I watched some of the stream too. I liked the list, although I think some of the choices are a little questionable. Not wrong per se but weird.
Not including any retrievers seems loose. It could be a fantastic whir target mid combo. Ballista seems OK as a wincon. Simple and works. Being able to whir for it is nice, and get it back with trawler. I still like hangarback/sanctum/emrakul though.
There must be a way to run whir in an emrakul list. Is it not possible?
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
i dont see a reason for the chromatic spheres if he already dropped 2 land for color fixing. also even 1 retriever would improve the list since you cannot whir out walking ballista.
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Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
I have a constant issue with this deck insofar as I have to cobble wins together in most games without one of the combo pieces.
Like just blind cycling through stuff in my library with only a KCI because it's my only out.
I win a lot with this deck but I'd say less than half of my wins are actual executed combos and even within that small section of wins, quite a lot of the time I'm forced to try and go off and end up whiffing after churning through a quarter of my deck.
There must be a way to sort this out. It feels powerful but it also feels like I'm only doing half of what the deck's actually built to do.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I'll start streaming and posting videos again if anyone is interested, seemed like everyone moved off whir so I stopped.
Definitely have had a lot of success in paper events with it. Md pretty similar to the others except was on between 1-3 bomberman and 4 lingering souls sb
Planning to run this at indy this weekend.
I'll post my list and tournament report after.
Haven't tested vs jace at all yet but in general I think we're one of the many decks that die due to the unban
Yo I've been gone from this deck for about a year... like what happened all of the lists look diffrent.
Do people still run KCI with faiths reward and codex shredder or nah?
also how does this new list I'm seeing work?
The deck got a significant boost from the printing of scrap trawler. Allows you to just cycle through your deck getting stuff back in value chains.
E.g.
Spend your first couple of turns dropping chromatic stars, Terrarions and an opal. Turn 3 drop KCI. Make some mana, drop trawler. From here, every time you sac a star, you can get back opal, cast it, use it, sac it. And star draws you a card. Sooner or later you'll draw a 2-cmc artifact and you'll be able to get back a star, keeping the chain going. Myr retriever and scrap trawler is effectively infinite due to a sneaky way to hold priority with trawler triggers on the stack. You can draw large swathes of your deck netting mana the whole time. All you have to hit is a hangarback Walker at some point with 11+ mana, with a sanctum on the field and you've won (fetch emrakul). Hangarback and its tokens sac for mana as well so playing a hangarback nets you 2 mana every time and toucan get it back as a 0-cost artifact with trawler. Alternatively you can just play a huge hangarback Walker and swing in the following turn for a million damage. Works quite well.
Also allows you a quick win via sanctum of ugin when you play a large hangarback Walker or something. Fetch emrakul, win the game.
Other recent variants have included a Whir of invention package and use walking ballista as the win condition instead.
Both are valid directions. People are testing and having success with both.
I feel the weakest part of the deck is just there's so much hate in every single sideboard that makes winning game 2 and 3 a losing battle, especially in a long tournament. Eventually, there will be a game where I would just not draw Nature's Claim or they draw multiple Stony Silence, Rest in Peace, Ancient Grudge etc. and I lose. I have had a bit of success with transforming into an Eldrazi deck by adding 4 Eldrazi Temple, 4 World Breaker, 4 Thought-Knot Seer, 2 Ulamog, the Ceaseless Hunger and an Oblivion Sower and taking out most of the combo for games 2 and possibly 3. It's not as fast as a normal colourless Eldrazi but they draw dead graveyard hate which makes up for it. The Eldrazis also have cast triggers to deal with control, another hard match-up. Stony Silence still hurts a bit but it's not the auto-lose it used to be without Nature's Claim.
Speaking as a Lantern Player here, if sideboard hate like Stony Silence is the biggest issue with this deck performing well, why do I not see many lists running Ghirapur Aether-Grid. It seems like a great way to just laugh at a Stony Silence. Sure you can't loop through your deck, but getting 4+ damage in per turn off Grid will end the game quickly.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Speaking as a Lantern Player here, if sideboard hate like Stony Silence is the biggest issue with this deck performing well, why do I not see many lists running Ghirapur Aether-Grid. It seems like a great way to just laugh at a Stony Silence. Sure you can't loop through your deck, but getting 4+ damage in per turn off Grid will end the game quickly.
It's just not fast enough. You need 6 artifacts in play to do 3 damage a turn which any deck should be able to easily race. The only reason Lantern can do it is because it has Ensnaring Bridge.
Burn is a terrible matchup. Battle is fantastic there and a resolved one probably wins you the game. Its great against eidolon which otherwise destroys you
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Is there not a build with both Whir and Myr floating around? I play Lantern and Affinity, so I have most of the pieces of this deck and want to look into it more. Thanks!
Is there not a build with both Whir and Myr floating around? I play Lantern and Affinity, so I have most of the pieces of this deck and want to look into it more. Thanks!
It would be easy enough to build one yourself. If you're referring to myr retriever then it should be an easy include in any build.
