so i have a friend obsessed with the lorwyn block(/s?) and has has been in love with earwig squad since it was first released. recently he deceded to give modern another try (after about 5 years) and went strait for the earwig squads and bitter blossoms, so after a good amount of me making him cut stuff and him trying to keep the deck as lorwyn esk as possible we eneded up with a ok build and we took it along for an fnm with a fairly developed meta and it went 3-1 and also beat 2 other proper decks in testing.
this list is as follows
the addition of changeling outcast has done wonders of the deck in terms of consistency, as unless its killed quickly it ends up being the main enabler of half the deck and a source of constant unavoidable damage.
the upgreads that will be made going forwad include 6 fetch lands and fatal pushes over defile.
the bitter blossoms are genuinely extremely powerful in a post bridgevine meta, as the boosted heavy removal midrange slowly takes over.
mathcups
simic tempo (with snakes), the build was suboptimal and was completey steamrollered by the rogues
grixis control: early bitter blossom g1 followd by a bad moon just won the game by its self. g2 morsel theft dug while keeping the game going and finly stuck a bitter blossom with a black guard, and destroyed there hand over 2 turns to get the win.
tron: (slight bugdet version using karn and latis combo) again the rogues destroyed the deck, an turn 2 thought size to take there board wipe shear overwhelming board state closed the game quickly and effectively. g2stuck a blossom, no big karn or ugin, lots of disruption and a stinkdrinker closed the game
mardu pyro: (fully updated with sesoned, guile, horizon lands) this game was close and ended in a 1-2 loss. all games where dead close with only the shear number to souls tokens and well timed removal swinging the game in favour of pyro this match could have easily gone either way.
also tested against
selenya zoo, rogues just out tempoed on the play, and with just a little disruption they really struggle to recover (although thalia and can be a big issue)
burn: about 50:50 between brutality, theft and cutthroat there is a fair amount of mb lifegain, but if burn is able to keep our creaters down and is able to draw into gas it can turn into a real uphill battle.
anyway thought id share this list on the off chance anyones playing around with the idea. mvps are bitterblossom, theft and earwig squad (in other events since and other matchups, this guy destroys combo and control decks, while also being able to go toe to toe with a goyf. )
would be interested in any suggestions for future improvements
this list is as follows
4x Changeling Outcast
3x Earwig Squad
4x Oona's Blackguard
4x Stinkdrinker Bandit
4x Vampire Cutthroat
Enchantment (8)
4x Bad Moon
4x Bitterblossom
2x Field of Ruin
3x Mutavault
13x Swamp
2x Urborg, Tomb of Yawgmoth
Sorcery (10)
2x Collective Brutality
4x Morsel Theft
4x Thoughtseize
3x Defile
3x Bontu's Last Reckoning
3x Damping Sphere
1x Faerie Macabre
4x Nihil Spellbomb
3x Pithing Needle
1x Plague Engineer
the addition of changeling outcast has done wonders of the deck in terms of consistency, as unless its killed quickly it ends up being the main enabler of half the deck and a source of constant unavoidable damage.
the upgreads that will be made going forwad include 6 fetch lands and fatal pushes over defile.
the bitter blossoms are genuinely extremely powerful in a post bridgevine meta, as the boosted heavy removal midrange slowly takes over.
mathcups
simic tempo (with snakes), the build was suboptimal and was completey steamrollered by the rogues
grixis control: early bitter blossom g1 followd by a bad moon just won the game by its self. g2 morsel theft dug while keeping the game going and finly stuck a bitter blossom with a black guard, and destroyed there hand over 2 turns to get the win.
tron: (slight bugdet version using karn and latis combo) again the rogues destroyed the deck, an turn 2 thought size to take there board wipe shear overwhelming board state closed the game quickly and effectively. g2stuck a blossom, no big karn or ugin, lots of disruption and a stinkdrinker closed the game
mardu pyro: (fully updated with sesoned, guile, horizon lands) this game was close and ended in a 1-2 loss. all games where dead close with only the shear number to souls tokens and well timed removal swinging the game in favour of pyro this match could have easily gone either way.
also tested against
selenya zoo, rogues just out tempoed on the play, and with just a little disruption they really struggle to recover (although thalia and can be a big issue)
burn: about 50:50 between brutality, theft and cutthroat there is a fair amount of mb lifegain, but if burn is able to keep our creaters down and is able to draw into gas it can turn into a real uphill battle.
anyway thought id share this list on the off chance anyones playing around with the idea. mvps are bitterblossom, theft and earwig squad (in other events since and other matchups, this guy destroys combo and control decks, while also being able to go toe to toe with a goyf. )
would be interested in any suggestions for future improvements
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR