchups wondering if it is worth spending a SB slot (or maindeck) with it.
That being said, I still don't run the card on my list, but I might try it once or twice and see what happens.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Twin and Infect can definitely be problematic. I think that's why decks with mainboard Spellskite have been doing better than the traditional 12 creature decks lately. Skite also serves as a sac outlet for lily. From a pure creature removal standpoint, PTE is better. But DC is creature removal, buff, and protection all wrapped up into one card. Can use it to save spiritdancer from bolts. The enchantment removal is also underrated (spreading seas, eidolon, rancor, ascendency, mirror matches, twin, etc). Giving an opponent another land is also more detrimental than people think. While it costs one more mana, it will never be a dead card and most games can be a 2 for 1
4 gladecover scout
4 kor spiritdancer
1 dryad arbor
4 daybreak coronet
4 ethereal armor
4 hyena umbra
3 spider umbra
4 rancor
2 spirit mantle
2 unflinching courage
2 suppression field
4 windswept heath
2 Wooded Foothills
4 razorverge thicket
4 temple garden
4 Brushland
1 Forest
1 plains
2 Nature's Claim
4 Leyline of Sanctity
2 Rest in Peace
2 Gaddock Teeg
3 Stony Silence
2 Seal of Primordium
Round 1 vs UR Twin:
He leads of with Serum visions, I play a Bogle. I start beating him with a Bogle and have the Suppression Field in hand. Since he fetched exclusively for Islands with all of his Fetchlands, I assume he is on Bluemoon and fetch for Basics as well. I keep the Suppression Field in hand and instead play Ethereal Armor and Hyena Armor. He plays a third land and passes the turn. I get clicked in my draw step and he takes the Suppression Field, basically telling me he is on Twin. He is able to Tap-Draw me twice with Cryptic Command but never finds the combo and dies to my Bogle.
In:
- 2x Nature's Claim
- 2x Seal of Primordium
- 1x Rest in Peace (wanted to try something new)
Out:
- 4x Kor Spiritdancer
- 1x Dryad Arbor
My opening han is strong but without hate cards. Since I have 8 cards against twin in my deck, I just hope to draw one or two and decide to keep the hand. First draw gives me a Nature's Claim, second draw gives me a Suppression Field. Perfect . I slam down a Suppression Field T3 into open mana since I still have the Nature's Claim backup and to my surprise, it comes through. I then play a Fetchland and see my mistake, now not being able to fetch with the active Suppression Field since I am tapped out otherwise. He has an active Deceiver Exarch, not quite sure when he played him though. End of my turn he bounces the Suppression Field with CCommand and I think the game is over. I then realize I can now fetch for a land if needed and of course he plays the splinter twin. I fetch, play nature's claim and replay the supression field in my next turn. Spirit Mantle on my Bogle eventually kills him with another splinter twin in hand.
2-0, 1-0
Round 2 vs Merfolk:
Game 1 I am able to make a giant Spiritdancer and then get Vapor Snag. Giant Misplay from my side since I had also had a Gladecover Scout in play in drew later but still put all the Auras on the Spiritdancer. I just thought "kill him fast" and got punished hard. I am not able to recover and he kills me a few turns later.
In:
- 2x Nature's claim
Out:
- 2x Spiritdancer
I have to mulligan down to 5 cards and he plays Spreading Sea on my only land. He then wins a few turns later. Bad Match for me^^
0-2, 1-1
Match 3 vs Mono Green Stompy
Game 1 I get caught off guard by what he was playing and he is able to simply flood the board while my Bogle stays smaller than I would have liked him to be and I can't keep up with all the threats he is playing.
I did not sideboard any cards since I didn't see anything I could hit with my sideboard cards
I get the perfect Bogle -> Rancor + Ethereal Armor -> Daybreak Coronet curve and kill him pretty fast without any real resistance.
Still no sideboarding, didn't see anything new.
Game 3 was really fun. He again curves Dryad Militant into Colonian Tusker into some GGG 4/5 creature (can't remember the name) and although I have a strong Bogle, I am missing Lifelink because he is able to race faster than me. I then topdeck a Daybreak Coronet and slowly turn around the game, eventually killing him even though he played more and more threats. Daybreak Coronet awarded MVC Award.
