Quote from jayjayhooks »After playing the deck a lot now over the past few days I can confidently say that Ice-Fang is definitely worth it. My question is just whether you want 3 or 4. Even when it doesn't have deathtouch, it provides an effect that bant control wants - drawing cards and providing tempo. The addition of being able to pressure opposing Narsets is also very handy in control mirrors. When you draw it late, deathtouch is always turned on which is nice. I've messed around with the mana base a little to include a pair of ETB tapped snow-duals (can't fetch them though) just to have Deathtouch more frequently.
Here's the list I'm currently on and it feels very consistent and strong:
TheAnnihilator0798's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (22)2 Celestial Colonnade2 Waterlogged Grove4 Flooded Strand2 Misty Rainforest1 Hallowed Fountain1 Breeding Pool5 Snow-Covered Island1 Snow-Covered Plains1 Snow-covered Forest1 Arctic Flats1 Boreal ShelfPlaneswalkers (5)3 Jace, the Mind Sculptor2 Teferi, Hero of DominariaRemoval (5)4 Path to Exile1 CondemnCounters (11)2 Spell Pierce2 Spell Snare2 Logic Knot3 Force of Negation2 Cryptic CommandConsistency (10)4 Opt4 Growth Spiral2 Fact or FictionCreatures (7)3 Snapcaster Mage4 Ice-Fang Coatlsideboard (15)4 Rest In peace2 Vendilion Clique1 Restoration Angel1 Nimble Obstructionist1 Narset, Parter of Veils1 Teferi, Time Raveler1 Supreme Verdict1 Winds of Abandon1 Celestial Purge1 Timely Reinforcements1 Stony Silence
I gave up the Field of Ruins, as Growth Spiral demands a lot of colored mana if you want to be be able to Spiral into a Spell on turn 2. I think if you want field of ruin, you could probably drop the 2 snow-duals for a single field and a misty rainforest. If you went that route I would suggest dropping Coatl number 4 for a Heiroglyphic illumination.
The other thing of note was dropping the sweepers altogether - if you can consistently turn on Coatl, verdict is not necessary.
I've been happy with the 5 "negate" effects of 3 force, 2 pierce - Its a control deck, so creature spells don't bother me a whole lot.
Mirror match feels good. Only played against Hogaak once, and he died to his deck not functioning properly so I can't really speak on the matchup, I don't see it being a whole lot different than UW. Tron is probably a lot differen't with no field of Ruin, but my experience with growth spiral decks in the past has been that the matchup is good despite low numbers of field of ruin (ran 1-2 copies in the past) - they just have such a hard time beating an early jace if you have any disruption at all. Now with force of negation, I dont see this matchup being too hard.
Quote from Cody_X »Yea thats fair. I do worry about how often you're able to hit land drops with only 22 (I only count 21 in the decklist of 59 cards so i assume the missing one is a land) especially into teferi. You have a fair amount of cantrips, but still.
don't agree with it being a 'bad' UW control deck. I think it has the potential to be a better UW control deck; Coatl and Waterlogged Grove are excellent cards for the archetype.
Quote from BloodyRabbit_01 »This is turning into a bad UW Control, though.
First thing first, I don’t believe that anything less than four Path to Exile is right. There are too many spots where your opponent is on the play and you are forced to deal with its play immediately. And six removal overall, even with Coatl, is definitely too much on the low side of the spectrum.
I can definitely understand the point on Growth Spiral. I don’t even like the card. The point of splashing green, imho, should be Ice-Fang Coatl. What I would be interested in is, in fact, a Restoration Angel build that complements it.
D90Dennis14's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (24)3 Field of Ruin2 Celestial Colonnade3 Waterlogged Grove4 Flooded Strand4 Misty Rainforest1 Hallowed Fountain1 Breeding Pool4 Snow-Covered Island1 Snow-Covered Plains1 Snow-covered ForestCreatures (11)3x Snapcaster Mage4x Ice-Fang Coatl2x Vendilion Clique2x Restoration AngelPlaneswalkers (4)2x Jace, the Mind Sculptor2x Narset, Parter of VeilsSpells (21)4x Opt2x Serum Visions4x Path to Exile1x Condemn2x Winds of Abandon3x Force of Negation2x Logic Knot2x Cryptic Command
Something of the sort, I mean.
Quote from BloodyRabbit_01 »don't agree with it being a 'bad' UW control deck. I think it has the potential to be a better UW control deck; Coatl and Waterlogged Grove are excellent cards for the archetype.
That’s why I think you should focus on their power. Resto Angel configurations are the best way to build this kind of decks since... forever. Instead of crappy Wall of Omens we get a real card, finally.
How can you not get overwhelmed by creatures without sweepers in the deck ?
I don't really like Winds of Abandon and would prefer Seal Away and Condemn as extra removal besides Path
Also, if this is turning into more of a flash-tempo type deck what about Frilled Mystic to go along with Resto and Coatl ?
Why is Narset in the maindeck here ?
She seems even worse with the more creature-heavy version so Teferi (or even Jace, UoS) seems like a much better option.
I'd also prefer Search for Azcanta as a card filtering/draw engine instead.
I think that a control can use the 0/4 blocker better than a 1/1 flyer and "flash" is basically the only real advantage of Coatl (I don't really count on the deathtouch).