So, I think I'm going in a sort of different direction. Not a fan of slivers because Merfolk, Humans and Elementals do it better but I found a way around it.
Obviously, this is my first go. I'm waiting on the cards to test. Things will move around but I was hoping the community here could offer insight and we could work to make it better because it's a good idea. It may be a turn too slow but... here it is.
Sideboard was just thrown together. I'd prob add Dregscape Sliver / Realmwalker or keep the artifacts simple (because we can destroy everything) so I can make a more aggressive sliver deck post board when it's needed. Again, need to play before I can move things around.
Had considered 4 Virulent because it could end games quicker and Galerider would be more of a target, so 4-2 swap, but if they take out any one drop that gives us a target for Masked Vandal and getting a possible two permanent kill with Vandal would prob make my day.
Considered Boom to slow them early, maybe adding Manaweft to ensure we have mana to get around it but I like the idea of playing Bant to keep mana simple.
Could use fastlands, prob Botanical Sanctum.
Also thinking of a few Disenchant or something main while we wait for the slivers to get on board. I almost want to run 4x Dryad Arbor over Urza's Saga to speed the deck up (T1 Vial, Vial in Dryad end of their turn, 3 mana turn 2). You could Harmonic on 2, Liqui on 3 and vial in Sliver to start taking them out. Karn on 3, grab Coating and...
Obviously, this is my first go. I'm waiting on the cards to test. Things will move around but I was hoping the community here could offer insight and we could work to make it better because it's a good idea. It may be a turn too slow but... here it is.
3 Liquimetal Coating
4 Liquimetal Torque
4 Karn, the Great Creator
4 Harmonic Sliver
4 Masked Vandal
4 Galerider Sliver
2 Virulent Sliver
4 Unsettled Mariner
4 Gemhide Sliver
4 Predatory Sliver
4 Cavern of Souls
4 Windswept Heath
2 Flooded Strand
2 Temple Garden
1 Breeding Pool
3 Forest
1 Island
1 Plains
1 Tormod's Crypt
1 Ensnaring Bridge
1 Void Mirror
1 Liquimetal Coating
2 Ratchet Bomb
1 Engineered Explosives
1 Batterskull
1 Shadowspear
4 Sinew Sliver
2 Diffusion Sliver
Sideboard was just thrown together. I'd prob add Dregscape Sliver / Realmwalker or keep the artifacts simple (because we can destroy everything) so I can make a more aggressive sliver deck post board when it's needed. Again, need to play before I can move things around.
Had considered 4 Virulent because it could end games quicker and Galerider would be more of a target, so 4-2 swap, but if they take out any one drop that gives us a target for Masked Vandal and getting a possible two permanent kill with Vandal would prob make my day.
Considered Boom to slow them early, maybe adding Manaweft to ensure we have mana to get around it but I like the idea of playing Bant to keep mana simple.
Could use fastlands, prob Botanical Sanctum.
Also thinking of a few Disenchant or something main while we wait for the slivers to get on board. I almost want to run 4x Dryad Arbor over Urza's Saga to speed the deck up (T1 Vial, Vial in Dryad end of their turn, 3 mana turn 2). You could Harmonic on 2, Liqui on 3 and vial in Sliver to start taking them out. Karn on 3, grab Coating and...
Anyway, thoughts?! Ideas?!
4 gemhide sliver
2 manaweft sliver
4 liquimetal torque
3 liquimetal coating
4 karn, the great creator
4 galerider sliver
2 virulent sliver
4 aether vial
3 dregscape sliver
4 harmonic sliver
3 masked vandal
1 dryad arbor
3 urza's saga
thanks a lot Twitch.