2-1, 2-1
I liked the deck's performance even though I made a bunch of stupid mistakes. Placed 2nd and won some boosters and then played some more games afterwards. I wasn't able to play all that many games since I finished the deck but I am getting better with it every week. I still get punished hard for my mistakes but I like that, forces me to think more before I play my cards.
Last Chance Trial with 32 players, 5 rounds on Thursday evening.
Round 1 vs. Esper Mentor. He taps out for more tokens to lower my clock. Big mistake. I was waiting to draw a 2nd land to play Daybreak Coronet and after I swing for a bunch, he scoops. The next game is similar and my mull to 6 was pretty ridiculous. 2-0.
Round 2 vs. Naya 1 drop Zoo. He played a lot of 1 drops, but when Daybreak Coronet came out, he didn't have the answer. He did do a Destructive Revelry, but I reloaded with another the next turn. Then I played another. 2-0.
Round 3 vs. Uw Tron. After a mull to 6, I fail to draw a 2nd land. He does a Sphinx's Revelation for 12 and casts 2 Gifts Ungiven on the same turn, a turn in which he could have done 3. The next game after a Spellskite is Nature's Claimed and 2 Engineered Explosives go off I reload and kill with Kor Spiritdancer. The last game, a quick clock and Gaddock Teeg put the squeeze on him. He doesn't have an answer. 2-1.
Round 4 vs. Affinity. I played against this guy once at a PTQ in round 5 with both of us at 5-0 at the time. He was on Affinity and I was playing UW Caw Blade. He beat me in games 2 and 3 by drawing a 3rd card and then sending 13 points of burn to kill me before I had lethal next turn. (except it would have taken me 2 turns in game 3) Double Galvanic Blast and Shrapnel Blast. This time, he draws a Ravager before I can drop Daybreak Coronet. He puts the counters on his only creature and realizes how to block and not let me gain life. Then he uses his last card to Galvanic Blast me to 5 life and swing for exactly 5 with the creature with Ravager counters on it. The next game, turn 2 Spellskite, turn 3 Blood Moon, turn 4 Ravager + Steel Overseer. I did not draw 3 Nature's Claim, 1 Krosan Grip, or 3 Path to Exile, so Spellskite owned me. 0-2.
Round 5 is the finals, but it is single elimination, so I'm out.
Modern Event on Sunday.
Round 1 vs. UR Twin. 2-1. He goes for Twin after Vendilion Clique moves a Path to Exile to the bottom. In the next game, he stalls on 1 land after a mull to 6. I have the nuts and a Gaddock Teeg and Path to Exile still in hand when I win. In the next game, I have just enough answers to get there.
Round 2 vs. UR Twin. 0-2. I basically kept 2 2-landers on mulls to 6. The first one, I got twinned easily when he plays Twin and Remand for my Path to Exile on turn 6. The 2nd one, I had Gaddock Teeg and Torpor Orb, but he finally drew out of it because he had Spellskite and Engineered Explosives to slow me down. I don't get there.
Round 3 vs. UR Storm. 2-0. He mulled to 6 and I had Path to Exile for Goblin Electromancer. Still he tried to go off and was fairly close. In the 2nd game, I had Nature's Claim for Pyromancer Ascension, Rest in Peace for Goblin Electromancer, and Path to Exile for Past in Flames and Pyromancer Ascension. Still he nearly goes off after Wear/Tear on Rest in Peace and then Thought Scours more cards. He makes a mistake while going off, but I tell him that I had a 2nd Nature's Claim for another Pyromancer Ascension.