I'm going to try to pick up some cheap whirs this week and see how the list differs from the sanctum of ugin version. I'm going to have to improvise a bit on the lands but it should work.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I want to get this deck. But I just can't wrap my mind around it
It's a tricky one for sure. See if you can find some examples of deck techs and videos online where people explain the deck and play with it. Mtgo videos aren't always the best with this deck (all the clicking) but there's a bunch of examples around.
Some are older and a bit out of date but overall there's some reasonable resources to show you how to pull together some of the loops and sequences =)
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
So the results from the latest Modern Challenge are up, and someone got 26th place with KCI. What's notable about the list is they're opting to use Aetherflux Reservoir as their main win condition as opposed to Emrakul. Personally, I think it's a neat way for the deck to potentially deal with one of it's worst Game 1 matchups in Burn. The lifegain will very quickly out race the damage you are taking from an Eidolon on the board.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
the resvoir win has been discussed in previous pages i still think its a greta way to close games
It's pretty brave. I'd be frustrated by having to keep a storm count all the time. Mind you I've never played storm so perhaps I'm just building it up to be an issue when it would be really easy.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
So I had this week off school so I've been taking the chance to get some reps in with KCI. I've been doing friendly leagues (because for some reason I literally get worse draws in competitive leagues, I really don't understand it) and currently my record is 18-12. Personally, I am not going to complain about having a 60% win rate.
Now the list I am using is the one I posted above that came 26th place in the last Modern Challenge. And boy, can I tell you that I have been loving Reservoir as a win condition over Emrakul. There are a few things about it that have been really great.
First and foremost is Burn. In the 30 games I've played, I've only played against Burn twice (I consider myself lucky), and my record is literally 50/50. One match, I had my opponent get 2-4 Eidolons every game, and I kind of just got drowned by Eidolon triggers and Burn spells. However in my other match up, while my opponent still got an Eidolon, it only being a single one was a bit more manageable. With Reservoir out, Eidolon is literally not an issue. Your first spell only does 1 damage to you, the second spell does nothing, and from their you are just gaining life with everything you cast. Obviously the best opportunity to cast Resrvoir is when they are unable to Skullcrack you, and I've found myself trying to Whir for Defense Grid on my opponent's end step if I have either another Whir or Reservoir in hand. Heck, sometimes I've been at about 12 life, and still Whir'd for a Defense Grid, simply because it still gives me a better chance to win with Reservoir, even if I have to do some combo looping to get to it. Another think that is great with Reservoir against Burn, is you don't have to worry about Deflecting Palm. All you do is combo yourself to more than 100 life (I usually go to about 110ish), then use Reservoir. Your life total is then high enough even if they Deflecting Palm, you can just activate Reservoir again in response to kill them before it resolves.
I'm going to have to get some reps in on paper eventually, but I need a lot of pieces to finish the deck there. Ugins for example are like 0.5 tix on MTGO, whereas in paper they're $35 bit of a price difference.
It's definitely taken me a while to get in tune with all the little play intricacies that the deck has. For example if my Reservoir gets discarded via Thoughtseize, I can get it back with Myr Retriever later. If an opponent starts the game with a Leyline of Sanctity all I need to do while I am comboing off is to play my Engineered Explosives with 4 colours of mana, and problem solved. If your opponent uses Pithing Needle on KCI, it does nothing as KCI's ability is a mana ability. Ugin is the best god damn win condition ever against BG decks, and it's perfectly fine to sacrifice every artifact you have if it'll land him on turn 3, especially if ticking down is going to exile more than 2 permanents. It is usually better to play a Pentad Prism on turn 2 than it is to play an Ichor Wellspring. Being able to play KCI and combo off on turn 3 is huge, and playing Wellspring instead is just wrong.
Obviously some of you here are looking at those thinking, "Well duh." but I'm relatively new to this deck, so learning a lot of these things were definitely eye opening. I am positive I had a lot of my loses because of not knowing some of these small little facts. I wonder how much better my W/L record would have been if I had known some of this stuff going in.
Damn this deck is amazing.
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Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
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Not including any retrievers seems loose. It could be a fantastic whir target mid combo. Ballista seems OK as a wincon. Simple and works. Being able to whir for it is nice, and get it back with trawler. I still like hangarback/sanctum/emrakul though.
There must be a way to run whir in an emrakul list. Is it not possible?
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Like just blind cycling through stuff in my library with only a KCI because it's my only out.
I win a lot with this deck but I'd say less than half of my wins are actual executed combos and even within that small section of wins, quite a lot of the time I'm forced to try and go off and end up whiffing after churning through a quarter of my deck.
There must be a way to sort this out. It feels powerful but it also feels like I'm only doing half of what the deck's actually built to do.
Definitely have had a lot of success in paper events with it. Md pretty similar to the others except was on between 1-3 bomberman and 4 lingering souls sb
Planning to run this at indy this weekend.
I'll post my list and tournament report after.
Haven't tested vs jace at all yet but in general I think we're one of the many decks that die due to the unban
Do people still run KCI with faiths reward and codex shredder or nah?
also how does this new list I'm seeing work?
The deck got a significant boost from the printing of scrap trawler. Allows you to just cycle through your deck getting stuff back in value chains.
E.g.
Spend your first couple of turns dropping chromatic stars, Terrarions and an opal. Turn 3 drop KCI. Make some mana, drop trawler. From here, every time you sac a star, you can get back opal, cast it, use it, sac it. And star draws you a card. Sooner or later you'll draw a 2-cmc artifact and you'll be able to get back a star, keeping the chain going. Myr retriever and scrap trawler is effectively infinite due to a sneaky way to hold priority with trawler triggers on the stack. You can draw large swathes of your deck netting mana the whole time. All you have to hit is a hangarback Walker at some point with 11+ mana, with a sanctum on the field and you've won (fetch emrakul). Hangarback and its tokens sac for mana as well so playing a hangarback nets you 2 mana every time and toucan get it back as a 0-cost artifact with trawler. Alternatively you can just play a huge hangarback Walker and swing in the following turn for a million damage. Works quite well.
Also allows you a quick win via sanctum of ugin when you play a large hangarback Walker or something. Fetch emrakul, win the game.
Other recent variants have included a Whir of invention package and use walking ballista as the win condition instead.
Both are valid directions. People are testing and having success with both.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
It's just not fast enough. You need 6 artifacts in play to do 3 damage a turn which any deck should be able to easily race. The only reason Lantern can do it is because it has Ensnaring Bridge.
A) Draws a card and
B) Can technically fight graveyard hate like Surgical Extraction
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Affinity
GR Eggs GR
UR Storm UR
BR Hollow One BR
WUR Cheerios WUR
G Mono-Green Control G
It would be easy enough to build one yourself. If you're referring to myr retriever then it should be an easy include in any build.
I'm going to try to pick up some cheap whirs this week and see how the list differs from the sanctum of ugin version. I'm going to have to improvise a bit on the lands but it should work.
Affinity
GR Eggs GR
UR Storm UR
BR Hollow One BR
WUR Cheerios WUR
G Mono-Green Control G
It's a tricky one for sure. See if you can find some examples of deck techs and videos online where people explain the deck and play with it. Mtgo videos aren't always the best with this deck (all the clicking) but there's a bunch of examples around.
Some are older and a bit out of date but overall there's some reasonable resources to show you how to pull together some of the loops and sequences =)
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
It's pretty brave. I'd be frustrated by having to keep a storm count all the time. Mind you I've never played storm so perhaps I'm just building it up to be an issue when it would be really easy.
Affinity
GR Eggs GR
UR Storm UR
BR Hollow One BR
WUR Cheerios WUR
G Mono-Green Control G
Now the list I am using is the one I posted above that came 26th place in the last Modern Challenge. And boy, can I tell you that I have been loving Reservoir as a win condition over Emrakul. There are a few things about it that have been really great.
First and foremost is Burn. In the 30 games I've played, I've only played against Burn twice (I consider myself lucky), and my record is literally 50/50. One match, I had my opponent get 2-4 Eidolons every game, and I kind of just got drowned by Eidolon triggers and Burn spells. However in my other match up, while my opponent still got an Eidolon, it only being a single one was a bit more manageable. With Reservoir out, Eidolon is literally not an issue. Your first spell only does 1 damage to you, the second spell does nothing, and from their you are just gaining life with everything you cast. Obviously the best opportunity to cast Resrvoir is when they are unable to Skullcrack you, and I've found myself trying to Whir for Defense Grid on my opponent's end step if I have either another Whir or Reservoir in hand. Heck, sometimes I've been at about 12 life, and still Whir'd for a Defense Grid, simply because it still gives me a better chance to win with Reservoir, even if I have to do some combo looping to get to it. Another think that is great with Reservoir against Burn, is you don't have to worry about Deflecting Palm. All you do is combo yourself to more than 100 life (I usually go to about 110ish), then use Reservoir. Your life total is then high enough even if they Deflecting Palm, you can just activate Reservoir again in response to kill them before it resolves.
I'm going to have to get some reps in on paper eventually, but I need a lot of pieces to finish the deck there. Ugins for example are like 0.5 tix on MTGO, whereas in paper they're $35 bit of a price difference.
It's definitely taken me a while to get in tune with all the little play intricacies that the deck has. For example if my Reservoir gets discarded via Thoughtseize, I can get it back with Myr Retriever later. If an opponent starts the game with a Leyline of Sanctity all I need to do while I am comboing off is to play my Engineered Explosives with 4 colours of mana, and problem solved. If your opponent uses Pithing Needle on KCI, it does nothing as KCI's ability is a mana ability. Ugin is the best god damn win condition ever against BG decks, and it's perfectly fine to sacrifice every artifact you have if it'll land him on turn 3, especially if ticking down is going to exile more than 2 permanents. It is usually better to play a Pentad Prism on turn 2 than it is to play an Ichor Wellspring. Being able to play KCI and combo off on turn 3 is huge, and playing Wellspring instead is just wrong.
Obviously some of you here are looking at those thinking, "Well duh." but I'm relatively new to this deck, so learning a lot of these things were definitely eye opening. I am positive I had a lot of my loses because of not knowing some of these small little facts. I wonder how much better my W/L record would have been if I had known some of this stuff going in.
Damn this deck is amazing.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros