As a mono-blue deck I have been able to add some better cards. First with 32 Merfolk cards within the deck Deeproot Waters is a must card in order to produce tokens that have hexproof to them for attacking of activating abilities. Speaking of tokens; Lullmage Mentor, if done correctly, will produce more tokens when I counter spells (even when using its ability).
With both Mist-Cloaked Herald and River Sneak can’t be blocked is good but the added bonus is really River Sneak as it is pumped by all the tokens that are produced (if I can find some space for merfolk creatures with flash or figure out how to fit more counter like spells).
Both the Master of the Pearl Trident and Merrow Reejerey both pump the merfolk that I have out. They both have their own strengths. The Master of the Pearl Trident makes all of my tokens unblockable when used with Aquitect's Will. Merrow Reejerey allows me to untap any merfolk creature that I use with the Lullmage Mentor to counter a spell unfortunately I can’t really use his tap ability (same reason that was given under River Sneak).
Silvergill Adept allows me to draw a card every time it enters the battlefield and when paired with Familiar's Ruse allows me to draw another card when I cast him again. Unfortunately it only allows me to use him up to 8 times giving me 8 more cards to use. If I have Sygg, River Cutthroat in the main deck and on the battlefield it turns any and all of my merfolk into a Scroll Thief at end of turn especially if I have Inkfathom Witch on the battlefield at the same time. (I will probably go with this build in version 2 but I want your opinion on this deck.)
Merrow Commerce allows me to untap all of my merfolk permanents that I have taped in either attacking or activating abilities of other cards. If I could figure out how to untap all of my lands at the same time it would be awesome.
(While looking up merfolk with flash that isn't to costly it moved me to look up green merfolk and inspired a mono-green or green/blue merfolk deck for a future build.)
3 Reliquary Tower
17 Island
Creatures
4 Mist-Cloaked Herald
4 River Sneak
4 Merrow Reejerey
4 Silvergill Adept
4 Lullmage Mentor
4 Master of the Pearl Trident
4 Merrow Commerce
4 Deeproot Waters
Instants
4 Familiar's Ruse
Sorceries
4 Aquitect's Will
4 Scroll Thief
3 Inkfathom Witch
4 Sygg, River Cutthroat
4 Mana Leak
This is my redesign of my Merrow Legion (https://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-archives/75581-merrow-legion) that I posted some time ago. First I took out all Plains and cards that require white mana.
As a mono-blue deck I have been able to add some better cards. First with 32 Merfolk cards within the deck Deeproot Waters is a must card in order to produce tokens that have hexproof to them for attacking of activating abilities. Speaking of tokens; Lullmage Mentor, if done correctly, will produce more tokens when I counter spells (even when using its ability).
With both Mist-Cloaked Herald and River Sneak can’t be blocked is good but the added bonus is really River Sneak as it is pumped by all the tokens that are produced (if I can find some space for merfolk creatures with flash or figure out how to fit more counter like spells).
Both the Master of the Pearl Trident and Merrow Reejerey both pump the merfolk that I have out. They both have their own strengths. The Master of the Pearl Trident makes all of my tokens unblockable when used with Aquitect's Will. Merrow Reejerey allows me to untap any merfolk creature that I use with the Lullmage Mentor to counter a spell unfortunately I can’t really use his tap ability (same reason that was given under River Sneak).
Silvergill Adept allows me to draw a card every time it enters the battlefield and when paired with Familiar's Ruse allows me to draw another card when I cast him again. Unfortunately it only allows me to use him up to 8 times giving me 8 more cards to use. If I have Sygg, River Cutthroat in the main deck and on the battlefield it turns any and all of my merfolk into a Scroll Thief at end of turn especially if I have Inkfathom Witch on the battlefield at the same time. (I will probably go with this build in version 2 but I want your opinion on this deck.)
Merrow Commerce allows me to untap all of my merfolk permanents that I have taped in either attacking or activating abilities of other cards. If I could figure out how to untap all of my lands at the same time it would be awesome.
(While looking up merfolk with flash that isn't to costly it moved me to look up green merfolk and inspired a mono-green or green/blue merfolk deck for a future build.)
Thank you very much I will have to check both out.