Round 4 vs. Bloom Titan. 2-1. He plays Titans on turns 2 and 3. I Path to Exile one, but lose to the other. In the next game, I have a Kor Spiritdancer with Daybreak Coronet and he can't do much after I Nature's Claim his Amulet of Vigor, even with Summer Bloom. I Path to Exile another Titan. In the final game, he makes several mistakes. The first was a Firespout that failed to kill Kor Spiritdancer, as a 3/5 with Umbra on. He did a Swan Song on my Daybreak Coronet on a huge Kor Spiritdancer. I had 2 Spiritdancers in play, so I was drawing cards like crazy. His 2nd mistake was forgetting that my Kor Spiritdancer had Reach with Spider Umbra. I have an 11/11 Spiritdancer, a 0/2 Spiritdancer, and a 2/2 Swan. He attacks with Prime Time and a Dragonlord Dromoka that he mistakenly Summoner's Pact and then gave +2/+0, vigilance, and haste. I double block the Prime Time to fall to 3 life so I can fetch at EoT and use the Horizon Canopy that I have. I first strike the flier to he doesn't gain life. I see 3 Auras in hand for exactly lethal at 23 damage. Now with just 1 Kor Spiridancer in play, I draw another Ethereal Armor and my math is much easier on turn 2 of turns. His turns took a long time.
Round 5 vs. Grixis Twin. 0-0-3. We draw so we can leave early.
It was odd playing 3 good matchups and a 50/50 matchup in the Last Chance, but then facing all horrible matchups in the Modern Event.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Would you be able to post your list please? Thanks!
The matchup vs. UR Delver and Grixis Delver (basically all Delver) is very good. Once we hit with one of our Lifelink creatures, the game is basically over. It's that easy usually, but make sure to play around Blood Moon vs. UR Delver. Notice which lands they are putting into play on turns 1 and 2.
Kor Firewalker is solely for Burn, which should already be a good matchup. Deflecting Palm makes it tough and if you can play around it by not putting too many Auras on a Bogle, do it. If you can't, then you just have to pray that they don't have it. If you see Black in Burn, they could have Crackling Doom and that card is a BEATING. There's only so much you can play around that one. Gaddock Teeg is much more helpful unless you expect a plethora of Burn. I side in Gaddock Teeg vs. Twin, Scapeshift, Bloom Titan (Hive Mind), Storm, and anything else where it could help. It's much more versatile, but if you are facing 3 Burn in 5 rounds, go with Firewalker.
Here is my list.
4 Windswept Heath
4 Wooded Foothills
4 Horizon Canopy
1 Snow Covered Plains
1 Snow Covered Forest
3 Temple Garden
2 Razorverge Thicket
2 Dryad Arbor
4 Gladecover Scout
4 Kor Spiritdancer
4 Rancor
4 Ethereal Armor
4 Spider Umbra
3 Hyena Umbra
1 Spirit Link
4 Daybreak Coronet
3 Spirit Mantle
1 Unflinching Courage
3 Path to Exile
4 Leyline of Sanctity
2 Rest in Peace
3 Nature's Claim
1 Krosan Grip
3 Torpor Orb
I finally took out the last 3 Suppression Field for Torpor Orb. I need something for the rise in Collected Company decks and it still hoses Twin.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I personally feel that if you have a good hand that can definitely win, then you keep it. It definitely helps a bunch to have a fetch that you know you can leave uncracked for the potential Liliana of the Veil. Having a fetch uncracked should prevent them from playing Liliana of the Veil in the first place unless they simply don't realize that you have Dryad Arbor.
Honestly it is tough to find a hand in games 2 and 3 that has both a creature, an Aura, and Leyline of Sanctity, so you need to have some trust in your deck that you will draw the other piece or that your hand is good enough to win without it. Against Jund and Junk, Leyline is not enough to win. It just slightly slows them down. The most cards on the average that are stranded in their hand in my experience has been 1-2 cards at most. I want to reiterate that a clock is so important in these matchups.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)What do you think about Grafdigger's Cage as a sideboard option? It is good against Company and Storm, but it doesn't help against Twin like Torpor Orb does
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
So I guess I'm asking if you where taking this deck to a 4k+ expected event what would your sideboard be.
Luckily I do have 2 byes.
Standard - Mono-white Humans and U/R Mill
Legacy - Maverick
You're lucky to go to GP Charlotte. I wanted to go badly, but after Las Vegas, the trip and the cost is a bit too much for me from California. I would have had 2 Byes too...
