I've been on Bushwhacker Zoo amongst others including Humans for about a year and have had some nice success on FNM level with my list. Never been a fan of Collected Company in Zoo, but now with Bloodbraid Elf unbanned i'm going to try something differen. I'd like to share a deck idea and have your opinion on this.
The deck is a rough sketch, but it's trying to abuse the ETB trigger of Renegade Rallier as much as possible. In conjunction with Bloodbraid Elf it can get bonkers fast.
Things I consider:
I've seen it floating around a bit and there have been some 5-0's in the past few months (https://www.mtggoldfish.com/archetype/modern-wurg-44592#paper). I've been playing it for a bit and it seems pretty good but I can't find any discussion/primer past the one article that Gabriel Nassif wrote on CFB. It seems to run a lot of Zoo staples so maybe it's a zoo deck? Also I figure it can probably run BBE as well and maybe forgo Voice of Resurgence? Anyways, was wondering if anyone knew anything about this build and if it even could be considered Zoo. Thanks!
Hey I was the one who made this deck (InnocentFishes) and gave it to nassif (Bobthedog). There was a time on MTGO around when the jeskai breach deck top 8'ed where all the u control decks were either playing, living end, breach, or madcap. All of those wincons laugh at company and fold to counter magic as interaction, that combine with the additional burn spells making grixis shadow favored (im 18-3 vs it) made me want to go this direction over naya+coco. Overall the deck was pretty successful, i had a 68% win rate with it, i think nassif had something similar. Its a deck that is weak on power, but really just lives at the right speed, getting under what everyone is doing on the fair side, and packing enough interaction for nacatl + counters to win the combo matches.
If you're looking to label it, its a zoo deck for a time when combo is more prevalent than midrange and accepts that.
Private Mod Note
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Rollback Post to RevisionRollBack
Playing standard:
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
I've seen it floating around a bit and there have been some 5-0's in the past few months (https://www.mtggoldfish.com/archetype/modern-wurg-44592#paper). I've been playing it for a bit and it seems pretty good but I can't find any discussion/primer past the one article that Gabriel Nassif wrote on CFB. It seems to run a lot of Zoo staples so maybe it's a zoo deck? Also I figure it can probably run BBE as well and maybe forgo Voice of Resurgence? Anyways, was wondering if anyone knew anything about this build and if it even could be considered Zoo. Thanks!
Hey I was the one who made this deck (InnocentFishes) and gave it to nassif (Bobthedog). There was a time on MTGO around when the jeskai breach deck top 8'ed where all the u control decks were either playing, living end, breach, or madcap. All of those wincons laugh at company and fold to counter magic as interaction, that combine with the additional burn spells making grixis shadow favored (im 18-3 vs it) made me want to go this direction over naya+coco. Overall the deck was pretty successful, i had a 68% win rate with it, i think nassif had something similar. Its a deck that is weak on power, but really just lives at the right speed, getting under what everyone is doing on the fair side, and packing enough interaction for nacatl + counters to win the combo matches.
If you're looking to label it, its a zoo deck for a time when combo is more prevalent than midrange and accepts that.
Thank you very much! Awesome deck, I've very much enjoyed playing it
So, I've been trying to figure out what list to play next week. I have not come to a full mainboard yet, but I've had some thoughts on many cards I want to use. I'll write up below and if we all could share insights, maybe we can agree on a list to start thing out with BBE and get the hive mind going to polish it up.
First thing is lands. I think We were playing 21 lands on the Company era and that usually worked well for me. 10-11 fetches were the usual, 3 basics, 4 shocks, 2-3 utility lands. I think I'll make something like:
10 fetches (4/4 Heath/Foothills, 2 Mesa)
3 basics (2 Forest, 1 Plains)
4 Shocks (2 Grounds, 1 Temple, 1 Foundry)
4 Utility (1 GQ, 1 Kessig, 1 Canopy, 1 Treetop Village) I want Treetop because it's another way to deal with Jace and is kinda good to keep aggression. Sometimes you don't want to cast your creatures when it seems a sweeper is on the way and a manland helps to get aggressive while not overcommiting. It's cheaper to activate than the other manlands in the colors and trample is relevant on some matchups.
