Breakdown by CMC: 1: 12 (including 4 Æther Vial and 4 Path to Exile) 2: 6 3: 16 (including the two swords) 4: 3
Let's do some quick math to figure out if you're being hypersensitive (or just unlucky). Assuming you're on the play and you haven't taken a mulligan, you've seen 8 cards by your turn 2. What are the odds that you see one of your 6 two-drops in those first 8 cards?
It's 59.34%.
So 2/5 games, on average, you will miss your two-drop (although you may still have a 1 CMC play on turn two).
As far as whether or not you should make room, that's up to you. It depends on the power of your two-drops relative to the power of your three-drops, and how your deck is intended to curve. It also depends on your meta.
Historically speaking though, the two-drops are the most important drops to this deck, because they're Thalia and Arbiter. We use those cards to put early pressure on our opponents' manabases. But again, it's really up to you to figure out how this plays.
Looking at your list, I think the first things to cut are either two Restoration Angels or theswords. Normally, I'd recommend cutting the swords, as they don't play nicely with Thalia, but you've got a lot of creatures that benefit from holding a sword (including Moorland Haunt tokens). At the moment, you have 7 flicker targets and 7 flicker enablers (this doesn't tell the whole story though, because we use Flickerwisp offensively), which I don't think is necessarily the right ratio for your deck.
Your deck has really strong tempo elements, and Restoration Angel can't be used as a tempo card unless it hits one of your already-in-play Flickerwisps. I think you probably have too many win conditions, and you'd need to cut a few from your list if you wanted to add some more two-drops. I'd probably start with the Restoration Angels, but if you start missing that effect, you'll have to cut the swords.
I appreciate the help and your being in depth about it. Perhaps I'm being dumb here, but I can't seem to see how you get that 59%. Would you mind sharing the math that you used to do that? I realize it's basic statistics, but the only thing I keep thinking i 6/60 is 10% and then x8 which gets me to 80%.
But, yes, my 3 drops are really crowded. For the swords I feel like a 1 of is too few, but it seems as if 2 crowds that slot too much (even though I like to play it as a 5drop if I can). So, you're syaing I have too many flicker effects? What would it look like percentage wise if I cut 1 resto for probably an extra arbiter. Before, I had 2 spirit of the labyrinth in and those were the cards that came out for the swords. So it could potentially be them going back in, but if I do that, I'd want more than 1. Alternatively, it could be thalia, but is running her as a 4 of being a legend too much?
In regards to the plan with suppression field ... that list is completely tailored around the field and most activation cards are replaced with heavy taxes. The only card that would still need activtion would be ghost quarter. Supression field takes the slot of aether vial and sb becomes more about ghostly prison and brick wall prison style cards.
I'd put them list up but I'm spending "valuable" time at the my DMV right now!
As soon as I have free thumbs and what not i'll post some drafts
-Catmix
Okay, so it would be less D&T and more of a stax esque deck?
I realize it's basic statistics, but the only thing I keep thinking i 6/60 is 10% and then x8 which gets me to 80%.
Well since you will draw cards this will reduce the cards in your library. Lets take the easy example and say you play a 4-off in 60 cards. So the chance of drawing it beeing the first card is 4/60. If you draw another card, you will have not 60 but 59 cards left, but also one fewer of the cards in your deck. so 3/59. If you did not draw one as a first card, it becomes even 4/59. Also you have to count in that you will start by 7 most likely...
Generally having a 4-off in your starting hand is roughly 40%, and having a 4-off by turn2 is roughly a tad below 60%.
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Let's do some quick math to figure out if you're being hypersensitive (or just unlucky). Assuming you're on the play and you haven't taken a mulligan, you've seen 8 cards by your turn 2. What are the odds that you see one of your 6 two-drops in those first 8 cards?
It's 59.34%.
I appreciate the help and your being in depth about it. Perhaps I'm being dumb here, but I can't seem to see how you get that 59%. Would you mind sharing the math that you used to do that? I realize it's basic statistics, but the only thing I keep thinking i 6/60 is 10% and then x8 which gets me to 80%.
Thanks
i can help with that.
the probability of that your FIRST draw of the 60 card deck is a 6/60 =10%, let say this the reverse way: the probability of NOT drawning a 2cc in the first card of your deck is 90%.
ok, we have draw 1 card, what is the probability that the next card is still NOT a 2cc? (54-1)/(60-1)=53/59 (the -1 is because we already draw 1 card).
for the 3rd card? 52/58 and so on (51/57 for 4th, 50/56 ...etc).
so the chance that by the 8th card that we draw is still not a 2cc is: 47/53.
now, the probability that in the first 8th cards we dont see a 2cc (now cumulative) is the product of the probability that we dont draw a 2cc in the first card product the second card product the 3rd card product the 4card ....product the 8th card.
so the probability that you DONT draw a 2cc in the first 8 card is 40.67, so the probability that you indeed DRAW a card in the first 8th cards is 1-40.67%=59.33%
Let's do some quick math to figure out if you're being hypersensitive (or just unlucky). Assuming you're on the play and you haven't taken a mulligan, you've seen 8 cards by your turn 2. What are the odds that you see one of your 6 two-drops in those first 8 cards?
It's 59.34%.
I appreciate the help and your being in depth about it. Perhaps I'm being dumb here, but I can't seem to see how you get that 59%. Would you mind sharing the math that you used to do that? I realize it's basic statistics, but the only thing I keep thinking i 6/60 is 10% and then x8 which gets me to 80%.
Thanks
i can help with that.
the probability of that your FIRST draw of the 60 card deck is a 6/60 =10%, let say this the reverse way: the probability of NOT drawning a 2cc in the first card of your deck is 90%.
ok, we have draw 1 card, what is the probability that the next card is still NOT a 2cc? (54-1)/(60-1)=53/59 (the -1 is because we already draw 1 card).
for the 3rd card? 52/58 and so on (51/57 for 4th, 50/56 ...etc).
so the chance that by the 8th card that we draw is still not a 2cc is: 47/53.
now, the probability that in the first 8th cards we dont see a 2cc (now cumulative) is the product of the probability that we dont draw a 2cc in the first card product the second card product the 3rd card product the 4card ....product the 8th card.
so the probability that you DONT draw a 2cc in the first 8 card is 40.67, so the probability that you indeed DRAW a card in the first 8th cards is 1-40.67%=59.33%
Ahh okay. That makes a lot more sense. I might have just been being lazy with my previous methods . Much thanks.
