Quote from Kamikaz3 »Hi, I just found out about this deck and i got interested in building it.
How important are the noble hierarchs in the deck? Does it make much difference to use Avacyn's Pilgrim instead?
Quote from mirrislegend »Many feel the KCI banning will reduce the amount of artifact hate in the meta. As a result, previously suppressed artifact decks may rise again. Hardened Scales will be miserable and traditional Affinity is not much better. Wedging Linvala into the sideboard (also stops the new Vannifar decks) is the obvious solution, but what do we cut for her?
Also, I'm expecting a decrease in graveyard hate, so Postmortem Lunge may be better than ever.
Quote from Shwivle »I found that we're favourable against both hardened scales and affinity, the only issue is walking ballista with scales/ravager and the other games should be pretty easy if you can at least present the combo on turn 4/5 since we can even chump with our birds if they have an inkmoth kill. Post side the biggest issue is grafdiggers so it depends on how many deputy of detention/koa you play.
Quote from Orzhova »What has the opinion been on Worship? Been having trouble with Burn, not sure if thats the solution or if Spellskite will be enough. Stuck in a league rn with an old list can't wait to finish it and try out stuff (like Incubation).
Quote from mirrislegend »Quote from Orzhova »What has the opinion been on Worship? Been having trouble with Burn, not sure if thats the solution or if Spellskite will be enough. Stuck in a league rn with an old list can't wait to finish it and try out stuff (like Incubation).Worship is a 4 mana spell that doesn't win the game. Given that our deck plays mostly flimsy creatures that are constantly killed by Burn, I personally think Worship is a no-go. However, there are lists that play it (http://tcdecks.net/deck.php?id=29425&iddeck=245573) and I don't know if we reject it outright should Phoenix continue to be a contender (though Thing in the Ice definitely crushes Worship).
If you read through the thread so far, you'll see Burn discussed quite a bit. Success against Burn requires a strategy that is unusual for us. Normally we sideboard lightly and lean on the raw speed and consistency of the deck. Against Burn, we oversideboard. Instead of being a combo deck with some hate cards, we're a deck that tries to not lose to Burn with a combo in it. Sideboarding-out card choice priorities are shifted and the post-board games should be played in accordance.
Quote from Orzhova »Worship does seem like a reach, was def wondering about it since the other lists have been running it.
Quote from ariaxian »Anyone adding blue?
Quote from bellune »If Protection from black is what you're after, I'd prefer a Chameleon Colossus which can also serve as a kill with our combo.
But still, 4cmc is a lot.
R1 Eldrazi Tron
An ideal matchup, minimal disruption and a slower clock.
Game one I open on Druid, Vizier, Duskwatch. My opponent plays Chalice, I cast Druid, he T3 TKS me to see double Vizier, Duskwatch, Chord. Oh buddy, he scoops.
I board in Deputy and Knight of Autumn, taking out Shalai and Witness. I keep a hand with T1 dork, T2 Evolution. My opponent casts T1 Grafdigger's Cage and I draw into more tutors.
Game 3 I board in the Pridemage. My opponent is stuck on T2 lands and attempts to Eldrazi Charm exile my Druid. We both don't do much, him discarding eventually and me popping Canopies. I eventually find Lunge for the win.
R2 UW Thopter Gifts
Not a huge fan of this matchup. Combo control can be tough, but maybe a little better for us than standard control. Less slots on disruption, but they do close the game faster. This deck packs Paths, Remands, Wraths, and Unburial Rites Elesh Norn to disrupt us.
Game one I remember cast Druid on my T3 after finding it with Incubation. My two dorks, Druid, and Dryad Arbor get swept by a wrath and I get swarmed by Thopters.
I bring in a Spellskite and take out an Evolution. Game two goes on for a bit with me Chording on EoT for Druid and not doing much into open mana. My opponent on 5 lands casts Search for Azcanta, pass, I cast Vizier, he counters, I Rallier her back for the win. Opponent tells me they had Muddle and maybe shouldn't have tapped down. Whoops.
Game 3 I play T2 Druid, he Paths, I kill it. I get a Druid in play turn twos later and a second Path is met with a Lunge to combo.
R3 UW Emeria
I'm assuming this is a Saffron Olive deck or something, I seem to face it every once in a while. This bizarre deck looks to beat seemingly nothing good.
Game my Druid is Path'd, I kill it. I evolve a dork into Druid, a Vizier is countered by Ojutai's Command, I Lunge it back for the win.
I bring in a couple answers to enchants, taking out Ballista and Witness. Game two my opponent is stuck on 2 Ghost Quarters and I present a Druid on T3. He rips colored mana and he Paths it. I Lunge for the win next turn. We play a third game for fun and I similarly combo early easily through disruption.
R4 Sultai Wilderness Reclamation
The new jank hotness that lets you play EDH in Modern. Another combo control deck with Pushs, countermagic, and a glacially slow finish where you're probably dead to rights but have to play it out usually over a couple turns. I've tested against it earlier in the week and it's better than it looks, but pretty dependent about drawing Reclamation in certain matchups where playing a control style deck is a mistake.
I lose game one as my opponent answers Druid twice and I die a slow painful death as I try to beat down with Rallier and Ballista and only manage to hit them to around 4 before they chain turns and BSZ me for my deck.
I board in a Pridemage, taking out Evolution. Game two I cast Druid on two and it's Logic Knotted. I Rallier it back on my turn, they spend their turn killing Druid and I Lunge it back to kill them T4.
Game three I cast Druid on two, untap and cast Vizier into open mana, opponent kills Druid, I use the remaining three mana to Witness back Druid. I cast Druid next turn into Remand, then recast it. Opponent Cryptic bounces Druid on their turn, I untap and cast two Druids. They Teachings for Push and kill Vizer. I untap and Lunge back Vizier for the win.
Quote from Shwivle »I think the second Eidolon is overkill and the Riftsweeper is too cute, you could free up two precious sideboard slots for either value which you are lacking or another unique and more impactful bullet like Magus. Without KCI in the format Eidolon rarely gets boarded in and often a Shalai/Spellskite represents an additional Eidolon once you have the first one out. V Storm for example a Shalai is even better than Eidolon #2 due to Echoing Truth.
Quote from AcademyRuins »Is Eldrazi Tron giving you trouble? Decks that primarily interact with a few pieces of removal with a slower clock tend to feel favored for me.
Quote from mirrislegend »Quote from AcademyRuins »Is Eldrazi Tron giving you trouble? Decks that primarily interact with a few pieces of removal with a slower clock tend to feel favored for me.
I treat any deck with 4x Walking Ballista as highly dangerous!
What's a Rallier version look like for this deck? It's pretty easy to design and build in the CoCo shell, but I don't see available slots in Druid Evolution.
Quote from AcademyRuins »Rallier is more just a one-of I play in the flex slot you have Skite. I mentioned "Rallier manabase" because it makes it so Razorverge slots turn into fetches — I have 10 total — so the damage can add up quickly, making you feel the Canopies more. If you do not play a bunch of fetches, it definitely seems like a mistake to go below 3 Canopy. I'd personally go for the full 4 myself with Razorverges in the deck. A 12 dork combo deck is the ideal place to get greedy with Canopy. That said, with Burn rising a lot in popularity, sticking to 3 in Lava Spike heavy metagames is a good idea.