Quote from jayjayhooks »Not sure how the mana could be made to facilitate it, but in a list with zero creatures, the hexproof on lumbering falls is very appealing. And if you ever branch out to include snapcaster mage, you could consider Pulse of Murasa; it would shine bright in a deck with Field of Ruin, Creature Lands and Snapcaster mages, especially since lifegain is an effect that UWx are always wanting for.
Quote from idSurge »I believe this could be good enough for Modern for sure, Wilderness Reclamation is NUTS, and powering it out with Growth Spiral is just gross in Standard.
EDIT: Oh no Nexus? I'd look at if you can put that into the list.
Quote from OperationRemie »well i'm keeping this tab open. i started with a UW shell and put growth spiral in and adjusted the mana base after seeing someone post about it on the UW control facebook page. i'm really liking growth spiral in this list. and i could see lumbering falls possibly as a 1-of in the deck. maybe 3/1 split with colonnade.
i definitely want to try out wilderness reclamation
Quote from Lamps R Kewl »I realize you can play lands much faster with growth spiral, but 26 seems a bit high. For what it's worth I'm of the opinion to cut a land and maybe a Think Twice for one or two more planeswalkers that provide more pressure/clock to an opponent, and defend if necessary. Taking advantage of Wilderness Reclamation, you can now tap out more safely for bigger planeswalkers that can attack or provide a stream of creatures. I'm thinking Gideon Jura; Gideon, Ally of Zendikar; or maybe Elspeth, Sun's Champion as a one-of. Of course, your Search for Ass Cancer can help to find them, and they won't be affected by Terminus.
Quote from D90Dennis14 »Wilderness Reclamation seems to lend itself really well to mana sinks like Sphinx's Revelation and finishers like Secure the Wastes so I'd consider them for the deck.
Quote from rickster_ »
I also think with growth spiral you want a high number of lands. It's possible that playing 1-2 more lands and 1-2 more interactive spells is better than fewer lands and more cantrips.
Quote from TheAnnihilator0798 »
Is Nexus really necessary? I mean, I feel like JtMS puts the game away a LOT faster, considering you see so many cards a turn with WR out and Spirals/Think Twices.
Quote from DegenerateEE »We could totally fit glittering wish into this deck.
Quote from jayjayhooks »I updated the mana and sideboard a bit and went 5-0 against Titan Shift, BW taxes, KCI, Jeskai and GB Rock with this list:
OperationRemie's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Consistency (15)4 Serum Visions2 Heiroglypic illumination2 Opt4 growth spiral2 snapcaster mage1 Timely ReinforcementsRemoval (8)4 Path4 TerminusCountermagic (9)2 Spell Pierce1 Spell Snare2 Logic Knot2 cryptic command2 Disrupting ShoalWin Condition (5)3 jace the mindsculptor2 teferi, hero of dominariaLand (23)2 field of ruin4 Flooded Strand4 Misty Rainforest1 Breeding Pool2 Hallowed Fountain1 forest2 Plains5 Island1 Hinterland Harbour1 glacial fortressSideboard (15)2 kitchen finks2 RIP2 Stony Silence2 dispel2 negate1 Celestial Purge1 Threads of Disloyalty1 Timely Reinforcements1 Disrupting Shoal1 Blessed Alliance
I only lost 2 games - Game 1 agaisnt BW taxes and G1 against KCI. Disrupting shoal was a house in the KCI match - you can tap out for Jace if you have another jace, a cryptic or an illumination in hand and its just GG.
BW Taxes felt close, I think I got lucky because both Growth and Shoal felt absolutely awful in that matchup.
Shift felt close as well, but I was able to keep him off 6 mana long enough with a combination of conditional countermagic on ramp spells and a clutch shoal on a lightning bolt the turn I tapped out for Jace.
GB Rock felt about even, nothing remarkable there and I absolutely smashed Jeskai just like the other time I played against it before updating the mana.
Quote from rickster_ »The main issue with glittering wish is that it's too slow in a fair deck. Sideboard issues are ancillary. If you look at the decks where wish cards have been successful are combo decks, where they wish for a card that kills you. The most recent success with glittering with was when treasure cruise was legal with jeskai ascendancy.
You can compare glittering wish to tool box cards like gifts ungiven and mystical teachings. Teachings is never going to be in meta again, and gifts ungiven is currently used in storm. In the past, Gifts was used in fair decks like UW tron and 4 color midrange/control (when deathrite shaman was legal), and played with unburial rites and Iona, Shield of Emeria and Elesh Norn, Grand Cenobite. It worked temporarily in those decks as they could cast gifts on turn 3, and turn 4 reanimate the fatty as they played mana dorks and mana rocks.
With that said, glittering wish has potential as growth spiral lets you cast your wish cards sooner. And if you have Wilderness Reclamation, it allows you to wish for a card on your turn, and cast it on your opponent's turn (if it was an instant).
With the speed issue is "mitigated," I think it's worth experimenting with glittering wish. Now I realize that you are only playing four growth spirals to ramp, and that may not be enough, but the 4 color mid range/control deck only played 4 deathrite shamans as ramp.
The sideboard issue, maybe someone smarter than me can figure it out. I think the locked in choices are
TheAnnihilator0798's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
2 stony silence2 rest in peace2 counter spells1 supreme verdict1 wheel of sun and moon
So you have ~7 spots to play with. I don't know how you'd build the main deck.