I think Auriok Champion would be really good now against Jund, Jeskai Jace control, Blue Moon, and GR Moon, which should all see an increase in play. The only thing is she’s really bad against Tron, which should also see an increase in play.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I always mainboard my AC since last year and it's probably the silverbullet against GDS Game 1. Probably gonna stick to 3/3 since my local meta has all variance of deck with the high number of aggro decks.
Given the recent meta shifts, is their any argument for running sideboard Timely Reinforcements over Auriok Champion any more, or is the latter card indisputably the better choice?
Brutality is also not bad and could easily replace one or two of our usual discard package. The life gain is minimal and probably the last option you'll choose (It could potentially save your from a Worship lock), but it can also be a removal for smaller things and, from what I've tested, we almost always have an extra land and/or a Lingering souls to discard.
timely reinforcments is not my favorite side for burn (That honor goes to Leyline of sanctity), but it's good to be able to switch it with a bitter for game 2. Even if it gets the skullcrack, the chump blocker will save you lots of damage too.
Also... you're kind of right in assuming tarotplz, at least for me. I often run quite the painful package now that I thinkg about it
^Yeah, same here. Running playsets of Thoughtseize and Bitterblossom along with 9 fetches (well, about to drop one for another Ghost Quarter) is a painful setup. Maybe the most painful non-Shadow deck out there? (not including Grishoalbrand )
Granted, we do run a lot of lifegain to compensate. Enough that I personally don't think that mainboard Auriok Champion is necessary-- potentially reasonable-- sure. But not essential.
Personally, I have 3x Sorin, 2x Vent, 2x Vault, 1x Collective Brutality, and 1x Vampiric Rites in the mainboard, and a second CB along with the two Auriok Champions (that I just swapped in place of Timely Reinforcements) in the sideboard. It usually works out fine. Burn certainly doesn't fair well against it.
Thanks for the detailed responses by the way. And MisterMuffin21, I do know two players who run Legions alongside Bitterblossom, and apparently they do play well together.
Granted, we do run a lot of lifegain to compensate. Enough that I personally don't think that mainboard Auriok Champion is necessary-- potentially reasonable-- sure. But not essential.
Thanks for the detailed responses by the way. And MisterMuffin21, I do know two players who run Legions alongside Bitterblossom, and apparently they do play well together.
I'll keep that feedback in mind. There's a high chance I'll give Bitterblossom another go next week. I also agree with your opinion on Auriok.
Actually, we usually either drop a sorin or close the game before we need to gain life back. Burn (and most aggro decks) are the only decks that makes running all this good stuff risky. Because of that I agree that running some form of life gain is can be a good idea depending on the meta.
The big question is what to cut for Auriok and how many copies to run. I think a removal and/or a discard could be a start. Perhaps drop Zealous persecution if you run it. I'm not sure if I'd want to cut anything else. Maybe a land if you're at 24.
MisterMuffin21 -- You're running Baubles!? Didn't you used to hate Baubles? Like with a fiery passion?
It's an interesting build at any rate. With 9 disruption spells in your 75 (equivalent to nearly 10 if you think about it as a 56 card deck), and a strong graveyard hate package, I bet Storm players hate you haha.
There's just one thing you must do. Swap out that freaking Shefet Dunes for Vault lol
MisterMuffin21 -- You're running Baubles!? Didn't you used to hate Baubles? Like with a fiery passion?
Not at all. I actually think the card is great. Concentrates the key cards of a deck, can check your top to see if you fetch right away or not, can check your enemy's top to see if you hold your discard or not. It also help trigger revolt. Only downside is it makes for awkward starting hands.
My big gripes was only with the pricing. The card is not worth 50$ each. I paid like 35-40$ for a playset. ($$$Thanks store credit$$$)
It's an interesting build at any rate. With 9 disruption spells in your 75 (equivalent to nearly 10 if you think about it as a 56 card deck), and a strong graveyard hate package, I bet Storm players hate you haha.
Storm player actually make a good part of my meta. Deck is cheap and easy to build on a budget, which is why I built myself one. Wanted to see how the deck operates and what its weakness was so I could side accordingly. That and the presence of burn is probably why I praise Leyline of sanctity as a sideboard option. there's also a lot of aggro deck, hence the full playset of push and path. it's probably gonna change soon with the unbans. Probably gonna switch two pushe for two Thoughtseize.
There's just one thing you must do. Swap out that freaking Shefet Dunes for Vault lol
Did you try the card? It's actually not that bad a land and actually helped me push for two games already. it's a counterspell-proof way to buff your team and it also can produces white, something Vault of the archangel can't do. Not bashing the card, Vault as been part of my list in the very recent pase, but Guost quarter is gonna be very important now that Tron is gonna get more play in the new meta and I don't want to play more than two non-white sources, especially in a 22 land build.
There's just one thing you must do. Swap out that freaking Shefet Dunes for Vault lol
Did you try the card? It's actually not that bad a land and actually helped me push for two games already. it's a counterspell-proof way to buff your team and it also can produces white, something Vault of the archangel can't do.
My build is less aggressive than yours (Bitterblossom playset, Lilianas, etc.) so the prospect of a one time creature buff for four mana and a sacrificed land was too far outside of my expected gameplan to merit testing IMO. Kudos if it works for you though!
Quote from MisterMuffin21 »
Vault as been part of my list in the very recent pase, but Guost quarter is gonna be very important now that Tron is gonna get more play in the new meta and I don't want to play more than two non-white sources, especially in a 22 land build.
I agree that the relative value of Guost Quarter is going to increase further. For that matter, it has already been steadily increasing for some time. Have you had a chance to see how good it is in the Humans matchup? After you have fired off one Path, your GQ's become Strip Mines. I think you are overestimating the danger of running multiple colorless lands though. I'm running 3x Spectral + 2x Liliana and I rarely encounter problems running 3 colorless lands. dhamlin is running 4x GQ + Vault now (with great results, I might add). Ivan, whose deck was featured on Channel Fireball, also runs 4x GQ (and a Field of Ruin!)... alongside 3x Spectral Procession. The point is, you shouldn't be worried about running two colorless lands, even with a 22 land build.
I'm preparing myself for next month or 2, a local tournament on my city. Which new cards should i try? Haven't been trying all the new cards lately. Expecting your usual GBx, Blue-Based Control Decks, Tron, some fringe combo decks like adnaus & storm also cheerios and KCI, some shadow, and a lot of affinity and burns.
I think the deck was something like this: I like Auriok Champion, so I swapped a couple in instead of Soul Warden/Attendant. I think the Champion has more utility even if it costs twice as much.
I'm preparing myself for next month or 2, a local tournament on my city. Which new cards should i try? Haven't been trying all the new cards lately. Expecting your usual GBx, Blue-Based Control Decks, Tron, some fringe combo decks like adnaus & storm also cheerios and KCI, some shadow, and a lot of affinity and burns.
GBx, Affinity and DS are good matchups, Control and Burn wouldn't worry me. Tron and the whole combo suite are obviously bad matchups. (not sure about KCI, never played vs that before)
If you'd post your list I can probably be more specific, but in general the "newer" tech choices are:
Start // Finish as another token producer with a 2nd mode. Not Lingering Souls, but lose and very decent in matchups that require a bit more removal + blockers.
Collective Brutality An All-Star vs Burn and it alos helps vs decks like Storm, acting as another discard spell.
Slaughter the Strong is one I haven't tested yet, but could be one of our best options if we want to sideboard a sweeper. (not sure you'd need it in the meta you described)
Runed Halo is not a new card by any means, but can be quite useful is some of your matchups.
If I were you I'd try to pack enough Ghost Quarters and discard spells to stand a chance vs the Tron and combo folks, while playing a Bitterblossom variant to keep the MIdrange, DS and Affinity matchup as strong as possible. Maybe pack some Auriok Champions, at least in the sidebaord for the Burn matchup.
That was rude of me, I will post my list soon. I do use halo, CB, start//finish. Haven't tried slaughter, thought i need wrath's "regenerate" clause. Haven't configured my mana base as well to accommodate 2 GQs.
TL;DR: I want to play Emrakul in BW token and I'm splashing blue for it. Need help for ways to make it work, good blue cards to make the splash worth it and/or arguments to convice me this is a bad idea
Soooo.... I'm experimenting a bit with the deck and I am looking at ways to cheat Emrakul, the aeons torn into play with cards like Polymorph and Windbrisk heights. I know I saw a couple of post earlier in this thread talking about this and I wanted to see for myself how well it performs. Here's the current list:
I know I need some way to discard Emrakul if I draw it for Polymorph to work. That's why I'm running two Liliana of the veil (Maybe more in the future?) and a full playset of Collective Brutality in the main so that I can discard Emrakul if I draw it. In addition, I can also Thoughtseize myself to discard Emrakul as a last resort, hense why I run it instead of Inquisition of kozilek. Another small flaw of the card is that you need to target your creature instead of a creature being part of the cost. Because of that, your opponent can use a spot removal on the Polymorph target and make the spell fizzle completely. The heavy discard I run can remedy that problem I guess, but still It's something I'm aware of.
Second way to cheat Emrakul is with the hideaway ability of Windbrisk heights. It's harder for two reasons:
1) you need three creature attacking (which is not such a big deal for us)
2) you need to be a little lucky for Emrakul to be among the four selectable card for the hideaway.
However, all this effort rewards you with the extra turn of Emrakul since it's "play the exiled card without paying its mana cost". (They only use Play instead of cast because the card you hideaway could be a land and you can't cast a land, but I assure you, it works).
There's also quite a downside in getting an Emrakul under Windbrisk heights, if either the land gets destroyed or you can't attack with three creature, emrakul is stuck there and all copies of Polymorph becomes dead. I've been thinking of maybe running a second emrakul to avoid this. It would also mean I don't absolutely have to discard it if I draw one for Polymorph, but it also means I have more chance to draw into one, which I don't want to but it may be a necessary evil if I want to cheat into Emrakul.
I run Raise the alarm instead of bitterblossom as it help getting a lot of attackers quick. I also decided to test Legion's landing at the same time since it's the same condition has the hideaway to flip it and the early token it provide does go well with a turn 2 Raise the alarm. It actually opens up a potential turn 3 emrakul scenario. (Assuming a land drop each turn and no removal, Turn 1 Legion, Turn 2 RtA, Turn 3 attack with 3 tokens, flip legion, tap 4 mana for Polymorph to Emrakul, Turn 4 GG)
I also thought that maybe I could go for more blue cards, but I didn't really think of any at that moment. I don't really want the cantrips or counterspells over my Spectral Procession or over-all token gameplan, but I may be dead wrong on either of those claims. I also don't know what kind of sideboard Blue opens up for me. If I don't go Esper and just stay with a blue splash for Polymorph, I might cut the island. Just felt like being able to fetch a blue for a Path to exile was a nice back-up plan to have.
Well thank you for reading through all this wall of text. Any input is appreciated as this is currently under construction/testing.
Hi mr muffin, i've just reread the forum again and found this post. It IS a bad idea, since i've tried it myself xD. Just including 3 polymorph and 1 emrakul gets 4 cards that can't stand alone, you also make your usual game plan worse.
Quick report, last FNM I went 2-2, always on the draw:
1-2 Elves:
Game 1 disruption was key, but the rest of the games, I couldnt keep up because I found almost no ways to interact, after mulliganning both games...
In: 2 Wrath of God
Out: 2 Lili
0-2 Tezzerator:
Game 1 I saw the bridge and I kept playing just in case, but I knew the game was over... Game 2 I find the Stony silence and he top decks Decay... He was playing a playset after SB, so I wont say it was luck. The guy was prepared. A pitty because I had the disenchant in hand for an alpha strike. I should have played the pithing needle I had in hand same turn after stony to double block the sword/foundry combo. This matchup seems really unwinnable if we dont hit a perfect hand with disruption, Lili, and aggressive token production (which is beyond "nuts").
In: 3 Stony, 2 Disenchant, 2 Surgical, 2 Pithing
Out: 4 paths, 3 push, 1 BB (too slow and can kill me if the game goes long), 1 Virtue (not so good against bridge decks).
Maybe I should have boarded out a brutality for a path, because he brought a single hangarback walkers from SB, but I wanted to make sure I could remove his decays/whirl of invention.
2-0 Miracles:
Discard and GQ made his combo pieces and scries crumble. I would have probably also won without SB.
In: 2 Wrath, 2 Surgical
Out: 4 Path
2-1 Esper control:
Esper charm really pairs up good against our deck. Enchantment removal mainboard is nasty. BB, Lili, Discard, and "grindiness" will get us there against this kind of deck. The best of my play was not to throw our value cards (PW, BB, anthems) into counters and wait for the right spot. They are a reactive deck, so If there is nothing worth reacting the wont. Meanwhile, we just cheap damage with 2-4 tokens from lingering (the flashback is damage or a counter less in their hand). Never overcommit the board, because you would make wraths worth it. liliana won g3 ALONE.
In: 2 Surgical (snap, wraths, cryptics...)
Out: 2 path
I considered disenchant for detention sphere, but given that I won game 1, I waited to see it before I bring it. It didnt happen.
overall mediocre performance, but the MU were really not the best. Hope it helps!
Day1
gr tron 0-2 , side in 3 surgical 2 stony silence 2 disenchant ,out 3 fatal push 2 collective brutality 2 legion's
uw controll 2-0 side in 2 collective brutality 1 disenchant out 3 fatal push
g tron 2-1 side in 3 surgical 2 stony silence 2 disenchant ,out 3 fatal push 2 collective brutality 2 legion's
bant knigtfall 2-0 side in 2 collective brutality 1 wrath of god 1 day of judgement . out 2 legions 1 inquisition of kozillek 1 sorin
eldratron 0-2 side in 2 stony silence 2 disenchant 1 wrath of god 1 day of judgement 2 runed halo , out 3 fatal push 2 collective brutality 3 inquisition
burn 2-0 side in 2 collective brutality 2 runed halo , out 3 blossom 1 seize
eldratron 2-1 side in 2 stony silence 2 disenchant 1 wrath of god 1 day of judgement 2 runed halo , out 3 fatal push 2 collective brutality 3 inquisition
naya zoo 2-0 side in 2 collective brutality 1 wrath 1 day , out 3 seize 1 blossom
finished 6-2
the night ,we went to a french resturant bad choise ,.... i didn't sleep.
Day 2
Bw dead guy ale 2-0 side out 2 seize , in 1 wrath 1 day
uwr geist 2-1 side in 2 collective brutality 1 surgical , out 3 fatal push
titanshift 1-2 side in 3 surgical 2 runed halo 2 colective brutality , out 3 fatal push 2 blossom 2 sorin
abzan 2-0 side in 1 wrath 1 day 2 rest in peace out 2 collective 2 inquisition
tron 0-2 same tron side
bant eldrazi 1-2 same eldrazi side
4c traverse 0-2 1 wrath 1 day 2 rest in peace out 2 collective 2 inquisition
soooo , day one i got quite good , day 2 i was heavy 'cause french food ,( memo.never never never eat french .) , infact i was distracted against titanshift and i made some mistakes ,bant eldrazi scouted me ,he won the dice alanded string into EE in turn 1 g1 ... ok,,
the deck is really strong , the 2 gideon overperformed every time , the pseudo combo FoR surgical is good to match trons and other stufs ..
the 4 color traverse is a good mu but i ended to mull at 5 every turn ...
CYA ALL
Hello guys! After almost a year I am back on tokens to face this new Jace and Elf meta! I started testing this list. I took the base from a guy who brought to recent GP Lyon with a decent result (for being a tier3 especially) and I changed some parts!
Notable exclusion is spectral procession. I never liked that cards due to the triple white. The deck replaces it with raise the alarm to help flipping legion's landing on turn 3. Moreover the biggest difference from classic lists are the two gideon of the trials which work as an alternative win conditions and help blocking annoying creatures. Also it can work with the other gideon to provide a lock with the emblem! Opponent will have to waste resource on them and our token will be able to close the game. I need to try them a bit but till now I had only nice impressions! Sideboard is under construction of course!
Let me know your impressions! Thanks
I like Legion's Landing a lot, but I'm almost never wanting to flip and use the Landing as a land on turn 4. I hope I've hit my land drops, if I haven't I guess it helps to stay on curve. Landing to me is a one of card. You cast it when you have time and it helps to protect Planeswalkers or get around removal in the late game.
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JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
BW BW Tokens
BUW Esper Shadow
BUR Grixis Shadow
Brutality is also not bad and could easily replace one or two of our usual discard package. The life gain is minimal and probably the last option you'll choose (It could potentially save your from a Worship lock), but it can also be a removal for smaller things and, from what I've tested, we almost always have an extra land and/or a Lingering souls to discard.
I've also been testing Legion's landing and it's pretty good if you run the Raise the alarm playset. Not sure if it's gonna be the case in a Bitterblossom shell.
timely reinforcments is not my favorite side for burn (That honor goes to Leyline of sanctity), but it's good to be able to switch it with a bitter for game 2. Even if it gets the skullcrack, the chump blocker will save you lots of damage too.
Also... you're kind of right in assuming tarotplz, at least for me. I often run quite the painful package now that I thinkg about it
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Granted, we do run a lot of lifegain to compensate. Enough that I personally don't think that mainboard Auriok Champion is necessary-- potentially reasonable-- sure. But not essential.
Personally, I have 3x Sorin, 2x Vent, 2x Vault, 1x Collective Brutality, and 1x Vampiric Rites in the mainboard, and a second CB along with the two Auriok Champions (that I just swapped in place of Timely Reinforcements) in the sideboard. It usually works out fine. Burn certainly doesn't fair well against it.
Thanks for the detailed responses by the way. And MisterMuffin21, I do know two players who run Legions alongside Bitterblossom, and apparently they do play well together.
BW BW Tokens
BUW Esper Shadow
BUR Grixis Shadow
Actually, we usually either drop a sorin or close the game before we need to gain life back. Burn (and most aggro decks) are the only decks that makes running all this good stuff risky. Because of that I agree that running some form of life gain is can be a good idea depending on the meta.
The big question is what to cut for Auriok and how many copies to run. I think a removal and/or a discard could be a start. Perhaps drop Zealous persecution if you run it. I'm not sure if I'd want to cut anything else. Maybe a land if you're at 24.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
It's an interesting build at any rate. With 9 disruption spells in your 75 (equivalent to nearly 10 if you think about it as a 56 card deck), and a strong graveyard hate package, I bet Storm players hate you haha.
There's just one thing you must do. Swap out that freaking Shefet Dunes for Vault lol
BW BW Tokens
BUW Esper Shadow
BUR Grixis Shadow
My big gripes was only with the pricing. The card is not worth 50$ each. I paid like 35-40$ for a playset. ($$$Thanks store credit$$$) Storm player actually make a good part of my meta. Deck is cheap and easy to build on a budget, which is why I built myself one. Wanted to see how the deck operates and what its weakness was so I could side accordingly. That and the presence of burn is probably why I praise Leyline of sanctity as a sideboard option. there's also a lot of aggro deck, hence the full playset of push and path. it's probably gonna change soon with the unbans. Probably gonna switch two pushe for two Thoughtseize. Did you try the card? It's actually not that bad a land and actually helped me push for two games already. it's a counterspell-proof way to buff your team and it also can produces white, something Vault of the archangel can't do. Not bashing the card, Vault as been part of my list in the very recent pase, but Guost quarter is gonna be very important now that Tron is gonna get more play in the new meta and I don't want to play more than two non-white sources, especially in a 22 land build.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
BW BW Tokens
BUW Esper Shadow
BUR Grixis Shadow
It ran Dark Confidant, Bitterblossom, Archangel of Thune, Thoughtseize and Inquisition with Soul Sisters and Pridemates, Sorin, and Lingering Souls. All the life gain offset the life loss form BB and TS and DC.
4 Marsh Flats
1 Arid Mesa
1 Windswept Heath
3 Ghost Quarter
1 Vault of the Archangel
4 Concealed Courtyard
2 Godless Shrine
1 Fetid Heath
2 Shambling Vent
3 Plains
1 Swamp
Planeswalkers (2)
2 Sorin, Solemn Visitor
2 Archangel of Thune
3 Auriok Champion
4 Dark Confidant
4 Ajani's Pridemate
3 Soul Warden
2 Soul's Attendant
Sorcery (9)
4 Lingering Souls
1 Thoughtseize
3 Inquisition of Kozilek
1 Collective Brutality
Instants (3)
3 Fatal Push
Enchantments (4)
3 Bitterblossom
1 Intangible Virtue
3 Leyline of Sanctity
3 Rest in Peace
2 Pithing Needle
2 Stony Silence
2 Disenchant
1 Selfless Spirit
1 Runed Halo
1 Zealous Persecution
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
That was rude of me, I will post my list soon. I do use halo, CB, start//finish. Haven't tried slaughter, thought i need wrath's "regenerate" clause. Haven't configured my mana base as well to accommodate 2 GQs.
4 Marsh Flats
2 Arid Mesa
2 Windswept Heath
4 Concealed Courtyard
1 Vault of the Archangel
2 Shambling Vent
3 Godless Shrine
3 Plains
1 Swamp
1 Fetid Heath
2 Auriok Champion
1 Liliana of the Veil
4 Lingering Souls
3 Bitterblossom
1 Raise the Alarm
2 Start//Finish
4 Spectral Procession
3 Thoughtseize
3 Inquisition of Kozilek
4 Intangible Virtue
4 Path to Exile
3 Fatal Push
1 Sundering Growth
1 Gideon, Ally of Zendikar
1 Zealous Persecution
1 Surgical Extraction
2 Rest in Peace
2 Stony Silence
1 Wrath of God
1 Nihil Spellbomb
1 Timely Reinforcement
2 Collective Brutality
Been switching between 2 lili 3 spectral and 1 lili 4 spectral. Felt like i want 1 lili main and 1 side.
Hi mr muffin, i've just reread the forum again and found this post. It IS a bad idea, since i've tried it myself xD. Just including 3 polymorph and 1 emrakul gets 4 cards that can't stand alone, you also make your usual game plan worse.
1-2 Elves:
Game 1 disruption was key, but the rest of the games, I couldnt keep up because I found almost no ways to interact, after mulliganning both games...
In: 2 Wrath of God
Out: 2 Lili
0-2 Tezzerator:
Game 1 I saw the bridge and I kept playing just in case, but I knew the game was over... Game 2 I find the Stony silence and he top decks Decay... He was playing a playset after SB, so I wont say it was luck. The guy was prepared. A pitty because I had the disenchant in hand for an alpha strike. I should have played the pithing needle I had in hand same turn after stony to double block the sword/foundry combo. This matchup seems really unwinnable if we dont hit a perfect hand with disruption, Lili, and aggressive token production (which is beyond "nuts").
In: 3 Stony, 2 Disenchant, 2 Surgical, 2 Pithing
Out: 4 paths, 3 push, 1 BB (too slow and can kill me if the game goes long), 1 Virtue (not so good against bridge decks).
Maybe I should have boarded out a brutality for a path, because he brought a single hangarback walkers from SB, but I wanted to make sure I could remove his decays/whirl of invention.
2-0 Miracles:
Discard and GQ made his combo pieces and scries crumble. I would have probably also won without SB.
In: 2 Wrath, 2 Surgical
Out: 4 Path
2-1 Esper control:
Esper charm really pairs up good against our deck. Enchantment removal mainboard is nasty. BB, Lili, Discard, and "grindiness" will get us there against this kind of deck. The best of my play was not to throw our value cards (PW, BB, anthems) into counters and wait for the right spot. They are a reactive deck, so If there is nothing worth reacting the wont. Meanwhile, we just cheap damage with 2-4 tokens from lingering (the flashback is damage or a counter less in their hand). Never overcommit the board, because you would make wraths worth it. liliana won g3 ALONE.
In: 2 Surgical (snap, wraths, cryptics...)
Out: 2 path
I considered disenchant for detention sphere, but given that I won game 1, I waited to see it before I bring it. It didnt happen.
overall mediocre performance, but the MU were really not the best. Hope it helps!
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
with this list
1 Shefet Dunes
3 Fatal Push
4 Raise the Alarm
4 Field of Ruin
3 Bitterblossom
2 Sorin, Solemn Visitor
4 Intangible Virtue
3 Inquisition of Kozilek
2 Collective Brutality
3 Path to Exile
2 Gideon of the Trials
4 Plains
4 Lingering Souls
4 Concealed Courtyard
2 Swamp
3 Thoughtseize
3 Godless Shrine
2 Gideon, Ally of Zendikar
4 Marsh Flats
1 Shambling Vent
2 Collective Brutality
2 Disenchant
2 Runed Halo
1 Wrath of God
2 Stony Silence
2 Rest in Peace
1 Day of Judgment
Day1
gr tron 0-2 , side in 3 surgical 2 stony silence 2 disenchant ,out 3 fatal push 2 collective brutality 2 legion's
uw controll 2-0 side in 2 collective brutality 1 disenchant out 3 fatal push
g tron 2-1 side in 3 surgical 2 stony silence 2 disenchant ,out 3 fatal push 2 collective brutality 2 legion's
bant knigtfall 2-0 side in 2 collective brutality 1 wrath of god 1 day of judgement . out 2 legions 1 inquisition of kozillek 1 sorin
eldratron 0-2 side in 2 stony silence 2 disenchant 1 wrath of god 1 day of judgement 2 runed halo , out 3 fatal push 2 collective brutality 3 inquisition
burn 2-0 side in 2 collective brutality 2 runed halo , out 3 blossom 1 seize
eldratron 2-1 side in 2 stony silence 2 disenchant 1 wrath of god 1 day of judgement 2 runed halo , out 3 fatal push 2 collective brutality 3 inquisition
naya zoo 2-0 side in 2 collective brutality 1 wrath 1 day , out 3 seize 1 blossom
finished 6-2
the night ,we went to a french resturant bad choise ,.... i didn't sleep.
Day 2
Bw dead guy ale 2-0 side out 2 seize , in 1 wrath 1 day
uwr geist 2-1 side in 2 collective brutality 1 surgical , out 3 fatal push
titanshift 1-2 side in 3 surgical 2 runed halo 2 colective brutality , out 3 fatal push 2 blossom 2 sorin
abzan 2-0 side in 1 wrath 1 day 2 rest in peace out 2 collective 2 inquisition
tron 0-2 same tron side
bant eldrazi 1-2 same eldrazi side
4c traverse 0-2 1 wrath 1 day 2 rest in peace out 2 collective 2 inquisition
soooo , day one i got quite good , day 2 i was heavy 'cause french food ,( memo.never never never eat french .) , infact i was distracted against titanshift and i made some mistakes ,bant eldrazi scouted me ,he won the dice alanded string into EE in turn 1 g1 ... ok,,
the deck is really strong , the 2 gideon overperformed every time , the pseudo combo FoR surgical is good to match trons and other stufs ..
the 4 color traverse is a good mu but i ended to mull at 5 every turn ...
CYA ALL
I like Legion's Landing a lot, but I'm almost never wanting to flip and use the Landing as a land on turn 4. I hope I've hit my land drops, if I haven't I guess it helps to stay on curve. Landing to me is a one of card. You cast it when you have time and it helps to protect Planeswalkers or get around removal in the late game.