Ah, I'm never sure whether to count Mono-Red Arclight No Runaway decks in this thread! Maybe I should, because those decks are absolutely eating up Light Up the Stage:
Ah, I'm never sure whether to count Mono-Red Arclight No Runaway decks in this thread! Maybe I should, because those decks are absolutely eating up Light Up the Stage:
This deck is going in a more UR Phoenix-like direction and ditching Bedlam Reveler for non-graveyard-dependent sources of card advantage.
Played this exact deck at my FNM today. I had a delivery of cards that didn't arrive so I was looking for a deck I could build quickly from stuff my local shop was likely to have. I managed to get all the cards except I only had 3 Monastery MentorsSwiftspears!
Anyway... This deck is absolute gas!
I went 3 - 1 - 2 Total, placed into the top 4. 3 Wins (Red Prison, Grishoalbrand, Grishoalbrand [again]) , one intentional draw, two losses (8 whack, Jeskai Control).
Considering I had never played this deck before and got the pieces right before the tournament... This is a pretty powerful deck. Admittedly it's not too complicated to play, sort of burn meets aggro kinda thing.
Light up the stage is a nuts card, very consistantly it's R - Draw 2. Sometimes its 2R - Draw 2, but even then that's usually when you've 4+ lands going anyway. The only issue is when you snag Phoenix with Stage, because that's almost guaranteed to just be a wasted Phoenix.
Skewer is... less good, but still very decent. Against control it can be much harder to get a Spectacle trigger which sometimes leaves you with two of these 3 mana bolts in hands.
My main issue is the lack of sideboard mono red gives you. Sure you can bring in Blood Moon which is nice, but it really needs something like white/green for cards like Rest In Peace, Stony Silence, or some kind of enchantment removal. Playing against someone with Leyline of Sanctity is just rough.
Ah, I'm never sure whether to count Mono-Red Arclight No Runaway decks in this thread! Maybe I should, because those decks are absolutely eating up Light Up the Stage:
18 Mountain
Creatures
4 Arclight Phoenix
4 Monastery Swiftspear
4 Soul-Scar Mage
Spells
4 Faithless Looting
4 Lava Spike
4 Light Up the Stage
4 Skewer the Critics
4 Gut Shot
1 Lightning Axe
4 Lightning Bolt
4 Manamorphose
1 Shard Volley
1 Lightning Axe
2 Abrade
2 Bedlam Reveler
1 Blood Moon
1 Dire Fleet Daredevil
3 Dragon's Claw
2 Ravenous Trap
3 Surgical Extraction
This deck is going in a more UR Phoenix-like direction and ditching Bedlam Reveler for non-graveyard-dependent sources of card advantage.
Played this exact deck at my FNM today. I had a delivery of cards that didn't arrive so I was looking for a deck I could build quickly from stuff my local shop was likely to have. I managed to get all the cards except I only had 3 Monastery
MentorsSwiftspears!Anyway... This deck is absolute gas!
I went 3 - 1 - 2 Total, placed into the top 4. 3 Wins (Red Prison, Grishoalbrand, Grishoalbrand [again]) , one intentional draw, two losses (8 whack, Jeskai Control).
Considering I had never played this deck before and got the pieces right before the tournament... This is a pretty powerful deck. Admittedly it's not too complicated to play, sort of burn meets aggro kinda thing.
Light up the stage is a nuts card, very consistantly it's R - Draw 2. Sometimes its 2R - Draw 2, but even then that's usually when you've 4+ lands going anyway. The only issue is when you snag Phoenix with Stage, because that's almost guaranteed to just be a wasted Phoenix.
Skewer is... less good, but still very decent. Against control it can be much harder to get a Spectacle trigger which sometimes leaves you with two of these 3 mana bolts in hands.
My main issue is the lack of sideboard mono red gives you. Sure you can bring in Blood Moon which is nice, but it really needs something like white/green for cards like Rest In Peace, Stony Silence, or some kind of enchantment removal. Playing against someone with Leyline of Sanctity is just rough.
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