Edit: It would want a drawland, but considering all of the points, would want to do exactly this. It would want two, and one in the sideboard. This is slightly divergent from the first reconsideration, as actual brass tacks. The flame slash point was enough to the contrary that it eats up one of these. Went from barely would want to, to due consideration of how much value it could leave on the table/off the table.
It seems like now there is enough to do this without any of it being a wrong, exploitable angle, as just a standard Red Deck Wins in the format. That the formula of Flame Slashes and Lava Spikes has its one exact missing angle, there, though none of this does much of anything in an adjust the shell way. You just race/strategic-parity Phoenix if they fail to do it on exactly the second turn, because you can use Red Sun's Zenith after taking the 3 or 6, you probably die if you take 9 as 3 of them, but reasonable. Green Sun's was good - good enough to ban. Some weird things like this can come up and it seems that this is now good. And it would not be good/at all possible without Lava Dart. You need the split, not 4 useless Flame Jabs; this just partially infect-kills the opponent but with strong cards rather than weak ones. A nice budget deck too, that would not be jank, so worth your time on that account alone, enjoy.
"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
I also don't think that there are enough creature decks in Modern to justify 4 Flame Slash, especially in an aggro spellslinger deck like this one that wants to reliably cast spells. I play 1 Flame Slash in UR Phoenix, and it's been useless several times. I'd rather play more burn spells, Light Up the Stage, or even Crash Through.
Also, from my testing with 8 cantrip lands (e.g. Fiery Islet) in Mono-Red Phoenix, this deck really wants 8 cantrip lands. The extra gas you get from cannibalizing your mana base is insanely good in aggro spellslinger decks like this one, 8 really is more consistent gas than 4, and I don't mind delaying the Flashback on Lava Dart for cantrip lands.
Here is something I've been messing around with. Sideboard is a mess but its a start. The red cantrips are also suspect but in a mono R list I think they work. Tried this after playing a lot of UR Kiln and I think as a budget hyper aggressive version this is fun to play. Not a lot of interaction with your opponent which kind of sucks right now, maybe need more Blessings. Either way, food for thought.
Yes, that would do that. It struck me that maybe 4 Slashes was a bit high, but maybe not, also. The point was that even though Red Zenith is not crazy amazing, it is something that fits the puzzle of using the iffier card economies of 1-damage ideas, for a combined improved output where you DO play up to the fourth land and do not hold every single one of them for Flame Jab. If Steam-Kin ramps up to three counters, this is a recurring damage source that is fairly scary and puts him back to 2/2. I would leave them in and create a sufficient interlock, but maybe swap 2 Gut Shot for the Pillars, they do seem good. A possible adjustment that holds to the idea of generalization and sanding down of the greedy berserkers type idea would then be that, -1 Flame Slash for 1 Faithless Looting, and 1 Fetchland to adjust by 1 slot the odds of redrawing Red Zenith in conjunction with it (the thing you're not supposed to do - but doing it anyway because why contstruct a deck at an initial ration in the first place? better than typically argued, even without lavamancer). To basically assemble a value package based only on basics where it can do that much for you was the idea; and that if you are going to pump an infect guy, you may as well also try casting Red Zenith for 0. And also yeah, Young Pyromancer could stand in for 1 of the Flame Jabs, which would simplify the decision of how Jab is to be used.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
Thanks for pointing that out. That helps figure out the deck to its above 99th percentile version. Now it is a shell that could absorb a different printing that improves it, because the bad cards are clarified as being the worst ones that it plays. And the good one totally is the one that was more or less panned, except that induces thought process.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Warning: Um, warning. This is going to be a game state violation. And a taking extra turns and drawing extra cards violation, pretty much, a whole bunch of violations. Look at me, I'm the DCI."
To post a comment, please login or register a new account.
Edit:
Version A:
3 Goblin Guide
3 Monastery Swiftspear
4 Kiln Fiend
4 Runaway Steam-Kin
2 Red Sun's Zenith
2 Lava Dart
2 Flame Jab
4 Gut Shot
4 Lightning Bolt
4 Flame Slash
4 Lava Spike
20 Mountain
Improved Version B:
3 Goblin Guide
3 Monastery Swiftspear
4 Kiln Fiend
4 Runaway Steam-Kin
2 Young Pyromancer
2 Red Sun's Zenith
1 Lava Dart
1 Flame Jab
1 Pillar of Flame
1 Firebolt
2 Gut Shot
4 Lightning Bolt
3 Flame Slash
1 Faithless Looting
4 Lava Spike
1 Arid Mesa
2 Sunbaked Canyon
17 Mountain
Sideboard:
1 Wooded Foothills
1 Bloodstained Mire
1 Scalding Tarn
2 Sacred Foundry
1 Sunbaked Canyon
4 Lightning Helix
1 Flame Slash
2 Relic of Progenitus
2 Damping Sphere
Edit: It would want a drawland, but considering all of the points, would want to do exactly this. It would want two, and one in the sideboard. This is slightly divergent from the first reconsideration, as actual brass tacks. The flame slash point was enough to the contrary that it eats up one of these. Went from barely would want to, to due consideration of how much value it could leave on the table/off the table.
It seems like now there is enough to do this without any of it being a wrong, exploitable angle, as just a standard Red Deck Wins in the format. That the formula of Flame Slashes and Lava Spikes has its one exact missing angle, there, though none of this does much of anything in an adjust the shell way. You just race/strategic-parity Phoenix if they fail to do it on exactly the second turn, because you can use Red Sun's Zenith after taking the 3 or 6, you probably die if you take 9 as 3 of them, but reasonable. Green Sun's was good - good enough to ban. Some weird things like this can come up and it seems that this is now good. And it would not be good/at all possible without Lava Dart. You need the split, not 4 useless Flame Jabs; this just partially infect-kills the opponent but with strong cards rather than weak ones. A nice budget deck too, that would not be jank, so worth your time on that account alone, enjoy.
I also don't think that there are enough creature decks in Modern to justify 4 Flame Slash, especially in an aggro spellslinger deck like this one that wants to reliably cast spells. I play 1 Flame Slash in UR Phoenix, and it's been useless several times. I'd rather play more burn spells, Light Up the Stage, or even Crash Through.
Also, from my testing with 8 cantrip lands (e.g. Fiery Islet) in Mono-Red Phoenix, this deck really wants 8 cantrip lands. The extra gas you get from cannibalizing your mana base is insanely good in aggro spellslinger decks like this one, 8 really is more consistent gas than 4, and I don't mind delaying the Flashback on Lava Dart for cantrip lands.
17 Mountain
Instants
2 Apostle's Blessing
4 Lightning Bolt
4 Manamorphose
4 Mutagenic Growth
4 Temur Battle Rage
4 Crash Through
4 Lava Spike
3 Warlord's Fury
4 Kiln Fiend
4 Monastery Swiftspear
4 Soul-Scar Mage
2 Young Pyromancer
2 Abrade
1 Ancient Grudge
2 Blood Moon
2 Dragon's Claw
2 Flame Slash
3 Molten Rain
2 Relic of Progenitus
1 Shrine of Burning Rage