Grafdigger's Cage is really good against Collected Company because it stops Chord of Calling AND Collected Company. I personally run Torpor Orb now after cutting Suppression Field for it. I run 3 in the side and it also doubles up against Twin, our worst (decks with higher than 5% metashare) matchup. Honestly to me, there is no way to reliably win vs. Infect without taking away from other deck matchups. You won't win the Spellskite war because they have 4 total in their 75 and they have more ways to kill them. I just honestly hope to draw an opportune Path to Exile or draw Nature's Claim when they go all in on Inkmoth Nexus. Their deck is just too blazingly fast.
Against Burn in games 2 and 3, play around Deflecting Palm if you possibly can. But other than that and too many Skullcrack/Atarka's Command being drawn, you should be fine. I play 4 Coronet, 1 Spirit Link, and 1 Unflinching Courage and it usually is fine.
I have been testing against and actually playing Junk Company a lot now. Whereas I thought Rhino Pod was a 60/40 matchup for Bogles before, I actually feel that CoCo is closer to 40/60. This is a poor matchup and nowadays when I play, I just honestly hope to outdraw them or avoid the matchup altogether. Sorry for not much insight on the matchup, but in testing, I haven't figured out how to give Bogles the upper hand.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I see the distinct lack of stony silence in the side. Do you just weigh heavy on Path/claim to handle the affinity decks? Is hedging 1 copy of Melira in the side worth it in your opinion? Thanks!
I personally don't believe that Melira is worth it in a non-toolbox (no Chord of Calling, etc.) deck that has no Serum Visions. Infect is a deck where if you plan to drop Melira after turn 3, you already lost 90% of the time. (In my opinion, even if Green Sun's Zenith was unbanned, it would be a closer choice than most people think to play a singleton Melira.) All of the cards that are 2 ofs in my sideboard, I don't rely on them much. When I do rely on a card, it is a 4 of in my sideboard, counting Nature's Claim X 3 + Krosan Grip as a "4 of."
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)You could consider Stony Silence against Infect because they may or may not side in Spellskite against you, but it's probably better just to rely on Path to Exile and Nature's Claim for those. But if you feel like they are putting in up to 4, it's up to you to use Stony Silence or not.
Against Junk, I wouldn't put Torpor Orb just for Rhino. Siege Rhino is usually just a speedbump for us and the Lightning Helix doesn't do much. I actually made a pretty big sideboard mistake in my last event of not siding at least 1-2 Torpor Orb vs. Primeval Titan against Bloom Titan. I used to play Titan a lot (and still do) and Torpor Orb never really hurt me, but against Bloom Titan, it is important because it stops them from attacking with haste and getting essentially 2 extra mana into play to go with the damage. I had just put Torpor Orb in my SB that particular weekend, so I blame that.
Against any flavor of Delver, the only potential sideboard you need is against cards that they side on you in game 2. If it's UR, they have Blood Moon, and I believe in fetching carefully and putting in 3 Nature's Claim because Blood Moon is the only way they beat us. Usually if I am siding very few cards or NO CARDS at all, I act like I'm siding in 4-6 cards, but end up putting the same main decks cards right back in. I just do this to have them thinking about what I'm siding in and what I'm siding out and I really don't want anyone to know that I am not siding anything. I am not that gutsy a player quite yet.
Lastly, 4 Path is probably more helpful than the extra copies of those Auras. Path is also important against Twin because it's your only way to win game 1. I run 3 because for me if I run more than that, I will draw them in multiples in game 1 matchups where I don't need any (like Storm, Scapeshift, or something else similar).
The rest of the sideboarding is exactly the way I would do it. Somebody please correct me if I'm doing something wrong...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Not a huge fan of only having 7 auras that get the damage through (4 rancor, 2 Spirit Mantle, 1 Unflinching Courage) with so many creature decks around lately. I would swap out one of the Path's and the Spirit Link for more copies of SM or UC. I can never see wanting more than 1 copy of Path in my hand. That thing's job in Bogles is to break up combos (Infect, Twin, Melira, Amulet). Everything else you should be able to run over.
On a side note.. I was pretty married to my 75, but I maindecked 2 Spellskites a few weeks ago and that thing is just fantastic in bogles. I was pretty skeptical at first. Now I'm not going anywhere without them. That was a killer idea by whoever had it.
Probably the only matchups I'd rather have Teeg is against collected combo, mono-G combo, blue tron, and gifts ungiven. I guess it just depends on your meta.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill