Has anyone tinkered with the concept of running a Urza themed deck with Urza tron lands and Urza, Lord High Artificer? I was just curious before I start tinkering with the concept? Possibly a U/G version or Mono U version?
Can't see that doing any good. You have concepts that work? I do find it funny that urea doesn't appear to have much synergy with his own lands.
I don't have any concepts on paper but I thought I could start with Mono U tron set up. Just seems like a fun deck when you could exploit the shuffle and play the top card on top to get a big creature or artifact that is game changing. Then if that doesn't happen you got tron mana to really pay for that big creature.
I wasn't thinking it as a competitive deck but more of a fun idea and maybe fun FNM deck.
I figured I could start from here and I don't know if the thopter foundry is the right direction but it s good start because it is a free win with those three cards out.
So last night I watched a video that Saffron Olive created using tron lands with Urza. The deck ended up being piloted to a 4-1 victory beating tier 1 decks.
So I thought maybe I could run this same build for a thopter/Swoird version for fun. I have played the grixis version and I thought if we could get more mana with Tron then we could go off sooner possibly, have more mana to spin the urza wheel and play Karn turn 3 for a tron win.
Also maybe paradox engine could be thrown in to keep spinning the urza wheel.
Looking good. I'd suggest taking out the Astrolabe though. You only have 6 lands that can cast it. While it's a good cantrip artifact, there will be games where you can't play it in time.
The much abrew deck did way better than it should have. Taking out the results and putting in sword theater would make the deck much better.
Looking good. I'd suggest taking out the Astrolabe though. You only have 6 lands that can cast it. While it's a good cantrip artifact, there will be games where you can't play it in time.
The much abrew deck did way better than it should have. Taking out the results and putting in sword theater would make the deck much better.
I can see maybe running chromatic star instead astrolable to help cover the white mana. My goal is going to have lots of card drawings because I am not running Goblin engineers to help find the thopter package.
That would probably be the best choice in all honesty. I tried to think of a card that would work better but nothing comes to mind.
I think I may need to bump Whir up to 3 cards or maybe 4 to search for the combo pieces. Since the deck doesn't have the goblin engineer that hurts the ability to search for the combo. Also I wish I could add Ancient Stirrings but I don't think that would be worth adding green for. I could try adding serum visions possible.
That was the one thing nice about astrobale for the card draw, fixing mana colors and being able to tap for mana with urza.
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I don't have any concepts on paper but I thought I could start with Mono U tron set up. Just seems like a fun deck when you could exploit the shuffle and play the top card on top to get a big creature or artifact that is game changing. Then if that doesn't happen you got tron mana to really pay for that big creature.
I wasn't thinking it as a competitive deck but more of a fun idea and maybe fun FNM deck.
1 Ensnaring Bridge
4 Expedition Map
4 Mishra's Bauble
3 Mox Opal
1 Sword of the Meek
2 Talisman of Dominance
3 Thopter Foundry
4 Arcum's Astrolabe
3 Thirst for Knowledge
2 Whir of Invention
Creature (6)
4 Urza, Lord High Artificer
2 Sai, Master Thopterist
Planeswalker (3)
1 Karn, Scion of Urza
1 Ugin, the Spirit Dragon
1 Teferi, Time Raveler
Land (24)
1 Academy Ruins
2 Flooded Strand
1 Hallowed Fountain
3 Prismatic Vista
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Snow-Covered Island
1 Snow-Covered Plains
https://www.mtggoldfish.com/articles/much-abrew-unexpected-urza-tron-modern-magic-online
4 Expedition Map
3 Relic of Progenitus
4 Simic Signet
4 Talisman of Curiosity
Creature (12)
4 Urza, Lord High Artificer
4 Emrakul, the Aeons Torn
4 Ulamog, the Ceaseless Hunger
Planeswalker (6)
4 Karn Liberated
2 Ugin, the Spirit Dragon
4 Ancient Stirrings
4 Unexpected Results
Land (19)
3 Botanical Sanctum
3 Breeding Pool
1 Forest
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 All Is Dust
1 Dovin, Hand of Control
2 Nature's Claim
2 Negate
1 Pithing Needle
1 Pulse of Murasa
2 Surgical Extraction
1 Thragtusk
2 Warping Wail
1 Wurmcoil Engine
So I thought maybe I could run this same build for a thopter/Swoird version for fun. I have played the grixis version and I thought if we could get more mana with Tron then we could go off sooner possibly, have more mana to spin the urza wheel and play Karn turn 3 for a tron win.
Also maybe paradox engine could be thrown in to keep spinning the urza wheel.
4 Azorius Signet
4 Expedition Map
4 Mishra's Bauble
3 Mox Opal
2 Sword of the Meek
2 Talisman of progress
4 Thopter Foundry
4 Arcum's Astrolabe
2 Thirst for Knowledge
2 Whir of Invention
Creature (5)
4 Urza, Lord High Artificer
1 Sai, Master Thopterist
Planeswalker (4)
4 Karn Liberated
Land (20)
1 Academy Ruins
2 Flooded Strand
1 Hallowed Fountain
4 Snow-Covered Island
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
yep I meant to use those
The much abrew deck did way better than it should have. Taking out the results and putting in sword theater would make the deck much better.
I can see maybe running chromatic star instead astrolable to help cover the white mana. My goal is going to have lots of card drawings because I am not running Goblin engineers to help find the thopter package.
I think I may need to bump Whir up to 3 cards or maybe 4 to search for the combo pieces. Since the deck doesn't have the goblin engineer that hurts the ability to search for the combo. Also I wish I could add Ancient Stirrings but I don't think that would be worth adding green for. I could try adding serum visions possible.
That was the one thing nice about astrobale for the card draw, fixing mana colors and being able to tap for mana with urza.