I know it's been done a bunch before but I think I got this to be pretty cool and consistent with turn 3 wins being kinda common.
Turn 1: Birds
Turn 2: Finks or Safehold or any part of the combo really
Turn 3: Melira or Anafenza and a sac engine or the other part/s of the combo that you didn't play on turn 2
Gain infinite life with finks, Infinite damage with Bombardment or mill their deck with Altar. Lots of tutors and redundancy to get the combo off pretty consistently. Low mana curve so a bunch of your combo pieces fit in between the first 3 turns.
Turn 1: Birds
Turn 2: Finks or Safehold or any part of the combo really
Turn 3: Melira or Anafenza and a sac engine or the other part/s of the combo that you didn't play on turn 2
Gain infinite life with finks, Infinite damage with Bombardment or mill their deck with Altar. Lots of tutors and redundancy to get the combo off pretty consistently. Low mana curve so a bunch of your combo pieces fit in between the first 3 turns.
A few quick games:
https://www.twitch.tv/videos/1835440047
4 Birds of Paradise
1 Carrion Feeder
4 Safehold Elite
4 Melira, Sylvok Outcast
3 Anafenza, Kin-Tree Spirit
4 Kitchen Finks
4 Summoner's Pact
4 Eladamri's Call
Wincons: 8
4 Goblin Bombardment
4 Altar Of Dementia
Manas: 24
4 Wooded Foothills
4 Windswept Heath
4 Gemstone Mine
3 Temple Garden
3 Stomping Ground
3 Forest
2 City Of Brass
1 Overgrown Tomb
Tutor for whatever combo pieces you don't already have and then try and win with whatever combo you had in hand.