Creature wise, I have this on my mind:
One Drops:
4 Noble Hierarch - Best dork on the format, it's not a good Cascade target, but that's why I'm only using 4 dorks.
4 Nacatl - Best aggressive 1 drop on our colors.
Two Drops:
4 Tarmogoyf - No explaining needed
2 Voice of Resurgence - Jace decks will se an uptick and Voice is pretty good against them. Having one elemental token post wrath is good with BBE's haste, since you can hit for 5 or 6 out of nowhere.
2 Ooze - Good against Snapcaster, good in the mid/late game as mana sink and threat that grows.
1 Qasali Pridemage - Exalted, utility. Maybe it should be a 3rd Voice or Lotus Cobra
Three Drops:
4 Knight of the Reliquary - Pretty big beater, tutor for lands that we might need (Canopy/GQ/Kessig)
2 Tireless Tracker - I'm favoring Tracker more than Smiter for now because Control lists that I've seen ppl talking abount on the net are soft on counters (4 Cryptic/2 Logic Knot, mostly) and Tracker is a pretty good card advantage engine.
1 ? - Smiter/3rd Tracker/Rallier?
Four Drops:
4 Bloodbraid Elf
For my spells, I got this on my mind:
4 Bolt
4 Helix
2 Path
1 Domri Rade
Domri with 28 creatures feels right. His -2 can help take out blockers and he is a must answer threat before it gives us too much advantage. Jund lists are going down on Decays, so he could win some games uncontested.
2 Paths only because it's bad to cascade into it sometimes, while Bolts and Helixes go to face. Probably should have 1 or 2 more on the sideboard for matches like Eldrazi Tron and such.
Full Bolts and Helixes let us be aggressive with creatures and finish the game with reach. Helixes lifegain is also helpful against aggro decks like Affinity/Humans.
Sideboard wise, cards I'm considering are:
1-2 Paths
Gaddock Teeg - Pretty good when it doesn't hinder us in any way
Thalia, Guardian of Thraben
Grafdigger's Cage - Unlike Company, Cage doesn't stop BBE
Mirran Crusader
Kitchen Finks
Stony Silence
Selfless Spirit
Aven Mindcensor
Blood Moon
So I've got past experiences with domri vs jace in legacy, and BBelfing into domri.
If you can resolve a domri vs any form of control deck you win. Period. He is basically a ticking time bomb. I wouldnt dip below 28 creatures for him ever, agreed. But even missing with him and ulting him is enough to beat control. Hell, them scrambling to find some way to off him usually is enough of a window to win.
If jace control becomes a main stay force, he is probably a 2 of in the deck. As far as burn suite, I used to run 4 bolt, 3 helix, 2 path in my decks and that worked out just fine. The 2,2, 1 split on hate bears is my go to number as well. If I was to tweak the list it would be going up a domri, down a helix. I think 21 lands is correct. I always played it close with 20 lands, but I usually risk it for the biscuit, so I'm not suggesting it.
I've been waiting to play a classic zoo list competitively forever now... With the elf on our side what are looking like it chances of reliving subs of the old girl days? How would you guys consider our matchups in the proposed shell in a local meta such as Tron, jund, Jace, affinity, elves, fish, storm?
So I've got past experiences with domri vs jace in legacy, and BBelfing into domri.
If you can resolve a domri vs any form of control deck you win. Period. He is basically a ticking time bomb. I wouldnt dip below 28 creatures for him ever, agreed. But even missing with him and ulting him is enough to beat control. Hell, them scrambling to find some way to off him usually is enough of a window to win.