Hmm. Perhaps Grunt is just really good in your meta. I haven't had as much luck with it online, but hey. I can't argue with your results.
I've considered canonist in the past, but I feel like it just doesn't do enough. Against storm for instance, they'll just remove it. I might suggest some type of gy hate like rest in peace. It's versatile and shuts down both of those decks decently well. It does conflict with grunt though. Perhaps, relic of progenitus then?
I feel like negate might be going the wrong direction. Thalia can make it cost 3 and it just doesn't seem to do it. Against scapeshift we want to use our anti searchers and thalia to tax them and slow them to a halt while we beat face. While this can allow you to do so, I feel like there are better ways of doing. I run leyline of sanctity in my board and really love it. It's incredibly versatile and can potentially not cost you any mana. Siding that and burrenton should allow you to beat face, dodge sweepers, and not worry about them comboing off.
Pod is always tough. Do you feel as if the feind hunter does enough in that MU? You've already got several other tools to use against them in the side like pithing needle and disenchant. You might be better off with just another pithing needle, although I'm honestly not sure.
I'm right there with you about beaters needing to do another thing. I actually think Brimaz can do quite a lot though. Geist is also just a beater, but man does he do it well. I've been surprised at how easily this deck can just make way for him. Once he comes into play a lot of the time it seems as if the game rotates around him. Opponents work really hard to not let him hit and we do just the opposite.
I've never had bloodmoon sided against me in my current version of the deck, but I have in older versions. It can be really really nasty, but I don't see too much of it. You also have a lot more basics than me and so should be fine.
I personally have not tried vapor snag, but I believe emuhell runs it as a 1 of. It works great with geist tempo stuff. I think there are some people who did it in the raw data on page 1. It can be nice, but it never felt right for me. You should try play testing it to be sure.
22 lands is possible, but not usually recommended. You do only run 2 4 cmc cards though while most run around 4 (restoration angel) I think. The WG version of the deck has done it from time to time, but they have mana accelerations. Do you mean that you would choose to draw if you could if you went to 22 lands? I would recommend that you don't do this. Having 22 lands makes you more aggressive while intentionally being on the draw is the opposite.
Of course storm can remove canonist but there's also Thalia and Forge-Tender and cetera, it's just redundant. Relic is something I've considered in the past. I cut RiP to accommodate Jotun Grunt. What do you think about stonecloaker?
Negate is getting cut, I agree that we have a better plan against Scapeshift. Next time I play I'm going to cut Canonist, Kor Firewalker and Negate for 2 Hibernation and a Judge's Familiar.
I've been happy with Fiend Hunter in the pod matchup. It's not fantastic but they always have targets. Pithing needle dies to reclamation sage and usually I find the MU to be about grinding out with creatures. They sometimes even board out the pods.
I meant do you sideboard down to 22 lands if you've won the first game and will be put on the draw? I do think my deck is more suited to this because there are only 2 four drops.
Okay, So now that I've got the stats of what 6, 7, and 8 2 drops would look like, what is a "high enough" percentage of 2 drops to have so that it shouldn't be something that impacts my play. Again, I could potentially play 1 drops, be land screwed, or attack with a mutavault, but I'm not going to worry about those in my calculations for the moment. So as Charons and Leviathan pointed out, for 6 of them I have a 59.33% chance of getting a 2 drop by my second turn.
for 7 2 drops, I have a 65.36% chance of getting one, and for 8 of them, it's a 70.59% chance.
Of course storm can remove canonist but there's also Thalia and Forge-Tender and cetera, it's just redundant. Relic is something I've considered in the past. I cut RiP to accommodate Jotun Grunt. What do you think about stonecloaker?
Negate is getting cut, I agree that we have a better plan against Scapeshift. Next time I play I'm going to cut Canonist, Kor Firewalker and Negate for 2 Hibernation and a Judge's Familiar.
I've been happy with Fiend Hunter in the pod matchup. It's not fantastic but they always have targets. Pithing needle dies to reclamation sage and usually I find the MU to be about grinding out with creatures. They sometimes even board out the pods.
I meant do you sideboard down to 22 lands if you've won the first game and will be put on the draw? I do think my deck is more suited to this because there are only 2 four drops.
Okay, yeah, I figured as much. I'm not sure. I've never play tested stonecloaker, but I know it's a card that we used to run. It's never seemed all that alluring to me, but it's something you could try. Would you run it main? I'm not sure it'd be enough for anti gy in the side, but it could be enough with jotun.
Wait, so you would side hibernation against scapeshift? I've never thought of putting judge's familiar in the SB. Let us know how that goes.
Huh. I just feel like they have creatures with enters the battlefield stuff, so if you hit a creature then they just abrupt decay it and then get the effect again. Huh. You don't think you can bait it with vials or golems? Really? Wow. I have never seen them do that.
Huh. 22 Lands on the draw. Interesting. I've never tried it. Honestly, I don't know. Have you play tested it at all? Perhaps try asking charons or sheepz. They might have a better idea for that one.
Hi everyone,
I wanted to build a deck for my younger brother, and I finally decided it was going to be D&T. I wanted to start from a mono white approach, something like this. I am pretty new to the deck and have only been testing it for a few days, and it has felt really interactive and fun to play.
My brother seldom plays tournaments and our frequent meta is pod, junk, uwr midrange, delver, merfolk and affinity. How could that list be tweaked to be competitive in such a meta?
Hi everyone,
I wanted to build a deck for my younger brother, and I finally decided it was going to be D&T. I wanted to start from a mono white approach, something like this. I am pretty new to the deck and have only been testing it for a few days, and it has felt really interactive and fun to play.
My brother seldom plays tournaments and our frequent meta is pod, junk, uwr midrange, delver, merfolk and affinity. How could that list be tweaked to be competitive in such a meta?
