check out this list from a Modern MOCS recently.
Very impressed with the innovation here as I wouldn't have thought to include Sculler. Also happy to see TBR on the table.
Looking at that last list and the one before it begs the question about why play red in these lists? Neither play bolt and 1 plays a dreadhord package while the other plays battlerage and sculler. The only real consistency is the black and white portions. So why not just go BW and play better utility lands? Can still run lots of fetching and shock options to get the lifeloss effects but also have outs to other more troublesome decks?
Another option would be to play it esper and play the mill 10 card with an increased angler count. Maybe play the delve legend creature also. Snapcaster still gives you access to the good cards milled while playing as an instant arcanist.
Young Pyromancer seems bad with Shadow because your cantrips are not compatible. I feel the same way about Arcanist. IMHO the evolution of this archetype is the solid BW shell with the third color splash. And I still can't bring myself to play Shadow without TBR so red will be my third color. It's worth mentioning that Sculler plays well with Unearth too.
I feel this list might be worse against regular tron but better against Eldrazi tron. And the burn match-up has been unwinnable for me lately regardless of my configuration. Any body else having better luck?
Why not play Angler ? You need another good TBR target besides shadow and it is a solid threat on its own.
Also, with all the discard spells won't Tidehollow often be just a 2/2 bear with nothing to take ?
It is also a pretty bad draw later in the game so I don't think that it is better than Dreadhorde Arcanist.
Maybe I'll try one Angler and only 3 Tidehollow. But honestly THS has been really good. He does a faster Arcanist impression in that he ensures you will double discard in the first couple turns. You don't really need Angler because you have lots of other bodies so games can be won off little attacks. Also Ranger finds Shadow so you still have technically 8 draws that get you a big threat.
I do really love Faithless Looting and wish I could squeeze a pair into my list. I'm playing in a MCQ this weekend but honestly I'll probably just play Jund Shadow because I'm a lot more familiar with the deck
I would like to request this deck be moved into the established section. It has won several major events recently and continues to put at least 1 or 2 top 8 appearances every week for the last two months. Personally I'm loving the new list with 4x Giver of Runes. Example list: 1st place on MTGO PTQ
Noteworthy facts
4 Giver of Runes (obviously)
No Path main board (only 1 SB)
Full set of Fatal Push, 2 Bolts (These are the ONLY removal)
I think any Mardu Shadow deck is actively bad unless it plays 4 Baubles and 4 Wraiths.
I actively dislike Givers - in this deck, I mean - cause the 12 discard shell (Seize, Kozilek, Sculler) already does a good job at protecting our threats, and TBR is the way to go to overcome a flooded board.
IMHO we lost something from the banning of Looting, it was strong at filtering dead discard spells in the mid-late game. But the reason to play Mardu is to consistently drain the opponent resources before chaining Shadows and Captains.
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Draft My Cube!
Very impressed with the innovation here as I wouldn't have thought to include Sculler. Also happy to see TBR on the table.
Any thoughts to share?
Draft My Cube!
https://www.mtggoldfish.com/articles/modern-mayhem-mardu-shadow-modern-magic-online
19x creatures seems a bit high though and I wonder why not play Anglers at all.
Another option would be to play it esper and play the mill 10 card with an increased angler count. Maybe play the delve legend creature also. Snapcaster still gives you access to the good cards milled while playing as an instant arcanist.
Here is a basic list.
1 Arid Mesa
3 Bloodstained Mire
3 Godless Shrine
4 Marsh Flats
1 Nurturing Peatland
1 Sacred Foundry
4 Silent Clearing
1 Snow-Covered Plains
1 Snow-Covered Swamp
4 Death's Shadow
1 Giver of Runes
2 Gurmag Angler
4 Ranger-Captain of Eos
4 Street Wraith
4 Tidehollow Sculler
INSTANTS and SORC.
4 Fatal Push
2 Inquisition of Kozilek
2 Path to Exile
4 Thoughtseize
3 Unearth
1 Anguished Unmaking
4 Mishra's Bauble
2 Nihil Spellbomb
4 Death's Shadow
4 Street Wraith
4 Tidehollow Sculler
4 Ranger-Captain of Eos
Spells (25)
4 Mishra's Bauble
4 Thoughtseize
3 Inquisition of Kozilek
2 Surgical Extraction
4 Fatal Push
4 Path to exile
2 Unearth
2 Temur battle rage
4 Marsh Flats
4 Bloodstained mire
1 Arid Mesa
2 Godless shrine
1 Blood crypt
1 Sacred foundry
4 Silent Clearing
1 Swamp
1 Plains
3 Fulminator Mage
3 Collective Brutality
2 Nihil Spellbomb
1 Giver of Runes
1 Burrenton Forge Tender
1 Grim Lavamancer
2 Kolaghan's command
1 Kaya's Guile
1 Hex Parasite
I feel this list might be worse against regular tron but better against Eldrazi tron. And the burn match-up has been unwinnable for me lately regardless of my configuration. Any body else having better luck?
Draft My Cube!
Also, with all the discard spells won't Tidehollow often be just a 2/2 bear with nothing to take ?
It is also a pretty bad draw later in the game so I don't think that it is better than Dreadhorde Arcanist.
A creature which I think can be good in the deck but nobody seems to play is Lightning Skelemental which works very well with Unearth and Faithless Looting (much better than Mishra's Bauble in the deck).
Chandra, Acolyte of Flame can make a decent Snapcaster impression in the deck.
I do really love Faithless Looting and wish I could squeeze a pair into my list. I'm playing in a MCQ this weekend but honestly I'll probably just play Jund Shadow because I'm a lot more familiar with the deck
Draft My Cube!
Based on the (admittedly dead) Mono-Red Phoenix thread also in Deck Creation, probably a long while.
Should be a blast to play!!
Example list: 1st place on MTGO PTQ
Noteworthy facts
Draft My Cube!
I actively dislike Givers - in this deck, I mean - cause the 12 discard shell (Seize, Kozilek, Sculler) already does a good job at protecting our threats, and TBR is the way to go to overcome a flooded board.
IMHO we lost something from the banning of Looting, it was strong at filtering dead discard spells in the mid-late game. But the reason to play Mardu is to consistently drain the opponent resources before chaining Shadows and Captains.