If jace control becomes a main stay force, he is probably a 2 of in the deck. As far as burn suite, I used to run 4 bolt, 3 helix, 2 path in my decks and that worked out just fine. The 2,2, 1 split on hate bears is my go to number as well. If I was to tweak the list it would be going up a domri, down a helix. I think 21 lands is correct. I always played it close with 20 lands, but I usually risk it for the biscuit, so I'm not suggesting it.
So I've got past experiences with domri vs jace in legacy, and BBelfing into domri.
If you can resolve a domri vs any form of control deck you win. Period. He is basically a ticking time bomb. I wouldnt dip below 28 creatures for him ever, agreed. But even missing with him and ulting him is enough to beat control. Hell, them scrambling to find some way to off him usually is enough of a window to win.
If jace control becomes a main stay force, he is probably a 2 of in the deck. As far as burn suite, I used to run 4 bolt, 3 helix, 2 path in my decks and that worked out just fine. The 2,2, 1 split on hate bears is my go to number as well. If I was to tweak the list it would be going up a domri, down a helix. I think 21 lands is correct. I always played it close with 20 lands, but I usually risk it for the biscuit, so I'm not suggesting it.
What would you go for on the last 3 drop slot?
Personally I'm loading up on Loxodon Smiters cause I'm expecting a lot of jund locally.
So I haven't posted in a while, but I've still been winning a ton with Naya Company. I've been mulling over some Bloody Zoo lists and this is where I'll be starting. I don't think you want to get cute, I think you want as many 4 of's as possible, and I think you want to screw over every single Jace deck.
For the sideboard I'm thinking Magus of the Moon, Gaddock Teeg, and to be frank, the best cards in my board the last 2 months have been Boros Charm and Archangel Avacyn, so those will stay in as well.
It's been over a year since I posted last, and now that modern might actually be fun to play again, I thought I might chime in every once in a while. Here is the list I've been messing with:
I haven't really played/payed attention to modern whats so ever recently, so I imagine the board needs quite a bit of work. The maindeck is really geared towards beating the grindy decks like Jund and UWR. The value of voice and rallier are important in both those matchups for the additional value they give, given the amount of removal both Jund and UWR have. I had smiter in for rallier for LOTV and remand/leak but felt like it was too cute and wanted more long term value at that slot. I think the biggest issue we have still is the death shadow/tron match ups. Tron has always been a pain and with Jund coming back, it really only gets better. 3 Blood moon and the quarter are them, a 3rd stony silence may even be necessary; especially with the potential affinity rise. Shadow has bigger creatures than us, and outisde of path, we don't really have a good removal option for it.I also want to include a treetop village somewhere, but I'm on the fence about shaving an arid mesa as I've always liked having 12 fetch lands.
I'm still not 100% convinced that zoo is still playable, but I would love it to be.
I've been waiting to play a classic zoo list competitively forever now... With the elf on our side what are looking like it chances of reliving subs of the old girl days? How would you guys consider our matchups in the proposed shell in a local meta such as Tron, jund, Jace, affinity, elves, fish, storm?
What do you mean by classic? Like kird apes and loam lions?
I've been waiting to play a classic zoo list competitively forever now... With the elf on our side what are looking like it chances of reliving subs of the old girl days? How would you guys consider our matchups in the proposed shell in a local meta such as Tron, jund, Jace, affinity, elves, fish, storm?
What do you mean by classic? Like kird apes and loam lions?
I've been waiting to play a classic zoo list competitively forever now... With the elf on our side what are looking like it chances of reliving subs of the old girl days? How would you guys consider our matchups in the proposed shell in a local meta such as Tron, jund, Jace, affinity, elves, fish, storm?
What do you mean by classic? Like kird apes and loam lions?
Like just Naya good stuff.
Yeah, it doesnt fix our losing the fast game to a bunch of other decks issue, but it forsure helps our ending aggro midgame problem
Tron- Probably good, but eldrazi tron is probably an issue. I havent played much naya against them when the archtype was starting to be formed.
jund- Probably not good. weve always been soft to them
Jace- Probably good, just dont over extend into wipes. You always need to play control matchups with reserve gas.
affinity- pre board probably bad. Post board really good if you have grudge along with burn.
elves- probably bad, they combo fast.
fish- depends on the amount of burn. But Ive always found it slightly in our favor.
storm- Aweful. Need to hit the silver bullet in the side to have a shot.
Overall, Zoo is king in a tempo and control meta. We havent had one of those since Delver tresure cruise days. Historically its terrible in combo midrange meta, but historically, modern gravitates to that. With jace existing? Up in the air. If its a force, we have a diffiniate role to play in the meta.
this is what i have been trying out. bbe lets you play thalia main which as apposed to collected company. i wanna say thalia main is going to be a necessity for zoo otherwise we just lose to combo particularly storm . rallier has been good. it keeps thalia on board some, along with some pretty game breaking bbe into rallier into whatever. it also lets you run seal of fire to actually make the goyfs respectable creatures it has been doing ok but im pretty sure its just a worse humans deck though. definitely needs some tweaking but bbe opens up some deck building options.
Honestly, Ive never liked railer, but bbelf does make it more appealing to me. Ive used seals with bbelf before, its a nice thought worth testing. Might be solid enough tech to seperate it from the pack...
Though if I was running a full burn suite i still wouldnt run thalia
Thalia is solid in zoo, but she really was great in small zoo, less good in more bigger.
Jup, Bloodbraid Elf into Renegade Rallier into Tarmogoyf or any 2cmc value beast is the truth! The resillience of the deck is great! I played the list I posted a few days back except with 2 Voice of Resurgence and some SB changes and it ran as smooth as silk. Having more revolt triggers that I anticipated, using it for ramp, burn and reanimation. Love Bloodbraid Elf too as a straight up value play into burn spells a lot more than CoCo (which I never liked in Zoo).
Jup, Bloodbraid Elf into Renegade Rallier into Tarmogoy or any 2cmc value beast is the truth! The resillience of the deck is great! I played the list I posted a few days back except with 2 Voice of Resurgence and it ran as smooth as silk. Having more revolt triggers that I anticipated, using it for ramp, burn and reanimation. Love Bloodbraid Elf too as a straight up value play into burn spells a lot more than CoCo (which I never liked in Zoo).
Ravine is a great manland but 4 mana to activate is a lot when we play fewer lands than Jund (they usually go with 24-25 lands). Treetop being cheaper is good for our aggro stance and Trample sometimes can be relevant.
Geist is something that small zoo and monogreen stompy have put to good use. It's not very good against Tarmogoyf but it is very aggressive and functions as a little Voice against board wipes. I think Voice kinda sucks and is really only good vs. control decks. Even a deck like Jund can pretty easily go over the top of it. Here, Geist give you both prot. against boardwipes and also give you aggression against decks like Tron -- which Voice is pretty garbage against.
With BBE, you sometimes just want aggressive beaters to recover after a Lilly downtick or a boardwipe. The rest is self-explanatory.
Sideboard notes: Sarkhan is a PW that is very aggressive at 5 mana. It's also a Stormbreath/Thundermaw that Jace can't bounce. Chandra, ToD might be better, but in grindy MUs, you often just want to end the game.
Typical stuff. I always overboard for Affinity because people love to play that deck in open fields. Destructive Revelry is very good against the uptick in Spreading Seas/D-Sphere/Search for Az-whatever decks. It's a tad more of a catch-all while being fine against affinity.
Teeg is that bullet.
I hate losing to burn. I'm playing 3 finks. Also fine against jund decks.
4 Windswept Heath
4 Wooded Foothills
4 Arid Mesa
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Plains
1 Forest
1 Horizon Canopy
1 Kessig Wolf Run
1 Ghost Quarter
4 Wild Nacatl
4 Tarmogoyf
2 Scavenging Ooze
2 Qasali Pridemage
4 Renegade Rallier
4 Knight of the Reliquary
3 Bloodbraid Elf
4 Lightning Bolt
2 Path to Exile
3 Seal of Fire
3 Lightning Helix
2 Tormod's Crypt
2 Selfless Spirit
2 Path to Exile
2 Stony Silence
2 Vexing Shusher
1 Gaddock Teeg
2 Kor Firewalker
1 Destructive Revelry
The deck is a rough sketch, but it's trying to abuse the ETB trigger of Renegade Rallier as much as possible. In conjunction with Bloodbraid Elf it can get bonkers fast.
Things I consider:
Feel free to comment guys!
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Hey I was the one who made this deck (InnocentFishes) and gave it to nassif (Bobthedog). There was a time on MTGO around when the jeskai breach deck top 8'ed where all the u control decks were either playing, living end, breach, or madcap. All of those wincons laugh at company and fold to counter magic as interaction, that combine with the additional burn spells making grixis shadow favored (im 18-3 vs it) made me want to go this direction over naya+coco. Overall the deck was pretty successful, i had a 68% win rate with it, i think nassif had something similar. Its a deck that is weak on power, but really just lives at the right speed, getting under what everyone is doing on the fair side, and packing enough interaction for nacatl + counters to win the combo matches.
If you're looking to label it, its a zoo deck for a time when combo is more prevalent than midrange and accepts that.
RUG:
10-3-4(ID)
Venser UW control:
3-0-1
Thank you very much! Awesome deck, I've very much enjoyed playing it
First thing is lands. I think We were playing 21 lands on the Company era and that usually worked well for me. 10-11 fetches were the usual, 3 basics, 4 shocks, 2-3 utility lands. I think I'll make something like:
10 fetches (4/4 Heath/Foothills, 2 Mesa)
3 basics (2 Forest, 1 Plains)
4 Shocks (2 Grounds, 1 Temple, 1 Foundry)
4 Utility (1 GQ, 1 Kessig, 1 Canopy, 1 Treetop Village) I want Treetop because it's another way to deal with Jace and is kinda good to keep aggression. Sometimes you don't want to cast your creatures when it seems a sweeper is on the way and a manland helps to get aggressive while not overcommiting. It's cheaper to activate than the other manlands in the colors and trample is relevant on some matchups.
Creature wise, I have this on my mind:
One Drops:
4 Noble Hierarch - Best dork on the format, it's not a good Cascade target, but that's why I'm only using 4 dorks.
4 Nacatl - Best aggressive 1 drop on our colors.
Two Drops:
4 Tarmogoyf - No explaining needed
2 Voice of Resurgence - Jace decks will se an uptick and Voice is pretty good against them. Having one elemental token post wrath is good with BBE's haste, since you can hit for 5 or 6 out of nowhere.
2 Ooze - Good against Snapcaster, good in the mid/late game as mana sink and threat that grows.
1 Qasali Pridemage - Exalted, utility. Maybe it should be a 3rd Voice or Lotus Cobra
Three Drops:
4 Knight of the Reliquary - Pretty big beater, tutor for lands that we might need (Canopy/GQ/Kessig)
2 Tireless Tracker - I'm favoring Tracker more than Smiter for now because Control lists that I've seen ppl talking abount on the net are soft on counters (4 Cryptic/2 Logic Knot, mostly) and Tracker is a pretty good card advantage engine.
1 ? - Smiter/3rd Tracker/Rallier?
Four Drops:
4 Bloodbraid Elf
For my spells, I got this on my mind:
4 Bolt
4 Helix
2 Path
1 Domri Rade
Domri with 28 creatures feels right. His -2 can help take out blockers and he is a must answer threat before it gives us too much advantage. Jund lists are going down on Decays, so he could win some games uncontested.
2 Paths only because it's bad to cascade into it sometimes, while Bolts and Helixes go to face. Probably should have 1 or 2 more on the sideboard for matches like Eldrazi Tron and such.
Full Bolts and Helixes let us be aggressive with creatures and finish the game with reach. Helixes lifegain is also helpful against aggro decks like Affinity/Humans.
Sideboard wise, cards I'm considering are:
1-2 Paths
Gaddock Teeg - Pretty good when it doesn't hinder us in any way
Thalia, Guardian of Thraben
Grafdigger's Cage - Unlike Company, Cage doesn't stop BBE
Mirran Crusader
Kitchen Finks
Stony Silence
Selfless Spirit
Aven Mindcensor
Blood Moon
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
If you can resolve a domri vs any form of control deck you win. Period. He is basically a ticking time bomb. I wouldnt dip below 28 creatures for him ever, agreed. But even missing with him and ulting him is enough to beat control. Hell, them scrambling to find some way to off him usually is enough of a window to win.
If jace control becomes a main stay force, he is probably a 2 of in the deck. As far as burn suite, I used to run 4 bolt, 3 helix, 2 path in my decks and that worked out just fine. The 2,2, 1 split on hate bears is my go to number as well. If I was to tweak the list it would be going up a domri, down a helix. I think 21 lands is correct. I always played it close with 20 lands, but I usually risk it for the biscuit, so I'm not suggesting it.
What would you go for on the last 3 drop slot?
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Personally I'm loading up on Loxodon Smiters cause I'm expecting a lot of jund locally.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Bloody Zoo Shell
4x Wild Nacatl
4x Tarmogoyf
4x Voice of Resurgence
4x Knight of the Reliquary
4x Loxodon Smiter
4x Bloodbraid Elf
3x Path to Exile
2x Domri Rade
For the sideboard I'm thinking Magus of the Moon, Gaddock Teeg, and to be frank, the best cards in my board the last 2 months have been Boros Charm and Archangel Avacyn, so those will stay in as well.
Need a collection tracker? Use EchoMTG here: https://www.echomtg.com/r/7bb6961d/
Join the Zoo Discord: https://discord.gg/Yu6eTSTrzA
4 Noble Hierarch
4 Wild Nacatl
1 Qasali Pridemage
2 Scavenging Ooze
4 Tarmogoyf
3 Voice of Resurgence
4 Knight of the Reliquary
3 Renegade Rallier
3 Bloodbraid Elf
10 Spells
4 Lightning Bolt
4 Path to Exile
2 Domri Rade
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
2 Forest
1 Plains
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run
2 Selfless Spirit
2 Thalia, Guardian of Thraben
1 Aven Mindcensor
1 Eidolon of Rhetoric
1 Thrun, the Last Troll
2 Stony Silence
3 Blood Moon
2 Choke
1 Bojuka Bog
I haven't really played/payed attention to modern whats so ever recently, so I imagine the board needs quite a bit of work. The maindeck is really geared towards beating the grindy decks like Jund and UWR. The value of voice and rallier are important in both those matchups for the additional value they give, given the amount of removal both Jund and UWR have. I had smiter in for rallier for LOTV and remand/leak but felt like it was too cute and wanted more long term value at that slot. I think the biggest issue we have still is the death shadow/tron match ups. Tron has always been a pain and with Jund coming back, it really only gets better. 3 Blood moon and the quarter are them, a 3rd stony silence may even be necessary; especially with the potential affinity rise. Shadow has bigger creatures than us, and outisde of path, we don't really have a good removal option for it.I also want to include a treetop village somewhere, but I'm on the fence about shaving an arid mesa as I've always liked having 12 fetch lands.
I'm still not 100% convinced that zoo is still playable, but I would love it to be.
What do you mean by classic? Like kird apes and loam lions?
Like just Naya good stuff.