I'm on my phone and really need to be on my computer to properly answer (gimme like 2-3 hours and I can be) but how set are you on this specific list? Main I would definitely cut the serras and sword, go to a full 4 resto, maybe jump to 4 Thalia, monowhite go to 1 tec edge and 4 Mutas (9 colorless sources are max but I've run that dual color and been fine) probably find room for a singleton needle and additional stony silence side. 4 firewalker probs isn't a bad idea in that meta, but you might be able to drop to 3. I prefer brimaz to bladehold as well to keep the cmc lower and make room for restos, but they do serve admirably on a budget. Monowhite is always kinda a hard call since it always feels lacking by a playset of SOMETHING imo, but really looking at that meta I don't recommend swords, you'll get blown out constantly. Ill have more precises answers if you want when I get home but I wanted to get back to you now with initial impressions.
On going down to 22 lands on the draw, that's really an intriguing idea. I've legitimately never seen that suggested in my time here but I really wanna try it. Logic dictates it should be totally okay and maybe even give the edge? I'd totally feel fine doing it? Lemme test it some and give Ya some impressions, but that could be an absolutely groundbreaking play change. Nice catch man!
Edit: Upon further review, you wanna DEFINITELY bump to 23 lands, I like a 2/2 split on familiar and dryad, I really don't feel 4 dryad is ever necessary, on the side, grand abolisher, sword, and relic warder are on the weaker end. Sundering growth really isn't a bad call here. This feels EXTREMELY weighted against burn, almost unnecessarily so? A burrenton, 4 firewalker, and 3 finks main is an awful lot. You may wanna consider a singleton mark of asylum side. Anyway I think that's my idea without pushing some pricier stuff in there like 2 horizon canopies and a linvala. Best of luck!
Round 1 Blue/Red Delver (not pyromancer) 2-0
Game 1: I wasn't sure exactly was going on as he was looting a lot and finally committed a lightning bolt to my thalia on turn 4. I really was holding nothing up until that point which I then top deck a blade splicer. He finally plays a series of delvers but it was too late.
(out 4 vial, out 2 mindcensor, out 1 leonin arbiter , in 2 sunlance, in 2 mortar pod, in 2 burrenton forge-tender, in 1 spellskite)
Game 2: He plays delver & I cast javelineer. His delver flips, he kills my javie with izzet charm then attacks for 3. I cast sunlance on his delver. He plays nivix cyclops. I'm the luckiest person ever and I draw a spellsite off the top and shutdown all his artful dodge shenanigans he attempted to do. I find my brimaz and then grind this game out with mortar pod on his next two delvers (sacrificing a brimaz kitten and a drawn arbiter) and hitting repeatedly with the brimaz. Weird match now that I think about it.
Round 2 Mardu Midrange 2-0
Game 1: He played a lot of removal on my creatures and then I got on top with a restoraton angel that he couldn't muster a card to kill. I road her over the top for a few turns and it was over.
(out 4 vial, out 1 mindcensor in 3 burrenton forge-tender, 2 spellskite)
Game 2: Starts as game 1 with removal and hand disruption but swiftly changes once I land a spellskite. He was unable to hit my actual threats such as blade splicer when I flickerwisped it and he fell too far behind. At one point I felt like he may have had anger so I held a flickerwisp in hand. I aggressively hit his only white source and he showed me his hand.
Round 3 Infect 2-1
Game 1: I am on the play and I cast javie. He reads it... disapproves and on his turn kills it with dismember. I cast a vial and pass. He cast glistener elf and I attempt to path it and he counters it with apostle blessing. I draw and play a thalia leaving one mana up. He sends in glistener elf and I block. He cast a pump and I let it resolve at the end of combat I use a second path. My turn I cast a brimaz and he pretty much scooped it up from here.
(out 4 vial, out 2 aven mindcensor, out 2 kitchen finks, in 2 mortarpod, in 2 sunlance, in 2 spellskite, in 2 mirran crusader)
Game 2: he leads with a inkmoth. I play a javie. He plays a *blight steel mamba*? I play thalia and we pretty much have a stand off for about 3 turns. I pick up a bunch of momentum and then find a mortarpod. I go on a frenzy of blowing stuff up leaving him with one infect guy. What is interesting is my inability to read apostle's blessing. I only have a golem back to block and he names artifacts with apostle's blessing. I'm literally blown out through a thalia with pumps on ichor claw guy? (whatever its called). Lol at this point I'm pretty sad I lost to apostle's blessing.
Game 3: a jav, mortarpod, and sunlance in my opening hand was going to be great alone but the spellskite on turn 3 was the bee's knees.
Round 4 Mono Green Genesis Wave (my buddy drives down from school and enters the tournament with this nonsense) (1-2)
Game 1: Ah yes... what nightmares are made of.. He turn one plays utopia sprawl, turn two fertile ground with an elf, turn three involved a garruk stomping into a primeval which shortly after saw a craterhoof...I cried a little we moved along.
(out 2 kitchen finks, out 1 vial, in 2 mirran crusader, in sunlance)
Game 2: I rip two mirran crusaders turn 3 and 4.
Game 3: I realize after we present decks that maybe I should play disenchant for his utopia sprawls and stuff. I would have been correct. He does game one essentially all over again except it was genesis wave instead of flat out hoof.
Overall I feel like the night went very well. I wish I had better meta analysis for you all but brewers are about! I was testing some mortar pods tonight after all the debate from last time and I am actually a fan of how they worked against heavy aggressive decks. I also thought it was worth testing sunlance with the current meta and that went really well too! I'm considering with all the creatures flipping about it may be worth testing the dismember pair again and etc.
Sorry for such shaky, brief recap but hopefully it helps the forum.
-Catmix
I finally caught up with this thread I haven't had time to play competitively, but I am glad to see people moving to 3 Geists and having some Javalineers in their main. I've had that set up casually against my friends for months! Other than that it's a pretty standard build. I have been worried about that multicolored human deck for a great while now, hopefully destroying all creatures does it (still very scary). I don't know why it never occurred to me to try swords with geist... I'll come back once I have time to update my list for lgs. I'm happy the thread picked up again!
Edit: Eiganjo Castle is amazing with geist. I'm also glad to see this down to 22 land
@sf45 with javalineers, I don't feel the need for a 5th removal, but thoughts?
I'm not sure. I've never play tested stonecloaker, but I know it's a card that we used to run. It's never seemed all that alluring to me, but it's something you could try. Would you run it main?
Wait, so you would side hibernation against scapeshift?
