I have been trying to build a deck aKarn, the Great Creatorround since it was spoiled. Because of the speed of modern I tried to use a prison/pillow fort shell to by the time needed to lock. Those two strategies just don't work well with a Gtron mana base. Then I thought that fog would slot right into G tron.
Isochron Scepter is a hard card to deal with especially if dealing with it is not the seal for the game. You will stock pile other fogs while they burn away their counters and hate.
Silent Arbiter is a beast against aggro. Just the thing I struggle with.
I have looked through every artifact in modern. I really need a pull your a** out of the fire card when you are under pressure and all you can do is drop a Karn. Ensnaring Bridge is not the answer, you don't consistently dump your hand.
I have looked through every artifact in modern. I really need a pull your a** out of the fire card when you are under pressure and all you can do is drop a Karn. Ensnaring Bridge is not the answer, you don't consistently dump your hand.
Thoughts or suggestions would be appreciated.
And this is why Gx Tron players put an Oblivion Stone in the wishboard. They also play fewer planeswalkers and more creatures that resist O. Stone or at least pop in response. O. Stone often cannot be activated the turn you tutor for it, but popping it next turn is often good enough.
Looking it over I guess I am not so much a rogue as a derivation of g tron. Still O stone gets steam rolled also if you don't hit tron by turn 4
Which you are unlikely to do as most lists max out of strings, maps, scrying, and egg effects.
I've often wondered why more tron lists don't run Haze of Pollen in 2 slots. They cycle great when in a bad matchup, and can win games by buying another turn in matches where they are good. That makes them a pretty good card.
Your Karn board looks like you are wasting a few spaces. Yes, the Door would be cool, but a good life gain card would probably work better. Especially since you are worried about getting "steamrolled". Besides Lattus is pretty much the same target opponent loses the game if it sticks for a turn.
O Stone is a staple of green tron decks. The deck pretty much wouldn't exist if the card didn't. It's that important to the decks success.
Hope some of this helps.
I guess I was fixated on the rogue nature of my deck. A tuned version of this would likely just be g-tron. I have subed my Silent Arbiters for O stone. I am going to stay focused on fog otherwise even though it weakens the tron effect just because I want to play a home brew more then I want to win I guess. But your suggestions are exactly what I was hopping for i this thread.
The Door to Nothingness was the result of a fnm were I had problems closing out a game within time when an opponent would not concede after I had a lock. So I wanted a tutorable closer.
My favourite tutorable closer in Karn, the Great Creator decks is Walking Ballista. It can save your butt on Turn 3 by blocking a guy and maybe pinging another (at the cost of it not being a finisher that game), or it can continuously kill their guys and dome the opponent's head whenever you have more mana.
Well, SB artifact/enchantment removal is pretty standard for most graveyard decks. Unlike, say, Rest in Peace, they get their graveyard back once Cage is gone. Also, there are a few things that slip through Cage, such as Creeping Chill (which can otherwise be exiled with the trigger on the stack), Pteramander, and the delve mechanic. Relic also replaces itself in the act of graveyard hate, which is big.
Gx Tron prefers maindeck Relic over maindeck Cage because Relic is a 2-mana cantrip, while Cage is a dead rock in several match-ups.
On the other hand, I definitely recommend a sideboard/wishboard Cage--it covers bases that Relic does not due to preventing creatures and spells from being cheated out from libraries, especially Allosaurus Rider Grishoalbrand if it gains in popularity.
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4 Ugin, the Spirit Dragon
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
3 Spire of Industry
2 Glimmervoid
4 Forest
3 Chromatic Lantern
1 Sphere of the Suns
4 Ancient Stirrings
2 Sylvan Scrying
4 Fog
3 Haze of Pollen
4 Assassin's Trophy
4 Isochron Scepter
3 Silent Arbiter
1 Chalice of the Void
1 Ensnaring Bridge
1 Mycosynth Lattice
1 Witchbane Orb
1 Door to Nothingness
1 Defense Grid
1 Grafdigger's Cage
3 Silence
3 Negate
1 Pithing Needle
1 Silent Arbiter
Silent Arbiter is a beast against aggro. Just the thing I struggle with.
I have looked through every artifact in modern. I really need a pull your a** out of the fire card when you are under pressure and all you can do is drop a Karn. Ensnaring Bridge is not the answer, you don't consistently dump your hand.
Thoughts or suggestions would be appreciated.
And this is why Gx Tron players put an Oblivion Stone in the wishboard. They also play fewer planeswalkers and more creatures that resist O. Stone or at least pop in response. O. Stone often cannot be activated the turn you tutor for it, but popping it next turn is often good enough.
Which you are unlikely to do as most lists max out of strings, maps, scrying, and egg effects.
I've often wondered why more tron lists don't run Haze of Pollen in 2 slots. They cycle great when in a bad matchup, and can win games by buying another turn in matches where they are good. That makes them a pretty good card.
Your Karn board looks like you are wasting a few spaces. Yes, the Door would be cool, but a good life gain card would probably work better. Especially since you are worried about getting "steamrolled". Besides Lattus is pretty much the same target opponent loses the game if it sticks for a turn.
O Stone is a staple of green tron decks. The deck pretty much wouldn't exist if the card didn't. It's that important to the decks success.
Hope some of this helps.
I guess I was fixated on the rogue nature of my deck. A tuned version of this would likely just be g-tron. I have subed my Silent Arbiters for O stone. I am going to stay focused on fog otherwise even though it weakens the tron effect just because I want to play a home brew more then I want to win I guess. But your suggestions are exactly what I was hopping for i this thread.
The Door to Nothingness was the result of a fnm were I had problems closing out a game within time when an opponent would not concede after I had a lock. So I wanted a tutorable closer.
4 Ugin, the Spirit Dragon
4 Fog
4 Haze of Pollen
4 Isochron Scepter
2 Sylvan Scrying
4 Assassin's Trophy
2 Golgari Signet
3 Oblivion Stone
4 Expedition Map
1 Swamp
1 Tendo Ice Bridge4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Ancient Stirrings
4 Forest
//WishBoard//
1 Chalice of the Void
1 Ensnaring Bridge
1 Mycosynth Lattice
1 Witchbane Orb
1 Defense Grid
1 Grafdigger's Cage
3 Silence
2 Negate
1 Pithing Needle
1 Silent Arbiter
1 Oblivion Stone
1 Spellskite
On amother note why do people seem to prefer Relic of Progenitus over Grafdigger's cage
Well, SB artifact/enchantment removal is pretty standard for most graveyard decks. Unlike, say, Rest in Peace, they get their graveyard back once Cage is gone. Also, there are a few things that slip through Cage, such as Creeping Chill (which can otherwise be exiled with the trigger on the stack), Pteramander, and the delve mechanic. Relic also replaces itself in the act of graveyard hate, which is big.
Gx Tron prefers maindeck Relic over maindeck Cage because Relic is a 2-mana cantrip, while Cage is a dead rock in several match-ups.
On the other hand, I definitely recommend a sideboard/wishboard Cage--it covers bases that Relic does not due to preventing creatures and spells from being cheated out from libraries, especially Allosaurus Rider Grishoalbrand if it gains in popularity.