Yeah, it doesnt fix our losing the fast game to a bunch of other decks issue, but it forsure helps our ending aggro midgame problem
Tron- Probably good, but eldrazi tron is probably an issue. I havent played much naya against them when the archtype was starting to be formed.
jund- Probably not good. weve always been soft to them
Jace- Probably good, just dont over extend into wipes. You always need to play control matchups with reserve gas.
affinity- pre board probably bad. Post board really good if you have grudge along with burn.
elves- probably bad, they combo fast.
fish- depends on the amount of burn. But Ive always found it slightly in our favor.
storm- Aweful. Need to hit the silver bullet in the side to have a shot.
Overall, Zoo is king in a tempo and control meta. We havent had one of those since Delver tresure cruise days. Historically its terrible in combo midrange meta, but historically, modern gravitates to that. With jace existing? Up in the air. If its a force, we have a diffiniate role to play in the meta.
Though if I was running a full burn suite i still wouldnt run thalia
Thalia is solid in zoo, but she really was great in small zoo, less good in more bigger.
Played with Treetop Village but wonder if this should ben Raging Ravine. How do you guys feel about this?
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Ravine is a great manland but 4 mana to activate is a lot when we play fewer lands than Jund (they usually go with 24-25 lands). Treetop being cheaper is good for our aggro stance and Trample sometimes can be relevant.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Id start with something like this
1 Kessig Wolf Run
1 Forest
2 Horizon Canopy
4 Wooded Foothills
3 Arid Mesa
4 Windswept Heath
1 Sacred Foundry
1 Plains
2 Temple Garden
4 Noble Hierarch
2 Voice of Resurgence
2 Qasali Pridemage
1 Scavenging Ooze
4 Tarmogoyf
4 Knight of the Reliquary
3 Renegade Rallier
4 Bloodbraid Elf
4 Lightning Bolt
2 Path to Exile
3 Lightning Helix
Anyway, for straight Naya, here's what I'm looking at.
4x Noble Hierarch
4x Wild Nacatl
4x Tarmogoyf
4x Strangleroot Geist
1x Qasali Pridemage
1x Scavenging Ooze
4x Knight of the Reliquary
4x Bloodbraid Elf
2x Ghor-Clan Rampager
Spells (10):
4x Lightning Bolt
3x Path to Exile
2x Lightning Helix
1x Domri Rade
4x Windswept Heath
4x Wooded Foothills
2x Arid Mesa
2x Stomping Ground
1x Temple Garden
2x Sacred Foundry
1x Horizon Canopy
1x Kessig Wolf Run
1x Treetop Village
3x Forest
1x Plains
3x Blood Moon
1x Boros Charm
3x Kitchen Finks
1x Dromoka's Command
2x Ancient Grudge
1x Stony Silence
1x Gaddock Teeg
1x Sarkhan, the Dragonspeaker
1x Thalia, Guardian of Thraben
1x Destructive Revelry
Geist is something that small zoo and monogreen stompy have put to good use. It's not very good against Tarmogoyf but it is very aggressive and functions as a little Voice against board wipes. I think Voice kinda sucks and is really only good vs. control decks. Even a deck like Jund can pretty easily go over the top of it. Here, Geist give you both prot. against boardwipes and also give you aggression against decks like Tron -- which Voice is pretty garbage against.
With BBE, you sometimes just want aggressive beaters to recover after a Lilly downtick or a boardwipe. The rest is self-explanatory.
Sideboard notes: Sarkhan is a PW that is very aggressive at 5 mana. It's also a Stormbreath/Thundermaw that Jace can't bounce. Chandra, ToD might be better, but in grindy MUs, you often just want to end the game.
Typical stuff. I always overboard for Affinity because people love to play that deck in open fields. Destructive Revelry is very good against the uptick in Spreading Seas/D-Sphere/Search for Az-whatever decks. It's a tad more of a catch-all while being fine against affinity.
Teeg is that bullet.
I hate losing to burn. I'm playing 3 finks. Also fine against jund decks.