Huh. I just feel like they have creatures with enters the battlefield stuff, so if you hit a creature then they just abrupt decay it and then get the effect again. Huh. You don't think you can bait it with vials or golems? Really? Wow. I have never seen them do that.
No, I would run stonecloaker out of the board.
No way, I would not sideboard hibernation against scapeshift. I guess I was saying that my deck feels okay against scapeshift without counter backup.
It's true fiend huntering a siege rhino sounds like a fool's errand. I've mostly used the card as a tempo play to push through the last points of damage or to kill a mana source. I'd like to note that Fiend hunter is also okay against the Emrakul cheat decks, unlike most removal.
On going down to 22 lands on the draw, that's really an intriguing idea. I've legitimately never seen that suggested in my time here but I really wanna try it. Logic dictates it should be totally okay and maybe even give the edge? I'd totally feel fine doing it? Lemme test it some and give Ya some impressions, but that could be an absolutely groundbreaking play change. Nice catch man!
Thanks! I've sideboarded down 22 lands around five times with this deck. It seems to work out alright. Vial helps out a lot. I think that when siding into fewer lands you want to consider lowering the mana curve slightly. Definitely let us know what you think after testing.
I'm looking to start putting this together in paper pretty soon, and I'm looking for some feedback. It feels like a bit of a coin toss whether I win or lose most games. I'm not getting destroyed in 2-man queues online, but I've had no luck in dailies at all.
Hey. I only have a minute here, so these are just a few quick thoughts I had... Have you tried using judge's familiar at all? It might be worth trying.
Personally, I don't like the hero that much. Brimaz might be better suited for the task.
You only have 22 lands. I'd recommend bumping that up to 23 and taking out some plains for some mutavaults.
Match 1: (2-1) Affinity
Game 1: On the draw. Made a couple misplays, he has a pretty nut hand, but it was winnable. +2 Stony Silence + 1 Dismember, -2 Aether Vial, -1 Pack Rats
Game 2: Sculler a crucial whipflare, then follow it up with another sculler to snag a champion, and bury him under Blade Splicer tokens.
Game 3: Land a stony silence, he kept a two land hand with darksteel citadel, and I get rid of the other land with arbiter + quarter.
Analysis: @Sheepz You had advised me to cut scullers in this match up, but I found them to be great at taking crucial pieces like plating and champion on turn 2 or 3. Never a game I didn't want them.
Match 2: (2-0) U/R Delver
Game 1: On the draw, managed to lock him out with thalia and arbiter. Javilineers/Pontiff did work here. +1 Mark of Asylum, +2 Jotun Grunt, +1 Forgetender, +1 Dismember, +1 Sin Collector. -2 Sculler, -1 Pack Rats, -3 something else?
Game 2: I get three treasure cruise resolved against me in a really grindy match up, but Resto Angel clocks him as I used flickerwisps to reset his delvers and clock them with pontiff/javelins.
Analysis: Wish I saw some of my hate. Jotun Grunt, got threads of disloyalty, but that's about it.
Match 3: (2-1) Boggles
Game 1: On the play. Double Sculler, with one being flickerwisped in response to its trigger strips him of his hand and he gets run over. -4 Icatian Javilineers. +1 Sin Collector (I for some reason thought it was noncreature spells, oops), +2 Mirran Crusader, +1 Spellskite.
Game 2: I mulligan, get no removal or flickerwisps. He piles 3 rancors onto a spiritdancer and swings for the win.
Game 3: I arbiter, he can't fetch, I blow up a land, follow with thalia and sculler and seal the deal.
Analysis: Boggles is boggles, came out of left field (no one really plays it), but the deck has good tools against it.
Match 4: Intentional Draw against Pod
Final Record: 3-0-1
Overall Analysis, There wasn't a single card in my main deck that I didn't appreciate at any given time other than the Javelineers against Boggles. Sculler, Pontiff and the Javelineers continue to do work, and the rest of the main shell keeps chugging along.
I did manage to make a lot of decent trades and was wondering if some people could comment on this updated deck list.
I took out Pack Rat for Aven Mindcensor, and took out a splicer for Resto Angel. I'm wondering if cutting down on the Splicers for the Angel is the right call or should cut something else. I'm also wondering if swapping out Dismember for the Sword is worth it. My meta is very pod heavy, and I feel the singleton sword could really pull its weight in the matchup.
Also side boarding question, does anyone ever side out the vials in certain matchups? It has been tempting on occasion, especially when I side in Stony Silence.
Nice job!! And yea I know I said side em out, but I could be very wrong. I mean sculler is awesome. I'm kinda surprised you took rats out vs delver? I really like em there, I've won many matches against them due to it, but to be fair that was before treasure cruise and now it's a whole different animal. I like your list as a whole though, keep up the good work! I do have to say I'm still not a chapel fan, and Id cut 2 for 2 horizon canopies just for consistency. I recommend two canopies for every list though if you got em haha.
Also side boarding question, does anyone ever side out the vials in certain matchups? It has been tempting on occasion, especially when I side in Stony Silence.
I always swap vials for stony silence against affinity.
Uhh guys, I'm not sure if you have seen the newest spoilers but what is our plan on how to deal with this thing, http://magic.wizards.com/en/articles/archive/feature/holiday-spirit-2014-12-24 aside from keeping them from getting the lands they need to cast it? Because I know that the tron decks in modern will likely want to run this quite a bit.
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Uhh guys, I'm not sure if you have seen the newest spoilers but what is our plan on how to deal with this thing, http://magic.wizards.com/en/articles/archive/feature/holiday-spirit-2014-12-24 aside from keeping them from getting the lands they need to cast it? Because I know that the tron decks in modern will likely want to run this quite a bit.
For the most part, we do exactly what we normally do against Tron: we use Thalia to make it more expensive, and we use Leonin Arbiter, Ghost Quarter, and Tectonic Edge to make sure that it never hits the board.
Once Ugin hits the board, there isn't anything we can do, because that player will retain priority after it resolves. Running something like Utter End won't stop the destruction of the board state because Ugin's -X ability will already be on the stack.
In essence, Ugin is a very expensive board wipe that inevitably locks down the game. If it sticks, we lose. We fight this in a couple of ways:
1) We run Thalia, Leonin Arbiter, Ghost Quarter, and Tectonic Edge, to make sure it never hits the board.
2) We can use artifact hate to make sure Tron can't find the right pieces.
3) Depending on your splash, we strip it from our opponents' hands.
4) We hold back some of our spells, like we would versus a normal board wipe.
5) We sometimes run manlands, which don't get hit by Ugin.
6) If all else fails, we can run some permanentremoval, or fight Ghostfire with Ghostfire. It won't stop the board wipe, but will allow us to recover.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Round 1 pod 0-2: I have ben going 50/50 with pod deck this just happend to be one i lost.
Game1: Had a little bit of removal and was able to get active pod to beat me up with big creatures
Game 2: Got out early mana dorks so he could stay out of tectonic edge range. Stalled board I misplayed by casting resto angel on his turn when he had 2 Voice of resurgence out, so he had 2 9/9 beaters. unless i had some great top decks (even without the misplay) there was no way i was gonna win this one.
Match 2 Merfolk 2-1: They playout a lot like we do, but we can blow our own line to get away from spreading seas; we also have many more surprises. Games wit them seem to be favored to us but not strongly favored.
Game 1: I get T1 Familiar, T2 he plays silvergil I play T3 Brimaz. He ends up playing merrow reejerey lord of atlantis and copying the Merrow with phantasmal image, I get rest angel in the air. then a blade splicer ad just keep board stalled while i beat him in the air
Game 2: We both get out T1 Vial. T2 he plays silvergil I play arbiter. turn three he gets out Kira glass spinner i flickerwisp his vial he gut shot the wisp. He plays master of waves, I vial in a flicekrwisp targeting his master of waves on my turn to get past kira ability then path it. He ends up getting spreading seas with Lord of atlantis trident and edges it out
Game 3: I start with vial he starts wit cursecatcher. Really grindy game he copies my blade splicer; again over many turns i beat him i the air with 2 resto angels and a stalled ground game on both sides.
Match 3 URW delver 2-1: I have only ever lost to delver once in tournaments. Strong in our favor IMHO.
Game 1:He goes first get's first turn delver second turn delver. I play thalia T2 He flips both delvers and bolts thalia. I play arbiter and path a delver. he snags the arbiter i ghost quarter his blue source ( he is stuck on 2 lands) i response then play another thalia. I play blade splicer he swings getting me down to 1. I pass next turn and play stonecloaker after he attacks killing his second delver. And play akroma face down ( resto in hand)
Game2: He stalls me out with 2 bolts, a mana leak and a vapor snag and beats me in the air with 2 early delvers ( used my path on his pyromancer)
Game 3: He spell snare my thalia Turn 2. He plays pyromancer i play blade splicer, He plays delver I play flickerwisp targeting splicer he bolts splicer. He flips his delver casts snapcaster and bolts the wisp. I ghost quarter my own cavern ( named elemental) and play rest in peace and thalia. I use another wisp to unflip his delver. he is at 11 (10 after a fetch) I am at 13 he has 3 tokens with pyromancer he plays swift spear and attacks with pyro and spear ( i block thalia to pyro and wisp to spear) take one from a token and only have thalia left, with Kor firewalker in hand. I draw resto angel Play the kor and attack with Thalia His delver flips and he takes me down to 9. I attack with kor and thalia, he uses snapcaster ( with no graveyard due to RIP) when he tries to block the kor i resto angel it. Next turn i attack with Thalia ( he is at 8 i am at 9) he double blocks with the insectile aberration and snappy I kill the flyer. I draw another Resto angel and win in the air.
Match 4 RDW? 2-0: This was a guy that didn't have any chance at the prize pool; game one he played a Goblin guide I played Thalia he swung I blocked and he misclicked mutagenic growth my Thalia then conceded the game and then the match.
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I appreciate the help and your being in depth about it. Perhaps I'm being dumb here, but I can't seem to see how you get that 59%. Would you mind sharing the math that you used to do that? I realize it's basic statistics, but the only thing I keep thinking i 6/60 is 10% and then x8 which gets me to 80%.
But, yes, my 3 drops are really crowded. For the swords I feel like a 1 of is too few, but it seems as if 2 crowds that slot too much (even though I like to play it as a 5drop if I can). So, you're syaing I have too many flicker effects? What would it look like percentage wise if I cut 1 resto for probably an extra arbiter. Before, I had 2 spirit of the labyrinth in and those were the cards that came out for the swords. So it could potentially be them going back in, but if I do that, I'd want more than 1. Alternatively, it could be thalia, but is running her as a 4 of being a legend too much?
Thanks
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Okay, so it would be less D&T and more of a stax esque deck?
Ah, okay. That does not sound fun.
Cool, I look forward to it.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Well since you will draw cards this will reduce the cards in your library. Lets take the easy example and say you play a 4-off in 60 cards. So the chance of drawing it beeing the first card is 4/60. If you draw another card, you will have not 60 but 59 cards left, but also one fewer of the cards in your deck. so 3/59. If you did not draw one as a first card, it becomes even 4/59. Also you have to count in that you will start by 7 most likely...
Generally having a 4-off in your starting hand is roughly 40%, and having a 4-off by turn2 is roughly a tad below 60%.
i can help with that.
the probability of that your FIRST draw of the 60 card deck is a 6/60 =10%, let say this the reverse way: the probability of NOT drawning a 2cc in the first card of your deck is 90%.
ok, we have draw 1 card, what is the probability that the next card is still NOT a 2cc? (54-1)/(60-1)=53/59 (the -1 is because we already draw 1 card).
for the 3rd card? 52/58 and so on (51/57 for 4th, 50/56 ...etc).
so the chance that by the 8th card that we draw is still not a 2cc is: 47/53.
now, the probability that in the first 8th cards we dont see a 2cc (now cumulative) is the product of the probability that we dont draw a 2cc in the first card product the second card product the 3rd card product the 4card ....product the 8th card.
so
(54/60)*(53/59)*(52/58)*(51/57)*(50/56)*(49/55)*(48/54)*(47/53)=.4067=40.67%
so the probability that you DONT draw a 2cc in the first 8 card is 40.67, so the probability that you indeed DRAW a card in the first 8th cards is 1-40.67%=59.33%
Ahh okay. That makes a lot more sense. I might have just been being lazy with my previous methods . Much thanks.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Of course storm can remove canonist but there's also Thalia and Forge-Tender and cetera, it's just redundant. Relic is something I've considered in the past. I cut RiP to accommodate Jotun Grunt. What do you think about stonecloaker?
Negate is getting cut, I agree that we have a better plan against Scapeshift. Next time I play I'm going to cut Canonist, Kor Firewalker and Negate for 2 Hibernation and a Judge's Familiar.
I've been happy with Fiend Hunter in the pod matchup. It's not fantastic but they always have targets. Pithing needle dies to reclamation sage and usually I find the MU to be about grinding out with creatures. They sometimes even board out the pods.
I meant do you sideboard down to 22 lands if you've won the first game and will be put on the draw? I do think my deck is more suited to this because there are only 2 four drops.
for 7 2 drops, I have a 65.36% chance of getting one, and for 8 of them, it's a 70.59% chance.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Okay, yeah, I figured as much. I'm not sure. I've never play tested stonecloaker, but I know it's a card that we used to run. It's never seemed all that alluring to me, but it's something you could try. Would you run it main? I'm not sure it'd be enough for anti gy in the side, but it could be enough with jotun.
Wait, so you would side hibernation against scapeshift? I've never thought of putting judge's familiar in the SB. Let us know how that goes.
Huh. I just feel like they have creatures with enters the battlefield stuff, so if you hit a creature then they just abrupt decay it and then get the effect again. Huh. You don't think you can bait it with vials or golems? Really? Wow. I have never seen them do that.
Huh. 22 Lands on the draw. Interesting. I've never tried it. Honestly, I don't know. Have you play tested it at all? Perhaps try asking charons or sheepz. They might have a better idea for that one.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
I wanted to build a deck for my younger brother, and I finally decided it was going to be D&T. I wanted to start from a mono white approach, something like this. I am pretty new to the deck and have only been testing it for a few days, and it has felt really interactive and fun to play.
My brother seldom plays tournaments and our frequent meta is pod, junk, uwr midrange, delver, merfolk and affinity. How could that list be tweaked to be competitive in such a meta?
I'm on my phone and really need to be on my computer to properly answer (gimme like 2-3 hours and I can be) but how set are you on this specific list? Main I would definitely cut the serras and sword, go to a full 4 resto, maybe jump to 4 Thalia, monowhite go to 1 tec edge and 4 Mutas (9 colorless sources are max but I've run that dual color and been fine) probably find room for a singleton needle and additional stony silence side. 4 firewalker probs isn't a bad idea in that meta, but you might be able to drop to 3. I prefer brimaz to bladehold as well to keep the cmc lower and make room for restos, but they do serve admirably on a budget. Monowhite is always kinda a hard call since it always feels lacking by a playset of SOMETHING imo, but really looking at that meta I don't recommend swords, you'll get blown out constantly. Ill have more precises answers if you want when I get home but I wanted to get back to you now with initial impressions.
On going down to 22 lands on the draw, that's really an intriguing idea. I've legitimately never seen that suggested in my time here but I really wanna try it. Logic dictates it should be totally okay and maybe even give the edge? I'd totally feel fine doing it? Lemme test it some and give Ya some impressions, but that could be an absolutely groundbreaking play change. Nice catch man!
Edit: Upon further review, you wanna DEFINITELY bump to 23 lands, I like a 2/2 split on familiar and dryad, I really don't feel 4 dryad is ever necessary, on the side, grand abolisher, sword, and relic warder are on the weaker end. Sundering growth really isn't a bad call here. This feels EXTREMELY weighted against burn, almost unnecessarily so? A burrenton, 4 firewalker, and 3 finks main is an awful lot. You may wanna consider a singleton mark of asylum side. Anyway I think that's my idea without pushing some pricier stuff in there like 2 horizon canopies and a linvala. Best of luck!
I went 3-1 tonight placing 2nd!
Here goes the details.
Round 1 Blue/Red Delver (not pyromancer) 2-0
Game 1: I wasn't sure exactly was going on as he was looting a lot and finally committed a lightning bolt to my thalia on turn 4. I really was holding nothing up until that point which I then top deck a blade splicer. He finally plays a series of delvers but it was too late.
(out 4 vial, out 2 mindcensor, out 1 leonin arbiter , in 2 sunlance, in 2 mortar pod, in 2 burrenton forge-tender, in 1 spellskite)
Game 2: He plays delver & I cast javelineer. His delver flips, he kills my javie with izzet charm then attacks for 3. I cast sunlance on his delver. He plays nivix cyclops. I'm the luckiest person ever and I draw a spellsite off the top and shutdown all his artful dodge shenanigans he attempted to do. I find my brimaz and then grind this game out with mortar pod on his next two delvers (sacrificing a brimaz kitten and a drawn arbiter) and hitting repeatedly with the brimaz. Weird match now that I think about it.
Round 2 Mardu Midrange 2-0
Game 1: He played a lot of removal on my creatures and then I got on top with a restoraton angel that he couldn't muster a card to kill. I road her over the top for a few turns and it was over.
(out 4 vial, out 1 mindcensor in 3 burrenton forge-tender, 2 spellskite)
Game 2: Starts as game 1 with removal and hand disruption but swiftly changes once I land a spellskite. He was unable to hit my actual threats such as blade splicer when I flickerwisped it and he fell too far behind. At one point I felt like he may have had anger so I held a flickerwisp in hand. I aggressively hit his only white source and he showed me his hand.
Round 3 Infect 2-1
Game 1: I am on the play and I cast javie. He reads it... disapproves and on his turn kills it with dismember. I cast a vial and pass. He cast glistener elf and I attempt to path it and he counters it with apostle blessing. I draw and play a thalia leaving one mana up. He sends in glistener elf and I block. He cast a pump and I let it resolve at the end of combat I use a second path. My turn I cast a brimaz and he pretty much scooped it up from here.
