Vampire Neonate allows me after a few turns to reduce opponents while gaining life for me.
Vampire of the Dire Moon enables me to reduce any blockers (even if they are bigger then he is) that a opponent may have while gaining life for me; although, trading a 1/1 for a larger creature isn't ideal but I envision my opponent trading a smaller 1/1 instead of their beefier creatures.
Blood Artist ability kickes in any time that a creature (including itself) dies causing a player to lose life while gaining 1 life (a good 2 point swing in life is always good).
Cordial Vampire is a nice mini lord when any other creature dies (Including itself) making my vampires beefier (the power pump lasts even after it is removed).
Gatekeeper of Malakir, when it is kicked triggers both Blood Artist and Cordial Vampire abilities while removing a creature from my opponents (Unfortunately a weenie as that is what I would choose unless he only has 1 creature in play) .
Bloodthirsty Aerialist benefits from any time that I would gain life when I use Vampire Neonate, Vampire of the Dire Moon, Blood Artist, and Vampire Nighthawk gain me life and thus making him beefier. This and his evasion ability (Flying) makes him almost unstoppable.
Captivating Vampire is the Vampire lord of this deck pumping other vampires with his ability, however he really shines with his second ability. This ability allows me to steal any of my opponents creatures while turning them into a vampire but allowing me turn it around and attack my opponent with it or allowing me to sac it to power my other spells.
Vampire Nighthawk is a BIG vampire for this deck. Jut like Bloodthirty Aerialist he has a nice evasion ability allowing him to fly over the battlefield and attack. Also Just like Vampire of the Dire Moon removes any attacker if I have him stay at home while gaining life from that creatures death (and pumping Bloodthirty Aerialist at the same time).
Other Spells
Spark Harvest allows me to remove a creature or planewalker that can hurt me and/or my creatures. If either Cordial Vampire or Blood Artist is on the battlefield at the time benefits either me (life gain) or my creatures (+1/+1 counter).
Severed Strands allows me to remove a creature that can hurt me or remove my creatures. The bonus of gaining life is just an added bonus. Just like Spark Harvest it works well with Cordial Vampire, Blood Artist, and/or Bloodthirsty Aerialist is a boon.
Right now the sideboard is in flux and what is posted might not be there or moved to the main deck.
My biggest question is do I really need Captivating Vampire while i have a Cordial Vampire? If I don't need it then what to place within its spot?
I appreciate any and all ideas and/or commons in fine tuning this deck.
Color: Mono-black
Tribal Type: Vampire
16 Swamps
4 Cabal Stronghold
Creatures
4 Vampire Neonate
4 Vampire of the Dire Moon
4 Blood Artist
4 Cordial Vampire
4 Gatekeeper of Malakir
4 Bloodthirsty Aerialist
4 Captivating Vampire
4 Vampire Nighthawk
4 Spark Harvest
4 Severed Strands
Creatures
4 Driver of the Dead
4 Pulse Tracker
Artifacts
3 Icon of Ancestry
Scoceries
4 Profane Command
Creatures
Vampire Neonate allows me after a few turns to reduce opponents while gaining life for me.
Vampire of the Dire Moon enables me to reduce any blockers (even if they are bigger then he is) that a opponent may have while gaining life for me; although, trading a 1/1 for a larger creature isn't ideal but I envision my opponent trading a smaller 1/1 instead of their beefier creatures.
Blood Artist ability kickes in any time that a creature (including itself) dies causing a player to lose life while gaining 1 life (a good 2 point swing in life is always good).
Cordial Vampire is a nice mini lord when any other creature dies (Including itself) making my vampires beefier (the power pump lasts even after it is removed).
Gatekeeper of Malakir, when it is kicked triggers both Blood Artist and Cordial Vampire abilities while removing a creature from my opponents (Unfortunately a weenie as that is what I would choose unless he only has 1 creature in play) .
Bloodthirsty Aerialist benefits from any time that I would gain life when I use Vampire Neonate, Vampire of the Dire Moon, Blood Artist, and Vampire Nighthawk gain me life and thus making him beefier. This and his evasion ability (Flying) makes him almost unstoppable.
Captivating Vampire is the Vampire lord of this deck pumping other vampires with his ability, however he really shines with his second ability. This ability allows me to steal any of my opponents creatures while turning them into a vampire but allowing me turn it around and attack my opponent with it or allowing me to sac it to power my other spells.
Vampire Nighthawk is a BIG vampire for this deck. Jut like Bloodthirty Aerialist he has a nice evasion ability allowing him to fly over the battlefield and attack. Also Just like Vampire of the Dire Moon removes any attacker if I have him stay at home while gaining life from that creatures death (and pumping Bloodthirty Aerialist at the same time).
Other Spells
Spark Harvest allows me to remove a creature or planewalker that can hurt me and/or my creatures. If either Cordial Vampire or Blood Artist is on the battlefield at the time benefits either me (life gain) or my creatures (+1/+1 counter).
Severed Strands allows me to remove a creature that can hurt me or remove my creatures. The bonus of gaining life is just an added bonus. Just like Spark Harvest it works well with Cordial Vampire, Blood Artist, and/or Bloodthirsty Aerialist is a boon.
Right now the sideboard is in flux and what is posted might not be there or moved to the main deck.
My biggest question is do I really need Captivating Vampire while i have a Cordial Vampire? If I don't need it then what to place within its spot?
I appreciate any and all ideas and/or commons in fine tuning this deck.