While I'm strill trying to finish my training rats deck ()
the spoilers of new ravnica comes out and find that Runaway Steam-Kin was a gem I wanted to test and break. Also since Alara (and even before) I've always wanted to build a tribal elemental deck. Lot of time ago I tested versions with Incandescent Soulstoke * and nova chasers but although they were super duper funny decks, they lacks competitivity.
Well, after reading the new Spoiler I knew that I wanted to build a deck to exploit it so began to brew lot of lists and test them. I read articles like but don't want a inconsistent deck.
After lot of refinements I'm right now playing the following list with moderate success. I like it a lot so I'm writing here for if anybody is interested in a deck like mine.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
The deck is a blast and right now can finish games out of nowhere. The only issue here is that is almost the only durable creature so it is going to eat all the removal of the world. Also I should cut 5 cards at least but right now I'm testing which are the better ones to be cut (suggestions are welcome).
Also thinking if cards like assault strobe, fling, etc. would fit here, but I always disliked those cards.
Also greater gargadon could fit in the deck although it's not a red spell on it' s own and will not benefit the steam-kin. In the same way lightning coils could be added as a finisher but don't know if it worthile because at that cost you probably are in the step of refilling your hand and this card therefore can be slow.
Other nitche useful card should be jinxed idol that would be great against light creature decks or to avoid cards like leyline of sanctity although it doesn't affect our deck anyways. Another interesting cards would be Ogre Battledriver, Hazoret's Favor and so on but they are high CC so probably doesn't worth it.
Sideboard is full of silver bullets to combat tier decks and is working relatively good.
Because we have 4 tutors MD it's easy to find the right cards in time , because of that so much elementals in SDB.
The only problem I'm facing right now is that I usually play against a friend of mine with a U wizards deck and he plays 4 master of waves which is awful against our deck (pro-red and fills the table with lot of blue tokens). Any advice to improve in this aspect without diluting the gameplan should be great!!
What do you think? Any suggestion is really welcome!!
the spoilers of new ravnica comes out and find that Runaway Steam-Kin was a gem I wanted to test and break. Also since Alara (and even before) I've always wanted to build a tribal elemental deck. Lot of time ago I tested versions with Incandescent Soulstoke * and nova chasers but although they were super duper funny decks, they lacks competitivity.
Well, after reading the new Spoiler I knew that I wanted to build a deck to exploit it so began to brew lot of lists and test them. I read articles like but don't want a inconsistent deck.
After lot of refinements I'm right now playing the following list with moderate success. I like it a lot so I'm writing here for if anybody is interested in a deck like mine.
The actual list is the following:
4 Flamekin Harbinger
4 Flamekin Bladewhirl
4 Lightning Bolt
4 Runaway Steam-kin
4 Brighthearth Banneret
4 Storm Entity
4 The flame of Keld
1 Sunflare Shaman
1 Grinning Ignus
1 Fulminator Mage
1 Inner-Flame Acolyte
1 Slithermuse
1 Flame-kin Zealot
1 Spitebellows
4 Copperline Gorge
2 Raging Ravine
4 Primal Beyond
4 Cavern of souls
4 Mountain
As you can see the deck is full of synergy and can take down lot of games with brute force.
Also have some silver bullets (as 1x of) to combat some situations.
What do you think? Any advice is welcome as always
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
After changing and testing the new list is the following:
4 Lightning Serpent
4 Flamekin Harbinger
4 Flamekin Bladewhirl
4 Lightning Bolt
4 Runaway Steam-kin
4 Hellspark Elemental
4 The flame of Keld
4 Inner-Flame Acolyte
4 Simian Spirit Guide
3 Become Immense
2 Slithermuse
3 Stomping Ground
4 Copperline Gorge
4 Primal Beyond
4 Cavern of souls
4 Wooded Foothills
1 Fire-Lit thicket
The deck is a blast and right now can finish games out of nowhere. The only issue here is that is almost the only durable creature so it is going to eat all the removal of the world. Also I should cut 5 cards at least but right now I'm testing which are the better ones to be cut (suggestions are welcome).
Also thinking if cards like assault strobe, fling, etc. would fit here, but I always disliked those cards.
Also greater gargadon could fit in the deck although it's not a red spell on it' s own and will not benefit the steam-kin. In the same way lightning coils could be added as a finisher but don't know if it worthile because at that cost you probably are in the step of refilling your hand and this card therefore can be slow.
Other nitche useful card should be jinxed idol that would be great against light creature decks or to avoid cards like leyline of sanctity although it doesn't affect our deck anyways. Another interesting cards would be Ogre Battledriver, Hazoret's Favor and so on but they are high CC so probably doesn't worth it.
Sideboard is full of silver bullets to combat tier decks and is working relatively good.
Because we have 4 tutors MD it's easy to find the right cards in time , because of that so much elementals in SDB.
The only problem I'm facing right now is that I usually play against a friend of mine with a U wizards deck and he plays 4 master of waves which is awful against our deck (pro-red and fills the table with lot of blue tokens). Any advice to improve in this aspect without diluting the gameplan should be great!!
What do you think? Any suggestion is really welcome!!