(out 4 vial, out 2 aven mindcensor, out 2 kitchen finks, in 2 mortarpod, in 2 sunlance, in 2 spellskite, in 2 mirran crusader)
Game 2: he leads with a inkmoth. I play a javie. He plays a *blight steel mamba*? I play thalia and we pretty much have a stand off for about 3 turns. I pick up a bunch of momentum and then find a mortarpod. I go on a frenzy of blowing stuff up leaving him with one infect guy. What is interesting is my inability to read apostle's blessing. I only have a golem back to block and he names artifacts with apostle's blessing. I'm literally blown out through a thalia with pumps on ichor claw guy? (whatever its called). Lol at this point I'm pretty sad I lost to apostle's blessing.
Game 3: a jav, mortarpod, and sunlance in my opening hand was going to be great alone but the spellskite on turn 3 was the bee's knees.
Round 4 Mono Green Genesis Wave (my buddy drives down from school and enters the tournament with this nonsense) (1-2)
Game 1: Ah yes... what nightmares are made of.. He turn one plays utopia sprawl, turn two fertile ground with an elf, turn three involved a garruk stomping into a primeval which shortly after saw a craterhoof...I cried a little we moved along.
(out 2 kitchen finks, out 1 vial, in 2 mirran crusader, in sunlance)
Game 2: I rip two mirran crusaders turn 3 and 4.
Game 3: I realize after we present decks that maybe I should play disenchant for his utopia sprawls and stuff. I would have been correct. He does game one essentially all over again except it was genesis wave instead of flat out hoof.
Overall I feel like the night went very well. I wish I had better meta analysis for you all but brewers are about! I was testing some mortar pods tonight after all the debate from last time and I am actually a fan of how they worked against heavy aggressive decks. I also thought it was worth testing sunlance with the current meta and that went really well too! I'm considering with all the creatures flipping about it may be worth testing the dismember pair again and etc.
Sorry for such shaky, brief recap but hopefully it helps the forum.
-Catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
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Edit: Eiganjo Castle is amazing with geist. I'm also glad to see this down to 22 land
@sf45 with javalineers, I don't feel the need for a 5th removal, but thoughts?
No, I would run stonecloaker out of the board.
No way, I would not sideboard hibernation against scapeshift. I guess I was saying that my deck feels okay against scapeshift without counter backup.
It's true fiend huntering a siege rhino sounds like a fool's errand. I've mostly used the card as a tempo play to push through the last points of damage or to kill a mana source. I'd like to note that Fiend hunter is also okay against the Emrakul cheat decks, unlike most removal.
Thanks! I've sideboarded down 22 lands around five times with this deck. It seems to work out alright. Vial helps out a lot. I think that when siding into fewer lands you want to consider lowering the mana curve slightly. Definitely let us know what you think after testing.
Hey. I only have a minute here, so these are just a few quick thoughts I had... Have you tried using judge's familiar at all? It might be worth trying.
Personally, I don't like the hero that much. Brimaz might be better suited for the task.
You only have 22 lands. I'd recommend bumping that up to 23 and taking out some plains for some mutavaults.
In the SB I don't much like dismember, Eidolon of Rhetoric, or Linvala, keeper of silence. It seems like you could be doing better things with these slots.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Here is the list:
4x Plains
4x Isolated Chapel
1x Swamp
4x Godless Shrine
1x Caves of Koilos
1x Eiganjo Castle
4x Ghost Quarter
2x Tectonic Edge
1x Vault of the Archangel
Non-Creatures (8)
4x Æther Vial
4x Path to Exile
4x Icatian Javelineers
1x Pack Rats
4x Leonin Arbiter
3x Thalia, Guardian of Thraben
4x Tidehollow Sculler
4x Blade Splicer
4x Flickerwisp
1x Aven Mindcensor
2x Orzhov Pontiff
2x Restoration Angel
1x Burrenton Forge-Tender
1x Mark of Asylum
1x Pithing Needle
2x Stony Silence
2x Jotun Grunt
1x Spellskite
1x Dismember
2x Pack Rats
1x Rest in Peace
2x Mirran Crusader
1x Sin Collector
Match 1: (2-1) Affinity
Game 1: On the draw. Made a couple misplays, he has a pretty nut hand, but it was winnable. +2 Stony Silence + 1 Dismember, -2 Aether Vial, -1 Pack Rats
Game 2: Sculler a crucial whipflare, then follow it up with another sculler to snag a champion, and bury him under Blade Splicer tokens.
Game 3: Land a stony silence, he kept a two land hand with darksteel citadel, and I get rid of the other land with arbiter + quarter.
Analysis: @Sheepz You had advised me to cut scullers in this match up, but I found them to be great at taking crucial pieces like plating and champion on turn 2 or 3. Never a game I didn't want them.
Match 2: (2-0) U/R Delver
Game 1: On the draw, managed to lock him out with thalia and arbiter. Javilineers/Pontiff did work here. +1 Mark of Asylum, +2 Jotun Grunt, +1 Forgetender, +1 Dismember, +1 Sin Collector. -2 Sculler, -1 Pack Rats, -3 something else?
Game 2: I get three treasure cruise resolved against me in a really grindy match up, but Resto Angel clocks him as I used flickerwisps to reset his delvers and clock them with pontiff/javelins.
Analysis: Wish I saw some of my hate. Jotun Grunt, got threads of disloyalty, but that's about it.
Match 3: (2-1) Boggles
Game 1: On the play. Double Sculler, with one being flickerwisped in response to its trigger strips him of his hand and he gets run over. -4 Icatian Javilineers. +1 Sin Collector (I for some reason thought it was noncreature spells, oops), +2 Mirran Crusader, +1 Spellskite.
Game 2: I mulligan, get no removal or flickerwisps. He piles 3 rancors onto a spiritdancer and swings for the win.
Game 3: I arbiter, he can't fetch, I blow up a land, follow with thalia and sculler and seal the deal.
Analysis: Boggles is boggles, came out of left field (no one really plays it), but the deck has good tools against it.
Match 4: Intentional Draw against Pod
Final Record: 3-0-1
Overall Analysis, There wasn't a single card in my main deck that I didn't appreciate at any given time other than the Javelineers against Boggles. Sculler, Pontiff and the Javelineers continue to do work, and the rest of the main shell keeps chugging along.
I did manage to make a lot of decent trades and was wondering if some people could comment on this updated deck list.
4x Plains
4x Isolated Chapel
1x Swamp
4x Godless Shrine
1x Caves of Koilos
1x Eiganjo Castle
4x Ghost Quarter
2x Tectonic Edge
1x Vault of the Archangel
Non-Creatures (8)
4x Æther Vial
4x Path to Exile
4x Icatian Javelineers
4x Leonin Arbiter
3x Thalia, Guardian of Thraben
4x Tidehollow Sculler
3x Blade Splicer
4x Flickerwisp
2x Aven Mindcensor
2x Orzhov Pontiff
3x Restoration Angel
1x Burrenton Forge-Tender
1x Mark of Asylum
1x Pithing Needle
2x Stony Silence
2x Jotun Grunt
1x Spellskite
1x Sword of Feast and Famine
2x Pack Rats
1x Rest in Peace
2x Mirran Crusader
1x Sin Collector
I took out Pack Rat for Aven Mindcensor, and took out a splicer for Resto Angel. I'm wondering if cutting down on the Splicers for the Angel is the right call or should cut something else. I'm also wondering if swapping out Dismember for the Sword is worth it. My meta is very pod heavy, and I feel the singleton sword could really pull its weight in the matchup.
Also side boarding question, does anyone ever side out the vials in certain matchups? It has been tempting on occasion, especially when I side in Stony Silence.
I always swap vials for stony silence against affinity.
For the most part, we do exactly what we normally do against Tron: we use Thalia to make it more expensive, and we use Leonin Arbiter, Ghost Quarter, and Tectonic Edge to make sure that it never hits the board.
Once Ugin hits the board, there isn't anything we can do, because that player will retain priority after it resolves. Running something like Utter End won't stop the destruction of the board state because Ugin's -X ability will already be on the stack.
In essence, Ugin is a very expensive board wipe that inevitably locks down the game. If it sticks, we lose. We fight this in a couple of ways:
1) We run Thalia, Leonin Arbiter, Ghost Quarter, and Tectonic Edge, to make sure it never hits the board.
2) We can use artifact hate to make sure Tron can't find the right pieces.
3) Depending on your splash, we strip it from our opponents' hands.
4) We hold back some of our spells, like we would versus a normal board wipe.
5) We sometimes run manlands, which don't get hit by Ugin.
6) If all else fails, we can run some permanent removal, or fight Ghostfire with Ghostfire. It won't stop the board wipe, but will allow us to recover.
EDIT: 7) I forgot about the tempo plays!
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
2 Judge's Familiar
1 Dryad Militant
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Aven Mindcensor
4 Blade Splicer
2 Stonecloaker
1 Brimaz, king of Oreos
4 Flickerwisp
4 Restoration Angel
1 Akroma, Angel of Fury
4 Æther Vial
4 Path to Exile
Lands 22
1 Eiganjo Castle
1 Cavern of Souls
1 Flagstones of Trokair
4 Ghost Quarter
4 Tectonic Edge
11 Plains
2 Burrenton Forge-Tender
2 Disenchant
1 Mark of Asylum
2 Rest in Peace
2 Stony Silence
2 Kor Firewalker
2 Mirran Crusader
2 Spellskite
Round 1 pod 0-2: I have ben going 50/50 with pod deck this just happend to be one i lost.
Game1: Had a little bit of removal and was able to get active pod to beat me up with big creatures
Game 2: Got out early mana dorks so he could stay out of tectonic edge range. Stalled board I misplayed by casting resto angel on his turn when he had 2 Voice of resurgence out, so he had 2 9/9 beaters. unless i had some great top decks (even without the misplay) there was no way i was gonna win this one.
Match 2 Merfolk 2-1: They playout a lot like we do, but we can blow our own line to get away from spreading seas; we also have many more surprises. Games wit them seem to be favored to us but not strongly favored.
Game 1: I get T1 Familiar, T2 he plays silvergil I play T3 Brimaz. He ends up playing merrow reejerey lord of atlantis and copying the Merrow with phantasmal image, I get rest angel in the air. then a blade splicer ad just keep board stalled while i beat him in the air
Game 2: We both get out T1 Vial. T2 he plays silvergil I play arbiter. turn three he gets out Kira glass spinner i flickerwisp his vial he gut shot the wisp. He plays master of waves, I vial in a flicekrwisp targeting his master of waves on my turn to get past kira ability then path it. He ends up getting spreading seas with Lord of atlantis trident and edges it out
Game 3: I start with vial he starts wit cursecatcher. Really grindy game he copies my blade splicer; again over many turns i beat him i the air with 2 resto angels and a stalled ground game on both sides.
Match 3 URW delver 2-1: I have only ever lost to delver once in tournaments. Strong in our favor IMHO.
Game 1:He goes first get's first turn delver second turn delver. I play thalia T2 He flips both delvers and bolts thalia. I play arbiter and path a delver. he snags the arbiter i ghost quarter his blue source ( he is stuck on 2 lands) i response then play another thalia. I play blade splicer he swings getting me down to 1. I pass next turn and play stonecloaker after he attacks killing his second delver. And play akroma face down ( resto in hand)
Game2: He stalls me out with 2 bolts, a mana leak and a vapor snag and beats me in the air with 2 early delvers ( used my path on his pyromancer)
Game 3: He spell snare my thalia Turn 2. He plays pyromancer i play blade splicer, He plays delver I play flickerwisp targeting splicer he bolts splicer. He flips his delver casts snapcaster and bolts the wisp. I ghost quarter my own cavern ( named elemental) and play rest in peace and thalia. I use another wisp to unflip his delver. he is at 11 (10 after a fetch) I am at 13 he has 3 tokens with pyromancer he plays swift spear and attacks with pyro and spear ( i block thalia to pyro and wisp to spear) take one from a token and only have thalia left, with Kor firewalker in hand. I draw resto angel Play the kor and attack with Thalia His delver flips and he takes me down to 9. I attack with kor and thalia, he uses snapcaster ( with no graveyard due to RIP) when he tries to block the kor i resto angel it. Next turn i attack with Thalia ( he is at 8 i am at 9) he double blocks with the insectile aberration and snappy I kill the flyer. I draw another Resto angel and win in the air.
Match 4 RDW? 2-0: This was a guy that didn't have any chance at the prize pool; game one he played a Goblin guide I played Thalia he swung I blocked and he misclicked mutagenic growth my Thalia then conceded the game and then the match.
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